View Full Version : MTW2MC Should surrounding and killing agents with soldiers be allowed?
Ignoramus
08-10-2007, 14:13
Vote now on what you think should be implemented.
Yep. As exciting as it is for the game when avatars die unexpectantly, it really sucks for the player if he wasn't quite ready to go yet. (You know that better than anyone.) Plus, it can easily be RPed as having an entire army combing the area to find the man, since you usually need 7 to 9 regiments to get it done.
http://crunchgear.com/wp-content/uploads/comb.jpg
Perhaps only allow it for assassins though, since the other agents aren't as much of a threat to the avatars.
i agree for the same reasons as tincow if you had 9 units it wouldn't be much trouble to kill one man if you already knew where he was but i think the people ought to be told so like aqquiring merchants its an unofficial act of war.
Ramses II CP
08-19-2007, 21:27
Well, I'm on the 'no' side of things, but I'm going to propose that in the event of a tie in the poll we go with our MP game's originator's intent. With only eight of us we have to have some system for a tiebreak. Having the original idea and the drive to put things together earns a certain perogative IMHO.
Unless there are objections to that idea, I think Ignoramous' squash the 'ssin games can begin. :laugh4:
:egypt:
FactionHeir
08-20-2007, 03:02
The thing is, at some places, only 2-3 units can also surround and kill something.
I would say that it ought to be only allowed for inquisitors, but not for other players' agents.
Of course that isn't easy to enforce, but more of a code of honor.
Cecil XIX
08-20-2007, 06:35
I think that if we're going to limit it's use, we should allow it to be used against spies and assasins. After all, they get killed when their caught anyway.
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