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View Full Version : Modding out swaying trees on campaign map?



oma15
09-30-2007, 18:10
Possible, to just make them stop swaying, I would really appreciate it as it would speed up the campaign map. I'm searched and never seen anything about people addressing the problem.

FactionHeir
09-30-2007, 18:15
Actually it was one of my very first posts in this part of the forum half a year ago. You sure you searched?

As for how to fix it, I remember someone at CA telling me about modifiying several texture files, but that the net result would not actually be very visible in terms of performance. Besides, my lack of graphical skills kind of prevented me from modding those files anyway.

extract files which the word "canopy" inside them with your unpacker. Best the entire folder they are found in (forgot which one, but you'll know after doing the former)

Caliban
10-10-2007, 06:33
The easiest way would be to find the tree names and thier animation files. Replace thier sway animation with the still idle (in the animation descr file if possible). Sorry about the lack of direct file reference, It has been a while since I have looked at anything stratmap.