Bijo
09-11-2007, 23:04
Bear with me and my brainstorming mind.
Really, I don't know whether there is already something like it. The Xbox and the Xbox 360 remind me a little bit of the idea I am about to display but I am uncertain whether they are really the principle I had.
One problem in PC gaming is the high upkeep for users of PCs. Having to upgrade one's machine many a time to be able to play games comfortably can be quite heavy on one's resources. There must be a solution (besides being a super thief and such).
When regarding console gaming it seems quite simple: you buy a console which remains "good" and a standard for a long while and it won't cost you that much as you only purchase the apparatus once (usually), buy a controller or a few (or you already have some left that are compatible with your new console), and get games.
With PC gaming you buy a machine that would cost you much more than a game console. Prices can go very high and development and releases of PC hardware and software goes faster, is more necessary, and probably even accelerates as we speak.
Let this information which you probably are knowledgeable about already sink further into your brain to grasp you.
Now, let us mix the two concepts of game consoles and PCs.
What about a machine that is constructed that behaves like both? What about a machine that finds the balance between the two, compromises, and comes out as a fine alternative to the PC AND consoles?
I'm thinking of a machine that is, much like a game console, standardized every few acceptable years, generations. It has standard hardware carefully selected to construct a good piece of equipment with most, if not all, advantages of the console (easy development, good price, standardization, durability, etc.).
Now let us include the PC part. What makes the PC so nice is its versatility and the abilities to typically use mice and keyboards and such, as well as typical PC software. Connections to internet, ability to download easily, use software, etc.
This machine could be called a hybrid of the concepts of PC and game console. Its purpose is to play games that come on PC DVDs or CDs like usually for the normal PC (so conventional DVDs/CDs can be used); to have (limited) ability to do typical PC activities; to be a cheaper alternative to PCs; to be versatile; all the relevant points made earlier in this post.
The standardized machine would consist of PC hardware adapted "to be like a console, yet it is a PC."
Its price would be like consoles, perhaps a bit more expensive, and much cheaper than PCs.
Due to easiness of development (as a console-like manner for programming is used, and that they would finetune and optimize it to its highest functionality) game developers would -- before they would even think of /make a game for a WIDE range of PCs -- make it for this "hybrid" as their game would be totally optimized for it and looking good. Since ordinary DVDs/CDs would be used, the games will be able to be played on "normal modern PCs" as well.
The operating system to be used would be one of the typical ones (Windows, Linux, or MacOS) probably a version of Windows. The machine would also be used like a desktop PC as things such as visual monitors, audio monitors, keyboards, mice, etc., must all be purchased separately (or one already has them of course and can re-use them in the future for instance).
POINTS SUMMARIZED:
PC/console hybrid
standardization of hardware (in console fashion and PC fashion)
standardization of software (in console and PC fashion)
good price
used like a PC (albeit perhaps a bit limited, but functional enough)
easy development (console fashion)
finetuning/optimization
game DVDs can be used for "normal PCs" for the "hardcore PC gamers and tweakers"
---- popping in the DVD will autostart the game as if it is a console ----
---- popping in the DVD if it's a normal PC will start normal installation ----
Now it is time for a beer.
Really, I don't know whether there is already something like it. The Xbox and the Xbox 360 remind me a little bit of the idea I am about to display but I am uncertain whether they are really the principle I had.
One problem in PC gaming is the high upkeep for users of PCs. Having to upgrade one's machine many a time to be able to play games comfortably can be quite heavy on one's resources. There must be a solution (besides being a super thief and such).
When regarding console gaming it seems quite simple: you buy a console which remains "good" and a standard for a long while and it won't cost you that much as you only purchase the apparatus once (usually), buy a controller or a few (or you already have some left that are compatible with your new console), and get games.
With PC gaming you buy a machine that would cost you much more than a game console. Prices can go very high and development and releases of PC hardware and software goes faster, is more necessary, and probably even accelerates as we speak.
Let this information which you probably are knowledgeable about already sink further into your brain to grasp you.
Now, let us mix the two concepts of game consoles and PCs.
What about a machine that is constructed that behaves like both? What about a machine that finds the balance between the two, compromises, and comes out as a fine alternative to the PC AND consoles?
I'm thinking of a machine that is, much like a game console, standardized every few acceptable years, generations. It has standard hardware carefully selected to construct a good piece of equipment with most, if not all, advantages of the console (easy development, good price, standardization, durability, etc.).
Now let us include the PC part. What makes the PC so nice is its versatility and the abilities to typically use mice and keyboards and such, as well as typical PC software. Connections to internet, ability to download easily, use software, etc.
This machine could be called a hybrid of the concepts of PC and game console. Its purpose is to play games that come on PC DVDs or CDs like usually for the normal PC (so conventional DVDs/CDs can be used); to have (limited) ability to do typical PC activities; to be a cheaper alternative to PCs; to be versatile; all the relevant points made earlier in this post.
The standardized machine would consist of PC hardware adapted "to be like a console, yet it is a PC."
Its price would be like consoles, perhaps a bit more expensive, and much cheaper than PCs.
Due to easiness of development (as a console-like manner for programming is used, and that they would finetune and optimize it to its highest functionality) game developers would -- before they would even think of /make a game for a WIDE range of PCs -- make it for this "hybrid" as their game would be totally optimized for it and looking good. Since ordinary DVDs/CDs would be used, the games will be able to be played on "normal modern PCs" as well.
The operating system to be used would be one of the typical ones (Windows, Linux, or MacOS) probably a version of Windows. The machine would also be used like a desktop PC as things such as visual monitors, audio monitors, keyboards, mice, etc., must all be purchased separately (or one already has them of course and can re-use them in the future for instance).
POINTS SUMMARIZED:
PC/console hybrid
standardization of hardware (in console fashion and PC fashion)
standardization of software (in console and PC fashion)
good price
used like a PC (albeit perhaps a bit limited, but functional enough)
easy development (console fashion)
finetuning/optimization
game DVDs can be used for "normal PCs" for the "hardcore PC gamers and tweakers"
---- popping in the DVD will autostart the game as if it is a console ----
---- popping in the DVD if it's a normal PC will start normal installation ----
Now it is time for a beer.