Red Spot
09-27-2007, 07:03
decrease attack-stats of increase defensive stats of "all" units and cavalry will end up less powerfull ...
an other way would be to simply change the number of men in a cav-unit
than again what Poulp' said will remove them entirelly ...
edit; as example this is how my legionares and there counter-units are balanced, wich gives a pretty much "rock cissor paper(sp?)" sort of balance
type roman triarii
dictionary roman_triarii ; Triarii
category infantry
class spearmen
voice_type Medium_1
soldier roman_triarii, 50, 0, 0.7
officer roman_early_centurion
officer roman_standard
mount_effect horse +2
attributes sea_faring, hide_forest, can_sap, hardy
formation 0.8, 0.8, 1, 1, 4, square
stat_health 1, 0
stat_pri 6, 2, no, 0, 0, melee, blade, piercing, spear, 25 ,0.73
stat_pri_attr light_spear, spear_bonus_12, ap
stat_sec 7, 2, no, 0, 0, melee, blade, piercing, sword, 25 ,1
stat_sec_attr ap
stat_pri_armour 18, 12, 10, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 1
stat_mental 16, disciplined, highly_trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 570, 150, 50, 75, 570
ownership roman
type roman legionary cohort i
dictionary roman_legionary_cohort_i ; Early Legionary Cohort
category infantry
class heavy
voice_type Heavy_1
soldier roman_legionary_cohort_i, 50, 0, 0.8
officer roman_early_centurion
officer roman_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 0.8, 1.2, 1, 1.6, 8, square, testudo
stat_health 1, 0
stat_pri 21, 3, pilum, 45, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown, ap
stat_sec 7, 3, no, 0, 0, melee, blade, piercing, sword, 25 ,1
stat_sec_attr ap
stat_pri_armour 16, 12, 10, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 1
stat_mental 16, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 600, 150, 60, 90, 600
ownership roman
type roman legion cavalry
dictionary roman_legion_cavalry ; Early Legionary Cavalry
category cavalry
class heavy
voice_type Heavy_1
soldier roman_legion_cavalry, 30, 0, 1
officer roman_early_centurion
mount heavy horse
mount_effect elephant -8
attributes sea_faring, hide_forest, hardy
formation 1.2, 3, 1.6, 3.8, 4, square
stat_health 1, 0
stat_pri 7, 9, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr light_spear, spear_bonus_8, ap
stat_sec 8, 9, no, 0, 0, melee, blade, piercing, sword, 25 ,1
stat_sec_attr ap
stat_pri_armour 16, 14, 12, metal
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 0, 0, -6, 0
stat_mental 18, disciplined, highly_trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 630, 150, 60, 90, 630
ownership roman
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