View Full Version : “Abilities at a glance” ?
Hi all,
I am working on this online unit browser tool (http://warlore.org) and I want the unit info card to look as similar as possible to how it looks like in game (for example, Gothic Knights (http://warlore/units/Gothic_Knights))
Problem is I can’t find a list of the “Abilities at a glance” in the game’s data files, not to mention the formulas that are used to calculate each ability.
Anyone has any idea how these stored and calculated?
Or my only option is go over each unit in game myself and produce the list manually and then try to guess how each is calculated?
Thanks.
Cheers,
- barvaz
It's all described in export_descr_units.txt (for the stats you can also use FAUST)
The unit cards can be found somewhere in the ui folder
However, you have to unpack your game first.
FactionHeir
08-26-2007, 04:36
Most are described int he EDU, but some things like powerful charge, good morale, long range missiles, vulnerable to missiles etc are translated from numerical values.
For example morale 9 and higher counts as good morale.
Takes a bit of trial and error to find the exact thresholds.
You see, I already have the entire export_descr_units.txt fully parsed and imported into a database.
I am talking about the "Abilities at a glance" stats that are certainly not there but calculated from the various other stats.
What I am looking for is how to get a full list of these "Abilities at a glance" and how to find formulas and exact stats from which they are calculated without guessing it all myself. I was hoping there was more clues in the other data files or that someone here already did this.
Thanks
Cheers,
- barvaz
the answer is still in the EDU. the ability can form spear wall comes from the word phalanx, if memory serves. just the same as can do schiltrom comes the ability listed schiltrom. i probably butchered that word. it's 3am.
but all of those words you see are triggered by either numbers or words used in the EDU. for instance, charge bonus determines wherether a unit is listed as "very strong charge". 13, 8? yes. 13, 3? not so much...
Similar to the link I posted above, here is a screenshot from the game:
https://img341.imageshack.us/img341/360/abilitiesqs0.jpg
Some of these are easy to guess, like "Can form wedge" - so if the attribute of a unit has wedge in formations data, this ability will probably appear on the unit card.
Others are more difficult, for example, what is "Good Stamina" based on and what is the exact numeric value?
And I am still looking for the full list of all the possible abilities.
Cheers,
- barvaz
the answer is still in the EDU. the ability can form spear wall comes from the word phalanx, if memory serves. just the same as can do schiltrom comes the ability listed schiltrom. i probably butchered that word. it's 3am.
but all of those words you see are triggered by either numbers or words used in the EDU. for instance, charge bonus determines wherether a unit is listed as "very strong charge". 13, 8? yes. 13, 3? not so much...
Yes, I know - This much I've figured :)
But I want the formulas without the need of going over each ability and guessing. How do you know that 13, 8 is a "very strong charge" and 13, 3 is not? What about 13, 4 ? And so on...
Plus, there are at least couple of dozens of these abilities and 413 units in the game so I am looking for an easier way to compile a list of them all and their formulas.
Thanks.
- barvaz
Ah now I see what you mean.
Most of them are only tied to one value so checking units with different values will yield you the thresholds within an hour or so.
So I guess there is no easy way.
Alright, I will have to do it manually then and go over all the units, mark all the abilities and then try to figure out how each ability is calculated.
Tedious but doable.
Thanks
- barvaz
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.