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Per Ole
09-22-2007, 20:31
Is it a way to add a "raid" option when taking over a city/castle? My idea of this option is that it sacks the city for all it's worth (damages all buildings 100%, gives you loads of cash) and then returns it to it's original faction. This would be cool in the sense of for example playing Denmark, and then go on raids in britain without actually settling down there.
Another thing that would be cool with it would be to send raids down to the rich middle east, without having to deal with the pop unhappiness and such after you capture something.

Anyone know how to do this?

FactionHeir
09-29-2007, 18:15
It was there in RTW and still is used in M2TW by mongols and timurids.

The only difference being that the settlement is given to the slave rather than the original owner, but I'm not sure whether that is hardcoded or not or whether it can be circumvented via campaign_script.

alpaca
09-30-2007, 12:35
I think it's hardcoded to horde factions.

Eldgrim
10-01-2007, 14:27
Do we know if it's hardcoded for sure? This is a feature i'd like to get ahold of too...

thefirstoneill
10-07-2007, 22:21
Do we know if it's hardcoded for sure? This is a feature i'd like to get ahold of too...

Its not hard coded, just give your faction the horde ability in the sm factions file. However they can only do it, when they are in horde state, ie they have no settlements. I have this working in my meso american kingdoms mod

cheers
Jason

Rhedd
10-08-2007, 00:12
Why is this really necessary? I do this all the time, already.

Move in, take a city, sack it, convert all of the buildings to cash, set the taxes to very high, and just leave.

In a couple of turns the town will rebel, hurting you in no way, since you don't care, and in the meantime you'll collect a bit of tax cash.

Evil, but fun.

Eldgrim
10-08-2007, 22:42
Its not hard coded, just give your faction the horde ability in the sm factions file. However they can only do it, when they are in horde state, ie they have no settlements. I have this working in my meso american kingdoms mod

cheers
Jason

Ah ok, but there's no way to add the ability when not in a Horde. Alrighty.


Why is this really necessary? I do this all the time, already.

Move in, take a city, sack it, convert all of the buildings to cash, set the taxes to very high, and just leave.

In a couple of turns the town will rebel, hurting you in no way, since you don't care, and in the meantime you'll collect a bit of tax cash.

Evil, but fun.

True.

FactionHeir
10-09-2007, 13:37
Why is this really necessary? I do this all the time, already.

Move in, take a city, sack it, convert all of the buildings to cash, set the taxes to very high, and just leave.

In a couple of turns the town will rebel, hurting you in no way, since you don't care, and in the meantime you'll collect a bit of tax cash.

Evil, but fun.

The problem is with castles and towns that naturally have a high PO (due to whatever factors, such as low population or close to capital or you having the glory bonus). The AI often refuses to take an empty settlement even when it stands next to it.

IvarrWolfsong
03-28-2008, 14:29
sack it, melt down all the buildings and then use a diplomat to gift it back to the owners for a re-sacking a few years later =P.

what I wish you could do is a real raid outside settlements... kind of like the devastation but with $$$ gain... maybe allowing you to convert advanced farms, roads and ports to cash, but leaving them at the first level after spending 2 turns on them.

I will add this to my wish list of things for M3TW
-Raids
-Hostages - held indefinitely and used in diplomacy(pay a ransom to get them back, use them to exchange for peace, or ai held hostages)
-Inquisitions - It would be nice to make inquisitors that kill off other religion's priests ( As Spain, I want to drive those Moorish Imams into the sea or purify them with flame... As Egypt, I want my Imams whipping the faithful into a murderous band to drive out the infidel christian priests who are causing unrest).
-Multipart sieges for huge cities. The first stage could be the storming of the outer walls and taking a portion of the city. The next stages would be taking different sections of the city and the citadel or city square. Taking Constantinople, Rome, Milan, Cairo, etc should be a massive undertaking imo.
-"Slaughter Delegation" option during diplomatic screen =P. More for RP, but it would put an end to that accursed diplomat who demands "Become a Vassal" every turn even though he his people have lost all but one or two provinces to you.
- Elephants with freaking laser's on their heads.