Bwian
08-17-2007, 11:11
This is driving me steadily insane, and there must be a better way!
When I was using Max for animating ( RTW ) it was a sinple process to manually key in numbers to translate the root bone as an animation progressed. You could also manually enter the absolute rotations to keep things nice and even.
In Milkshape, I can't find a way to do this! Both move and rotate values you enter are relative. Enter '1' in the move, and it moves you '1'. Not moves you TO '1'.
When you want to zero a particular rotation, you can't do it that way. You can only delete the key.
Even more annoying is when you want to remove a particular element of the animation. For example...I want to remove the up and down translation on the root bone...but NOT the forward motion. You have to delete all the keys and start again.
I also cannot see how you get it to actually display it's current rotation and translation values. All you have is a box to type in the values...and no box to display WHERE YOU ARE NOW!
IS it really this poor at animation, or is there something I am really missing? The manual is no help on this.
When I was using Max for animating ( RTW ) it was a sinple process to manually key in numbers to translate the root bone as an animation progressed. You could also manually enter the absolute rotations to keep things nice and even.
In Milkshape, I can't find a way to do this! Both move and rotate values you enter are relative. Enter '1' in the move, and it moves you '1'. Not moves you TO '1'.
When you want to zero a particular rotation, you can't do it that way. You can only delete the key.
Even more annoying is when you want to remove a particular element of the animation. For example...I want to remove the up and down translation on the root bone...but NOT the forward motion. You have to delete all the keys and start again.
I also cannot see how you get it to actually display it's current rotation and translation values. All you have is a box to type in the values...and no box to display WHERE YOU ARE NOW!
IS it really this poor at animation, or is there something I am really missing? The manual is no help on this.