Epistolary Richard
09-02-2007, 15:02
The second part of the Kalmar Union script is the merging of the Danish & Norwegian factions or, more accurately, the acquisition of the Norwegian faction by the Danish.
This first one allows you to change a faction's icon in the middle of a campaign as part of the campaign script.
Merging two factions (having one faction acquire another) part-way through a campaign
The command is (as used in the Kalmar Union script):
;turn over norways assets to denmark
give_everything_to_faction norway denmark false
The first faction is the target faction, the second faction is the acquiring faction. Not sure what the true/false parameter is.
And so, here is a test script I used:
monitor_event FactionTurnStart FactionType teutonic_order
and I_TurnNumber = 1
give_everything_to_faction mongols teutonic_order false
terminate_monitor
end_monitor
Turn 1 - Teutons start with original territory
https://img214.imageshack.us/img214/4431/teutonsacquiremongols1da8.th.jpg (https://img214.imageshack.us/my.php?image=teutonsacquiremongols1da8.jpg)
Turn 2 - Teutons acquire Mongol territory - Mongol family members become Teuton generals
https://img214.imageshack.us/img214/6152/teutonsacquiremongols2jz5.th.jpg (https://img214.imageshack.us/my.php?image=teutonsacquiremongols2jz5.jpg)
What use might it be?
A few different thoughts on this. The first is that medieval kings gained territory in more ways that outright conquest, this command could be used to represent the merging of crowns, perhaps through inheritance, perhaps through being offered (as the crown of the Sicily was by the pope), through purchase or indeed any other criteria that could be scripted. The other is that this could be an alternative to the repetative process of having to annihilate factions down to their last stronghold. If a faction has been beaten back to a single territory if it has its faction leader killed, then maybe they might be prepared to surrender to their aggressors - or alternatively they might try to merge with another neighbouring faction in the knowledge that their aggressors may back off.
This first one allows you to change a faction's icon in the middle of a campaign as part of the campaign script.
Merging two factions (having one faction acquire another) part-way through a campaign
The command is (as used in the Kalmar Union script):
;turn over norways assets to denmark
give_everything_to_faction norway denmark false
The first faction is the target faction, the second faction is the acquiring faction. Not sure what the true/false parameter is.
And so, here is a test script I used:
monitor_event FactionTurnStart FactionType teutonic_order
and I_TurnNumber = 1
give_everything_to_faction mongols teutonic_order false
terminate_monitor
end_monitor
Turn 1 - Teutons start with original territory
https://img214.imageshack.us/img214/4431/teutonsacquiremongols1da8.th.jpg (https://img214.imageshack.us/my.php?image=teutonsacquiremongols1da8.jpg)
Turn 2 - Teutons acquire Mongol territory - Mongol family members become Teuton generals
https://img214.imageshack.us/img214/6152/teutonsacquiremongols2jz5.th.jpg (https://img214.imageshack.us/my.php?image=teutonsacquiremongols2jz5.jpg)
What use might it be?
A few different thoughts on this. The first is that medieval kings gained territory in more ways that outright conquest, this command could be used to represent the merging of crowns, perhaps through inheritance, perhaps through being offered (as the crown of the Sicily was by the pope), through purchase or indeed any other criteria that could be scripted. The other is that this could be an alternative to the repetative process of having to annihilate factions down to their last stronghold. If a faction has been beaten back to a single territory if it has its faction leader killed, then maybe they might be prepared to surrender to their aggressors - or alternatively they might try to merge with another neighbouring faction in the knowledge that their aggressors may back off.