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View Full Version : Kingdoms: General - Dual core support?



Swoosh So
09-20-2007, 19:04
My new processor gives no benefit at all to kingdoms what a lot of crap! When i alt tab and check the processor usage even if im running a strainful 4v4 which is slideshowing the 2nd processor is hardly touched!, so pissed off with ca right now its unreal, dual core supported yeah right (lies on the box ffs).

hoom
09-21-2007, 14:03
Hmm, my box doesn't say anything about dual core...

Swoosh So
09-21-2007, 14:29
Check your readme or manual then its defo there...

Features
Four new campaigns
23 playable factions: 13 new playable factions and 10 existing playable factions
Over 150 new units
Command reinforcements in battles
Hero characters with special abilities
Build permanent forts and add moats to them
New siege weapon including boiling oil
New technology trees influenced by Religion and Prestige
New mission types
6 New Multiplayer scenarios and 20 new Custom Battle maps
Compatibility with the new Hotseat multiplayer mode
9 new types of agents
Support for dual core CPUs

FactionHeir
09-21-2007, 14:46
Was promised in patch 1.2 as well and was not done.
Promises seem to be there to be broken when it comes to marketing... still, I think language should be used in moderation.

Husar
09-21-2007, 15:10
The only game I remember to fully utilize my two cores was Gothic 3, Supreme Commander, Medieval 2 etc just use about one core, well they use two, but overall CPU usage stays around 50-60%. The new Mount&Blade also has Dual Core support it says but my impression so far was it uses about half of both cores. Another problem could be the graphics card though, if that is bottlenecking, the better CPU won't help a lot.

Swoosh So
09-21-2007, 15:45
not likely with an x1950pro

Brighdaasa
09-21-2007, 16:22
technically, they didn't lie: your dual core is supported, the game just isn't optimized to take full advantage of it :)

Husar
09-21-2007, 17:08
not likely with an x1950pro
Similar card to my 7950GT and Gawain of Orkeny has a very similar system to mine except that he has a 8800GTS 320 and he always says it's running smooth as silk which it doesn't really here though I'm not really complaining, just think it could run better.

hoom
09-21-2007, 23:03
No mention in the manual either.

Anyway, at my work, we have USB drivers that don't support dual core. If you try to use those drivers on a dual core (or dual socket, quad core or P4 with Hyperthreading) then your computer will randomly freeze when Windows trys to move some of the code onto the other core.

Obviously of course, we'd all like to see games splitting processing evenly over multiple cores but most games are highly sequential. (see Ahmdahl's law (http://en.wikipedia.org/wiki/Amdahl%27s_law))

hoom
09-22-2007, 03:20
For the record by the way, I just took this screenshot of my CPU usage playing the game on a Core 2 Duo E6600:
https://img215.imageshack.us/img215/5098/kingdomscpujs5.th.jpg (https://img215.imageshack.us/my.php?image=kingdomscpujs5.jpg)
To the left is the campaign map, then loading a battle, the battle intro, then alt tab out to desktop.

Husar
09-22-2007, 03:45
That's about what it looks like here, have the same CPU, you get the impression that when the load on one core increases, it decreases on the other one, as if it would only use one core but split the load to two cores.:dizzy2: