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View Full Version : How better use the camps (castrums), how to destroy the watch towers?



Pius Curus
08-22-2007, 11:36
Hi,

I have one following quetions.

A)
I try to build the camp before each expected battle (as in the history), I set the army in front of the camp on the strategic map and wait in order to provoke an attack of my enemy. But if I loose:skull: the battle my remainig units never hide into the camp but run long way form the camp.

I think it would be more clever and more accurate to history to fall back into the camp after lossed battle and defend own position right there :sharky: and maybe then fall back from the camp.

B)
How can I destroy the watch tower? It sometimes stand so stupid:furious3: , that I cant place then the camp on much better strategic position:2thumbsup: .

Philippus Flavius Homovallumus
08-22-2007, 12:17
In both cases these are engine issues that we have no control over. I suggest you think of the forts not as night-camps but as auxillary garrisons to be placed at strategic points.

Maeran
08-22-2007, 17:16
Shame really because at present I'm reading Livy (from the start, and am now on the second Macedonian war). I know he's not amazingly accurate but camps and the despoiling of defeated armies' camps are a regular feature.

Perhaps winning battle could raise some money to reflect this?

NeoSpartan
08-22-2007, 18:15
Camps are the s*** man. I used them EXTENSIVELY to plug holes on the map into my lands and leave only one open area into my lands so the AI sends its armies there.

I also use forts to delay the AI's attack, that way I have a few turns to train new troops, transport them, and hire a few mercs before they take my city/s.

I also use forts along borders with neutral/allied factions IN CASE they decide to attack me. Again buying me time to train troops.

Besides, all empires had forts along thier borders to regulate who came in and who came out. They also served as initial defence or as a delaying force until reinforcements arrived.

again, forts are AWESOME!:2thumbsup:

MarcusAureliusAntoninus
08-22-2007, 19:44
How can I destroy the watch tower? It sometimes stand so stupid:furious3: , that I cant place then the camp on much better strategic position:2thumbsup: .
I'm with you on this, I really wish I could destroy watchtowers. Or something like, when a province changes hands, all watchtowers go away.

Cash Staks
08-22-2007, 19:54
Camps are the s*** man. I used them EXTENSIVELY to plug holes on the map into my lands and leave only one open area into my lands so the AI sends its armies there.

I also use forts to delay the AI's attack, that way I have a few turns to train new troops, transport them, and hire a few mercs before they take my city/s.

I also use forts along borders with neutral/allied factions IN CASE they decide to attack me. Again buying me time to train troops.

Besides, all empires had forts along thier borders to regulate who came in and who came out. They also served as initial defence or as a delaying force until reinforcements arrived.

again, forts are AWESOME!:2thumbsup:

You know, I was wondering how some of you play the campaign map as far as securing your borders go. Whether or not you use a system of forts and watchtowers or just a mobile army to deal with border incursions. I tend to do the latter as I am far too lazy to build forts, of course this is supported with watchtowers.

Patriote
08-22-2007, 21:07
I usually move and assemble all my troops, during winter, near to the border of the enemy city I am planning to attack and then build a fort. Maybe it's just a coincidence but sometimes, characters did not loose their Well supplied trait allowing me to better cope with winter penalties.

Anyways, it's just a way to save time and distance and make the most of my 3 "un-winter" seasons.
By the way, would it be possible to make each year lasts 8 turns and each seasons 2 turns ?? Would make the game even slower which would be cool I think :2thumbsup:

If this is possible and someone does know how to mod just let me know :clown:

Poulp'
08-22-2007, 23:43
You know, I was wondering how some of you play the campaign map as far as securing your borders go. Whether or not you use a system of forts and watchtowers or just a mobile army to deal with border incursions. I tend to do the latter as I am far too lazy to build forts, of course this is supported with watchtowers.

it mainly depends on the area you want to secure, a fort to block a mountain pass, an army on a bridge, or a mobile force to scout a large peice of land (sahara anyone ?), watchtowers to clear the FOW in some areas (your own territory, your neighbour's, or even the sea)

btw, if there's a way to get rid of watchtowers (I thinking about the AI's ill-placed ones) I'm buying !

MarcusAureliusAntoninus
08-23-2007, 01:31
I agree, I like placing towers so that I can see everything that I own (with the exception of random desert stretches. I have found several places that I will place a tower whenever I own an area (such as the southeast corner of Kilikia). AI placement of towers mess up my plans for towers and forts too many times. :wall:

Centurio Nixalsverdrus
08-23-2007, 21:56
I always secure passes and fords on my borders with castles, and set up watchtowers everywhere so I can see everything inside my empire and beyond!

The AI is so dumb, often it builds towers right next to their cities.~:confused:

MarcusAureliusAntoninus
08-23-2007, 21:59
The AI seems programmed to only build towers along their borders, and only when the border is with someone hostile.
Which can be a hint to you. If you have been at peace with and AI faction for a long time and they start building towers along your shared border, it means that they don't like you anymore. They'll also start sending spies against you.

Sassem
08-23-2007, 22:34
[quote=MarcusAureliusAntoninus]The AI seems programmed to only build towers along their borders, and only when the border is with someone hostile.
Which can be a hint to you. If you have been at peace with and AI faction for a long time and they start building towers along your shared border, it means that they don't like you anymore.quote]


Thanks that's some useful info i did not know that