Zarax
09-02-2007, 14:56
Hello EB fans and team, with this thread I hope to start a discussion useful both for learning purposes and gameplay improvement.
Although I admit I didn't look into detail at EB economic model I noticed that in most mods no extensive efforts are made to emulate how historically factional economics and logistics (not limited to AOR recruitment!) worked.
We know that some factions were based on sea trade (Carthage for sure, probably Saba and Casse for EB) and colonization not far away from the sea, others relied on military settlements for their army (successors)
while there are many darker spots to know (eastern factions may have relied on trade from asia but what about "barbarians"?).
In the end, do you think that factions should have personalized bias on how they get their income and recruitment base?
If so, how?
Although I admit I didn't look into detail at EB economic model I noticed that in most mods no extensive efforts are made to emulate how historically factional economics and logistics (not limited to AOR recruitment!) worked.
We know that some factions were based on sea trade (Carthage for sure, probably Saba and Casse for EB) and colonization not far away from the sea, others relied on military settlements for their army (successors)
while there are many darker spots to know (eastern factions may have relied on trade from asia but what about "barbarians"?).
In the end, do you think that factions should have personalized bias on how they get their income and recruitment base?
If so, how?