View Full Version : Pontic Faction Leader Trait
Treverer
07-30-2007, 03:07
Hello there,
being a great fan of the Pontic faction, I choose them first to play. But I'm afraid, the Leader did not have his "Faction Leader" Trait (either Basileus or something like it). He DID have his "Pontic Royal Family" Trait, and his Heir had both the "Heir" & "Pontic Royal family" Trait.
I wondered why and after having taken a look at the respective database (export_descr_character_traits), I did not find anything that would give it to him. Fixing isn't the problem for me :yes: , I just wonder WHY the trait is absent.
Bootsiuv
07-30-2007, 03:26
If that has something to do with the named character Bhumaka, I get an error message every time I shut the game down. It says Bhumaka is not a faction leader and has no father, so he has no ties to the family tree.
Treverer
07-30-2007, 03:45
Help me, you speak of the first Pontic Leader (the one aged 70)? If so, well, I never had that problem. Just that he and all of his successors never had the FL/Basileus trait.
On an older, now deleted install of EB, I ... modded (lol) the file mentioned above to give ALL Pontic leaders their trait. It wasn't that difficult.
Treverer
07-30-2007, 20:11
I just searched the respective file. No, Bhumaka is a character from the "Eleutheroi" Faction, the engine just uses the "Pontus" Sub-faction. What I mean is the "Pontos" Faction ("Carthage" Faction used by the engine).
BTW, I have now a similar ... problem: when exiting EB, there's an error message saying that in line XYZ and column ABC, the trait is / will not be recognized :inquisitive:. But nevertheless, my little "modding" (:laugh4: ) works as designed.
Last, but not least: un grand merci à toute l'equipe d'EB. (A big/great thank to the EB-team)
Edit: Here's a copy/paste of what I did.
;------------------------------------------
;Trait: Basileus
; o Basileus: <Influence> 2, <Law> 2, <Command> 1, <TroopMorale> 1 , <PersonalSecurity> 3
Trait Basileus
Characters family
AntiTraits KleronomosBasileios
AntiTraits Koiranides
Level Basileus
Description Basileus_desc
EffectsDescription Basileus_effects_desc
Threshold 1
Effect Influence 2
Effect Law 2
Effect Command 1
Effect TroopMorale 1
Effect PersonalSecurity 3
;------------------------------------------
;------------------------------------------
Trigger Pontos_is_Basileus
WhenToTest CharacterTurnStart
Condition IsFactionLeader
and Trait Basileus < 1
and FactionType carthage
Affects Basileus 1 Chance 100
Affects Factionheir 1 Chance 100
Affects Exheir 1 Chance 100
Affects Noble 1 Chance 100
;------------------------------------------
Trigger Pontos_Becomes_Basileus
WhenToTest BecomesFactionLeader
Condition Trait Pontos > 0
and FactionType carthage
Affects Basileus 1 Chance 100
;------------------------------------------
Blue: my humble's adds
Red: BozosLiveHere wise's adds
EDIT:
Important Note: after adding the red text, I had CTDs and after removing them not anylonger. Strange ...
FYI, if you put a CODE tag around the code it will be nicely displayed in a box, with monospaced font. You get it by clicking the # symbol on the toolbar.
I thought this trigger would do the trick though, it's in the original file. Maybe Pontus has another culture type :inquisitive:.
Trigger greek_is_Basileus
WhenToTest CharacterTurnStart
Condition IsFactionLeader
and Trait Basileus < 1
and not CultureType barbarian
and not CultureType nomad
and not CultureType eastern
and not CultureType carthaginian
and not FactionType greek_cities
and not FactionType seleucid
and not FactionType slave
and not FactionType numidia
Affects Basileus 1 Chance 100
Affects Factionheir 1 Chance 100
Affects Exheir 1 Chance 100
Affects Noble 1 Chance 100
;------------------------------------------
Trigger Becomes_Basileus
WhenToTest BecomesFactionLeader
Condition Trait Hellenic > 0
and not FactionType romans_scipii
and not FactionType greek_cities
and not FactionType numidia
Affects Basileus 1 Chance 100
Treverer
07-30-2007, 20:51
Thx for your tip.
And a question: What does "FYI" mean?
EDIT: For Your Information :wall:
And to answer your question: No, it does not :no: , as there is
and not CultureType carthaginian
which "blocks"/prevents the "Pontic" Faction from getting this trait :thumbsdown: . As I stated earlier above, the engine code for Pontos is "carthage".
BozosLiveHere
07-30-2007, 21:11
But "carthage"'s (that is, Pontos') culture is eastern. Anyway, this has already been reported and fixed in the internal build for a few months already.
Edit: You're probably getting an error because you didn't give a unique name for the triggers; try chaging the second one to Trigger Pontic_Becomes_Basileus. You should also add Koiranides to the list of AntiTraits of Basileus.
Treverer
07-30-2007, 21:16
Beg your pardon, but does this mean that it is incorporated in the hotfix for EB 0.81v2?
No. 0.81aV2 is the public build.
Treverer
07-30-2007, 21:35
Sorry, but from time to time my passive English has some "Black Holes" ...:dizzy2:
Tellos Athenaios
07-30-2007, 21:46
FYI: FYI means For your information.
Treverer
07-30-2007, 22:06
@ Tellos Athenaios: thx for your kind explanation.
@ BozosLiveHere: thx for your suggestions. I shall implement the changes and there after report.
Treverer
07-30-2007, 22:45
I added your suggestion, BozosLiveHere, and: Gloria! it works.
Though now I have a similar message concerning this line:
;------------------------------------------
Trigger no_longer_bored3_postbattle2
WhenToTest PostBattle
Condition IsGeneral
and Trait Bored > 0
Affects Excited 2 Chance 100
;Mod: EBMod526 - 05/19 : new trigger to unset the bored trait
But I as I tried in a foolish fit to "mod" (:laugh4: ) the "Faction Heir" Trait in a manner to choose who should become Heir (opposed to the engine-choosed usual way). I undid this "modding" too.
BTW, I simply ask if this is technically possible (I would guess so, as far as I understand the engine). The pros & cons are quite clear, I assume. Has the EB Team ever thought about adding such a way of "freely" / "the player chooses the Heir, not the engine" point? Maybe as an optional add-on for post EB 0.81v2 releases?
I don't understand. The faction heir can be freely chosen by the player in the family tree scroll.
Treverer
07-30-2007, 23:12
Let me explain:
You have the Faction Leader (FL), Faction Heir (FH) and some Family Members (FM) in your family tree. In EB, there's also the ... let's call it "regional trait" for all of your FMs. (E.G. Basileus Pontikos, Kappadocos, Thraicos, Hellen, Asiaticos, etc.)
When the FL dies, the FH is "promoted" FL by the engine (via the "export_desc_char_traits" 'order' to do so). As far as I understand / experience the engine of Rome TW, the FM with the most / biggest "influence" is chosen as NEW FH.
So instead of the new FL's oldest son (or a brother, if the son is minor), the NEW FH could be a Hellen or Kappadocos or ..., because the engine ignores Role-playing a Monarchy. In Republics, this 'problem' is less important, though. EDIT: The propper differentiation is "dynastical / non-dynastical political regimes". (Ok, Ok, it's just myself having studied Political Science :book: )
What I want to say is: I and NOT the engine want to choose who should become FH, at every time and not only via "desinheriting" the actual FH.
Oh, you want to control who gets to be faction heir at the point when the old heir becomes the leader. I think that is impossible.
Treverer
07-31-2007, 00:35
@ Bovi: Really, what about putting ";" before the respective 'script'? That was my idea, but I'm no professional modder ...
BTW, after I added the proposed things of BozosLiveHere (safe that I change "Pontic" into "Pontos", as all the other 'scripts' have "Pontos"), I now have CTDs. Even after deleting the "map.rwm", I have another CTD. Should I put the "Pontic" instead of "Pontos" in the respective places, or what is wrong?
P.S. Sorry BozosLiveHere for misspelling your aka.
EDIT: And no new game starts ...
EDIT: I checked it properly, meaning: changeing ONE variable at a time and then testing it. After undoing the proposols of BozosLiveHere, all went back being fine again. But why ...?
BozosLiveHere
07-31-2007, 02:04
Let me explain:
You have the Faction Leader (FL), Faction Heir (FH) and some Family Members (FM) in your family tree. In EB, there's also the ... let's call it "regional trait" for all of your FMs. (E.G. Basileus Pontikos, Kappadocos, Thraicos, Hellen, Asiaticos, etc.)
When the FL dies, the FH is "promoted" FL by the engine (via the "export_desc_char_traits" 'order' to do so). As far as I understand / experience the engine of Rome TW, the FM with the most / biggest "influence" is chosen as NEW FH.
So instead of the new FL's oldest son (or a brother, if the son is minor), the NEW FH could be a Hellen or Kappadocos or ..., because the engine ignores Role-playing a Monarchy. In Republics, this 'problem' is less important, though. EDIT: The propper differentiation is "dynastical / non-dynastical political regimes". (Ok, Ok, it's just myself having studied Political Science :book: )
What I want to say is: I and NOT the engine want to choose who should become FH, at every time and not only via "desinheriting" the actual FH.
That's not how it works. At all. The trait file has (and can't have) no control whatsoever on who gets to be the heir. The trait file only assigns a title to whomever is the current heir.
Treverer
07-31-2007, 07:43
... The trait file has (and can't have) no control whatsoever on who gets to be the heir. ...
Hmm, I should pointed out this earlier (=> desr_strat):oops: :inquisitive: . Well, I suppose this is one of the famous "hard-coded" affairs. But it is a real pity, as it forces me to inherit someone who should not, IMHO, have become heir - at least when I try to RP a "dynastic political regime".~:mecry:
If you like, you can undo the disinherited trait using the give_trait console command. Anyway, I don't think the disinherited trait has any game effect (they're commented out).
Treverer
07-31-2007, 19:09
Hey, you are right, as:
;------------------------------------------
Trait Exheir
Characters family
Hidden
AntiTraits Factionheir
Level Disinherited
Description Disinherited_desc
EffectsDescription Disinherited_effects_desc
Threshold 1
; Effect Influence -1
; Effect BribeResistance -2
;Mod153 - 11/02 : added -2 briberesistance
Hmm, this opens new possibilities ... But how should I 'undo' this "Exheir" trait exactly?
I think you can write "give_trait <general name> Exheir -1", but I might be wrong about it supporting a negative level. You can also create an antitrait and give 1 level of that, that should definitely work. Note that there may be more than the Exheir trait though, I think I saw a couple of faction specific ones too.
BozosLiveHere
07-31-2007, 23:01
You can give negative levels just fine with give_trait, don't worry.
Treverer
07-31-2007, 23:37
Well, THAT I did not know. I mean giving a trait a NEGATIVE level and negating it that way.
Actually, I don't need it for EB, as EB gives no negative 'attributes' to desinherited Heirs. I simply forgot that fact, as I had be playing / testing along / around with other mods for a while.
But in the end, I missed something that EB has: the feeling that this mod is MY mod (meaning: other mods are great and nice, with features I find excellent, but the "I_WANNA_PLAY_THAT_GAME" syndrome only comes with EB).
Khazar_Dahvos
08-08-2007, 05:34
hello I have a question can somebody post where to go and to change or make the script for the pontic leader trait because I am a bit confused where to go in the describe strat in the EB folder because it is underneath the greek headliner.:help:
Treverer
08-08-2007, 07:06
hello I have a question can somebody post where to go and to change or make the script for the pontic leader trait because I am a bit confused where to go in the describe strat in the EB folder because it is underneath the greek headliner.:help:
No problem, as btw you can insert the text I've done (the one in post 4 of this thread) everywhere within the "export_desc_character_trait" file. Insert it simply where YOU will find it back, in case you need it again.
Enjoy playing Pontos, and ... get the "Tindanotae" (spelling ?) as quick as possible.:yes:
Yours,
Treverer
Khazar_Dahvos
08-08-2007, 08:46
so I just copy the 4th post script and paste it anywhere in the describe strat folder where I can find it again. And is it save gave compatable
Treverer
08-08-2007, 10:36
so I just copy the 4th post script and paste it anywhere in the describe strat folder where I can find it again. And is it save gave compatable
Yes, do it so, BUT beware: the text marked in red makes it (unfortunately) somewhat buggy. I have absolutely no glue why, as these adds should do no harm. But I am no professional "modder".
When you exit the game (after having added these "scripts"), you should get a message about some trait no being recognized. Ignore it, it did and does no harm to my games.
Save game compatible: I am not sure, BUT: after having added the script, DO DELETE THE MAP.RWM !!!! Try one savegame hit the "next turn" button, and either it works or it doesn't. Sorry for being able to give more help in this point.
Yours,
Treverer, great fan of Pontos (& the Tindanotae)
Khazar_Dahvos
08-08-2007, 11:07
the map.rwm in the rtw data/world/maps/base or the EB/data/world/maps/base folder
Treverer
08-08-2007, 11:33
the map.rwm in the rtw data/world/maps/base or the EB/data/world/maps/base folder
Good question ... :help: :idea2:
Go for sure and delete BOTH!
BTW, nice to meet another player of Pontos. :beam: :yes:
Yours,
Treverer
Khazar_Dahvos
08-08-2007, 12:00
yep been hardcore with pontus for the last year and a half and have played over 40 games as them (never to the end of the game though) and they are my FAVORITE faction besides the Saba who I am waiting to play again when they get more units and stuff. Pontus in my opinion is the most multicultured faction as of yet with Hellen, persian, kappodocian, galacian, thraik, skythian, I mean you cant beat that.
Treverer
08-08-2007, 12:52
... Pontus in my opinion is the most multicultured faction as of yet with Hellen, persian, kappodocian, galacian, thraik, skythian, I mean you cant beat that.
Right you are ... :beam:
I only miss something like the "Hellenic Armoured Spearman", you know, the ones of AS with the Chainmail mask. They look superb! But this more an esthetical 'love', as the "Galatakoi Tindanotae" are probably a lot tougher!! BTW, yesterday I played a Custom battle as Baktria opposing Pontos. The Tindanotae slaughtered everything!
:hmg: :hmg: :hmg: :hmg: :hmg: :hmg:
Including the "Indian Longbowman". ~D
This morning I played a battle against AS, my 2 G.T. units slaughtered nearly 350 AS soldiers. (I play with "normal" unit sizes, and usually autofight larger battles; my comp is rather old :oops: ). But what a battle, boy!
:hmg: :hmg: :hmg: :hmg: :hmg: :hmg:
:beam: :yes:
Khazar_Dahvos
08-09-2007, 11:44
hey treverer are you also playing Eb with Barbarian invasion because if not I highly recommend it. and also I have a question have you built the academy and if so I was wondering if you have gotten more anticilarys and retinue from it because I have had 4 family members there for like 3 years in the capital which has the academy and nobody has showed up in their retinue's yet I was just wondering if the same has happened to you. I dont think that it is a bug but I find it highly odd since It has not happend to me like that before. The only thing that I have done to Eb is that I am playing it with barbarian invasion and the little faction leader trait script and there are no other mods with my install of EB:dizzy2:
Treverer
08-09-2007, 12:32
hey treverer are you also playing Eb with Barbarian invasion because if not I highly recommend it.
Not yet. I'll have to save & close my game first ...
and also I have a question have you built the academy and if so I was wondering if you have gotten more anticilarys and retinue from it because I have had 4 family members there for like 3 years in the capital which has the academy and nobody has showed up in their retinue's yet I was just wondering if the same has happened to you. I dont think that it is a bug but I find it highly odd since It has not happend to me like that before. The only thing that I have done to Eb is that I am playing it with barbarian invasion and the little faction leader trait script and there are no other mods with my install of EB:dizzy2:
Hmm, well, I have several schools and after a while, there are some ancillaries showing up and / or some traits like "understanding of mathematics", "u. of philosophy" or the 'poet' trait ... --- Well, I just checked 3 of my chars (FL, Heir & FLs brother), all of them have some (or some heavy) knowledge of maths, two have knowledge of philosophy, and only the Heir (in the Capital) is also a "Poet" & "Abstruse Philosopher". Both the FL & his son, the Heir have "math" ancillaries. :inquisitive:
:idea2: I think, there is some relation with the Intelligence ("NaturalIntelligence" trait) and the Charisma ("NaturalCharisma" trait). If one or both is / are low, then your char does not get much "educational related" traits and / or ancillaries. But this is just a hypothesis.
Well, I have a question for you too:
How do you get along in the first few years?
I remember my first game with Pontos, which was great, but which is unfortunately lost due to massive CTDs. In the first 2 or 3 turns I conquered Sinope and Nikaia, and in 2nd year, a Ptolemaic diplomat showed up, demanding peace. I agreed, but asked for Tarsos & Side. The AI agreed, and the AS declared war on me some turns later, but I had already Ami-Kanah & Byzantion ... and conquered a lot from AS, later from the Hay too.
I played Easy / Easy, as it was my first game with EB. I still play the battles on easy, as my comp is rather old and slow and most "big" battles get autofight while I play the smaller ones.
The actual game is on M/E, and I notice the difference from easy to medium. I installed the "City Mod", but stupid me forgot to delete the map.rwm and I had to cheat to avoid CTD (by giving me money to avoid a negative treasure). I can recommend this mod. Take a look at it.
Enough written,
Treverer
P.S. Does the FL script work?
P.P.S. Shouldn't we pm?
Both energy and intelligence matters. However, now that I checked this, I think there may be a bug here: If a character is sharp but lazy, he will never become better at mathematics, and conversely a dull but energetic one will never improve. So you need to be dull and lazy, or sharp and energetic to learn mathematics :inquisitive:. Apart from learning from ancillaries, that is.
Trigger academy_MathematicsSkill_High_Int_Energy
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= academy
and Trait NaturalIntelligence > 4
and Trait NaturalEnergy > 4
and Trait Celtic < 1
and Trait Unschooled < 1
Affects MathematicsSkill 2 Chance 1
Trigger academy_MathematicsSkill_Gauls_high_int_energy
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= academy
and Trait NaturalIntelligence > 4
and Trait NaturalEnergy > 4
and Trait Celtic = 1
and Trait Unschooled < 1
Affects MathematicianGaul 2 Chance 1
Trigger academy_MathematicsSkill_Low_to_Med_Int_Energy
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= academy
and Trait NaturalIntelligence < 5
and Trait EnergyRating < 3
and Trait MathematicsSkill < 2
and Trait Celtic < 1
and Trait Unschooled < 1
Affects MathematicsSkill 1 Chance 1
Trigger academy_MathematicsSkill_Gauls_low_int_energy
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= academy
and Trait NaturalIntelligence < 5
and Trait EnergyRating < 3
and Trait Celtic = 1
and Trait MathematicianGaul < 2
and Trait Unschooled < 1
Affects MathematicianGaul 1 Chance 1
Treverer
08-09-2007, 13:52
Yo, bovi, that was quick and helpfull ... :applause:
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