View Full Version : Good games to buy?
edyzmedieval
09-29-2007, 14:50
Ok, so I have like some money to buy 2 games. Any genre, I dont care. My notebook is powerful enough to run M2TW on max, so no problems.
Just suggest. Except FIFA 2008. I cancelled my order because it would arrive in November...
bioshock, medal of honour airborne, crysis (when its out) and im sure you can find some others.
Some games that are not too ancient which I have enjoyed:
Excellent
Vampire Bloodlines - best CRPG since Baldur's Gate 2
Star Wars Knights of the Old Republic 2 - second best CRPG since BG2
Very good
Civilisation 4 - just as addictive as Civ2, but more nourishing.
Dawn of War Dark Crusade - possibly the only RTS worth playing IMO.
Jade Empire - well done CRPG with simple "beat em up" combat.
Mafia - idiosyncratic (driving old cars and shooting a bit), but good story.
Max Payne 2 - possibly the only shooter worth playing IMO.
Bioshock - rather like Morrowind, succeeds spectacularly in building a world; less successful as a game.
pevergreen
09-30-2007, 08:16
Mount and Blade.
edyzmedieval
09-30-2007, 10:06
CIv 4 played it, nice game. M&B, have it, played it a dozen times, bored of it...
Something else guys? Which is fresh out on the market and is good.
Not exactly fresh but Rise of Nations is a great game for laptop. Clean visuals, and thankfully isometric 2d. Hate games like Command&Conquer that are psuedo 3d. It's a bit like Civ4 but real-time, I call awesome
I'm just making do with what I've got until Crysis and CoD4 come out, they're both going to be great games. (actually I might get Halo 3 later today seeing as I have 2 xbox 360s)
Not exactly fresh but Rise of Nations is a great game for laptop. Clean visuals, and thankfully isometric 2d. Hate games like Command&Conquer that are psuedo 3d. It's a bit like Civ4 but real-time, I call awesome
Rise of Nations is 3D, actually, but a nice game, yes.
I'm just making do with what I've got until Crysis and CoD4 come out, they're both going to be great games. (actually I might get Halo 3 later today seeing as I have 2 xbox 360s)
Good! why have one breakdown if you caan have two breakdowns :furious3:
No I am not bitter.
@Husar, no it isn't :inquisitive:
Kekvit Irae
09-30-2007, 13:58
Ultima Online and Dark Age of Camelot :loveg:
Lorenzo_H
09-30-2007, 15:23
Mate, you need Company of Heroes. Get Opposing Fronts too, while you are at it.
Hmm, buy NWN2 if you don't already have it. And then save the rest of your money to buy Spore. Or save all of your money, buy Spore twice, and give me one copy.
Kekvit Irae
10-01-2007, 00:09
Eh, I found NWN2 a bit inferior to NWN, mostly due to the lack of the large modding community that NWN has. I didn't find NWN2 superior except for the graphics update and the update to 3.5 ruleset.
I didn't like NWN. It might have had good mods, but I didn't play them because of constant internet problems.
I always thought NWN to be inferior to Baulders Gate, and NWN2 was a step back in the right direction.
Mouzafphaerre
10-01-2007, 02:30
.
I haven't tried yet but my friends at the LIB enthusiastically recommend Morrowind and Oblivion. (The fans even managed to get vote for a dedicated board at our forum for the two.)
.
Bootsiuv
10-01-2007, 02:41
NWN2: Mask of the Betrayer is coming soon, and it looks interesting.
Other games include World in Conflict, which looks very nice.
Resident Evil 4 is a good game for only 20 bucks, although the graphics are a bit on the poor side (at least that's what I've heard, I've found them to be very good, and it's definitely a good old fashioned scary game, which is always welcome).
And of course the other big names right now, like Bioshock, and Crysis and Hellgate: London in the near future are but a few.
Galactic Civ II seems to be fun, although it's CtD randomly on me every time I've tried to play for an extended period....so it seems unstable at best.
And then a little farther down the pipline are games like Far Cry 2: Episode 2, and Sins of a Solar Empire both look very exciting....
In other words, it's a good time to be a PC gamer (even better if you have Vista and a DX10 supporting video card).
I haven't tried yet but my friends at the LIB enthusiastically recommend Morrowind and Oblivion. (The fans even managed to get vote for a dedicated board at our forum for the two.)
Of course, if you don't have Morrowind by now, you really should. It's one of those games that are really exeptional.
Mouzafphaerre
10-01-2007, 04:16
Of course, if you don't have Morrowind by now, you really should. It's one of those games that are really exeptional.
.
Thanks. :bow: I got the games but haven't yet had the chance to try them. ~:)
.
Kekvit Irae
10-01-2007, 13:32
I second that Morrowind vote, especially with both expansions, which you can get dirt cheap.
edyzmedieval
10-01-2007, 18:15
Does Company of Heroes have single player?
Because I need only Singleplayer games...
Does Company of Heroes have single player?
Because I need only Singleplayer games...
Of course it does, the original CoH has a great single player campaign. CoH: Opposing Fronts, comes with two single player campaigns, one for the Germans and one for the Brits.
The CoH series also sports excellent player vs. AI gameplay. There are also plenty of mods and user made maps available for the CoH games.
Check out the modding section of Relic's CoH forums...
http://forums.relicnews.com/forumdisplay.php?f=189
I just got CoH OF but can't get the bloomin' thing to work on my computer!
Zenicetus
10-01-2007, 22:50
Of course it does, the original CoH has a great single player campaign. CoH: Opposing Fronts, comes with two single player campaigns, one for the Germans and one for the Brits.
The CoH series also sports excellent player vs. AI gameplay. There are also plenty of mods and user made maps available for the CoH games.
I dunno... just my opinion (or taste in games), but I just couldn't get past the first half dozen or so missions in CoH. Too many events were scripted instead of reactive AI....
Things like -- "watch out, 8 Tigers just rolled in from the north!".... or "quick, you must abandon the town square and fall back to X position, because you're suddenly under artillery bombardment".
Individual enemy units reacted fairly well, but they were propped up by these scripted actions that, once you learned what would happen, could be fairly easily countered. It also killed any replay value for me, since the missions basically play out the same way each time, and you're locked into limited choices of what units you can build for each mission. I think I've been spoiled recently by playing more dynamic, open-ended strategy games like RTW, M2TW, and GalCiv2. But it's just personal taste. Obviously a lot of people do like the game.
Games I've enjoyed this year besides M2TW:
Galactic Civilizations II -- get it with the Dark Avatar Expansion. No tactical battles, but it's the best turn-based strategy game I've played in the last few years, with great developer support. It's not a graphics showcase but it does have a very cool 3D ship builder module, where you can create your own designs from supplied parts.
Bioshock -- I agree with econ21 that it's more style than substance.... basically a first person shooter in very fancy dress. The style is so good it's worth it, and I'm not even a big fan of FPS games. Check the SecureRom thread here to see if you're comfortable with the DRM. I only bought it because the publisher is promising a SecureRom removal tool (which is more than CA has done for Kingdoms) and is dropping the limited activations after a certain period.
Silent Hunter 4 -- the best WWII sub sim ever made (IMO). It requires patience, and it needs the Trigger Maru mega-mod to reach full potential (search the subsim.com forum for more info).
ELITEofWARMANGINGERYBREADMEN88
10-02-2007, 01:35
Bioshock,Sim City, SIms, Elder Scrolls IV, Quest for Glory and King's Quest. Will keep you busy. :yes:
Lord Winter
10-02-2007, 01:56
Excellent
Vampire Bloodlines - best CRPG since Baldur's Gate 2
Just curious what the requirments for this are? My pc can't run anythin much past RTW on medium
I need to check out Vampire Bloodlines, then...
And, personally, I pefered Dawn of War over CoH.
Bootsiuv
10-02-2007, 03:24
@Zeneticus
I've found GalCiv2 to be unstable at best....It always crashes....I have XP SP2 with a VisionTek Radeon 1550x (256 MB), and 768 MB of Ram.
That should be more than enough to play the game, as, like you said, it's pretty low on the requirements. I've checked the site for any solutions, and have found that I should update my drivers. I have done so, and it still crashes after 30-50 turns.
I suppose I'll have to wait for Sins of a Solar Empire before I have an enjoyable spacefaring experience.
A few things about GalCiv2 irked me, anyways. The fact that the planets don't orbit the stars realistically takes away much from the immersion IMO. The colony build screen is also a little ridiculous....those are some MASSIVE structures you must be building, if you can only fit one in a few hundred thousand square kilometers.
I was very fond of Imperium Galactica II, but it suffered from some of the same issues.
I'm still waiting for a space Civ game that looks somewhat realistic. Give me vast distances when I zoom in close....I want to feel like I'm playing over light-years of space. Even the gigantic galaxies in GalCiv2 are far too close together, and bear little resemblance to reality. The same red and blue dust clouds in the background every game is also disappointing....they could have changed it up, and added more of the beautiful objects that we see in space. The entire game, while fun, is too abstract for my tastes.
I'm hoping Sins of a Solar Empire will address some of these realism issues.
On one last note, Freelancer was a very fun game. Probably the best space game I've ever played, with the most unique and entertaining locations.
Just curious what the requirments for this are? My pc can't run anythin much past RTW on medium
I suspect you will be out of luck. It uses the Half Life 2 engine, which I think is more demanding than RTW. There's a good website that checks if your computer can run certain games.
http://www.systemrequirementslab.com/referrer/srtest
Lorenzo_H
10-02-2007, 18:32
Does Company of Heroes have single player?
Because I need only Singleplayer games...
CoH campaigns are pure brilliance from start to finish. Cutscenes are funny and engaging. Missions are varied and statifying.
I like the Opposing fronts British Caen campagin much more than the American Normandy campagin. I haven't really played the Panzer elite Market Garden campagin yet.
AntiochusIII
10-02-2007, 22:48
King's Quest.Okay, so I'm not very up-to-date about PC games anymore, but...
Huh? :inquisitive: Is that the same King's Quest as what I'm thinking?
I ought to really check out CoH. Sounds like a great game. Although the news about Bioshock sounds disappointing...
I'm also looking at Galactic Civilization II though: like Bootsuiv, I loved Imperium Galactica II, but I'm not sure how these two games compare in substance and style.
Vampire: Bloodlines seconded. And TES IV: Oblivion if you haven't got it yet for some reason. The Elder Scrolls series is really its own thing.
I'll get my hands on the NWN2 expansion when it comes out. Having to buy it to get past level 20 is kinda annoying though *.*
Bootsiuv
10-02-2007, 23:15
I finally got around to playing GalCiv2 successfully last night.
It turned out to be AOL was screwing up every so often and sending me back to my desktop (I hate that program). GalCiv2 is apparently NOT alt-tab friendly, as going back to the game from desktop results in a black screen for a few seconds, and then a window saying this game will now shut down.
After finally having my a** handed to me as the Drath Legion on challenging mode, I turned it down to normal, and built a custom civilization.
Some of my initial reactions may have been a bit hasty....the planets and stars are quite beautifully rendered (I still wish they orbited at different distances and gave more scientific facts about the stars, planets, etc.), and the scripting has some interesting things happen every so often, much like the brotherhood of tears missions, treasure missions, etc. of Imperium Galactic 2.
Unfortunately, IG2 did have a superior combat system as far as I'm concerned. There are no more zooming in on space battles a la total war series and controlling your capital ships and fighters. All space combat apparently takes place from the strategic map viewpoint. A little disappointing.
Land combat is not much better. There is some graphics to show the two relative forces, but you don't have control of individual units like you did in IG2. You just sit back and watch, which kills the immersion yet again.
That being said, I don't have the expansion, so I'm unsure if any of those issues were addressed.
Overall, my initial impressions of the game have improved drastically now that I've been able to play a campaign. I'm still waiting for a Space turn based strategy game in a universe similiar to Freelancer i.e. completely 3-d rendered and massive.
For now though, GalCiv2 is a fun way to trounce around the galaxy, albeit a little abstract.
Bob the Insane
10-02-2007, 23:18
One of the key elements in GalCiv is the AI... On the higher levels it is evil nasty hard...
Actually able uses strategy, allying and backstabbing in logical order to win...
Zenicetus
10-02-2007, 23:51
I've found GalCiv2 to be unstable at best....It always crashes....I have XP SP2 with a VisionTek Radeon 1550x (256 MB), and 768 MB of Ram.
That should be more than enough to play the game, as, like you said, it's pretty low on the requirements. I've checked the site for any solutions, and have found that I should update my drivers. I have done so, and it still crashes after 30-50 turns.
Drat, sorry to hear that. I know the official system requirements are fairly low, but it does eat RAM when you get into the largest sized maps, or if you build ships with a zillion parts. It might still be the video card or driver, but the fact that it crashes after you're that far into the game makes me think it might be Ram-related. 768 mb is on the low side for gaming these days (IMO).
I suppose I'll have to wait for Sins of a Solar Empire before I have an enjoyable spacefaring experience.
I'm looking forward to that one too.
A few things about GalCiv2 irked me, anyways. The fact that the planets don't orbit the stars realistically takes away much from the immersion IMO. The colony build screen is also a little ridiculous....those are some MASSIVE structures you must be building, if you can only fit one in a few hundred thousand square kilometers.
I hear 'ya on the realism, but it would be tough to do realistic orbital mechanics for planets without complicating the game. With static planets, I can point an invasion fleet or freighter at a planet's map square, and not worry about where the planet will be when it actually arrives. Moving planets would screw that up, unless the game had some kind of prediction function for orbital mechanics. The distance and location within a planetary system would have some strategic importance in real life (read the chase scene at the end of Niven/Pournelle's "The Gripping Hand" for a great example), but the game just doesn't go into that much detail.
Anyway, I can accept the game map as a compressed, virtual display that discards unnecessary information, instead of something like a spaceship window where I'm looking at the physical reality of that galaxy sector. The same with the planet surface tiles. They're a simplified view of what would be the whole support network around something like a research lab: the worker housing, food production and distribution, transportation grid, power generation, all that. Not just a single building. It's an abstraction so I can focus on the big picture and major decisions.
I'm still waiting for a space Civ game that looks somewhat realistic. Give me vast distances when I zoom in close....I want to feel like I'm playing over light-years of space. Even the gigantic galaxies in GalCiv2 are far too close together, and bear little resemblance to reality. The same red and blue dust clouds in the background every game is also disappointing....they could have changed it up, and added more of the beautiful objects that we see in space. The entire game, while fun, is too abstract for my tastes.
That might work if the UI was very slick, and you didn't waste too much time zooming and panning to find something (I mean, space is big... really really big... and all that Adams quote stuff). At the "strategy" level you'd be panned out so far that a real-life view would only show tiny dots for stars and no planets at all, so you'd have to be using something that overlaid icons on the view to ID things. And that basically gets us what we have in GalCiv2: an abstracted representation.
Since we're getting into game design rants here, what bothers me more with games like this is the simplification of a 2D grid. There have only been a few games that flirted with true 3D strategy like Homeworld, and I really enjoyed that aspect. I think game companies tend to avoid this because they think some players can't handle it, or maybe it's just to simplify the AI. But it does occasionally break my immersion to be planning "space" strategy and conquest on a 2D map. Doesn't feel right.
BTW, I think there is a way to replace the background image with whatever you want. I think it has to be done manually, and can't cycle between different images with each new game, but it's still better than being stuck with one image. Check in the Stardock forums for more info.
On one last note, Freelancer was a very fun game. Probably the best space game I've ever played, with the most unique and entertaining locations.
Freelancer was fun, but it suffered from the same unrealistic "flight" modeling most games of this type have, ever since the Wing Commander games made such a big splash.... everyone tends to follow that paradigm. That's my personal bugaboo with space games. The flight physics are just ridiculous, and that makes the combat ridiculous too. It's designed to keep the ships very close together so combat is "exciting" and fast-paced at the expense of realism. Shooters in space. The only modern game series I know of that broke that mold, were the two Independence War games.
I really enjoyed how the ships moved and fought in those games, especially Independence War 2. If you cut thrust, you kept moving in the same direction at the same speed.... none of this "throttling down equals slowing down", turn on rails nonsense. There were all sorts of fun things you could do like high speed passes on a target while you spin and fire. It still wasn't perfect physics because they added some sci-fi elements that made it more playable (i.e. that meant you wouldn't wait hours or days to close on an enemy), but I think they did a good job balancing realism and playability for this type of game. The major flaw with Independence War was the mediocre plot writing and the linear, scripted missions. I'd love to see that flight model used in a more open-ended space game.
whew... well, that was a long one, but I do really like space games, and I wish there were more high-quality ones out there, both strategy games and cockpit-level tactical games.
Bootsiuv
10-02-2007, 23:58
Well, you'll be happy to hear that I finally got it working successfully, and it is quite fun. I'll give it a 3.5 out of 5....would have been a 4 if it weren't for the lack of battle sequences.
As to your above post....I agree on all of your points....
Space is very big, but if they're was a way to streamline interface....I've always wanted a game that made me feel like I was actually exploring space (well, the interesting part anyways....I suppose the light years of blackness would be pretty boring).
Zenicetus
10-03-2007, 00:06
Unfortunately, IG2 did have a superior combat system as far as I'm concerned. There are no more zooming in on space battles a la total war series and controlling your capital ships and fighters. All space combat apparently takes place from the strategic map viewpoint. A little disappointing.
Land combat is not much better. There is some graphics to show the two relative forces, but you don't have control of individual units like you did in IG2. You just sit back and watch, which kills the immersion yet again.
The developer has said he intentionally didn't pursue user-playable battles, because an experienced player always manages to find some trick or exploit to beat the AI. With the current design, battles are determined by the decisions you make on the strategy map, which puts you and the AI on a more even playing field. It also allows the programming team to focus 100% on the strategic map AI, which may be one reason it's as good as it is.
That being said, I don't have the expansion, so I'm unsure if any of those issues were addressed.
No major additions like playable tactical battles in the expansion, although if you end up liking the game I'd strongly recommend it. It has some changes to the way battles are calculated, there are a few UI improvements, and more customized sets of parts for the alien races. Their ships are more distinct, and you have more parts to play with when you design your own ships. There's one more "mean" militaristic race added too, but that's not so important since you can design your own alien opponents.
Bootsiuv
10-03-2007, 00:14
Hmmm....I guess I never thought about it that way.
I'll admit, it is very good at what it's designed to do....very likely the best out there, until we get some 3-d rendered games of this nature.
I would recommend it to anyone who is a big space geek...
Lord Winter
10-03-2007, 07:16
I suspect you will be out of luck. It uses the Half Life 2 engine, which I think is more demanding than RTW. There's a good website that checks if your computer can run certain games.
http://www.systemrequirementslab.com/referrer/srtest
Thanks for the link econ,
hmm need a better video card but my whole computer is a piece of junk anyway, so maybe I'll wait until I can overhaul the entire system.
edyzmedieval
10-03-2007, 18:03
Oblivion is very nice, but since I only got to play it on a crappy computer, it ruined the fun for me. I advanced a bit in the game, I had to defeat that weirdo which was up that tower. After you go to the gate of Oblivion (after the mission with the monk), you go up a tower, and there you have to get rid of one guy who in like 3 spells gets you down.
And I also found the game very creepy, probably because I was like playing it at 12 midnight.
Oblivian is a whole is rather unforgiving, I can see it's appeal but I quikly lost interest, it's a big but soulless game imho.
Incongruous
10-10-2007, 12:26
I can see that Oblivion may have let go fo some of the finer points of the RPG that Morrowind was. However I often found Morrowind so bland at times, there didn't seem to be any real life in the world. However it's story was top nosh.
However there is something about playing Oblivion, like Edy said, it is creepy, especially when you run into some friekish things during the night, real and Oblivion. I hope in the next installment that they re-introduce a very good storyline.
However I do have one major problem with these games. It's the frieken dungeons! Gah, I find them so annoying! like what the heck are they for? Gah!
I also really miss the Imperial legion quests...
edyzmedieval
10-12-2007, 17:31
Any other recommendations? Preferably new titles.
If you like strategy games, have a look at Birth of America and AGEod's American Civil War, both are very good. The AI is very advanced.
If you like single player tactical warfare have a look at Take Command 2nd Manassas. The game has a high level of immersions and features relatively large battle grounds, any some new maps are being produced as well as mods for other conflicts.
Conquest of the Aegean is an interesting game, but very high on the grognard scale. It has a bit of a steep learning curve.
GAL II also get a mention due to the AI and very good UI and gameplay.
In short, lots of good stuff out right now and more coming.
Zenicetus
10-14-2007, 06:47
Galciv2 will soon get its second expansion pack, maybe a few months from now. If you pre-order the expansion pack, you can join the beta testing for it (why doesn't CA do this?).
The expansion will have another mini-campaign, and a few eye candy things like updated graphics and Terror Stars (solar system destroyers). But the real change is that they're adding tech trees where some major elements are unique to each race. That should shake up the gameplay.
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