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View Full Version : Player-triggered natural disasters: are they possible?



Taranaich
09-03-2007, 07:09
In the mod I'm working on, I'm planning on including the ability for the player to cause natural disasters on the campaign map. (Yes, it's a fantasy mod :beam: )

I know that historical events are caused by triggers within the campaign, but is it possible to link natural disasters to something the player can influence? I was thinking along the lines of using the crusade feature for the player to "doom" a particular settlement to a massive earthquake or plague, or something similar.

Is there a way to do this? I know it's a strange request, but since I'm new to modding I was hoping someone could point me in the right direction.

alpaca
09-03-2007, 11:27
Like in SimCity you mean? Theoretically yes, you can add them as events via scripting. However, you'll have to be creative with the interface.

Taranaich
09-03-2007, 14:06
Yes, like in SimCity! Thanks for answering.

Creative in what manner, may I ask?

alpaca
09-03-2007, 23:04
Yes, like in SimCity! Thanks for answering.

Creative in what manner, may I ask?
Well in letting the player choose to trigger events. It's not exactly easy to let the player choose things in this game ~;)

Bravedude
09-03-2007, 23:51
Theoretically, could you make a trigger where 2 years after a crusade is put on Antioch, a flood, earthquake and etc... hits the area? so when the player chooses to ask the pope to put a crusade there, the trigger happens and all that stuff happens? if you can do that, that would be so much fun.

alpaca
09-03-2007, 23:58
Theoretically, could you make a trigger where 2 years after a crusade is put on Antioch, a flood, earthquake and etc... hits the area? so when the player chooses to ask the pope to put a crusade there, the trigger happens and all that stuff happens? if you can do that, that would be so much fun.
Yeah, would be possible I think.

Taranaich
09-04-2007, 14:55
Theoretically, could you make a trigger where 2 years after a crusade is put on Antioch, a flood, earthquake and etc... hits the area? so when the player chooses to ask the pope to put a crusade there, the trigger happens and all that stuff happens? if you can do that, that would be so much fun.

Yeah, that's exactly the the sort of thing I had in mind! I won't be using the Crusade feature as it is in vanilla, so taking the settlement wouldn't be necessary for the "crusade" to be successful. I'm using it for a kingdom with a great reliance on war magic, so that before they attack a settlement, they "soften it up" with torrential rains, earthquakes and black plagues to cause havoc with the buildings and population, making it much easier for their strong but antiquated armies to take.

Thanks for the info lads!