View Full Version : Having problems with rebellions?
I've seen people in a couple of threads that people are having problems with surprise rebellions popping up in otherwise happy regions. The most likely explaination for this is that you've marooned your king somewhere. A region gets a happiness hit if the king is far away - the more moves it would take for a king to get to a region, the more unhappy and likely to rebel a region becomes. So, if your king is marooned, he can't get to anywhere in his kingdom and everyone gets unhappy.
To counter this, try building "happy" buildings and training up spies. Large armies also help, but they're a bit expensive to maintain. Also, if you have a large fleet and are not blockaded too much, keep your king in a region with a port so he can use his ships to cut down travel time.
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Quote MagyarKhans Cham:
i even suspect Target is coming here to hype things up.[/QUOTE]
Actually, Mr Dragon says it much more succinctly on the .com forum:
Quote Darkmoor Dragon:
Rebellions will happen again and again and again if you don't take care of the more intimate of loyalty details in a number of areas.
Unfortunately province loyalty ratings only give you part of the story.
Your Province may well be 200% loyal but that doesn't mean either the troops there, or elsewhere, are loyal or that their wont be a rebellion.
In particular pay attention to your Kings Dread and piety ratings and the distance he is (and governors) from their home provinces.
What happens is that the farther your king is from a governed province the weaker he is in terms of his influence. So as the game progresses you have to balance out what you do with the king. A weak King placed far from a province will actually encourage a rebellion - and you will know nothing about it unless you use spies in your provinces to pick out trouble before it happens and pay attention to troop loyalty.
With troop loyalty you will find that even though your top-level unit in an army (usually the general) may be fanatically loyal the troops under him may be totally disloyal - this is a sure sign that something is up - often its long term high taxes, broken communications lines to the king and province governor, weal governor, religious instability and so on and so forth.
This is why i said that the use of special units such as spies, cardinals etc can be so influential in the game and why you often (and especially at higher difficulty levels) need so many of them.
Its a real struggle to hold an empire together and you can be totally surprised by a rebellion if you only view provinces by the loyalty rating and dont investigate them further on a regular basis.
Also bear in mind that castle size and provincial buildings will affect the chance of rebellion - along with castle garrison sizes. Ensuring that a province has the "loyalty influencing buildings" (church. monastery, reliquery,cathedral) a large castle, a garrison of over 100 men, isnt being taxed above normal, has local spies and priests and a cardinal, isnt cut off from the rest of the kingdom, and isnt far from the king, that the king is influential and not weak and that the governors are not corrupt, disloyal or have many negative vices - you need all of this before you can cut down on rebellions.
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Toda Nebuchadnezzar
08-23-2002, 17:41
Thanx for the heads up Target. Will remember that one when I get the game. Cheers http://www.totalwar.org/ubb/wink.gif
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Jaguara-Spoken like a TRUE SPAMMER Toda!
No Fear Legend.
JZ Temple
08-23-2002, 17:46
Quote Darkmoor Dragon:
In particular pay attention to your Kings Dread and piety ratings and the distance he is (and governors) from their home provinces.
[/QUOTE]
I was wondering about the governors! I would search high and low for a leader with the best acumen, but I was somewhat concerned if he was very far from his titled province. Now I know I need to worry http://www.totalwar.org/ubb/smile.gif
[This message has been edited by JZ Temple (edited 08-23-2002).]
RageMonsta
08-23-2002, 17:57
Of course being stranded on the Island of the Long Wait (Britain)..I have yet to experience this rebel actions...but hear me when i say the shop GAME may see a rebel action called nose punch if that noodle behind the counter ever says again
'Whats Medieval Total War..is it on the PS2?'..and then proceeds to tell me they dont have it listed...and some delay may be happening...
shooting pains strike my head...red floods infront of my eyes....headbutt to the nasal area.he found it after that....'Whats TotalWar!'...indeed..i ask ya...does he have a death wish or what!'
DarknScaly
08-23-2002, 18:09
Quote Originally posted by JZ Temple:
I was wondering about the governors! I would search high and low for a leader with the best acumen, but I was somewhat concerned if he was very far from his titled province. Now I know I need to worry http://www.totalwar.org/ubb/smile.gif
[This message has been edited by JZ Temple (edited 08-23-2002).][/QUOTE]
Main thing is that they are still in "communication" with their provinces/kingdoms. You dont need to have governors who sit at home all the time by any means, nor your king.
Just bear in mind also that if you are blockaded your king is also "marooned" or "cut off". SO those little trade blockades can ruin you in more than the financial areas.
GAH!
Vanya walked into a gun show the other day... (very popular in the South)
Vanya saw *MANY* noodle head gun monkeys there...
GAH!
RageMonsta
08-23-2002, 21:24
But its not guns that kill people is it...lol..lets see one of those looneys with a machine gun kill as many with a knitting needle...
A needle infected with a contagion could prove much deadlier than a machinegun ever could.
Food for thought.
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