View Full Version : Creative Assembly M:TW Interview with Ian Roxburgh on HomeLAN
hoover2701
08-08-2002, 13:35
Nothing really new there.... Except Ian states that the game will be on store shelves by beginning of september (2002???) http://www.totalwar.org/ubb/wink.gif
Check it out!
HomeLAN Interview with Ian Roxburgh (Creative Assembly) (http://www.homelanfed.com/index.php?id=8227)
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Relax!
Anybody read this and notice the playable factions:
Quote Ian Roxburgh - Okay. For the full campaign, players will be able to control the: English, French, Germans, Spanish, Polish, Danish, Hungarians, Russians, Egyptians, Byzantines, Almohads and Turks. [/QUOTE]
Uh, HUNGARIANS! And what happen to the Italians? Misprint? Last minute change? Thoughts?
HomeLAN - What can you tell us about the 3D engine that is being used for the game?
Ian Roxburgh - We’ve massively expanded the Total War™ Engine that was used in Shogun. We’ve added destructible castle walls, siege weapons, interface improvements and a whole lot more. The system itself is unique – no other game even attempts to display thousands of individuals. The general trend is towards fewer, higher detail polygonal characters, but we do the opposite. By prerendering components of the men we can have higher detail men (the average man model has 6000 polys) and have thousands of them on screen. There are compromises – fewer frames of animation – but the overall effect is a stunning battlefield vista. Screenshots of the Total War engine look way closer to the real thing than any low poly character game. Of course the real payoff isn’t visual, it’s gameplay. Thousands of men open up a whole dimension of gameplay not available in any other game.
(the average man model has 6000 polys)
Polygons in a 2D sprite?
GilJaysmith
08-09-2002, 16:43
Quote Originally posted by TosaInu:
Polygons in a 2D sprite?
[/QUOTE]
The troop graphics are created by modelling and animating men in 3D in high detail, and taking snapshots of them from various angles to create the 2D sprites.
Quote Originally posted by Stuie:
Uh, HUNGARIANS! And what happen to the Italians? Misprint? Last minute change? Thoughts?
[/QUOTE]
Don't know the cause of the misstatement. But the Italians are a playable faction and the Hungarians are a nonplayable faction.
Gil ~ CA
Kraellin
08-09-2002, 19:20
gil,
boy, you get around ;)
arent the 'sprites' in total war actually more like the old 'bobs' (blitter objects) than true sprites?
K.
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The only absolute is that there are no absolutes.
Quote Originally posted by GilJaysmith:
Don't know the cause of the misstatement. But the Italians are a playable faction and the Hungarians are a nonplayable faction.
Gil ~ CA
[/QUOTE]
It is strange that De Plater made a similar misstatement. I still hope that Hungary will be a playable faction ... *dreams, dreams, dreams*
DarknScaly
08-09-2002, 19:36
what? and upset all the sicilians, polish, mongols, aragonese and... and... ;-)
"everybody" confuses the factions (I do too mind you: I had the hungarians listed as playable and not the polish - its easily done with so many factions)
MagyarKhans Cham
08-09-2002, 21:15
My khan will not be pleased with the hungarians being a non playable faction...
Konnichiwa Gil JaySmith sama,
Thanks for explaining. :-) I always thought these BIF's were made pixel by pixel, seems like a very tedious job to do so.
'Rumors' are that CA will add units to MTW after release. Would it be possible to add the STW WE/MI units? Would it be possible for users to add units? I'm sure that some can't wait to add ACW or Napoleonic units.
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Ja mata
Toda MizuTosaInu
Daimyo Takiyama Shi
http://www.takiyama.cjb.net
GilJaysmith
08-10-2002, 02:33
Quote Originally posted by TosaInu:
Konnichiwa Gil JaySmith sama,
'Rumors' are that CA will add units to MTW after release. Would it be possible to add the STW WE/MI units? Would it be possible for users to add units? I'm sure that some can't wait to add ACW or Napoleonic units.
[/QUOTE]
I'm not really able to describe how to add a new unit type. The game weighs in at 800,000 lines of code, and had a dozen programmers work on it; much as I'd love to know everything about how every part of it works, there are huge chunks about which I know very little, and this is one of them.
However, I expect the modding forum will figure it out. I've seen you lot at work on our data files, and it puts me rather in mind of a benevolent swarm of locusts... you descend on files full of meaningless strings and numbers, there's a huge buzzing sound, and the smoke clears to reveal Community Beta Spec v1.1 of the Historical Battles File Format...
Can't comment on our own plans to add (or not add) any other unit types. Where do you hear all these rumours? http://www.totalwar.org/ubb/smile.gif
Gil ~ CA
Konnichiwa Gil Jaysmith sama,
If it wasn't a voice in my head it must have been 'announced' at CAs official website a while back. Or was it (also) Uk PCZone?
Shall we 'chat' a bit about Historical Battles (ADF and BDF files)? And more interesting: Historical Campaigns?
I've read a GameSpy preview a while ago, I recall M. de Plater mentioning 'What if' scenarios. Are those branched scenarios (outcome of battle A determines what battle B looks like)?
The Ikki scenario for STW WE/MI tries to do that, but the game appears to get confused and can't remember the progress status. Is that fixed?
Some battles had 10 branchpoints, it was impossible to fit them in the battlereportwindow: is there a scrollbar now and/or a smarter listing? The precedence of triggers was also very precise (if event A & B was declared before A & B & C, the latter could never happen).
Is it possible to create outraged mobs that will just be beaten up? At this moment the AI only uses combatskills to decide whether it should attack or not.
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Ja mata
Toda MizuTosaInu
Daimyo Takiyama Shi
http://www.takiyama.cjb.net
Papewaio
08-10-2002, 04:28
Quote Originally posted by TosaInu:
Is it possible to create outraged mobs that will just be beaten up? At this moment the AI only uses combatskills to decide whether it should attack or not.
[/QUOTE]
Very valid point it should be based on how the morale is going a bunch of zealot crusaders armed with farm tools should still fight the battle based on their convictions and high morale not based on the factual improbability of winning... maybe a multiplier. Have twice the morale of normal (impetus) and then perceive you have twice or four times the combat ability in a fight.
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Reminds me of that knight in David Eddings first series of books who was a laughing nut case.
Graaf DirkIII
08-12-2002, 06:26
its a mistake
Drakmoor Dragon said has played the game and he said that Hungary is non playable and Italy
IS playable. the world is unfair ;(
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