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View Full Version : Any one see imperial reform??



doxofra
07-20-2007, 07:18
Hi guys. I am korean and we guys have enjoyed EB and thanks to
producers of EB. :laugh4:

I have Questions about imperial reform.
Fewdays ago, I got something odds thread.(in korean Totalwar fansite)
It said
'we cant catch imperial reform. because we cant get GOODRECRUITER
trait for roman general'
and we would change this "export_descr_character_traits.txt"

-----------------------------------------------------
Trigger Settlement_has_city_barracks_GoodRecruiter
WhenToTest CharacterTurnEnd

Condition AgentType = family
and SettlementBuildingExists >= city_barracks

Affects GoodRecruiter 1 Chance 2

;---------------------------------------------------
Trigger Governor_builds_city_barracks_GoodRecruiter
WhenToTest GovernorBuildingCompleted

Condition SettlementBuildingFinished >= city_barracks

Affects GoodRecruiter 1 Chance 15
----------------------------------------------------

He said that this is only chance to get 'goodrecruiter' trait but that scripts
are wrong. It would be not "city_barracks" but "city_barracks_B1"
In my fan site, we've never seen imperial reform. :wall:

is that script is right??

sgsandor
07-20-2007, 07:43
I got the imperial reforms but only after i modded the script with some help...
From what i hear it is in fact near impossible to get

MarcusAureliusAntoninus
07-20-2007, 08:59
I've gotten the Imperial Reforms on the default requirements, but I had to cheat to give the guy GoodRecruiter. I hadn't ever seen a guy with it and just decided to cheat. I never thought that it was a bug, though it looks like it is...