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View Full Version : Realism - Feudal relations



LokigodofirendfatherofenrirHellandJorgy
08-21-2007, 21:08
I think that armies should be recruited on feudal principal- land for service.
This would solve the unimportant batlles problem. If your nobles aare dead you will be able to defend with some militia troops but not knights.
This would also make some factions more uniqe to play with.

The new guy Loki.

hoetje
08-21-2007, 23:56
jesus christ your name :O :s

Philbert
08-22-2007, 08:36
I don't really understand your suggestion. Could you elaborate a bit more?

Freedom Onanist
08-22-2007, 11:33
I think what he is saying is that the feudal system depended on land for service. So you were knight with a fief (land). If you get a cartload of knights killed then there is the possibility that areas of your realm are then leaderless and open to rebellion or simply can no longer produce quality combatants.

Nice idea. Not sure it would work. Nor do I think that it was a straightforward as that at the time. Especially as time moved on.

Chances are that he won't post again having forgotten how to spell the name anyway.

icek
08-22-2007, 13:04
if your lords is dead then your faction is dead.

Freedom Onanist
08-22-2007, 17:37
if your lords is dead then your faction is dead.
No, not the leader. Knights were not just military resources, they also had a social function, to administer justice within an area they owned.

I think the OP was asking if you get too many of your knights killed what happens? Which i think point.

Patriote
08-22-2007, 23:23
I like your idea but I would implement a system a little different.

I think province should be grouped together and characters should be given the titles for those lands (representing feudalism) When a lord decided to go to war, it would send a message to all his vassals to send troops. That would be possible if that death of a king or a lord could cause civil wars because of the sucession infighting.

Also, a more drastic idea to represent feudalism would be to have "vassal lands" not under control of the King (hence the player) William the Conquer was in fact a vassal of the King of France but decided not to listen to his "Master"

But I know, don't worry, this would be both difficult to recreate and would require a lot of research to learn how each faction feudalism worked throughout history. :2thumbsup:

Furious Mental
08-23-2007, 05:46
Hard and fast feudal obligations based on direct property relations accounted for some soldiers. General demands for voluntary service from a monarch accounted for others. There were also men retained permanently in military households on a monetary basis. There was also, in addition (chiefly later middle ages) soldiers who served under contracts of indenture. Then there were freelance mercenaries employed on a short term basis. Some states had forms of national conscription. In others that applied only to militia. The relative importance of each form of military obligation varied from place to place and over time. Aside from that many men owed multiple obligations simultaneously. It seems to me that to try and replicate medieval military obligations at all is opening a big can of worms.