paulish
09-22-2007, 14:47
Very few of the strategy oriented posts I've seen deal with the early game. I have been starting and restarting the first 15 turns or so as England and still can't work out how to get out from under really bad money problems.
On turn 1, I typically send a couple of archers from Nottingham up to reinforce the faction heir. I let the king set up the queue for London. He then moves to Nottingham to set up their queue; he'll return to London next turn. The leader in Caen sets up his queue and then heads out with some troops to join the army on the border of Brittany.
Turn 2 usually has the faction heir assaulting York, with the help of cavalry built in Nottingham on turn 1. The leader in Caen goes to besiege Brittany (I can't remember the name of the town). This force is also reinforced by cav out of Caen; even so, I just maintain the siege rather than storming the place.
Meanwhile my diplomat is heading towards Milan, he'll make that one stop before he gets to the pope. After the Papal visit his task will be to meet the HRE and the Venetians, and hopefully a Sicilian princess or diplomat. What should he do after that?
My Princess jumps on a boat and heads for Denmark, then Poland to make diplomatic headway and add hearts. Is there a faction out there with an unmarried heir that she should be looking for? How much might her hand in marriage be worth? Is is more profitable to negociate trade and alliances separately? How much money should they be giving me for trade or an alliance? Why the hell would they want to give me money in the first place?
On turn 1 the French princess shows up at Caen. My first move has been to have her give me 1100 Florins, give us trade rights and marry my faction Heir. My spy stands around looking at the world and giving me line of sight for a few turns until I try to spy on someone, he then invariably winds up on the wrong end of a spear. The odds say he has a 60% chance to spy on a leader or character, so far he is 0-for-the-game since the 1.2 patch.
The merchant heads to Bordeaux to ship wine back for a few turns until he gets taken over, though in the last game he actually survived a few takeover attempts and became a level 4. What do I have to build to get another merchant. I seem to have read that it is more profitable if I can have merchants operating on both of the wine resources in Bordeaux.
Turns 3 to 6 are finishing the siege in Brittany and getting the York army in shape to go take Caernavon, and getting messages about how my queues are stalled. After that, well I've never gotten so far as to take Bruges, though I have started the siege. Other times I've gotten my ass kicked by the Scots. Other times I've gotten my ass kicked by rebel fleets sinking the faction heir as he tries to sail around to the Scots rear and take Aberdeen.
What buildings should I be building? Where and in what order should I build them? What troops do I build and how many? What do I need to keep around as a garrison? What do I build in a province so that the militia can live on no maintenance in other places than London? What use are Priests? Where do you find the money to build spies? Do I need more than one diplomat? Which provinces, if any, ought to be converted to towns or to castles? Do I sound like a 3-year old with the continuous questions?
The one thing I always do is build dirt roads first. Lately I've liked building the leather tanner next as that seems to be a big edge for my troops in early battles. (Do I upgrade my older troops? 60 florins per unit seems expensive.) London usually concentrates on building financial things like farm, port, market, mines, and usually last on the early queue is a Brothel. Nottingham wants to concentrate on either archers or horse, but also likes to add a port and money earning stuff. Caernavon projects to be my archer source, so they work towards that. York typically builds what little it can build, then waits on growth. Caen usually doesn't build much, I can't really afford to build up all 3 initial provinces. They do have to build ships, and lots of them as Rebel ships are at least 50% better than mine. How big a navy do I need? Is there a way to get better ships?
The threads on improving your leaders suggests going on crusades with you faction heir. I'm sure someone has noticed that England is a long way from Jerusalem. Once you have joined, do you just do the obvious and march with your army in the general direction of the middle east for about 10 or 15years? How much army do you take. Remember I'm talking about the first crusade here, usually around turn 12 or so.
One other note. I usually let the computer resolve battles. I'll fight some of the smaller ones where I feel the need to wipe someone out to the last man, but the larger battles are beyond my ability to keep up with unless the enemy are content to sit still and wait for my plodding assault.
On turn 1, I typically send a couple of archers from Nottingham up to reinforce the faction heir. I let the king set up the queue for London. He then moves to Nottingham to set up their queue; he'll return to London next turn. The leader in Caen sets up his queue and then heads out with some troops to join the army on the border of Brittany.
Turn 2 usually has the faction heir assaulting York, with the help of cavalry built in Nottingham on turn 1. The leader in Caen goes to besiege Brittany (I can't remember the name of the town). This force is also reinforced by cav out of Caen; even so, I just maintain the siege rather than storming the place.
Meanwhile my diplomat is heading towards Milan, he'll make that one stop before he gets to the pope. After the Papal visit his task will be to meet the HRE and the Venetians, and hopefully a Sicilian princess or diplomat. What should he do after that?
My Princess jumps on a boat and heads for Denmark, then Poland to make diplomatic headway and add hearts. Is there a faction out there with an unmarried heir that she should be looking for? How much might her hand in marriage be worth? Is is more profitable to negociate trade and alliances separately? How much money should they be giving me for trade or an alliance? Why the hell would they want to give me money in the first place?
On turn 1 the French princess shows up at Caen. My first move has been to have her give me 1100 Florins, give us trade rights and marry my faction Heir. My spy stands around looking at the world and giving me line of sight for a few turns until I try to spy on someone, he then invariably winds up on the wrong end of a spear. The odds say he has a 60% chance to spy on a leader or character, so far he is 0-for-the-game since the 1.2 patch.
The merchant heads to Bordeaux to ship wine back for a few turns until he gets taken over, though in the last game he actually survived a few takeover attempts and became a level 4. What do I have to build to get another merchant. I seem to have read that it is more profitable if I can have merchants operating on both of the wine resources in Bordeaux.
Turns 3 to 6 are finishing the siege in Brittany and getting the York army in shape to go take Caernavon, and getting messages about how my queues are stalled. After that, well I've never gotten so far as to take Bruges, though I have started the siege. Other times I've gotten my ass kicked by the Scots. Other times I've gotten my ass kicked by rebel fleets sinking the faction heir as he tries to sail around to the Scots rear and take Aberdeen.
What buildings should I be building? Where and in what order should I build them? What troops do I build and how many? What do I need to keep around as a garrison? What do I build in a province so that the militia can live on no maintenance in other places than London? What use are Priests? Where do you find the money to build spies? Do I need more than one diplomat? Which provinces, if any, ought to be converted to towns or to castles? Do I sound like a 3-year old with the continuous questions?
The one thing I always do is build dirt roads first. Lately I've liked building the leather tanner next as that seems to be a big edge for my troops in early battles. (Do I upgrade my older troops? 60 florins per unit seems expensive.) London usually concentrates on building financial things like farm, port, market, mines, and usually last on the early queue is a Brothel. Nottingham wants to concentrate on either archers or horse, but also likes to add a port and money earning stuff. Caernavon projects to be my archer source, so they work towards that. York typically builds what little it can build, then waits on growth. Caen usually doesn't build much, I can't really afford to build up all 3 initial provinces. They do have to build ships, and lots of them as Rebel ships are at least 50% better than mine. How big a navy do I need? Is there a way to get better ships?
The threads on improving your leaders suggests going on crusades with you faction heir. I'm sure someone has noticed that England is a long way from Jerusalem. Once you have joined, do you just do the obvious and march with your army in the general direction of the middle east for about 10 or 15years? How much army do you take. Remember I'm talking about the first crusade here, usually around turn 12 or so.
One other note. I usually let the computer resolve battles. I'll fight some of the smaller ones where I feel the need to wipe someone out to the last man, but the larger battles are beyond my ability to keep up with unless the enemy are content to sit still and wait for my plodding assault.