View Full Version : Help? - Less-Generic Mercenaries
The Badger
07-31-2007, 22:10
I figured if i wanted to start modding this would be a good place to start.
as it stands i'm just a bit overwhelmed by all the information...:dizzy2:
In short in sum; I first want to ask if its even possible -
then I will no doubt end up digging thru endless lists -:book:
so lets see if its feasible or has been done already.
In short; i would like to 'excuse' the mercenary crossbowmen; m spearmen; etc...
The GENERIC mercenaries -
and replace them with Regional troops -
which the engine does Sometimes... i want it to do it all the time.
do i edit this in the region files?
Red Spot
08-01-2007, 15:34
descr_mercenaries.txt
in my case;
E:\Medieval II Total War\data\world\maps\campaign\imperial_campaign\descr_mercenaries.txt
in M2 you can do heck of a lot with it, to give you an example I did the opposite of what you want, make the pools very basic and the same in each region but with units specific to each religion.
this is a basic pool;
unit Tlaxcalan Mercenaries exp 0 cost 600 replenish 0.16 - 0.36 max 12 initial 4
unit Native Mercenaries exp 0 cost 500 replenish 0.16 - 0.36 max 12 initial 4
unit merc cog, exp 0 cost 920 replenish 0.10 - 0.30 max 3 initial 1
unit merc cog, exp 1 cost 250 replenish 0.36 - 1.00 max 2 initial 1 religions { catholic } crusading
unit merc cog, exp 1 cost 250 replenish 0.36 - 1.00 max 2 initial 1 religions { islam } crusading
unit Crusader Knights exp 1 cost 400 replenish 0.10 - 0.20 max 2 initial 1 religions { catholic } crusading
unit Crusader Sergeants exp 1 cost 250 replenish 0.20 - 0.40 max 4 initial 1 religions { catholic } crusading
unit Religious Fanatics exp 1 cost 200 replenish 0.25 - 0.50 max 5 initial 1 religions { catholic } crusading
unit Great Cross exp 1 cost 380 replenish 0.05 - 0.15 max 1 initial 1 religions { catholic } crusading
unit Dismounted Crusader Knights exp 1 cost 340 replenish 0.15 - 0.30 max 3 initial 1 religions { catholic } crusading
unit Ghazis exp 1 cost 240 replenish 0.15 - 0.30 max 3 initial 1 religions { islam } crusading
unit Mutatawwi'a exp 1 cost 160 replenish 0.30 - 0.60 max 6 initial 1 religions { islam } crusading
unit Bedouin Cavalry exp 1 cost 200 replenish 0.10 - 0.30 max 2 initial 1 religions { islam } crusading
unit Turkomans Mercs exp 1 cost 250 replenish 0.20 - 0.40 max 4 initial 1 religions { islam } crusading
unit Afghan Javelinmen Mercs exp 1 cost 320 replenish 0.25 - 0.50 max 5 initial 1 religions { islam } crusading
unit Mercenary Pavise Crossbowmen exp 0 cost 850 replenish 0.10 - 0.25 max 3 initial 0 religions { catholic orthodox }
unit Turkopoles exp 1 cost 720 replenish 0.20 - 0.40 max 4 initial 1 religions { catholic orthodox }
unit Landschneckt Pikemen exp 1 cost 520 replenish 0.15 - 0.30 max 3 initial 0 religions { catholic orthodox }
unit Elephants Mercs exp 1 cost 3000 replenish 0.06 - 0.10 max 1 initial 0 events { gunpowder_discovered }
unit Elephant Artillery Mercs exp 1 cost 3500 replenish 0.04 - 0.06 max 1 initial 0 events { gunpowder_discovered }
unit Slav Mercenaries exp 0 cost 460 replenish 0.08 - 0.25 max 8 initial 2 religions { islam }
unit Mercenary Spearmen exp 0 cost 680 replenish 0.08 - 0.25 max 8 initial 2 religions { catholic }
unit Slav Mercenaries exp 0 cost 460 replenish 0.08 - 0.25 max 8 initial 2 religions { catholic orthodox }
but when you create a pool per region you can do just what you want, as you can define merc's by date/religion/crusading/event, wich imo only lacks "faction" ... :D
G
The Badger
08-02-2007, 03:27
Thanks!
and thanks; too to Alpaca; who said something rather similar pm.
Its nice to get a good solid answer.. I know it can be frustrating with new folks springing up and asking the same Old Questions;
but especially starting on a new sight; asking a question like that DROWNS you...
Not looking to drown; just get my feet wet.
For Now :)
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