doxofra
07-20-2007, 07:18
Hi guys. I am korean and we guys have enjoyed EB and thanks to
producers of EB. :laugh4:
I have Questions about imperial reform.
Fewdays ago, I got something odds thread.(in korean Totalwar fansite)
It said
'we cant catch imperial reform. because we cant get GOODRECRUITER
trait for roman general'
and we would change this "export_descr_character_traits.txt"
-----------------------------------------------------
Trigger Settlement_has_city_barracks_GoodRecruiter
WhenToTest CharacterTurnEnd
Condition AgentType = family
and SettlementBuildingExists >= city_barracks
Affects GoodRecruiter 1 Chance 2
;---------------------------------------------------
Trigger Governor_builds_city_barracks_GoodRecruiter
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= city_barracks
Affects GoodRecruiter 1 Chance 15
----------------------------------------------------
He said that this is only chance to get 'goodrecruiter' trait but that scripts
are wrong. It would be not "city_barracks" but "city_barracks_B1"
In my fan site, we've never seen imperial reform. :wall:
is that script is right??
producers of EB. :laugh4:
I have Questions about imperial reform.
Fewdays ago, I got something odds thread.(in korean Totalwar fansite)
It said
'we cant catch imperial reform. because we cant get GOODRECRUITER
trait for roman general'
and we would change this "export_descr_character_traits.txt"
-----------------------------------------------------
Trigger Settlement_has_city_barracks_GoodRecruiter
WhenToTest CharacterTurnEnd
Condition AgentType = family
and SettlementBuildingExists >= city_barracks
Affects GoodRecruiter 1 Chance 2
;---------------------------------------------------
Trigger Governor_builds_city_barracks_GoodRecruiter
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= city_barracks
Affects GoodRecruiter 1 Chance 15
----------------------------------------------------
He said that this is only chance to get 'goodrecruiter' trait but that scripts
are wrong. It would be not "city_barracks" but "city_barracks_B1"
In my fan site, we've never seen imperial reform. :wall:
is that script is right??