Jubal_Barca
09-09-2007, 09:40
I had the maddest idea ever. How about a forum turn-based battle game with Smilies?
SMILIEWARS!!!!
Rules
To start, each player deploys their troops in one of the far quarters (left or right) of the battlemap.
The game is in 2 phases; moving and killing. In the movement phase each trooper unless otherwise states can move up to 10 spaces (by which I mean keyboard spaces). If they move right next to an enemy smilie they are said to be in combat, and they may not move out of that position until one of them is dead. In the attack phase attacks are dealt out. All kills unless stated are assumed to be useable only in close combat. Magical Attacks and Mundane attacks are not in any way different apart from the way different troops react to them. There are also other rules such as undead which similarly are only there beacuse other units make use of them.
Creating an Army
Each army must have an equal number of points. You may have no more than 25% of your points spent on Mercenaries, and no more than 25% spent on lords.
THE FORCES
Forces of Darkness
:devil: Satan 250 points
3 spaces movement per turn
3 magical kills per turn at a range of 6 spaces, or may choose to burn a piece of the nearby scenery. Automatically kills any units marked 'Holy'. Cannot be killed by nonmagical attacks. Lord.
:vampire: Vampire 50 points
2 mundane kills per turn, or 1 magical. Each turn he is not within 2 spaces of an opponent he may summon a zombie, assuming he is not at his limit. Undead. Lord.
:strawman2: Voodoo Priest 35 points.
Has 1 kill which automatically kills anything anywhere on the map that can be killed by mundane means. Lord.
:skull: Zombie 5 points
1 mundane kill per turn. Must be no more than 10 for each Vampire (and you must specify which Vampire each is controlled by). If its Vampire dies it does too. Undead.
:spider: Spider 10 points
1 mundane kill per turn. Must be no more than 5 for each Vampire. Undead.
Kingdom of PEACE and LOVE
:hippy: BKS/Beirut 75 points
3 mundane kills per turn. Is immune to magical attacks. Each turn that it is over 2 spaces from an enemy it may convert any enemy unit that is not undead. Lord.
:elephant: Pink Elephant 50 points
Kills all enemy units within 3 spaces.
:hippie: Hippie 20 points
2 mundane kills per turn.
:antlers: Protector of the Trees 30 points
2 kills per turn, immune to magical attacks.
:elf: Elf 11 points
1 magical kill per turn. Must be no more than 1 for each Protector (and you must specify which Protector each is controlled by). If its Protector dies it flees and is counted as dead.
:belly: Babe thread Girl 50 points
Stops all non-undead enemy models attacking for every third turn.
:gorgeous: Babe thread Scorchah 75 points
Stops all non-undead enemy models attacking for every other turn.
Forces of Light
:crown: King 50 points.
Has 1 mundane and 1 magical kill in combat, All swordsmen gain an extra kill while he is alive. Lord.
:7wizard: Wizard 45 points
Each turn he may either choose to kill one enemy on the board (counts as a magical kill), or to give any one of your soldiers immunity to one kill. Lord.
:knight: Knight 30 points.
Has 1 kill, and due to his heavy armour may discount two mundane kills on him per turn.
:7knight: Swordsman 20 points
Has 1 kill, and due to his heavy armour may discount one mundane kill on him per turn.
:sagittarius: Archer 15 points
Has 1 ranged and CC kill, range of 15 spaces.
:smash: Hammer Warrior 10 points
Has 1 mundane kill.
~:joker: Palace Jester 5 points
1 mundane kill per turn. Gives its king an extra kill as well. Must be no more than 1 for each King (and you must specify which King each is controlled by). If its King dies it flees and is counted as dead.
:7princess: Princess 25 points
One mundane kill. Has a one-use power that stops all non-undead enemy models attacking for 2 turns. Must be no more than 1 for each King (and you must specify which King each is controlled by). If its King dies it flees and is counted as dead.
:saint: Angel 10 points.
Each turn the angel must choose one soldier, that person will come back to life at their end of the battlefield if killed. The angel may not be killed by mundane attacks, and gets 3 attacks aginst undead, but none otherwise. Holy.
Southeastern Empire
:sultan: Daimyo 50 points.
Has 2 mundane and 1 magical kill in combat. Lord.
:turtle: Turtle Rider 50 points.
Has 2 kills, and due to his heavy arnour may discount two mundane kills on him per turn.
:bow: Eastern Warrior 10 points
Has 1 mundane kill. You may have no more than 20 warriors per Daimyo.
:stwmean: Eastern Heavy Warrior 20 points
Has 2 mundane kills. You may have no more than 10 heavy warriors per Daimyo.
:7ninja: Ninja 25 points
2 mundane kills, immune to magical kills.
~:yin-yang: Aulau Priest 5 points
Gives its Daimyo an extra magical kill. Must be no more than 1 for each Daimyo (and you must specify which Daimyo each is controlled by). If its Daimyo dies it flees and is counted as dead.
:winkg: Geisha 15 points
One mundane kill. Has a one-use power that stops all non-undead enemy models attacking for a turn.
:fortune: Fortune Teller 10 points.
Each turn the Fortune Teller must choose one soldier, if that soldier dies that turn they will get an extra movement and attack phase before being removed.
Northern Raiders
:hijacked: Jarl 50 points.
Has 3 mundane kills in combat. Lord.
:charge: Raider 50 points.
Has 2 mundane kills, and moves 20 spaces, twice as fast as a normal trooper.
:viking: Viking 10 points
Has 1 mundane kill.
:horn: Hornblower 20 points
1 mundane kill per turn. Gives all Vikings an extra attack. Must be no more than 1 for each Jarl (and you must specify which Jarl each is controlled by). If its King dies it flees and is counted as dead.
:surrender2: Flagbearer 35 points.
The flagbearer gives all units on the battlefield the ability to discount one mundane kill per turn.
Wild West
:indian_chief: Native Chief 35 points
Has 2 mundane kills, and is required for braves. Lord.
:indian_brave: Brave 9 points
1 mundane kill. You must have a Chief to have any Braves.
:cowboy: Cowboy 20 points
1 ranged or combat kill with a range of 10 spaces.
:7cowgirl: Cowgirl 25 points
1 ranged or combat kill with a range of 10 spaces. Each turn she may choose one enemy trooper, who may not attack that turn.
Pirates
All pirates may be hired as mercenaries by the Forces of Light, Northern Raiders or Eastern Empire.
:pirate2: Pirate Captain 50 points
Has 3 kills and a bonus 2 kills against Ninjas or Undead. Lord.
:7pirate: Pirate 35 points
Has 2 kills and a bonus kill against Ninjas or Undead.
:pirate: Pirate Wannabe 10 points
Has 1 kill and a bonus kill against Ninjas or Undead.
Dwarfs
All dwarfs may be hired as mercenaries by Forces of Light or Eastern Empire.
:aquarius: Thane 50 points
Has 1 mundane kill for every 2 dwarves in the army. Immune to magic. Lord.
:7miner: Miner 12 points
Can be placed anywhere on the battlefield, not just in your deployment area. He has 1 mundane kill.
:7blacksmith: Blacksmith 55 points
Has 1 mundane kill. Halves all unit costs.
:army: Ranger 15 points
Has a shooting attack at 15 range and a mundane attack.
Mercenaries
:pokemon: Pikachu Mercenary 25 points
May be hired by The Kingdom of Peace and love or the Eastern Empire. This mercenary can choose not to move but get an extra kill with a 15 space range. He has 2 mundane kills.
:creep: Spy 25 points
May be hired by anyone. This sneaky mercenary can be placed anywhere on the battlefield, not just in your deployment area. He has 2 mundane kills.
:study: Inventor 25 points
May be hired by anyone. Each turn the inventor may choose to place a TNT :tnt: anywhere on the battlefield. TNT's detonate the turn after they are placed, and kill anyone within 3 spaces.
SMILIEWARS!!!!
Rules
To start, each player deploys their troops in one of the far quarters (left or right) of the battlemap.
The game is in 2 phases; moving and killing. In the movement phase each trooper unless otherwise states can move up to 10 spaces (by which I mean keyboard spaces). If they move right next to an enemy smilie they are said to be in combat, and they may not move out of that position until one of them is dead. In the attack phase attacks are dealt out. All kills unless stated are assumed to be useable only in close combat. Magical Attacks and Mundane attacks are not in any way different apart from the way different troops react to them. There are also other rules such as undead which similarly are only there beacuse other units make use of them.
Creating an Army
Each army must have an equal number of points. You may have no more than 25% of your points spent on Mercenaries, and no more than 25% spent on lords.
THE FORCES
Forces of Darkness
:devil: Satan 250 points
3 spaces movement per turn
3 magical kills per turn at a range of 6 spaces, or may choose to burn a piece of the nearby scenery. Automatically kills any units marked 'Holy'. Cannot be killed by nonmagical attacks. Lord.
:vampire: Vampire 50 points
2 mundane kills per turn, or 1 magical. Each turn he is not within 2 spaces of an opponent he may summon a zombie, assuming he is not at his limit. Undead. Lord.
:strawman2: Voodoo Priest 35 points.
Has 1 kill which automatically kills anything anywhere on the map that can be killed by mundane means. Lord.
:skull: Zombie 5 points
1 mundane kill per turn. Must be no more than 10 for each Vampire (and you must specify which Vampire each is controlled by). If its Vampire dies it does too. Undead.
:spider: Spider 10 points
1 mundane kill per turn. Must be no more than 5 for each Vampire. Undead.
Kingdom of PEACE and LOVE
:hippy: BKS/Beirut 75 points
3 mundane kills per turn. Is immune to magical attacks. Each turn that it is over 2 spaces from an enemy it may convert any enemy unit that is not undead. Lord.
:elephant: Pink Elephant 50 points
Kills all enemy units within 3 spaces.
:hippie: Hippie 20 points
2 mundane kills per turn.
:antlers: Protector of the Trees 30 points
2 kills per turn, immune to magical attacks.
:elf: Elf 11 points
1 magical kill per turn. Must be no more than 1 for each Protector (and you must specify which Protector each is controlled by). If its Protector dies it flees and is counted as dead.
:belly: Babe thread Girl 50 points
Stops all non-undead enemy models attacking for every third turn.
:gorgeous: Babe thread Scorchah 75 points
Stops all non-undead enemy models attacking for every other turn.
Forces of Light
:crown: King 50 points.
Has 1 mundane and 1 magical kill in combat, All swordsmen gain an extra kill while he is alive. Lord.
:7wizard: Wizard 45 points
Each turn he may either choose to kill one enemy on the board (counts as a magical kill), or to give any one of your soldiers immunity to one kill. Lord.
:knight: Knight 30 points.
Has 1 kill, and due to his heavy armour may discount two mundane kills on him per turn.
:7knight: Swordsman 20 points
Has 1 kill, and due to his heavy armour may discount one mundane kill on him per turn.
:sagittarius: Archer 15 points
Has 1 ranged and CC kill, range of 15 spaces.
:smash: Hammer Warrior 10 points
Has 1 mundane kill.
~:joker: Palace Jester 5 points
1 mundane kill per turn. Gives its king an extra kill as well. Must be no more than 1 for each King (and you must specify which King each is controlled by). If its King dies it flees and is counted as dead.
:7princess: Princess 25 points
One mundane kill. Has a one-use power that stops all non-undead enemy models attacking for 2 turns. Must be no more than 1 for each King (and you must specify which King each is controlled by). If its King dies it flees and is counted as dead.
:saint: Angel 10 points.
Each turn the angel must choose one soldier, that person will come back to life at their end of the battlefield if killed. The angel may not be killed by mundane attacks, and gets 3 attacks aginst undead, but none otherwise. Holy.
Southeastern Empire
:sultan: Daimyo 50 points.
Has 2 mundane and 1 magical kill in combat. Lord.
:turtle: Turtle Rider 50 points.
Has 2 kills, and due to his heavy arnour may discount two mundane kills on him per turn.
:bow: Eastern Warrior 10 points
Has 1 mundane kill. You may have no more than 20 warriors per Daimyo.
:stwmean: Eastern Heavy Warrior 20 points
Has 2 mundane kills. You may have no more than 10 heavy warriors per Daimyo.
:7ninja: Ninja 25 points
2 mundane kills, immune to magical kills.
~:yin-yang: Aulau Priest 5 points
Gives its Daimyo an extra magical kill. Must be no more than 1 for each Daimyo (and you must specify which Daimyo each is controlled by). If its Daimyo dies it flees and is counted as dead.
:winkg: Geisha 15 points
One mundane kill. Has a one-use power that stops all non-undead enemy models attacking for a turn.
:fortune: Fortune Teller 10 points.
Each turn the Fortune Teller must choose one soldier, if that soldier dies that turn they will get an extra movement and attack phase before being removed.
Northern Raiders
:hijacked: Jarl 50 points.
Has 3 mundane kills in combat. Lord.
:charge: Raider 50 points.
Has 2 mundane kills, and moves 20 spaces, twice as fast as a normal trooper.
:viking: Viking 10 points
Has 1 mundane kill.
:horn: Hornblower 20 points
1 mundane kill per turn. Gives all Vikings an extra attack. Must be no more than 1 for each Jarl (and you must specify which Jarl each is controlled by). If its King dies it flees and is counted as dead.
:surrender2: Flagbearer 35 points.
The flagbearer gives all units on the battlefield the ability to discount one mundane kill per turn.
Wild West
:indian_chief: Native Chief 35 points
Has 2 mundane kills, and is required for braves. Lord.
:indian_brave: Brave 9 points
1 mundane kill. You must have a Chief to have any Braves.
:cowboy: Cowboy 20 points
1 ranged or combat kill with a range of 10 spaces.
:7cowgirl: Cowgirl 25 points
1 ranged or combat kill with a range of 10 spaces. Each turn she may choose one enemy trooper, who may not attack that turn.
Pirates
All pirates may be hired as mercenaries by the Forces of Light, Northern Raiders or Eastern Empire.
:pirate2: Pirate Captain 50 points
Has 3 kills and a bonus 2 kills against Ninjas or Undead. Lord.
:7pirate: Pirate 35 points
Has 2 kills and a bonus kill against Ninjas or Undead.
:pirate: Pirate Wannabe 10 points
Has 1 kill and a bonus kill against Ninjas or Undead.
Dwarfs
All dwarfs may be hired as mercenaries by Forces of Light or Eastern Empire.
:aquarius: Thane 50 points
Has 1 mundane kill for every 2 dwarves in the army. Immune to magic. Lord.
:7miner: Miner 12 points
Can be placed anywhere on the battlefield, not just in your deployment area. He has 1 mundane kill.
:7blacksmith: Blacksmith 55 points
Has 1 mundane kill. Halves all unit costs.
:army: Ranger 15 points
Has a shooting attack at 15 range and a mundane attack.
Mercenaries
:pokemon: Pikachu Mercenary 25 points
May be hired by The Kingdom of Peace and love or the Eastern Empire. This mercenary can choose not to move but get an extra kill with a 15 space range. He has 2 mundane kills.
:creep: Spy 25 points
May be hired by anyone. This sneaky mercenary can be placed anywhere on the battlefield, not just in your deployment area. He has 2 mundane kills.
:study: Inventor 25 points
May be hired by anyone. Each turn the inventor may choose to place a TNT :tnt: anywhere on the battlefield. TNT's detonate the turn after they are placed, and kill anyone within 3 spaces.