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View Full Version : Charge of the Light Brigade!



l3asu
08-17-2007, 01:49
Since I received positive replies to my view of camels, I decided to talk about another unloved unit which in my opinion is even more neglected than our fluffy desert cows: Light Cavalry.

I believe light cavalry are very strong when used properly and not only units meant to chase down routing units but from what I have seen in my online and single player experience they are hardly used at all, shadowed by MTW2's obsession with slow and lugging Heavy Cavalry!

Light Cavalry are usually associated with combat, fast-moving cavalry. People view these units as inferior to Western Knights and Hard Punching Eastern Heavy Cavalry, which its not true at all if you use Light Cavalry properly. If you use them like Heavy Cavalry then yes, they are ineffective when faced against their heavily armored cousins or heavy infantry on a head on full frontal charge. Light Cavalry need to be used as super swift units that can get into position faster than any other unit which can be essential into breaking an army quickly. Another use is to annihilate enemy archers on charge while still being able to get out swiftly with no more than a unit loss.

So which units are Light Cavalry?
Holibars (England)
scouts (Danes)
Border Horses (Scotland)
Alan Light Cavalry (Byzantines and Turks)
Stradiots (Venetians)

All Light Cavalry move at 10.8m/s except for Holibars and Scouts which move at 8.8m/s, while Heavy Cavalry move at 8.8m/s and Armored Cavalry move at 7.06m/s and our beloved camel 6.67m/s.
(http://scratchpad.wikia.com/wiki/Melee_Cavalry)

Now think of that after 10 seconds of galloping a Alan Light Cavalry will have covered 108m while a Knight Templar will have traveled only 70.6m thats a difference 37.4 meters!

Testing: Medium Difficulty on Grassy Plain I have done two types of tests: how a light cavalry charge will affect archers , from peasant archers to genonese crossbowman and like the camel post 3 hvy cav/knight and 2 light cavalry versus 5 Knights including Royal Banderium, Knights Hospitallar, Lancers, etc.

Holibars and Scouts: these light cavalry units don't really fit a purpose unless you really want some cavalry in your campaign game or online u have 330 florins left and you want another unit, but besides that they are on the lower end of the totem pole because of their slower speed and weak stats. While still able to break weaker archers with relative ease they would be easily routed by equally fast countering heavy cavalry and are ineffective in combat for the most part.

Border Horses: they may only be a little tougher than Scouts and Holibars but they are real light cavalry that can move at 10.8m/s. They can break archers on a charge or after a few seconds of fighting with most missile foot units. Even though border horses are fairly weak they can still play big parts in breaking all sorts of units if charging in from the rear or flank. With this unit be sure to play it safe and check on them making sure a stray cavalry or infantry unit has engaged them in combat because they will rout left unsupported. Speed is your friend learn how to use it.

Alan Light Cavalry: The Kings of Light Cavalry and probably my favorite unit in the game. They have the best stats of all light cavalry and really act like knights on speed. This unit decimates all archers on charge no matter how expensive, a priceless commodity to any army. As a cavalry support units they finish with flying colors also, being paired up with 3 Lankiton, 2 units of Alan Light Cavalry destroy knights, the key is to let them act like taureg camel spearmen, let the lankiton initiate combat with knights, if some of the knights try to follow them while the light cavalry get into position just gallop away and let them engage your lankiton and then come from behind and smash those knights into pieces. These results truly took me by surpise especially when it came to the Alan's acting as cavalry support units: with a Noble Knight with outstanding stats costing 930 Florins (5 units cost 4650 + over using fee) while 3 Lankiton 730 (2190) and 2 Alan's 550 (1100) total being 3290 versus 4650 thats a +1360 difference! This unit is great against every type of unit if used right enough said.

Stradiots: Venetian's special light cavalry second only to Alan Light cavalry stat wise (more expensive too) can do pretty much everything a Alan Light Cavalry can. What makes Stradiots unique is that their secondary attack is armor piercing which can certainly be useful. A major weakness of stradiots though is that they become available only in the late period. Other than their late appearance on the battle field the stradiots are a deadly force on the battle field when used properly.

Now when thinking of how I can test Light Cavalry to prove their useful and find them a home in your army the horse archer inevitably reared its head.

Why have light Cavalry when I can get fast moving horse archers and kill two birds with one stone? Well I'm not saying that you should not use HAs, they are very useful in their own ways. Yet, Light Cavalry are superior in close combat and can take down HAs easily. How? Use your Horse Archers and fast Light Cavalry to defeat the AI skirmish system by withering down the opponents HA with your arrows and have you Light cav charge a HA unit that is adjacent to another HA unit when the originally charged HA unit starts fleeing break towards the near by adjacent unit who will have less time to react and you catch then have your HAs charge into help finish them off as they bring in their HAs to fight. If your opponent decides to bring in some knights send some of your knights or hvy cav to help and you will win. Remember though get your Light cav and recharge at flank or rear against knights.

I hope you enjoyed and learned more about Light Cavalry and their invaluable use in battle. Please give me your insights on light cavalry and their use in battle!

Shao
08-17-2007, 16:44
l3asu, I love Alan Light Cavalry too! If only we could recruit and upgrade them like normal units...

l3asu
08-17-2007, 17:47
Ya but we can use them online and in custom battles which is really nice!

l3asu
08-19-2007, 17:29
anyone enjoy or learn anything from this post?

Guru
08-19-2007, 18:04
Please give me your insights on light cavalry and their use in battle!
Well, I dont know if this can be called an insight but i use them when defending walls against enemies which use siege machines. This works well when the enemy have much melee infantry and few to none missile troops. When the enemy sends ballistas and catapults forward to destroy your walls, rout the artillery crews with your light and fast cavalry and force the enemy to use rams, ladders and siege towers. Your chances to fend off a superior army are much better with the walls intact.
I also use light cavalry to chase horse archers and routers and hunt other vulnerable light troops but that's pretty much all about it.
I think mounted sergeants and beduin cavalry are also light cavalry. Maybe some others too, can't really remember. And if I remember correctly lantikon are actually latinkon. And I dont really agree on light cavalry being superior to horse archers in melee fight. I'd keep my light cavalry away from Russian Dvor, for example... A good topic nonetheless.

- Guru

Husar
08-19-2007, 19:20
Don't forget that mounted seargants and hussars are designated light cavalry as well.

l3asu
08-19-2007, 20:04
well following the scratch pad and stat wise they are considered heavy horse.

And guru dvors are far and few between in single player and multiplayer, where the lighter usually faster HAs are employed which the light cavalry can handle. But, yes I agree with you in most cases dvor will beat light cavalry.

Ligth Cavalry have many uses though some of which i have listed.

Lacessit
08-20-2007, 23:57
Stradiots are my favourite unit in the game :2thumbsup: My first campaign was with Venice, and I remember my jaw dropping when I finally saw them FLYING over the battlefield and slamming into the ennemy exactly whén and whére I wanted to. A Sweet Moment indeed.

I liked the guide by the way, I wasn't really aware of the Alan Cav, definitely going to look for their merc pools now!

l3asu
08-21-2007, 02:57
Thanks Lacessit, I appreciate haven't, gotten many comments on this guide when Light Cav are really so powerful.

Anyways Yes Alan Light Cavalry are amazing fast light cavalry which have better stats than stradiots, they are only 550 for online and custom games but for campain games they are 830 found in the Turkey region and I think Greek region.

Spread the Love for Light Cav!

l3asu
08-21-2007, 02:58
Mispost

Miracle
08-21-2007, 02:59
pool Anatolia
regions Smyrna_Province Iconium_Province Isle_of_Cyprus Trebizond_Province Caesarea_Province Nicaea_Province
unit Alan Light Cavalry exp 0 cost 830 replenish 0.04 - 0.13 max 2 initial 1
pool Armenia
regions Adana_Province Tbilisi_Province Yerevan_Province
unit Alan Light Cavalry exp 0 cost 830 replenish 0.04 - 0.13 max 2 initial 1
pool Steppes
regions Volga-Bulgar_Province Sarkel_Province Kiev_Province Caffa_Province Ryazan_Province
unit Alan Light Cavalry exp 0 cost 830 replenish 0.04 - 0.13 max 2 initial 1

l3asu
08-21-2007, 03:00
Thanks Miracle

Zim
08-21-2007, 03:19
Nice guide, l3asu.

I always use Alan light cavalry when I can.

:dizzy2: I had always thought Hussars were as fast as other light cavalry. Just shows how much trouble assuming can cause.

l3asu
08-21-2007, 04:00
Thanks Zim,

Just to show anyone who still doubts the power of Alan Light Cavalry, I just started a Byzantine Campaign to just waste some time till Kingdoms comes out and I'm back at college. In this campaign I decided to attack Turks just because I don't like them, and in a monumental battle where with my faction leader outnumbered by 1:2 with some spearmen 2 archers 1 merc hvy cav and 4 Alan Light Cavalry ERADICATED THEM completely! All thanks to Alan Light Cavalry and their wonderful speed and ability to break units in a matter of seconds. VH of course.

Not only did I win a great battle but since I killed their Sultan who was apparently the only one left in the line, destroyed the Turks and made all of Anatolia free for the picking!

hoetje
08-21-2007, 11:35
I underestimated the strenght of alan light cavalry.I thought they weren't worth it, but after reading your guide,it seems they are ^^

_Tristan_
08-27-2007, 17:54
All Light Cavalry move at 10.8m/s except for Holibars and Scouts which move at 8.8m/s, while Heavy Cavalry move at 8.8m/s and Armored Cavalry move at 7.06m/s and our beloved camel 6.67m/s.
(http://scratchpad.wikia.com/wiki/Melee_Cavalry)

Not to question your sources but are you sure scouts move at 8.8 m/s as they always distance mailed Kinghts (same speed) in my games ?

May be due to the mode I use but I'm not sure (Long Road mod)...

Nice post btw

Guru
08-27-2007, 18:33
Not to question your sources but are you sure scouts move at 8.8 m/s as they always distance mailed Kinghts (same speed) in my games ?

May be due to the mode I use but I'm not sure (Long Road mod)...

Nice post btw

In vanilla it's easy to find out the speed of any cavalry unit.
Fast cavalry - Simply units with "fast moving" trait. Their horses look lighter than most and appear to have thinner feet. All of these move at 10.8 m/s. They are either horse archers or light cavalry.
Medium speed cavalry - Units that have no "fast moving" trait. They have unarmoured horses. Mailed knights, mounted sergeants etc. This group includes horse archers, light and heavy cavalry. All of these move at 8.8 m/s.
Slow cavalry - Units with armoured, barded or mailed horses. Feudal knights, order knights, dvor etc. This group includes mostly heavy cavalry but some horse achers too.
Camels! - Go, go, go, slow, stinking camels! Units belonging to this group are camels and they move at 6.67 m/s.