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lismore
08-16-2007, 00:07
Hello

In the file descr_events there are two entries for world_is_round

event historic world_is_round
date 320 328

TRUE TIME event historic world_is_round
;TRUE TIME date 366 374


What changes would have to be made to make this happen sooner, which entry needs to be changed?

Thankyou:2thumbsup:

mor dan
08-16-2007, 06:31
the numbers you see are turn numbers. what this says is that between turns 320 and 328 the World Is Round event will occur. under it is the "true time" it should occur. as you can see, there is a semicolon next tot hose numbers, which means that entry has been commented out, or, when the script goes looking for the appropriate turn trigger it skip over those numbers so that there aren't conflicting triggers for the event.

to make the even occur sooner, simply change the 320-328 to be two turn numbers closer closer to turn 1. i recommend not setting it too early or it will make the game a little less fun. maybe around turn 250 or so. if you just want to test it, set it 1 and 10. it's a neat little event...

Red Spot
08-16-2007, 11:09
those are dates, not turn-numbers, so on vanilla time-scale 2.0 date 320 328 means from turn 160 to 164
change time-scale to 1.0 and it would be 1 on 1, meaning 320<->328 turns ..

(the only side-effect I can think of by setting it "too" early would be Spain getting a small headstart in ability to travel to the america's)


G

lismore
08-16-2007, 11:16
Thanks for your input! I understand now.

I wanted to give factions the options to sail there earlier, it could be more realistic as the Vikings went to America afterall.

Thanks again!

uanime5
08-16-2007, 12:19
Unless your faction can build Carracks or other ocean travelling ship you can't get to America. Any ship not capable of travelling across the ocean will be stopped part way along.

mor dan
08-16-2007, 17:20
those are dates, not turn-numbers, so on vanilla time-scale 2.0 date 320 328 means from turn 160 to 164
change time-scale to 1.0 and it would be 1 on 1, meaning 320<->328 turns ..

(the only side-effect I can think of by setting it "too" early would be Spain getting a small headstart in ability to travel to the america's)


G


potayto = potahto

a round world wasn't discovered in 320 AD. those aren't dates, just 2x the turn number. i completely forgot the game runs at 2.0 in vanilla because i've played 1x since i got it.

lismore
08-17-2007, 00:19
Unless your faction can build Carracks or other ocean travelling ship you can't get to America. Any ship not capable of travelling across the ocean will be stopped part way along.

Oh, interesting point. Do you know if any of the pre-gunpowder ships are ocean going ships?

I assume the Dragon boats from Denmark will be?

Thanks!

mor dan
08-17-2007, 18:29
no, Dragon boats cannot cross the ocean. only ships that can be produced after the events of gunpowder, the compass, etc leading up to the world is round can cross. for the Dutch, that is the Carrack.

i'm thinking the requirement is ship type = heavy warship

lismore
08-18-2007, 00:36
no, Dragon boats cannot cross the ocean. only ships that can be produced after the events of gunpowder, the compass, etc leading up to the world is round can cross. for the Dutch, that is the Carrack.

i'm thinking the requirement is ship type = heavy warship

Ah cool thanks mor dan.

Byzantium has unit cards for caravels and lanternas but no entry in export_descr_buildings. Can add them to descr_mercenaries and bobs your uncle!

:idea2: