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View Full Version : Artillery units stats (accuracy)



geala
07-19-2007, 13:18
Could you name me the file where the accuracy of the artillery against troops is set? I found it only for a few pieces in the descr_projectile_new.txt file but not for the katapeltai I was looking for. Is it in the normal edu file? Then I have to search again, I couldn't find it.

Moros
07-19-2007, 14:30
I guess accuracy is in descr_projectiles.txt or something similar.

LusitanianWolf
07-19-2007, 21:52
Are the artillary battle models completed?

Foot
07-19-2007, 21:57
No. No work is being done on them at the moment.

Foot

MarcusAureliusAntoninus
07-19-2007, 21:58
Are the artillary battle models completed?
いいえ

geala
07-20-2007, 14:29
Thank you, but I cannot find it in desc_projectile.txt. What should it be? "Radius"? I don't believe.

Or is it not in the .txt files at all but hard coded?

Cybvep
07-20-2007, 15:12
"accuracy_vs_units" and "accuracy_vs_buildings". The lower the value the better. If it's not there from the start (there is a certain default value that is used in such situations), you can just add it. It can be added to the standard projectiles, too. In case of katapeltai, search for "projectile scorpion" in descr_projectile_new.txt and add the line "accuracy_vs_units" (with your defined value) under the "radius".

Puupertti Ruma
07-20-2007, 19:55
Does the "accuracy_vs_units" work with normal units? If it does, it could be used to raise attack rating of missile units without making them more effective. That would make their experience gaining less of a problem, ie. sphendonetai wouldn't actually double it's effectiveness with only 3 experience levels.

Cybvep
07-20-2007, 20:15
Does the "accuracy_vs_units" work with normal units? If it does, it could be used to raise attack rating of missile units without making them more effective. That would make their experience gaining less of a problem, ie. sphendonetai wouldn't actually double it's effectiveness with only 3 experience levels.
Yeah, I've already posted that suggestion somewhere, but there are tons of them on this forum, so...

Anyway, it could be used to eg. make archers generally less accurate and make eastern archers more accurate than their western counterparts.

Moros
07-20-2007, 20:37
That's an interesting idea Puupertti Ruma and Cybvep. I think some experimentation, might not be bad. Tough I think it might not work to well. As the accuracy isn't versus individual men but units.

Cybvep
07-20-2007, 20:39
That's an interesting idea Puupertti Ruma and Cybvep. I think some experimentation, might not be bad. Tough I think it might not work to well. As the accuracy isn't versus individual men but units.
Of course, it would need extensive balancing, but hey, if the lethality stat is out of question in case of missile units, then at least we will have another stat for them.