View Full Version : assasinate your own...
characters. it is not possible for me, I know it was in TW I so how can I make it possible here? Instead of sending extreme low loyality generals to sucide missions I should be able to assasinate them (for example). It might have been asked (?). Please help me.
SigniferOne
09-14-2007, 20:25
As far as I know this wasn't possible in M2TW original.
FactionHeir
09-17-2007, 05:59
I've been seeing a reference to "kill_character" in one of the kingdoms campaign_script files (I think it was Teutonic).
So I'm guessing what one could do is set up the campaign script to check at CharacterTurnEnd for whether a given character has a given trait and if so, kill_character.
To do so, you'd make a new trait (or use one of the unused ones) and use give_trait in a running game to give it to your desired (or rather undesired) character. Do make sure when setting the trait up though, that its available to all (considering you also want to remove agents that way)
Not sure if it will work in M2TW, since I only saw this entry in a kingdoms script file.
I've been seeing a reference to "kill_character" in one of the kingdoms campaign_script files (I think it was Teutonic).
So I'm guessing what one could do is set up the campaign script to check at CharacterTurnEnd for whether a given character has a given trait and if so, kill_character.
To do so, you'd make a new trait (or use one of the unused ones) and use give_trait in a running game to give it to your desired (or rather undesired) character. Do make sure when setting the trait up though, that its available to all (considering you also want to remove agents that way)
Not sure if it will work in M2TW, since I only saw this entry in a kingdoms script file.
Yeah if you know the character's name that's fine.
FactionHeir
09-17-2007, 13:24
Ah, you actually need the character's name for kill_character and it won't work simply on checking if he has a given trait?
Ah, you actually need the character's name for kill_character and it won't work simply on checking if he has a given trait?
No, how should that work? There's no command in the game that is context-sensitive (or rather none that really works).
This one doesn't even parse the "this" keyword.
Rhyfelwyr
09-17-2007, 15:52
I've noticed your spies can appeaer as targets for your assasins if they are in an enemy settlement, never actually tried to see if it worked though.
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