Alex D
09-30-2007, 14:17
After browsing this forum, I realize this topic has been done before, but I thought I'd add my 2 florins worth...
To start out, MTW's campaign map is just right. It gives you just the right amount of detail to plan and make intelligent decisions( and some not so intelligent one's too :0 ).
I've found M2TW's campaign map gives you far too much info., and alot of it imo is just fluff.
MTW's battles and battle AI is just brilliant. I've found myself saying to myself, wow, I wish I had thought of that manouver to use on the battlefield.
More than a few times I've been 'tricked' by a sly manouver from the battle AI, and have been left 'flat-footed', scrambling to counter the move. (to me, just like on a real battlefield).
In M2TW, no such challenge even on VH.
The 'immersiveness' of MTW as has been stated elsewhere is almost complete.
From the look of the Campaign map, to the music, to the more than compitant, campaign/battle AI. Unfortunately M2TW lacks a great deal of that immersiveness factor. Mind you the battlefield graphics ARE truely outstanding, and I've more than a few times just set up custom battles where only one unit type fights only one unit type, just to watch the beautiful animations...so that is a form of 'immersiveness I suppose.
What I have not found in M2TW that I have in MTW are instances, whether on the campaign portion, or in a battle, where I've been so wrapped up in the goings on that I've truely felt like I was there, and yes this is my kingdom, and how am I best going to defend it, save it,etc...
As an example those nasty Cumans in my present campaign invaded my province of Carpathia. Campaign wise, I had to decide to fight, regroup, retire to the castle and hold on till I could muster an army...to me very realistic, and VERY tense.
In that same campaign I reinvaded Carpathia to save my KING! who was besieged in the castle. I was forced to use his heir, who was an outstanding general to save him( son saving dad, probably just as we would do!). The Cumans had an outstanding defensive postion, and outnumbered me by several hundred troops. It was a desperate gambit. They were not going to budge out of their defensive position, so like in real life I sent my Hung. HA to pepper them till they were forced to come out and play or die. And boy they came out to play. Their Cuman Hvy. Cav. nearly crushed my right wing of Spearmen anchored on a forest edge. I was forced to throw in my reserve of Carska Garda to try and hold the line. Here I am, screaming to myself in my head...hold the line....hold the line!
Wherelse do you get that type of immersiveness/thrill? Unfortunately I've as yet to experience such a thrilling battle in M2TW, even with the superb Stainless Steel mod.
That's not to say that M2TW is a bad game, just that it falls short of it's progenitor...
If M2TW had the MTW campaign style map and the MTW AI, and if MTW had M2TW's battle Graphics well 'what a wonderful world it would be'...:idea2:
That's my 2 florins worth(or more ;) )
Cheers
Alex
To start out, MTW's campaign map is just right. It gives you just the right amount of detail to plan and make intelligent decisions( and some not so intelligent one's too :0 ).
I've found M2TW's campaign map gives you far too much info., and alot of it imo is just fluff.
MTW's battles and battle AI is just brilliant. I've found myself saying to myself, wow, I wish I had thought of that manouver to use on the battlefield.
More than a few times I've been 'tricked' by a sly manouver from the battle AI, and have been left 'flat-footed', scrambling to counter the move. (to me, just like on a real battlefield).
In M2TW, no such challenge even on VH.
The 'immersiveness' of MTW as has been stated elsewhere is almost complete.
From the look of the Campaign map, to the music, to the more than compitant, campaign/battle AI. Unfortunately M2TW lacks a great deal of that immersiveness factor. Mind you the battlefield graphics ARE truely outstanding, and I've more than a few times just set up custom battles where only one unit type fights only one unit type, just to watch the beautiful animations...so that is a form of 'immersiveness I suppose.
What I have not found in M2TW that I have in MTW are instances, whether on the campaign portion, or in a battle, where I've been so wrapped up in the goings on that I've truely felt like I was there, and yes this is my kingdom, and how am I best going to defend it, save it,etc...
As an example those nasty Cumans in my present campaign invaded my province of Carpathia. Campaign wise, I had to decide to fight, regroup, retire to the castle and hold on till I could muster an army...to me very realistic, and VERY tense.
In that same campaign I reinvaded Carpathia to save my KING! who was besieged in the castle. I was forced to use his heir, who was an outstanding general to save him( son saving dad, probably just as we would do!). The Cumans had an outstanding defensive postion, and outnumbered me by several hundred troops. It was a desperate gambit. They were not going to budge out of their defensive position, so like in real life I sent my Hung. HA to pepper them till they were forced to come out and play or die. And boy they came out to play. Their Cuman Hvy. Cav. nearly crushed my right wing of Spearmen anchored on a forest edge. I was forced to throw in my reserve of Carska Garda to try and hold the line. Here I am, screaming to myself in my head...hold the line....hold the line!
Wherelse do you get that type of immersiveness/thrill? Unfortunately I've as yet to experience such a thrilling battle in M2TW, even with the superb Stainless Steel mod.
That's not to say that M2TW is a bad game, just that it falls short of it's progenitor...
If M2TW had the MTW campaign style map and the MTW AI, and if MTW had M2TW's battle Graphics well 'what a wonderful world it would be'...:idea2:
That's my 2 florins worth(or more ;) )
Cheers
Alex