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View Full Version : taxable_income_bonus bonus doesn't work



Jackbob
07-28-2007, 13:59
I tried to add a taxable_income_bonus to a building (after reading this: https://forums.totalwar.org/vb/showthread.php?t=76744 ), but it doesn't seem to work since the tax income displayed in the settlement details window remains the same. Am I missing something?

This is what the code from the EDB file looks like:


building royal_demesne
{
levels royal_control
{
royal_control requires factions { northern_european, eastern_european, greek, southern_european, mesoamerican, egypt, turks, moors, }
{
capability
{
happiness_bonus bonus -4
taxable_income_bonus bonus 250
trade_base_income_bonus bonus 100 requires building_present_min_level market corn_exchange
trade_base_income_bonus bonus 150 requires building_present_min_level market market
trade_base_income_bonus bonus 200 requires building_present_min_level market fairground
trade_base_income_bonus bonus 250 requires building_present_min_level market great_market
trade_base_income_bonus bonus 300 requires building_present_min_level market merchants_quarter
trade_base_income_bonus bonus 100 requires building_present_min_level port port
trade_base_income_bonus bonus 150 requires building_present_min_level port shipwright
trade_base_income_bonus bonus 200 requires building_present_min_level port dockyard
trade_base_income_bonus bonus 250 requires building_present_min_level port naval_drydock
trade_base_income_bonus bonus 50 requires building_present_min_level castle_port c_port
trade_base_income_bonus bonus 100 requires building_present_min_level castle_port c_shipwright
trade_base_income_bonus bonus 150 requires building_present_min_level castle_port c_dockyard
trade_base_income_bonus bonus 200 requires building_present_min_level castle_port c_naval_drydock
trade_base_income_bonus bonus 100 requires building_present_min_level sea_trade merchants_wharf
trade_base_income_bonus bonus 150 requires building_present_min_level sea_trade warehouse
trade_base_income_bonus bonus 200 requires building_present_min_level sea_trade docklands
trade_base_income_bonus bonus 100 requires building_present_min_level bank merchant_bank
trade_base_income_bonus bonus 150 requires building_present_min_level bank merchant_vault
trade_base_income_bonus bonus 100 requires building_present_min_level paper printing_press
trade_base_income_bonus bonus 150 requires building_present_min_level paper printing_house
trade_base_income_bonus bonus 50 requires building_present_min_level guild_merchants_guild merchants_guild
trade_base_income_bonus bonus 100 requires building_present_min_level guild_merchants_guild m_merchants_guild
trade_base_income_bonus bonus 150 requires building_present_min_level guild_merchants_guild gm_merchants_guild
}
material wooden
construction 15
cost 10000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}

alpaca
07-29-2007, 14:27
Try with a lower number, the boni don't go that far I think.
Each bonus point gives you an increase of 5% on your base I think, so try it with a bonus of 10 or so.

Jackbob
07-29-2007, 16:09
Ok, I'll try that.

Jackbob
07-29-2007, 16:46
Hmm, it didn't work.
Is there a way to increase income from a province using other ways than the EDB file? Like a script or something.
Is it possible t add modifiers to the descr_settlements_mechanics file?

How do I edit posts btw?

Jackbob
08-06-2007, 17:56
Please help, I'm getting desperate. Is there something else I have to do in order to make taxable bonus work???

What is wrong with this code:

taxable_income_bonus bonus 5 requires factions { northern_european, eastern_european, greek, southern_european, mesoamerican, egypt, turks, moors, } and building_present_min_level core_building wooden_pallisade

Has anyone used this bonus and succeded? I would really like some help...

alpaca
08-09-2007, 21:25
I'll run a few tests some time today or tomorrow. I'll let you know what happens.

Edit: Ok, it does indeed look like the bonus doesn't work anymore. I'm pretty sure it was fine in R:TW... curses!