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View Full Version : Creative Assembly Gil, can you hook us up with the cheat codes?



JRock
08-24-2002, 08:36
Pleeeeeease? http://www.totalwar.org/ubb/biggrin.gif

My Almohad game is out of cash and I have so so much to build.

Target
08-24-2002, 16:44
The game's not out a week and you want the cheat codes already?

We're not going to release them for a while yet, so you'll just have to struggle along for a bit, JRock.

If you need cash in a hurry, give your governorship titles to generals with high acumen and/or raise your tax levels. Capturing and ransoming kings and good generals also works wonders for the coffers.

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Quote MagyarKhans Cham:
i even suspect Target is coming here to hype things up.[/QUOTE]

Papewaio
08-24-2002, 17:07
.ctrlaltdel. Armageddon, kills all your enemies, you win the game and you skip the end cutscene.

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Pape you're a disgrace. - NinjaKilla
Pape has the right idea. - Sir Kuma of The Org
Papewaio is right on the money. - Nelson
True Pape, so very True. - Barocca

Sjakihata
08-24-2002, 17:38
Target... Please do NEVER release the cheat codes.. only those where you can play perhaps other factions like the one in shogun where you could play ronin.

Azmogeddon
08-24-2002, 17:59
Why not just store a variable in a random place in the registry determined by the CD key or the computer name or something, that is set to 1 when you complete a campaign the first time, and you can't use any cheats until then. Hard enough to find that most won't bother, but possible for vets when they re-install.

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Azmo
[long-time lurker]

DarknScaly
08-24-2002, 18:38
Why cheat at all?

Papewaio
08-24-2002, 18:54
DnS there is a cheat code in STW that allowed you to play the Ronin... I admitt that was the fastet win in Expert in 1550 that I have ever had, but in the standard campaign it is very very difficult.

I would love to use a similar one that was faction/province specific and play the Welsh.

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Pape you're a disgrace. - NinjaKilla
Pape has the right idea. - Sir Kuma of The Org
Papewaio is right on the money. - Nelson
True Pape, so very True. - Barocca

DarknScaly
08-24-2002, 19:34
Aye - but thats not really a gameplay cheat.. i dont mind code that unlock easter eggs - but cheats that grant invulenrability, free cash, fully explored maps etc, they always seem to me to do nothing but detract from the game.

Its a personal thing, I know, and im not judging folks by it at all, just its seems odd to "win" via such a cheat and still enjoy the win.

fubi
08-24-2002, 19:36
yeah, that was .conan. which in my opinion wasnt even a cheat because it just gave you the game from a different angle.

cheats are fun. if you dont like them then just DONT USE THEM, dont bitch about them being in the game because if your not going to use them why does it matter if they are in there or not?

geez...
anyway cheats are in a text file somewhere i think. so if you want them look for them http://www.totalwar.org/ubb/wink.gif

i just want the damn game...

JRock
08-24-2002, 19:44
Quote Originally posted by Sjakihata Akechi:
Target... Please do NEVER release the cheat codes.[/QUOTE]

Grow up.


"if you dont like them then just DONT USE THEM, dont bitch about them being in the game because if your not going to use them why does it matter if they are in there or not?"

Exactly. Don't be totalitarian and dictate what you think others should be or not be doing.

[This message has been edited by JRock (edited 08-24-2002).]

oZoNeLaYeR
08-24-2002, 21:01
Indeed, they bought the game, they can do anything they like. i must admit tho, cheat is fun...

mizuYari
08-24-2002, 21:48
Grow up.

cheat is fun...

And I thought it is the age of chivalry...

MizuYari

JRock
08-24-2002, 22:02
And I thought it was the age of massive land battles with tons of troops but apparently the way the game's economics are coded you can't build much if anything and unit upkeep is high, so you can't ever really have a nice big army until you've conquered a lot of area and have lots of trade going on but there's two problems with that:

1 - To conquer places you need a large army. Oh wait, but you can't afford to create units or upkeep a large army without having lots of income. Income comes from having lots of provinces and trade. Sort of a circular problem there.

2 - By the time you get enough buildings to be able to create good units and enough good units, you've gone through a couple hundred turns or more because everything is so slow-paced because there's so little income you can't afford to be building the necessary buildings and producing lots of units. Again, sort of a circular issue.

And I'm playing Almohad, supposedly the easiest to play, and they have like 7 provinces so their income should technically be pretty good. Alas, I can't seem to afford to build border towers and border forts, and a basic fort in each province so I can start on the buildings necessary to be able to produce a variety of troops. Forget about things like increased farmland and mines. I mean I guess you could build those, but then you'd have no border protection and no defenses, so you'd just get raped by whatever nearby country sees that you're all resources and no army (since they can get all their spies and stuff across your open borders).

A money boost would go a long way toward fixing all this so I could actually AFFORD to build stuff and upkeep a decent standing army or two as was reality in this era.

Or maybe I should play it on easy (although I don't believe the economics is any different, is it?). :-\

GilJaysmith
08-24-2002, 22:03
Quote Originally posted by Target:
If you need cash in a hurry, give your governorship titles to generals with high acumen and/or raise your tax levels. Capturing and ransoming kings and good generals also works wonders for the coffers.
[/QUOTE]

Cut your costs:
- Disband units which aren't up to much; e.g. peasants
- Don't keep mercenaries on the payroll for longer than you need to
- Make sure your trade routes aren't costing you a fortune; right-click on each ship to see its support costs, and get a better / more local ship if necessary
- Never stop expanding your trade; as the Danes I trade all around the European coast and across the Mediterranean, almost as far as the Byzantine states in my current game. Money just rolls in...

Also:

- Keep your king in the middle of your kingdom so he's nearer to more provinces and you can put your tax rates up without worrying about revolts (but always check the traffic lights every turn just to make sure there's no revolts brewing)
- Destroy buildings you aren't using in provinces you've taken from the enemy
- Try to marry into each faction before it gets wiped out or before you attack it http://www.totalwar.org/ubb/smile.gif

Gil ~ CA

Xiahou
08-24-2002, 22:58
Admittedly, Im playing one of the easier factions (Byzantine), but I have more money than I can spend. I constantly turn out units in 2-3 provinces and build everything I can in any and all provinces.

I just captured 2 gold producing provinces, so once mines are up I should really start to see the cash coming in. http://www.totalwar.org/ubb/smile.gif

Funky Phantom
08-24-2002, 23:00
Theres always a solution without resorting to cheating, but if people want to cheat, let them...

youssof_Toda
08-24-2002, 23:28
Quote Originally posted by JRock:
And I thought it was the age of massive land battles with tons of troops but apparently the way the game's economics are coded you can't build much if anything and unit upkeep is high, so you can't ever really have a nice big army until you've conquered a lot of area and have lots of trade going on but there's two problems with that:

1 - To conquer places you need a large army. Oh wait, but you can't afford to create units or upkeep a large army without having lots of income. Income comes from having lots of provinces and trade. Sort of a circular problem there.

2 - By the time you get enough buildings to be able to create good units and enough good units, you've gone through a couple hundred turns or more because everything is so slow-paced because there's so little income you can't afford to be building the necessary buildings and producing lots of units. Again, sort of a circular issue.

And I'm playing Almohad, supposedly the easiest to play, and they have like 7 provinces so their income should technically be pretty good. Alas, I can't seem to afford to build border towers and border forts, and a basic fort in each province so I can start on the buildings necessary to be able to produce a variety of troops. Forget about things like increased farmland and mines. I mean I guess you could build those, but then you'd have no border protection and no defenses, so you'd just get raped by whatever nearby country sees that you're all resources and no army (since they can get all their spies and stuff across your open borders).

A money boost would go a long way toward fixing all this so I could actually AFFORD to build stuff and upkeep a decent standing army or two as was reality in this era.

Or maybe I should play it on easy (although I don't believe the economics is any different, is it?). :-\[/QUOTE]

Improving your battleskills is the best thing to do. If you can manage that you will be able to beat armies which are 4-5 times larger than yours

Azmogeddon
08-24-2002, 23:42
My main use for cheats is just having a laugh once I've pounded the basic game into the dust - as an example rampaging through the levels of Jedi Knight 2 with maxed out powers. http://www.totalwar.org/ubb/biggrin.gif

For M:TW it would be rampaging across Europe with a rediculously huge army, executing all in my path and razing entire civilizations to the ground. http://www.totalwar.org/ubb/cool.gif

Then there is just trying out obscure features that you can't be bothered to play through a full game to experience - don't know how much of this there will be in M:TW, but certainly have been in other games.

However, for people who can't control themselves and use cheats from the start, it does drastically shorten the lifespan of the game for them - fun while it lasts, but gets boring very quickly.

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Azmo
[long-time lurker]

Hirosito
08-25-2002, 20:38
of course i myself only found out about the cheats for stw after the game was gobe from my harddrive and anyway the game wasn't so difficult. if mtw is anything like stw you'll just ahve to tough out a few years and then you'll be suddenly stronger than you imagined.

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Hirosito Mori

Hirosito the Baptist of the Babbiest Babe Thread.

Gentile or Jew
O you who turn the wheel and look to windward,
Consider Phlebas, who was once handsome and tall as you.

DarknScaly
08-25-2002, 21:29
Quote Originally posted by JRock:
And I thought it was the age of massive land battles with tons of troops but apparently the way the game's economics are coded you can't build much if anything and unit upkeep is high, so you can't ever really have a nice big army until you've conquered a lot of area and have lots of trade going on but there's two problems with that:

1 - To conquer places you need a large army. Oh wait, but you can't afford to create units or upkeep a large army without having lots of income. Income comes from having lots of provinces and trade. Sort of a circular problem there.

2 - By the time you get enough buildings to be able to create good units and enough good units, you've gone through a couple hundred turns or more because everything is so slow-paced because there's so little income you can't afford to be building the necessary buildings and producing lots of units. Again, sort of a circular issue.

And I'm playing Almohad, supposedly the easiest to play, and they have like 7 provinces so their income should technically be pretty good. Alas, I can't seem to afford to build border towers and border forts, and a basic fort in each province so I can start on the buildings necessary to be able to produce a variety of troops. Forget about things like increased farmland and mines. I mean I guess you could build those, but then you'd have no border protection and no defenses, so you'd just get raped by whatever nearby country sees that you're all resources and no army (since they can get all their spies and stuff across your open borders).

A money boost would go a long way toward fixing all this so I could actually AFFORD to build stuff and upkeep a decent standing army or two as was reality in this era.

Or maybe I should play it on easy (although I don't believe the economics is any different, is it?). :-\[/QUOTE]

Its all about UPKEEP costs Jrock - and this is where most people struggle.

The key panel to watch early on is your income and annual profits - "cash in the bank" doesnt really tell you a lot.

As soon as you produce "too many" troops for your current income then you get yourself into trouble and "bog down" as you have.

Dont try to build "everywhere" - this is another route to problems. Make a plan on what provinces will build what buildings and which provinces are the best to build up first UNTILL you ahve the income.

Don't build expensive UPKEEP units if youa ren't actively using them - its a waste of money and will slow down your expansiona nd seriously hinder your growth. Your annual profits will be tiny and you will stagnate (as you are doing).

Only build farmland upgrades and suchlike were its going to be profitable. As the almohads concentrate on the key goldmines for early income and concentrate on TRADE from the provinces in mainland spain.

If you rapidly build big defensive armies there, but dont trade, you will struggle.

The fact that lmohads ahve 7 provinces, in itself, doesnt mean a thing. Some provinces are pretty crap with regards income - Cyrenicia is dire and will always cost you more to defend than it ever generates.

Make sure you grant titles to good acumen governors - this can damatically boost income.


Overall I suspect your main problem is building too many units without balancing their upkeep against your income and youa re now stuck in a rut where annual income is too low.

You probably should have looked more closely at the provinces you started with and which make money and which doesn't. Did you dedicate a plan to what province build what and which you would build toward generating income?

Almohads are easy to play Jrock - but you ahve to utilise what you are given. In the case f Almohads the best plan is to utilise the gold mine incomes, get trade going from the spanish mainalnd provinces and rock immediately into nutting the Spanish provinces.

Your key problem is here:

Quote 2 - By the time you get enough buildings to be able to create good units and enough good units, you've gone through a couple hundred turns or more because everything is so slow-paced because there's so little income you can't afford to be building the necessary buildings and producing lots of units. Again, sort of a circular issue.[/QUOTE]

Dont wait to build "good units" - thats sort of a shogun tactic and will rarely pay off in MTW as you ahve discovered.

Almohads START with probably THE best infantry unit in the game for the first 100 years - almohad urban militia. You can crush spain and most of europe within the first 50 years with these.

BigHairyDeal
08-25-2002, 21:30
how about the developers wait till the whole world has had a chance to play the game first?
hmm?

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BigHairyDeal - bane of those who have the game, while the rest of the world has to wait...

ikh33rs
08-25-2002, 23:35
The trick is to have an army wich fulfills your needs. If you still have a small empire wich is easilly defended and you are in no hurry of capturing your neighbours, then why stock up on 10.000 troops?

Dont build everywhere, every now and again, choose easy to defend provinces with high income wich you can then 'build to the max'.

It pays off to have soms basic troop training buildings in most provinces so you can easyilly spit out cheap units when the tough gets going.

Good luck

RageMonsta
08-26-2002, 03:37
This thread may come in handy when trying to fill up our 'sinners' forum in the future.... and could well be a good reference point when wanting to know who escaped on you on line when you were winning..

If your not willing to conquer the game...it is doubtful you will be willing to partake in the ultimate challenge of on line play in the manner that is required to maintain a balance in our world.

Cheat codes should be unlocked..not gifted.

your comment to my good friend about 'grow up' is quite funny as you seem not mature enough to realise that 'winning' this game is not the point....witnessing its glory and sheer brilliance that focuses on the struggle of human conflict is.

Change your thought pattern before you come on line...or your time will be unpleasant....like so many of the gun monkey rice farming noodle headed muppets who are trying to disrupt things on line already will find out in the coming weeks.

No offence of course.

JRock
08-26-2002, 04:14
LOL, tell you what friend, you can judge how I play online when you see me online. Until then keep your assumptions to yourself. http://www.totalwar.org/ubb/wink.gif

As for getting back to the topic being discussed here:

Well I've conquered most of Spain, but that's about all I've accomplished in the first ~80 turns I've taken so far. http://www.totalwar.org/ubb/frown.gif

Hardeset thing is that I got off to a bad start not knowing what to build, etc. Now that I know better I think I would do better if I start over.


One big thing I have a problem with is that when clicking on the economy button and reading my income, expenses, and profit, my profit is always a positive number yet I still lose money - why - because they don't show you upkeep costs in the Expenses. This is highly misleading and sort of annoying. If they could fix it in a patch so that ALL expenses are accounted for under expenses (so we would have a more accurate picture of our true economy) that would be very helpful.

As it is now you could be showing a profit every year and yet end up in negative funds very quickly because currently all expenses aren't shown under expenses. http://www.totalwar.org/ubb/frown.gif

RageMonsta
08-26-2002, 04:31
Thats the spirit...now go and read 'puppies guide'...

JRock
08-26-2002, 04:55
Erm, I read that and replied yesterday.