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View Full Version : The Little Improvements



Yager
07-21-2002, 09:00
I'm not quite sure of all the little improvements over STW. I know the big things that are happening but I haven't seen as much about how the interface is going to be bumped up or how the minor annoyances will be tweaked.

One of my peeves was that, as my territory grew, that there was no way to rally all your new units into one army. There was no main screen for all of your spear dojos. Since the game is growing in size I can only think this headache will grow in size.

Hopefully, they cut this one off at the pass. Has anyone heard if they had solutions to some of the problems in STW?

oZoNeLaYeR
07-21-2002, 09:05
I dont think so man... it's a bit pain in the neck isnt it. but then it's bearable...

Yager
07-21-2002, 09:08
Not cool, ah well. I was looking at some of the battle photos and thought of another command they should have had. Sure wish there was a fall back command or a 'retreat to position'. I thought I read somewhere that rout had been changed a bit but I'm not sure where.

Hirosito
07-21-2002, 16:14
well units dont rout off the map immediately anymore. i think the headache will grow as DD said a turn can take half an hour (without fighting) with fighting i think he once mentioned 3 hours for 1 turn

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Hirosito Mori

Hirosito the Baptist of the Babbiest Babe Thread.

Gentile or Jew
O you who turn the wheel and look to windward,
Consider Phlebas, who was once handsome and tall as you.

DrNo
07-22-2002, 16:20
Yager, I guess you mean that when you produce troops in loads of different regions it would be good if they all moved to one particular region and formed an army.
Makes it easier to move all the units around that way. Particularly with ports allowing movement across the whole map.

Well I agree that there should perhaps be a goto rally point option, and then the AI would move your units by quickest possible route to that location.

What was always a real problem though was Shinobi's. I always used a whole lot of these, but there was no way to stack them and move in one go. If you have about 15 or more, then moving them region to region was a great annoyance.

On the battlefield the best way to do the fallback is to select your army entirely and click move to where you want to fallback to. I don't see this one as a real problem. You can always hit pause while you issue this order.
Wether your troops obey is another question though.

Toda Nebuchadnezzar
07-22-2002, 19:39
The problem was if you used rout (ctrl+o) then it was hard to make your troops rally again further back up the field.

I always used withdraw (ctrl+w) this meant that they withdrew in an orderly fashion to the back of the map(where u started) and that u could then just tell them to stop at your point where u want to fall back. It's also a good way to disengage troops from a fight, but leads to high casualties on your part usually.

But fall back to a point would be a good idea.

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Jaguara-Spoken like a TRUE SPAMMER Toda!

No Fear Legend.

Gothmog
07-22-2002, 19:53
The way I see it, managing the production of a large empire is great fun. Remember civilization, where a turn in the modern age takes quite a while too.

Also in reality, you can't, say, recruit a corps of longbow men in Wales, recuit another corp of Gothic Foot Knights in Germany, THEN expect them immediately appear in Constatinople such that you can use them against Saladin right away (not sure if they appear in the same time period, but you get the idea). If I remember correctly, people don't teleport in Medievil, neither do they travel in freight planes http://www.totalwar.org/ubb/biggrin.gif

As far as battle order's concern, "orderly retreat" can be done by setting up waypoint, or issuing Ctrl+W then cancel it, just as what Toda pointed out.

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Pain is weakness leaving the body.
http://www.grahamday.dial.pipex.com/rose-knight1.gif

A Nerd
07-23-2002, 22:59
The problem with these games is there all a matter of mathematics...you can't suggest it do something and expect it done if you don't do it yourself...therefore we count 1-10 to get a rout to work...locate drill dojos...and move shinobi...what we have to do is add some peach fuzz inbetween one and two and we can have a psudo beard that we can all be proud of...in other words find some space inbetween the numbers that need not be counted and perhaps the game will become more human and we will no longer find fault in how it counts...

Yager
07-24-2002, 00:08
The problem with the orderly retreat in STW is that your infantry still turn their backs on the enemy. I'd much rather have them slowly step backwards while they remain facing their opponent/fighting. Maybe they wouldn't still be fighting but rather defending or blocking. The only use for ctrl-w as far as I can tell is that your archers survive and you get to watch your men get beaten down by horseman as they run along.

The rally point is exactly what I was thinking of.. and I wasn't talking about 'teleporting' them. What I wanted was them to move the quickest route to a country after they are built. When you have 10-20k worth of troops, 1/2 the map, and still dealing with two dozen shinobis, ninjas, emis, and priests the last thing you want to do is move all those pieces across the board. This headache will probably be multipled because of cardinals, bishops, inquistors, and assasins.

Nelson
07-24-2002, 00:22
It would be nice if the game returned to the map between battles so that a save would be possible. It's annoying to have a turn with 2 or more battles, fight one and then be compelled to fight the others or trash the whole turn when life intrudes. It could be dinner, a phone call, work, or a system crash. I don't mind 2 hour turns but I can't always accomodate them and I dislike replaying anything I have already done.

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CONITOERGOVINCO

Nobunaga0611
07-24-2002, 02:10
Very true. That was one of the reasons I would use auto resolve on any but the most important battles if I was pressed for time. But it seems in Medieval there will be too many important battles. It shouldn't be THAT hard to implement some sort of instant save, although I'm sure it'd make your save file bigger, maybe a lot bigger, I dunno. But if you can do this with emulators for older games, i'm sure it could be done with this. And there kinda is a way to get all the troops you just made to one place quicker, if I'm correct, it'd just cost you probably twice as much. I remember Darkmoor saying something about the mercenary pool. He said to imagine it as the map floating above the mercenary armies, and wherever you have an inn (I think this was it, whatever building you hire mercenaries in) you can hire whatever mercs there are wherever they are.

hmm...that sounds a bit confusing. So lets say you have a unit in Wales. You want to get them to Germany. You disband that unit, they become mercenaries. You have an Inn in Germany. You can then hire the same exact unit there, and they appear instantly, not on your next turn. It'd cost twice as much I'd think, so its pointless really. I was just pointing out that it could be done. http://www.totalwar.org/ubb/smile.gif

[This message has been edited by Nobunaga0611 (edited 07-23-2002).]

Lamorak Of Kirnst
07-24-2002, 05:40
I used to play shogun much like that saving before most battles.. but then after playing online ( with huge learning curve http://www.totalwar.org/ubb/smile.gif )i played through SP campain never once saving before battles, only at end of "sessions".. it was far more fun when u really had a lot riding on one battle and had'nt saved in an hour. if u lose, tough s**t http://www.totalwar.org/ubb/smile.gif , as a clan u must try and cope with your losses and try to change your overall srategy. But with medievel, which will have so much new options/ startegy available i will definitely use the save more often.. and yes a quick save would be a good idea http://www.totalwar.org/ubb/smile.gif (after all that )

RTK8Lamorak