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Krusader
07-16-2007, 14:32
Greetings Europa Barbarorum fans.

Work is as always being done on EB and it's time to show a few of the things we've been getting ready for the mod.

Thanks goes out to Uranos, Stefan25, Tellos Athenaios, O'TAIPOS, Anallein, tk-421, and many others for helping out with these various elements of the mod. Thanks for sticking it out too guys!
And a great thanks to Teleklos Archelaou for putting together this preview.


https://img329.imageshack.us/img329/622/dividermapzv7.jpg

The Map: Uranos has been working on putting the finishing touches on our map. These last changes will be the final ones for EB on RTW (outside of possible tweaks with roads or such). This map highlights the new changes (which includes two entire province changes, new rivers, some cities moved, some province and city name changes, etc.):

https://img217.imageshack.us/img217/1489/mapchangesqm0.th.jpg (https://img217.imageshack.us/my.php?image=mapchangesqm0.jpg)

Here is the map without the changes highlighted, in the basic "Antique" Map format:

https://img184.imageshack.us/img184/3483/mapbig9antiqueru4.th.jpg (https://img184.imageshack.us/my.php?image=mapbig9antiqueru4.jpg)


https://img158.imageshack.us/img158/6580/dividerdisasterfp6.jpg

EB Disasters: Thanks to renewed work on disasters in RTW in general, both on TWC and ORG modding fora, we have been able to get more of them working in our current build. We had a number of discussions on how to maximize them while still keeping them realistic, and locations were researched and discussed for many of the disasters we are implementing now. Unfortunately Storms are still totally broken in RTW and will not be included, but we have Epidemic Diseases, Earthquakes, Volcanoes, and optional Floods. Even better than just having them, most of the work done on them has been in restricting them to the areas they had the most effect. Here are maps describing those areas:

Map showing Increased EB Chances for Epidemic Disease (Outbreaks) Arriving via Trade/Grain Shipments (one somewhere on the map roughly every two years, intensity ranges from 2-7)

https://img63.imageshack.us/img63/9606/epidemicmaphb5.th.jpg (https://img63.imageshack.us/my.php?image=epidemicmaphb5.jpg)

Map showing Possible EB Earthquake Epicenters (one somewhere on the map roughly every three years, intensity ranges from 2-10)

https://img511.imageshack.us/img511/836/earthquakemapbb0.th.jpg (https://img511.imageshack.us/my.php?image=earthquakemapbb0.jpg)

Map showing EB Volcanoes (black cores indicate dormant/extinct, but still major/massive stratovolcanoes; red active volcanoes include those stratovolcanoes or large lava fields that have caused destruction/death in historical times)

https://img74.imageshack.us/img74/3364/volcanomapqk8.th.jpg (https://img74.imageshack.us/my.php?image=volcanomapqk8.jpg)

Map showing EB Flood Prone Locations (*if* activated - they do not come activated in regular build, but are commented out - and also a backup file with them will be included - one somewhere on the map roughly every two years, intensity ranges from 5-8; problems with flooded territories may be resolved by deleting map.rwm and restarting a campaign)

https://img264.imageshack.us/img264/2246/floodmapxf3.th.jpg (https://img264.imageshack.us/my.php?image=floodmapxf3.jpg)


https://img167.imageshack.us/img167/6812/dividertexturesdp6.jpg

Strat Map Textures: Stefan25 took a few days off from his unit-creation tasks to work on tweaking our strategy/campaign map textures. As you'll see from these screenshots, he made changes in the water, shorelines, sky, and ground textures. It makes a big impact when you load up your first game with them, and we are very pleased with the way they turned out. The grasses are much more vivid, the clouds feel more real, and the water is a lot deeper.


https://img392.imageshack.us/img392/2981/preview2hh5.th.jpg (https://img392.imageshack.us/my.php?image=preview2hh5.jpg) https://img392.imageshack.us/img392/2785/preview3nb5.th.jpg (https://img392.imageshack.us/my.php?image=preview3nb5.jpg) https://img366.imageshack.us/img366/355/preview4ts3.th.jpg (https://img366.imageshack.us/my.php?image=preview4ts3.jpg) https://img366.imageshack.us/img366/1267/preview8jj5.th.jpg (https://img366.imageshack.us/my.php?image=preview8jj5.jpg)

https://img392.imageshack.us/img392/334/preview9jr3.th.jpg (https://img392.imageshack.us/my.php?image=preview9jr3.jpg) https://img476.imageshack.us/img476/3764/preview0lw9.th.jpg (https://img476.imageshack.us/my.php?image=preview0lw9.jpg) https://img176.imageshack.us/img176/1669/preview11qj1.th.jpg (https://img176.imageshack.us/my.php?image=preview11qj1.jpg) https://img172.imageshack.us/img172/7356/seasze1.th.jpg (https://img172.imageshack.us/my.php?image=seasze1.jpg)

(Thanks Tellos Athenaios for the screenshots!)



https://img167.imageshack.us/img167/1825/dividerpahlavalb7.jpg

Pahlava Changes: One of the biggest changes we have implemented for the next release involves the Pahlava (Parthian) faction. They are still in the Eastern culture group, but they begin as much more of a nomadic faction now, reflecting more accurately their situation in 272 BC. As the expand into the lands formerly occupied by the Persian and Hellenic empires across the Iranian Plateau and into Mesopotamia, they will have the ability, if pastoralism is chosen as their lifestyle in those provinces, to build a "reformed pastoralism" that will lead to advanced herds and settlements and then to individual provinces "reforms" that allow many additional buildings to be constructed and stop unit recruitment from the camps and herds and transfers it to the regular MIC's (which by that point will be cheaper and faster to build than they regularly are). The new parts of the nomad system, that only work for the Pahlava, are shown with dark grey backgrounds here:


https://img225.imageshack.us/img225/8750/nomadxz0.th.jpg (https://img225.imageshack.us/my.php?image=nomadxz0.jpg)

The Locations where it is possible to build "Parthian Reformed Governments":

https://img511.imageshack.us/img511/6837/parthiangovshk1.th.jpg (https://img511.imageshack.us/my.php?image=parthiangovshk1.jpg)

And to refresh your memory, here are the Nomad and Mixed Hidden Resource Locations (Nomad=Red, Mixed=Green)
(Nomad or Mixed allows "Nomadism")
(Mixed or None allows "Pastoralism")
(None allows "Nomad Allied Government")

https://img511.imageshack.us/img511/7783/nomadandmixedot8.th.jpg (https://img511.imageshack.us/my.php?image=nomadandmixedot8.jpg)

And by the way, anyone recognize this pretty face? No cheating or asking O'ETAIPOS! :grin:

https://img441.imageshack.us/img441/57/arsakesyakg8.jpg

https://img338.imageshack.us/img338/3784/dividerbuildingsbn3.jpg
New Pahlava Buildings: Not only do they get a new and unique system, but the Pahlava also have a number of new building levels for their reformed cities.

Once you have built your nomadic villages into cities, you can then upgrade your simple sewers into Cisterns:

https://img412.imageshack.us/img412/1305/newparth2bn5.th.jpg (https://img412.imageshack.us/my.php?image=newparth2bn5.jpg)

And if your city grows even larger, you can upgrade the regular Cisterns into a Cistern System that is cooled by Badghirs, or wind towers:

https://img241.imageshack.us/img241/3962/newparth3xy4.th.jpg (https://img241.imageshack.us/my.php?image=newparth3xy4.jpg)

And you can even upgrade your simple Game Field into a proper Zurkaneh, or a type of traditional Persian wrestling and exercising school:

https://img54.imageshack.us/img54/4011/newparth1jv4.th.jpg (https://img54.imageshack.us/my.php?image=newparth1jv4.jpg)

There are even more, but the proper graphics are only in the newest internal build, so they aren't shown here. Hope this glimpse gives you enough reason to upgrade those Parthian cities!


https://img329.imageshack.us/img329/3595/dividerfowbf4.jpg

Fog of War Revealed: While we have been working on using spies and scripts to reveal the location of important cities (depending upon which faction the human player starts the game playing) that would have been known to each faction, we have had trouble because all spies were placed in the descr_strat.txt file and therefor many spaces were occupied to start each game. But Anallein realized we could use movement scripts to take one spy for each faction around the world, so to speak, before the game even starts. Then he can be killed off by scripts (sorry!). This way, if you are the Epeirotes, you start the campaign knowing of these places/cities:

https://img64.imageshack.us/img64/8361/epeirosho7hh4.th.jpg (https://img64.imageshack.us/my.php?image=epeirosho7hh4.jpg)

Or if you are the Aedui, you start the campaign knowing of these places/cities:

https://img118.imageshack.us/img118/8672/fowaeduilh9.th.jpg (https://img118.imageshack.us/my.php?image=fowaeduilh9.jpg)

Or if you are the Saka Rauka, you start the campaign knowing of these places/cities:

https://img153.imageshack.us/img153/846/fowsakaod1.th.jpg (https://img153.imageshack.us/my.php?image=fowsakaod1.jpg)

You get the drift now, hopefully.:grin: Thanks to tk-421 for helping out with this and fixing some of the last problems we have had with it, but now they work so much more easily and we have them for almost all factions.



https://img112.imageshack.us/img112/5236/dividerborderxj8.jpg

Border Trade Resources: Did you ever get irritated because your provinces on the edge of the map were not helping you financially enough? The map only goes so far and even if there was light, moderate, or heavy trade going on off the edge of the map there is not much you can do about it, right? Well, we now have indestructible buildings in certain provinces on the map's edge that will help those provinces when it comes to trade. Provinces in India are most affected, but also those on the northeast corner of the map and on the east and west coasts of Africa.

Here is an example of one in the Saka Rauka lands - note the region specific description and "level" of bonuses as well:

https://img529.imageshack.us/img529/8938/bordertrade2xp9.th.jpg (https://img529.imageshack.us/my.php?image=bordertrade2xp9.jpg)

Here is one on the Red Sea at a Ptolemaic port, with its own description and level of bonuses also:

https://img505.imageshack.us/img505/8092/bordertrade1qe8.th.jpg (https://img505.imageshack.us/my.php?image=bordertrade1qe8.jpg)

There are more, but the rest look similar to these. We hope it will provide a more realistic trade system.



=======================================================

We hope you have enjoyed this preview of some of the EB content.
Please note that unless stated otherwise, ALL pictures, names, and descriptions shown in our previews are works in progress. We continue to improve on all parts of EB, and we will continue to do so long after our initial release.
Since some areas where these news items are posted cannot handle wide images, we appreciate your restraint from quoting full-size images.
As always, if you have questions or comments, the best place to post them is here, where the EB team is most active:

Europa Barbarorum ORG forum (https://forums.totalwar.org/vb/forumdisplay.php?f=70)

Europa Barbarorum TWC forum (http://www.twcenter.net/forums/forumdisplay.php?f=31)

We give special thanks to Imageshack (http://www.imageshack.us) that provides us with a simple, foolproof, and free way to show you all these pictures each week.

Have a great day!


Sincerely,

The Europa Barbarorum team.

LusitanianWolf
07-16-2007, 14:48
:2thumbsup: :2thumbsup: :2thumbsup:

Redmeth
07-16-2007, 14:50
Map showing EB Flood Prone Locations (*if* activated - they do not come activated in regular build, but are commented out - and also a backup file with them will be included - one somewhere on the map roughly every two years, intensity ranges from 5-8; problems with flooded territories may be resolved by deleting map.rwm and restarting a campaign)


Great preview, great features as usual. But, I hope you mean deleting map.rwm and reloading your campaign, because if you had to restart it would be a bit too harsh.

KARTLOS
07-16-2007, 14:51
good stuff guys

Teleklos Archelaou
07-16-2007, 14:56
Great preview, great features as usual. But, I hope you mean deleting map.rwm and reloading your campaign, because if you had to restart it would be a bit too harsh.You are correct. Some members have had different results though - and a delete of map.rwm and reloading (after exiting) the game didn't seem to help. That's why it will be optional. I had luck getting the province that flooded to go back to normal, but some didn't.

Warmaster Horus
07-16-2007, 14:56
Great stuff as always!

And now, back to slaughtering the masses of barbarians with my legions!

Sakkura
07-16-2007, 15:14
Those new textures look awesome. :2thumbsup:

Shifty_GMH
07-16-2007, 15:18
You guys never cease to impress me. Great job! :2thumbsup:

Bactron
07-16-2007, 16:07
Great Job, as always. I really like the new water with those clouds, and also those disasters sounds impresive. (it will be fun if they are going to be more common).

And also I would like to answer that question from preview: My guess is Arsakes, is it him? I remember that picture of him from one of those coin images used in EB as a loading screen.

Basileus Seleukeia
07-16-2007, 16:07
I especially like the new Parthian system, I'll try a campaign with them when the new build is out! So, back to work you taffers!:whip: :laugh4:

ElectricEel
07-16-2007, 16:10
A highly informative preview. Looks good. A shame you couldn't get storms and floods to work properly, but the three other possible disasters should already add a fair bit of spice into the campaign. (I won't be using floods, as I don't want to spend any more time waiting for the game to load than strictly necessary.)

I'm positive I've seen the guy in the portrait before, but I can't remember who it is.

Lovejoy
07-16-2007, 16:26
Woooooooow! The new map textures are unreal! Simply amazing. I want a Stefan25 t-shirt!

You guys did it again.

Cant wait for 0.9. Hurry up! :P

tribunus militaris
07-16-2007, 19:00
WOWOWOWOWWWWW

this looks amazing (is the Spartan agoge system also going to be part of this new version?) and is promising enough to pledge my eternal fealty to EB:

Please, Juppiter Optimus Maximus, Heavenly Thunderer, I beseech Thee, make my dreams come true and EB 1.00 come out of its heavily guarded impermeable aquila's steel-clutches-embattled cache ere I have to celebrate the next suovetaurilia...

Thaatu
07-16-2007, 19:24
And by the way, anyone recognize this pretty face? No cheating or asking O'ETAIPOS! :grin:
https://img441.imageshack.us/img441/57/arsakesyakg8.jpg
Arsaces the first maybe? The name is on the URL, but the number escapes me.

The Celt
07-16-2007, 19:25
Great preview as always guys!:2thumbsup: :2thumbsup: The Parthians look like so much fun now! I just hope the Seleukids will put up a better fight in the next build.(Stupid levy stacks....)

@:Thaatu. Yeah I think it's the Arsaces the first. The URL says "yak" which I'm guessing is the Pahlavi version of "yehk"(Sp? I've only seen it spelled in Farsi, not English) which is new Persian/Farsi form of one/first/the, etc. Such as "Yehk(sp?) Dohktar" means "The/One Girl/Daughter" and "Yehk(sp?) Asp" means "The/One Horse".

Ofcourse I could be looking too deeply into the URL and some EB member put that in the name for S**ts and giggles. But "yak" does look a lot like "Yehk".(sp?)

Wolfman
07-16-2007, 19:42
Wouldn't Lower Egypt be a flood region?

Teleklos Archelaou
07-16-2007, 19:53
It floods, but it floods regularly, which would sort of be odd for us to penalize for. Sort of hesitated on that one. It is possible to annually flood though, but youd' have roads and buildings damaged and people dying, which wouldn't be good.

abou
07-16-2007, 19:55
We also can't control the magnitude of the flood, which would be really unfair to the Ptolemaioi.

Centurio Nixalsverdrus
07-16-2007, 20:04
So you added Babylon and Atica to the map, may I ask what was deleted? Arabia it seems, is it now a non-province? What else?

Basileus Seleukeia
07-16-2007, 21:16
I think one province was cut near Hekatompylos in the east, but I'm not sure. But, a short question to the EB-Team: What made you include Babylon as a city? I heard that it was in a state of constant decline during EB's timeframe, as the people were "deported" to Seleukeia. It says so in the description of the "Ruins of Babylonia" I think. Or did you do it because Babylon was still an important city at the beginning of the timeframe, and it is added because of your attitude to "set the tables historically, then let them play"?

Warmaster Horus
07-16-2007, 21:34
On the subject of the lower Egypt flood, the people knew it flooded regularly, so it wasn't any real danger, I think.

Ignopotens
07-16-2007, 21:39
it looks like both Arabia and Sahara are now non-provinces, allowing the 2 new provinces to be added

abou
07-16-2007, 22:47
The reason to include Babylon was based on socio-political and economic points, which justified its inclusion. The city was still quite large (amongst the largest at our game start) and its government system was distinct and separate from Seleukeia. To put it in EB terms, it will be a Type IV with access to Persian and Babylonian troops to recruit. Also, it functioned as a major religious center that was critical for the ties of Seleukid kings to their subjects - festivals, sacrifices, etc. As such, due to the religious pilgrimages for the festivals, or even just as a tourist attraction, it was a lucrative economic center.

MarcusAureliusAntoninus
07-16-2007, 22:59
Arabia and Cydamae were cut. But new/removed provinces aren't the only change to the map.

Gugus
07-17-2007, 12:17
WOW!!!
It made me speechless....


But then, I have a question: will the new beautiful and shiny EB require more PC power? I ask because my PC is a bit out of date and I have to take a coffee brake every time something loads in EB. If so then I'll regretfully stay with v0.81v2 and not risk a heart attack due to excessive coffee ;). It is great and stable (only one temporary CTD during 100 years of gameplay) and will have to do until I get a new PC.
G

Subedei
07-17-2007, 12:31
Wow.....great new features....I think what you guys are doing -histrical accuracy-wise- makes a lot of history professors very happy.:clown:

and some Nomad faction lovers like me as well...:yes:

and a lot of others....Ride on!!!

pezhetairoi
07-17-2007, 13:14
boohoo, i'm sad. Why? Because the map reforms are so wonderful that now i have to redraw my wall-sized campaign progress shading map. but that's well and truly worth it! XD

HFox
07-17-2007, 13:20
Cor blimey guv'nah :2thumbsup:

many thanks to you all

kambiz
07-17-2007, 13:20
Awesome Guys , splendid work on Ashkanian (Pahlava) faction :)
Yeah I think it's the Arsaces the first. The URL says "yak" which I'm guessing is the Pahlavi version of "yehk"(Sp? I've only seen it spelled in Farsi, not English) which is new Persian/Farsi form of one/first/the, etc. Such as "Yehk(sp?) Dohktar" means "The/One Girl/Daughter" and "Yehk(sp?) Asp" means "The/One Horse". Wow Celt your Parsi is so good ! And your explanation was correct as well. I jsut want to add ,Now that you're using Native names for factions ,It is better then to use "Arashk" or "Ashk " instead of hellenic name of "Arsaces" ,And you all know well that all Ashkanian (Pahlav) kings picked "Ashk" as their official names in the honor of founder of the Dynasty.

Great work EB Team

Tellos Athenaios
07-17-2007, 13:38
But then, I have a question: will the new beautiful and shiny EB require more PC power? I ask because my PC is a bit out of date and I have to take a coffee brake every time something loads in EB. If so then I'll regretfully stay with v0.81v2 and not risk a heart attack due to excessive coffee ;). It is great and stable (only one temporary CTD during 100 years of gameplay) and will have to do until I get a new PC.
G

I think you won't need to fear a heart attack. ~;) All textures need to be loaded once, that's about it. All "animated" elements were there to begin with, some of them have been redone (clouds). But that shouldn't make to much of a difference - AFAIK: it's the scripting that causes most lag...

Gugus
07-17-2007, 14:08
@Tellos Athenaios
Thanks for your answer - it made me very happy and even more eager to get my hands on the next release
Thanks
G

Musopticon?
07-17-2007, 15:42
Best preview so far.

You've made my day with the Pahlava enhancements. Absolutely glorious stuff.

EasternScourge
07-17-2007, 17:03
How commoon are the disasters planning to be?Are they going to happen rarely,uncommon,or will they be rampant and destructive (which I doubt)? Love the preview though,especially the Border Trade idea.Anything that makes money is fine with me.


The reason to include Babylon was based on socio-political and economic points, which justified its inclusion. The city was still quite large (amongst the largest at our game start) and its government system was distinct and separate from Seleukeia. To put it in EB terms, it will be a Type IV with access to Persian and Babylonian troops to recruit. Also, it functioned as a major religious center that was critical for the ties of Seleukid kings to their subjects - festivals, sacrifices, etc. As such, due to the religious pilgrimages for the festivals, or even just as a tourist attraction, it was a lucrative economic center.

Are those Babylon troops you speak of avaible to everyone,or just the Seleucids?And are they avaible outside of Babylon,or are they only avaible in Babylon?

Rhipsaspis
07-17-2007, 17:38
Awesome preview guys, really excited about this!!! :2thumbsup:

Teleklos Archelaou
07-17-2007, 18:01
How commoon are the disasters planning to be?Are they going to happen rarely,uncommon,or will they be rampant and destructive (which I doubt)?
Check the preview again - I believe I put in there how frequently the disasters occur, and the intensity levels.

A note: the human player only gets messages for volcanoes and earthquakes when they hit his land. A Casse player may never see a message for either of them, unless his diplomat or spy is in a distant place where one occurs. But for some reason the engine will give you a message every time there is a flood, no matter where on the map it is. Annoying - it makes it seem like floods are constant, when they really are not common in any given place. And it makes it seem like earthquakes and volcanoes virtually never happen. Unless you are in Ethiopia I guess for volcanoes, or Greece or Iran/Afghanistan for earthquakes.

Swordmaster
07-17-2007, 22:07
I think you won't need to fear a heart attack. ~;) All textures need to be loaded once, that's about it. All "animated" elements were there to begin with, some of them have been redone (clouds). But that shouldn't make to much of a difference - AFAIK: it's the scripting that causes most lag...

Most lag for me is created by seas (I guess by the little ships that indicate the amount of trade). When the map is over land, everything runs smoothly, when it's over sea, it's pretty slow.

tk-421
07-18-2007, 03:46
Now that you're using Native names for factions ,It is better then to use "Arashk" or "Ashk " instead of hellenic name of "Arsaces" ,And you all know well that all Ashkanian (Pahlav) kings picked "Ashk" as their official names in the honor of founder of the Dynasty.

Great work EB Team

I don't know if the specific names mentioned above are to be used (mostly just because I am not familiar with Iranian-type names or languages), but several months ago, while helping me with a project that I won't name here because I'm not sure if its been mentioned publicly before, Ario (Persian Cataphract) mentioned to me that he had a list of correct Pahlavan names that had not yet been implemented.

pseudocaesar
07-18-2007, 04:12
Most lag for me is created by seas (I guess by the little ships that indicate the amount of trade). When the map is over land, everything runs smoothly, when it's over sea, it's pretty slow.

its funny, i find that happens to me aswell.

MarcusAureliusAntoninus
07-18-2007, 04:25
I have the exact opposite. I have the slowest framerate over forests and the highest framerate over the oceans. If I scroll out to the Indian Ocean or Atlantic I can reach the full framerate.

abou
07-18-2007, 04:34
Are those Babylon troops you speak of avaible to everyone,or just the Seleucids?And are they avaible outside of Babylon,or are they only avaible in Babylon?
I can't really remember offhand. There is really only the Shipri Tukul, which can be recruited as mercenaries. The Seleukids can recruit them in the Tigris-Euphrates river area (Babylonia, Seleukeia, and Charax) from their factional MIC.

Basileus Seleukeia
07-18-2007, 13:27
But when Babylon is going to be type 4 government region, the Seleucids won't be able to build the necessary factional MIC to recruit the Shipri Tukul. How will this be solved?

Foot
07-18-2007, 13:33
But when Babylon is going to be type 4 government region, the Seleucids won't be able to build the necessary factional MIC to recruit the Shipri Tukul. How will this be solved?

It will probably change to be recruited from the regional MIC.

Foot

Tellos Athenaios
07-18-2007, 14:26
Most lag for me is created by

I must insist: scripting causes most lag. Now quite possibly some animated elements add to the lag -> which would be why you experience more of it either above the sea or forests (depending on your GFX card - IIRC some (Nvidia?) GFX cards have trouble rendering the trees properly, something with sprites and stuff.)

Forgive me for not being more specific - due to limitted knowledge on my part - but AFAIK the general rule is: if RTW Vanilla didn't lag, then the map elements don't cause it. It's the scripting which causes it, but it is also the scripting which delivers most of the "EB experience". So you may experience more lag with certain map enviroments due to your Hardware specs, but the amount of lag 'added' by the map is next to nothing compared to the amount caused by scripting.

paullus
07-18-2007, 16:21
there will be more eastern troops types in babylon, crowned by the shipri tukul, but also probably including some archers and lighter spearmen, and probably iudaioi taxeis. the region was only added recently, and there's still work being done on it.

HFox
07-18-2007, 17:38
..... for some reason the engine will give you a message every time there is a flood, no matter where on the map it is. Annoying - it makes it seem like floods are constant, when they really are not common in any given place. .....

its the ripple effect of course :)

Sarkiss
07-18-2007, 18:01
excellent preview!
feature that allows to see neighboring cities right from the start is long awaited! such an obvious knowledge (an option) a player should have had since vanilla RTW.
thanks EB!:beam:

The Persian Cataphract
07-18-2007, 18:03
Awesome Guys , splendid work on Ashkanian (Pahlava) faction :) Wow Celt your Parsi is so good ! And your explanation was correct as well. I jsut want to add ,Now that you're using Native names for factions ,It is better then to use "Arashk" or "Ashk " instead of hellenic name of "Arsaces" ,And you all know well that all Ashkanian (Pahlav) kings picked "Ashk" as their official names in the honor of founder of the Dynasty.

Great work EB Team

Hello again Kambiz ~:wave:

The name lists were actually made a long time ago, both for males and females, including some very obscure names. The basis behind the work on authentic names were the name charts made by Shapour Suren-Pahlav of CAIS. The issue has rather been the implementation, however we do not want to reveal exactly every aspect of the work behind the Pahlavân, so what you get to read is the tip of the iceberg =)

Oh you read correctly, there's much, much more in store for the Pahlavâ. In fact, I dare to even say that currently they are one of the most complete factions as we speak, and let's just say that I've got more in store for them :smash:

The Celt
07-18-2007, 19:28
Awesome Guys , splendid work on Ashkanian (Pahlava) faction :) Wow Celt your Parsi is so good ! And your explanation was correct as well. I jsut want to add ,Now that you're using Native names for factions ,It is better then to use "Arashk" or "Ashk " instead of hellenic name of "Arsaces" ,And you all know well that all Ashkanian (Pahlav) kings picked "Ashk" as their official names in the honor of founder of the Dynasty.

Great work EB Team
Thx Kambiz! :2thumbsup: Just wish I had someone around where I live to practice with.

Centurio Nixalsverdrus
07-18-2007, 20:48
Pahlava seems so awesome, I added them to the "want-to-play-one-day" faction list.:2thumbsup:

Ice
07-18-2007, 22:10
You guys continue to amaze me.

One question though (other than the obvious WHEN WILL IT BE DONE?!?! OMG!! :sweatdrop: )

In your testing, has the elimination of Arabia made the Saba faction anymore secure than before from the AS or the Ptolemaics?

paullus
07-18-2007, 22:48
Maybe someone else can answer that, but my only campaign thus far was as the Ptolemaioi, so that threw a wrench in the works for testing out AI expansion there...

Kull
07-19-2007, 05:20
You guys continue to amaze me.

One question though (other than the obvious WHEN WILL IT BE DONE?!?! OMG!! :sweatdrop: )

In your testing, has the elimination of Arabia made the Saba faction anymore secure than before from the AS or the Ptolemaics?

One thing we did not like was the ahistorical "journey across the heart of burning desert". Every time an army marched in a straight line from Seleukia to Saba, the historians wanted to throw up. So without getting too much into the details, suffice it to say that more traditional routes are now preferred.

Edit: By the way, the screen shots simply don't do justice to Stefan25's new map graphics....and nor could they. When you first load up the next EB release, the visceral shock will take your breath away. Literally.

Ice
07-19-2007, 05:37
One thing we did not like was the ahistorical "journey across the heart of burning desert". Every time an army marched in a straight line from Seleukia to Saba, the historians wanted to throw up. So without getting too much into the details, suffice it to say that more traditional routes are now preferred.

Edit: By the way, the screen shots simply don't do justice to Stefan25's new map graphics....and nor could they. When you first load up the next EB release, the visceral shock will take your breath away. Literally.

Thank you. I look forward to playing Saba :yes:

kambiz
07-19-2007, 09:44
Hi all;

Thx Kambiz! Just wish I had someone around where I live to practice with.And I wish I had someone around to learn me some Irish:wink2: I'm always ready to help the comrades:smiley:
I don't know if the specific names mentioned above are to be used (mostly just because I am not familiar with Iranian-type names or languages), but several months ago, while helping me with a project that I won't name here because I'm not sure if its been mentioned publicly before, Ario (Persian Cataphract) mentioned to me that he had a list of correct Pahlavan names that had not yet been implemented.
The name lists were actually made a long time ago, both for males and females, including some very obscure names. The basis behind the work on authentic names were the name charts made by Shapour Suren-Pahlav of CAIS. The issue has rather been the implementation, however we do not want to reveal exactly every aspect of the work behind the Pahlavân, so what you get to read is the tip of the iceberg =)

Oh you read correctly, there's much, much more in store for the Pahlavâ. In fact, I dare to even say that currently they are one of the most complete factions as we speak, and let's just say that I've got more in store for them Thank you so mutch mates ,I've really excited:bounce:
@The Persian Cataphract in Finglish
Savarjoon ,Mishe in List'e nameha ro baraye Sassanian dar IBFD ham bekar bord ???
Zemnan man dar rabete ba Pahlavi voicemod ham baraye EB va ham baraye IBFD baraye shoma yek PM ferestadam.

P.S : Rasti ,Nagofte budi nam'et Ario hast:wink3: Nam'e kheili ghashangie:yes:

@All
I know there's a reward for the best mod (Maybe of the year !?). Anyone know its address on the web? And Has EB been nominated there ?

Thanks a lot everyone

ElectricEel
07-19-2007, 20:26
@The Persian Cataphract in Finglish I thought that was what a heavily American English-influenced dialect of Finnish (spoken in certain parts of the USA by finnish immigrants, though I'm not sure it exists anymore) was called?


@All
I know there's a reward for the best mod (Maybe of the year !?). Anyone know its address on the web? And Has EB been nominated there ? I know there was a thread about this in the EB forum, but I didn't manage to track it down.

Xehh II
07-21-2007, 07:34
Is this the 0.9 preview? If so it looks really good.

neoiq5719
07-21-2007, 10:38
everything sounds good as always. I dont mean to be a wet blanket BUT in the shot with the clouds (i assume they are clouds) unless u have a layer of clouds hovering over those blurry things on the water, they are the only thing that doesnt look really nice to me but hey that´s only my opinion.

Zaknafien
07-21-2007, 12:14
Is this the 0.9 preview? If so it looks really good.

it is a preview, its certainly not the preview, we probably couldnt fit everything in one preview..

Zaknafien
07-21-2007, 12:16
everything sounds good as always. I dont mean to be a wet blanket BUT in the shot with the clouds (i assume they are clouds) unless u have a layer of clouds hovering over those blurry things on the water, they are the only thing that doesnt look really nice to me but hey that´s only my opinion.

uh, that would be the shadow of the clouds on the ocean, my friend. and they move with the clouds of course.

neoiq5719
07-21-2007, 17:14
uh, that would be the shadow of the clouds on the ocean, my friend. and they move with the clouds of course.
i know but then will there be a layer of clouds right above them? If so then it will be great but i´m just saying this according to the screenshot.

Foot
07-21-2007, 17:21
i know but then will there be a layer of clouds right above them? If so then it will be great but i´m just saying this according to the screenshot.

Um, no, because you never see the clouds in RTW, and we cannot create a new cloud layer.

Foot

MarcusAureliusAntoninus
07-21-2007, 20:57
The real clouds are behind your magic hovering camera that is looking down on the world.

I Am Herenow
07-21-2007, 21:12
Why not delete Vanilla clouds, then, to reduce lag/filesize?

Foot
07-21-2007, 21:14
Why not delete Vanilla clouds, then, to reduce lag/filesize?

I don't think we can.

Foot

I Am Herenow
07-21-2007, 21:28
I see - but did CA, after all their testing, not realise that their clouds would go to waste? Indeed, are they still useless in M2?

Foot
07-21-2007, 21:32
I see - but did CA, after all their testing, not realise that their clouds would go to waste? Indeed, are they still useless in M2?

I don't get what you mean. Why are they wasted? Their shadows appear as normal on the sea, but it would be stupid to have the clouds themselves visible to the player as it would mask the campaign map.

Whats useless about them, they're are their for aesthetics not for any practical use.

Foot

I Am Herenow
07-21-2007, 21:55
Ignore

I Am Herenow
07-22-2007, 10:26
Oh right, so you do get cloud shadows in Vanilla. I just never noticed TBH.

Also, I have a few questions:


What is the difference between Disease (like in Vanilla) and Epidemic Disease?
Would it, technically, be possible to delete Terhazza? I realise you use it to store triggers and things, but does RTW allow land that isn't part of any province (because I saw that you moved Arabia to Terhazza's province, so I'm not sure)?
Which voicemod(s) will be completed in time for the next release (or which are you reasonably confident will be completed by then)?Cheers! :beam:

Foot
07-22-2007, 10:49
Oh right, so you do get cloud shadows in Vanilla. I just never noticed TBH.

Also, I have a few questions:


What is the difference between Disease (like in Vanilla) and Epidemic Disease?
Would it, technically, be possible to delete Terhazza? I realise you use it to store triggers and things, but does RTW allow land that isn't part of any province (because I saw that you moved Arabia to Terhazza's province, so I'm not sure)?
Which voicemod(s) will be completed in time for the next release (or which are you reasonably confident will be completed by then)?Cheers! :beam:

1. Nothing, its exactly the same. We just named it differently. It will only appear in cities on important trade routes though, to represent the danger of having so many peoples moving through them.

2. I don't think so. certainly the movement of arabia into the sahara province is no indication that this is possible, as arabia is still part of a province (albeit one removed from itself). However, of interest, is the small group of islands to the in far south-east corner, which don't seem to be part of any province, which would suggest that it was possible.

3. I don't think any of the new ones will be, or they will have their work cut-out for them if they are. There one or two which have the translations done, but no voice-work as of yet.

Foot

Ludens
07-22-2007, 11:47
2. I don't think so. certainly the movement of arabia into the sahara province is no indication that this is possible, as arabia is still part of a province (albeit one removed from itself). However, of interest, is the small group of islands to the in far south-east corner, which don't seem to be part of any province, which would suggest that it was possible.
Aren't those part of Qataban or Hadramaut? They are in the current release.

Tellos Athenaios
07-22-2007, 11:55
You mean those: https://img214.imageshack.us/img214/1862/q2mt7.th.jpg (https://img214.imageshack.us/my.php?image=q2mt7.jpg) ?

Foot
07-22-2007, 12:16
You mean those: https://img214.imageshack.us/img214/1862/q2mt7.th.jpg (https://img214.imageshack.us/my.php?image=q2mt7.jpg) ?

Indeed. Are they part of a province?

Foot

Tellos Athenaios
07-22-2007, 13:23
show_cursorstat reveals: Region 0 The Sea.
Pos 380;21 -ish.

Apparently.

Ludens
07-22-2007, 17:22
Indeed. Are they part of a province?
It mostly doesn't scan, but if you right-click on the extreme tip, it says the land is part of Maketa.

https://img401.imageshack.us/img401/4044/mapxj5.th.jpg (https://img401.imageshack.us/my.php?image=mapxj5.jpg)

Zalmoxis
07-25-2007, 03:44
For some reason none of the pictures work for me, saddens me.

Ludens
07-25-2007, 11:37
For some reason none of the pictures work for me, saddens me.
It could have something to do with your firewall settings. Try swichting off the blocking of referrals.

pezhetairoi
07-26-2007, 12:23
Is there one of those grey, MS-Paint-looking maps in existence for the new map? I'm trying to draw my new wall-sized map but the ancient-style map just doesn't cut it since I can't see the boundaries clearly to transfer onto my map for nuts after I print out the original EB team map. The grey-continent blue-water type of map, with just the boundaries and cities and province names marked out without topography, is just the right kind I want, but I can't seem to find it anywhere. Can someone post it here, if it has been made?

Also, can I ask, what changes exactly have been made to Serdike and Hekatompylos? I'm not sure I see a difference with what has gone before... o.O

Teleklos Archelaou
07-26-2007, 13:16
Just name changes for those two provinces pez. I'll try to put a ".gif style" map up soon. Anything particular on it you'd like or not like?

Imperator
07-26-2007, 13:29
Wow...just...beautiful. I am endlessly impressed by how much stuff- historical trivia, unrivaled eye-candy, new ideas, faction revamps- is to be found in EB. The new map looks brilliant, the Phalava are suddenly much more promising, and, yet again, I am simply blown away by how hard the EB team works, and how much they've accomplished. Good work guys! :balloon2:

pezhetairoi
07-26-2007, 13:35
Oh my. ^_^ Just province boundaries, province names and city names the way you did the original .72 gif map would do, really, TA. Wouldn't trouble you to do anymore than that. xP It has to be simple enough that I can see everything when I print out the huge map on an A4 map with everything scaled down...

For everything else after I finish the basic map, I can refer to the ancient style one. Did I tell you for map drawings, the two types of maps complement each other very very well?

And hmm, I thought in the 0.82 version, the Hekatompylos province was still called Parthyaia... so it says on my wall map.

Teleklos Archelaou
07-26-2007, 13:47
I had changed the name on my map already (to Parthyaia), but the game name hadn't changed until recently. And then we also changed Hekarompylos to Hekatompylos too.

Teleklos Archelaou
07-26-2007, 22:10
I realized I misspelled Kirtan (Kirtsan on the antique one). Crap.

Oh well, here is the corrected version, in the gif format:


https://img113.imageshack.us/img113/9072/mapbig9simplezd1.th.gif (https://img113.imageshack.us/my.php?image=mapbig9simplezd1.gif)

burn_again
07-26-2007, 23:41
These previews are so great, I'm really looking forward to the next release :)!

Just one question about the map: I see that Hattolandum has been renamed to Mrog Arctagone, which sounds celtic to me - so does this mean that the culture / recruitment of this region has been changed from germanic to celtic?

pezhetairoi
07-27-2007, 03:14
A thousand thousand thanks for the map! Now my wall's going to get some new decor. Oh yeah. ^_^

Teleklos Archelaou
07-27-2007, 05:10
That Mrog Arctagone is a complicated province. I think recruitment will stay the same for now, and even the generals in it, so it would be becoming a Germanic province more as soon as the game starts (though the starting culture/creator/buildings would be Celtic). Anthony or someone will need to respond with anything more, but I don't remember seeing recruitment changes submitted or mentioned. Anyone else know?

pezhetairoi
07-27-2007, 09:13
Hmm, why the sudden change?

burn_again
07-27-2007, 20:09
Thanks Teleklos, thats basically what I wanted to know.

I suppose the change is because it is difficult to tell which tribe in that area was actually celtic or germanic at the EB starting date.

Puupertti Ruma
07-28-2007, 19:14
I noticed that nothing has been changed on Serdike, but the town just north of it. Seems like Naissos has moved bit west next to the riverbank.

Zalmoxis
07-29-2007, 03:23
It could have something to do with your firewall settings. Try swichting off the blocking of referrals.
Worked! Thank you!

blitzkrieg80
07-29-2007, 07:30
the old settlement Gawjam Hattoz was not to be based on any real site because of the usual but unfortunate lack of information available on ancient Germania, so an educated guess was used, but awhile ago Cunctator found some very interesting university information concerning the area


Heidetränk-Oppidum [...] With 130 ha it was by far the greatest in the whole region at reached it's peak during our timeframe

http://www.denkmalpflege-hessen.de/Archaeologie/__Kelten_in_Hessen/__Keltenstrasse/__Oberursel/Heide_detail/heide_detail.html
[...]
Claudius Ptolemaeus Geographia compiled around 150 AD, list around 100 places in germania together with thier coordinates. One of them is Artaunon/Arctaunon/Arctaunum. All coordinates are given in his own system which seems to use different scale in certain regions, probably based on the cale of the maps/sources he usesd. Around 2004 a group of scientists from TU-Berlin has made a conversion of his coordinates to the modern system, based on the coordinates of know reference places, and transscribed them to a modern map. Based on this map the position of Artaunon is near modern Oberursel only several kilometres from the Heidetränk-Oppidum.

http://penelope.uchicago.edu/Thayer/...lemy/home.html
[...]
map with the position of the Heidetränk-Oppidum and modern Frankfurt, as reference for moving the province's settlement.

https://img19.imageshack.us/my.php?image=scannen0007vn0.jpg


I don't think recruitment was changed either, because the point was accurate portrayal at 270BC, so just starting units/culture were changed with the name, but the implied migration/developments of nearby early Germanic peoples is still to be represented.

Teleklos Archelaou
07-29-2007, 23:39
I think the old name for Serdike was Sardica.

Thaatu
07-30-2007, 07:36
Will Gaetulia stay as a province, and if so will the borders be redrawn? If Carthage conquers Africa, the border looks a bit strange, somewhat wavy.

pezhetairoi
08-02-2007, 12:43
TA: In my 0.81v2 it's already Serdike, according to the turn-by-turn records I keep, i.e. no changes were made from this version to 0.9.

bovi
08-02-2007, 14:15
It was changed sometime before 0.81aV2, don't know when. There were remnants of Sardike in the traits file in 0.81a, causing CTDs, which have been fixed in 0.81aV2.

Praxil
08-14-2007, 11:30
I see that the "Blue Marble" has inspired the new look of the Campaign map. Right?

Basileus Seleukeia
08-14-2007, 16:00
Could someone please enlighten me about this blue marbleß I don't know what it is.

Praxil
08-14-2007, 18:14
wiki (http://en.wikipedia.org/wiki/The_Blue_Marble), NASA (http://visibleearth.nasa.gov/view_rec.php?vev1id=11656), more from NASA (http://earthobservatory.nasa.gov/Newsroom/BlueMarble/) high-res images, NASA Blue Marble Collections (http://visibleearth.nasa.gov/view_set.php?categoryID=2363)

Intranetusa
08-18-2007, 03:06
On the subject of the lower Egypt flood, the people knew it flooded regularly, so it wasn't any real danger, I think.

Tigris and Euphrates - Fertile Crescent region also flooded regularly, but unlike Egpyt, Fertile Crescent floods ranged from beneficial to extremely damaging...so the Mesopotamia region would be the perfect candidate for this new flood system.

Chirurgeon
08-18-2007, 20:15
I have the Blue marble as my desktop backround :)

Obelics
08-20-2007, 11:47
ive missed a lot of previews this month, i was just quickly reading all the things, and as usually im impressed on how much efforts and passion you guys put in this mod.

im excited about the new maps reskin, the (for now few i think, but i hope they will be a lot) new portraits of family members (great that arsace one), the new reform system for armenia (it proves you put the same efforts in every faction, i almost never tryed hai, but it make the faction very interesting to play, in the next version), the new roman traits preview etc.

my only "personal" complaint is the face of the two roman soldiers, they seems a bit strange big eyes and big faces to me, not too much as a rude soldier, more like a pacific and tender "dear son of mamma". But who knows, cant judge from that model, they must be seen in the game i think (and the armour the shield and the body are great).

anyway keep it up this immense work guys, continue!

Ravie
08-20-2007, 16:10
This Mod Rocks!

Morte66
08-24-2007, 10:10
Would it be possible to (mini)mod this so that the Parthian Reformed Governments can be built everywhere that isn't a pure nomad province?

I find the historical restriction inappropriate for my style/mindset. To be historical at the start date is good, but from turn 2 I prefer to play "what could have happened" not "what actually happened". :)

Anarzius
08-24-2007, 12:31
...

Teleklos Archelaou
08-25-2007, 22:59
Would it be possible to (mini)mod this so that the Parthian Reformed Governments can be built everywhere that isn't a pure nomad province?

I find the historical restriction inappropriate for my style/mindset. To be historical at the start date is good, but from turn 2 I prefer to play "what could have happened" not "what actually happened". :)
It's pretty much how all our government types are available though - in a range where we think they could have been feasible historically, not just where they were possible. I don't think we will change that, *but* it would be easy to make a minimod to allow it elsewhere, since the main requirement will be a hidden resource, it will be very easy to change if you want.