PDA

View Full Version : Rant - Magic walls!?!?!



lancelot
09-06-2007, 19:48
So the French knock down my walls and take my town, I re-beseige the very next turn. I check the info parchment and the walls are listed as damaged.

So I assualt and the walls are completely fine-fully repaired! WTF?

So I exit the battle- and the wall are still listed as damaged...

Ramses II CP
09-06-2007, 20:58
Did you check for holes on all sides?

lancelot
09-07-2007, 00:31
I did indeed.

Ramses II CP
09-07-2007, 03:11
Very curious, were any of the walls cracked or any of the towers out? I've fought back to back sieges before and the holes in the walls stuck, but I've never been in your situation.

imnothere
09-07-2007, 07:00
damaged buildings are repair instantly (after 1 turn) regardless, and you can build other things at same time without delay as well. so unless you can siege it the same turn (which you would do to prevent the loss of your town in the first place!), you will find a undamaged wall.

i do the take-and-hold city trick all the time.

Galain_Ironhide
09-07-2007, 10:17
Yeah, I used to get that all the time with RTW. It seems nothing has changed with m2tw.

It does work to your advantage as imothere stated. I use the same strategy quite a lot too.

lancelot
09-07-2007, 10:55
I wouldnt even mind so much if it were not for the fact that the info parchment listed the walls as damaged...

Quillan
09-07-2007, 15:46
Well, the OP is correct to some extent. Back in RTW, if a wall was breached during an assault, and not repaired before the next assault, then the breach would still be there. Depending on where the new attackers are located, the breach might be on the opposite side of the city from their deployment but it would still be there.

In this game, I could assault the city with an army, breach the wall, lose the battle and retreat. In the same turn, if I assault with another army, there will be no breach. The walls will still be damaged in spots and easier to breach anew, but the old hole will be gone.

Forward Observer
09-08-2007, 02:23
Damaged walls are not automatically repaired in one turn by the enemy in every case, and it could be a result of their finances at the time. I am assuming the enemy's construction queues get stalled just like the player's do.

I have used this to my advantage on occasion when I want to assault a castle or settlement, but I only have a couple of ballistae or a single catapult against a strongly defended settlement or castle. On the first turn, I only use my siege engines to do as much damage to the walls and towers as I can until my ammo runs out, then I withdraw.

I get a defeat, but lose no men. I wait a turn and attack again with all my engines now reloaded with a fresh supply of ammo. I also check before I assault on the second turn to make sure the scroll says that the settlement or castle walls were still damaged.

What has happened is that on the second attack the battle screen spawns my army on a different wall, so at first it looks like there was no damage, but upon inspection the wall and towers I had taken out on the previous turn are still destroyed just as I left them.

It has always been on one of the side walls within the battle deployment area, so I have not yet had to march around the settlement.

As I said this may have to do with the financial status of the enemy, but usually all my adversaries that border my lands are in financial straits all the time anyway. Also this is slightly different than Lancelot's situation where he is counter attacking a settlement that he just lost, so it could work differently than the tactic that I described.

Cheers

TevashSzat
09-08-2007, 03:13
Walls can be repaired in one turn, and when the walls are damaged, there isn't necessarily a big gaping hole in one side, but it might just be a broken down gate thats not facing the direction in which your army assaulted

Ciaran
09-09-2007, 10:03
Forward Observer is right, a breach stays in the walls, but maybe you´re attacking from another angle than before.

I for one remember being attacked in one cities in three subsequent turns, and I lacked the money to repair the walls. After the third battle (each of the three AI armies attacked from another side) the walls resembled a Swiss cheese.
I have also used it to my advantage, by attacking a castle with two armies. Even if the first fails, it still manages to break some holes into the walls. So I move in the second army in the same turn (to give the AI no chance to repair the walls), besiege a bit to build siege equipment and then assault anew. Works like a treat if you´re up against a really strong garrison.