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Eldgrim
10-08-2007, 11:30
I read that the amount of Agents in the game is hardcoded but is it possible to remove certain agents and replace them with a new one?

For example can i remove Witches, and replace them with the equivalent of a Pagan priest type thing? Also can Agents be given multiple abilities? For example could one blend a Priest with an Assassin? Or spy & merchant in one Agent?

Cheers
Eldgrim

pwijnands
10-08-2007, 13:34
You can try tinkering around with descr_characters.txt and give some characters new abilities, like assassination. But it's probably very limited.

Eldgrim
10-08-2007, 14:25
I was wondering about doing such a thing but when it comes to the code side of MOD'ing i have no idea. I'm more of an artist... i may just have to delve in...

alpaca
10-08-2007, 20:58
No, each agent type is hardcoded unfortunately.

Eldgrim
10-09-2007, 11:36
No, each agent type is hardcoded unfortunately.

To ask what may be a stupid question can the mesh/skins for agents be changed? For example is it possible to make another batch of Agents for a faction that is unique?

Also i imagine it's possible to change what faith a priest type agent promotes, so i could make a new agent model & texture and have it promote another religion?

pwijnands
10-09-2007, 12:55
Yes you can create a mesh/skin for agents that is faction unique. You can assign new textures to agents by altering the file descr_model_strat.txt
You will need to use the unpacker tool to extract this file. I suggest reading the readme file that comes with it so you can apply a filter to only extract the file (or filetypes) you want instead of extracting everything (takes a long time and uses up a lot of disk space).

Eldgrim
10-20-2007, 13:01
Yes you can create a mesh/skin for agents that is faction unique. You can assign new textures to agents by altering the file descr_model_strat.txt
You will need to use the unpacker tool to extract this file. I suggest reading the readme file that comes with it so you can apply a filter to only extract the file (or filetypes) you want instead of extracting everything (takes a long time and uses up a lot of disk space).

Thanks for the advice. :2thumbsup:

Would you know +/- how much space it would take up? As i am planning on making a whole new faction eventually with new units & everything so i imagine i will need to unpack everything at one point.