Puzz3D
08-28-2002, 02:31
LongJohn2,
I know the CA team must have considered having separate control of difficulty levels in the turn based (strategic) part of the game and the battles (tactical) part of the game. I tend to be better at the battles than the economics and would probably play the game at normal strategic difficulty and expert tactical difficulty if it was possible. Does the programming team think it's a good idea, but it just didn't make it high enough on the priority list to be implemented?
Incidentally, so far it looks like you've done a great job balancing the various factors in your battle system. I think the original STW feel is back, but with a lot of nice refinements like better cav, variable unit sizes, ability to disengage, etc.
I know the CA team must have considered having separate control of difficulty levels in the turn based (strategic) part of the game and the battles (tactical) part of the game. I tend to be better at the battles than the economics and would probably play the game at normal strategic difficulty and expert tactical difficulty if it was possible. Does the programming team think it's a good idea, but it just didn't make it high enough on the priority list to be implemented?
Incidentally, so far it looks like you've done a great job balancing the various factors in your battle system. I think the original STW feel is back, but with a lot of nice refinements like better cav, variable unit sizes, ability to disengage, etc.