View Full Version : Trainable heretics
FactionHeir
09-29-2007, 18:07
As the title says, I want to make the slave faction able to train their priests, which are heretics.
I've got them to be able to act like a normal faction for some extent already, but its kind of sad to see their regions not turning heretic slowly.
Tried adding agent heretic to the walls for instance, but the buildings file will return an error saying there is no such agent/unit, even though it is listed in one of the files (I think descr_characters or descr_skeleton)
As the title says, I want to make the slave faction able to train their priests, which are heretics.
I've got them to be able to act like a normal faction for some extent already, but its kind of sad to see their regions not turning heretic slowly.
Tried adding agent heretic to the walls for instance, but the buildings file will return an error saying there is no such agent/unit, even though it is listed in one of the files (I think descr_characters or descr_skeleton)
Wouldn't priests of a faction with heresy as their religion automatically convert to heresy?
Yeah don't religious agents in M2TW just convert to the factions religion.
FactionHeir, open up the descr_character file to find the exact name of the agent.
Well what I wanted to imply is trying to set up priests instead of heretics.
FactionHeir
10-02-2007, 00:37
Yeah don't religious agents in M2TW just convert to the factions religion.
FactionHeir, open up the descr_character file to find the exact name of the agent.
Normal catholic priest:
type priest
actions moving_normal, denounce
wage_base 100
starting_action_points 80
faction venice
dictionary 15
strat_model catholic_priest ; default model
strat_model catholic_bishop ; medium level priest
strat_model catholic_cardinal ; advanced priest
Heretic:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
type heretic
actions moving_normal
wage_base 0
starting_action_points 80
faction slave
dictionary 2
strat_model heretic
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Somewhat different coding. I tried before to make heretics hirable:
agent heretic 0 requires factions { slave, }
The error returned was that the game couldn't find a heretic agent type or so.
As for alpaca's suggestion, I would have to change a few things in the descr_character to align the heretic in a similar fashion as the priest code first?
No, you'd simply add another entry for the priest character and use the models and skins of the heretic.
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