Jackbob
07-28-2007, 13:59
I tried to add a taxable_income_bonus to a building (after reading this: https://forums.totalwar.org/vb/showthread.php?t=76744 ), but it doesn't seem to work since the tax income displayed in the settlement details window remains the same. Am I missing something?
This is what the code from the EDB file looks like:
building royal_demesne
{
levels royal_control
{
royal_control requires factions { northern_european, eastern_european, greek, southern_european, mesoamerican, egypt, turks, moors, }
{
capability
{
happiness_bonus bonus -4
taxable_income_bonus bonus 250
trade_base_income_bonus bonus 100 requires building_present_min_level market corn_exchange
trade_base_income_bonus bonus 150 requires building_present_min_level market market
trade_base_income_bonus bonus 200 requires building_present_min_level market fairground
trade_base_income_bonus bonus 250 requires building_present_min_level market great_market
trade_base_income_bonus bonus 300 requires building_present_min_level market merchants_quarter
trade_base_income_bonus bonus 100 requires building_present_min_level port port
trade_base_income_bonus bonus 150 requires building_present_min_level port shipwright
trade_base_income_bonus bonus 200 requires building_present_min_level port dockyard
trade_base_income_bonus bonus 250 requires building_present_min_level port naval_drydock
trade_base_income_bonus bonus 50 requires building_present_min_level castle_port c_port
trade_base_income_bonus bonus 100 requires building_present_min_level castle_port c_shipwright
trade_base_income_bonus bonus 150 requires building_present_min_level castle_port c_dockyard
trade_base_income_bonus bonus 200 requires building_present_min_level castle_port c_naval_drydock
trade_base_income_bonus bonus 100 requires building_present_min_level sea_trade merchants_wharf
trade_base_income_bonus bonus 150 requires building_present_min_level sea_trade warehouse
trade_base_income_bonus bonus 200 requires building_present_min_level sea_trade docklands
trade_base_income_bonus bonus 100 requires building_present_min_level bank merchant_bank
trade_base_income_bonus bonus 150 requires building_present_min_level bank merchant_vault
trade_base_income_bonus bonus 100 requires building_present_min_level paper printing_press
trade_base_income_bonus bonus 150 requires building_present_min_level paper printing_house
trade_base_income_bonus bonus 50 requires building_present_min_level guild_merchants_guild merchants_guild
trade_base_income_bonus bonus 100 requires building_present_min_level guild_merchants_guild m_merchants_guild
trade_base_income_bonus bonus 150 requires building_present_min_level guild_merchants_guild gm_merchants_guild
}
material wooden
construction 15
cost 10000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
This is what the code from the EDB file looks like:
building royal_demesne
{
levels royal_control
{
royal_control requires factions { northern_european, eastern_european, greek, southern_european, mesoamerican, egypt, turks, moors, }
{
capability
{
happiness_bonus bonus -4
taxable_income_bonus bonus 250
trade_base_income_bonus bonus 100 requires building_present_min_level market corn_exchange
trade_base_income_bonus bonus 150 requires building_present_min_level market market
trade_base_income_bonus bonus 200 requires building_present_min_level market fairground
trade_base_income_bonus bonus 250 requires building_present_min_level market great_market
trade_base_income_bonus bonus 300 requires building_present_min_level market merchants_quarter
trade_base_income_bonus bonus 100 requires building_present_min_level port port
trade_base_income_bonus bonus 150 requires building_present_min_level port shipwright
trade_base_income_bonus bonus 200 requires building_present_min_level port dockyard
trade_base_income_bonus bonus 250 requires building_present_min_level port naval_drydock
trade_base_income_bonus bonus 50 requires building_present_min_level castle_port c_port
trade_base_income_bonus bonus 100 requires building_present_min_level castle_port c_shipwright
trade_base_income_bonus bonus 150 requires building_present_min_level castle_port c_dockyard
trade_base_income_bonus bonus 200 requires building_present_min_level castle_port c_naval_drydock
trade_base_income_bonus bonus 100 requires building_present_min_level sea_trade merchants_wharf
trade_base_income_bonus bonus 150 requires building_present_min_level sea_trade warehouse
trade_base_income_bonus bonus 200 requires building_present_min_level sea_trade docklands
trade_base_income_bonus bonus 100 requires building_present_min_level bank merchant_bank
trade_base_income_bonus bonus 150 requires building_present_min_level bank merchant_vault
trade_base_income_bonus bonus 100 requires building_present_min_level paper printing_press
trade_base_income_bonus bonus 150 requires building_present_min_level paper printing_house
trade_base_income_bonus bonus 50 requires building_present_min_level guild_merchants_guild merchants_guild
trade_base_income_bonus bonus 100 requires building_present_min_level guild_merchants_guild m_merchants_guild
trade_base_income_bonus bonus 150 requires building_present_min_level guild_merchants_guild gm_merchants_guild
}
material wooden
construction 15
cost 10000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}