View Full Version : Roman Governor Teaser
Zaknafien
10-08-2007, 19:19
Figured I would give you guys a glimpse of the Roman Provincial Governor system, since the Seleucid satrapies were previewed. In this shot, you can see the selected Governor has been appointed Propraetor of Corsica and Sardinia, because he had previously been appointed Praetor in Rome.
https://i41.photobucket.com/albums/e286/Alhazenalrashid/Picture1-10.jpg
Bootsiuv
10-08-2007, 19:20
Awww, man, now I have to play a Romani campaign too?
Enough new features, please. I mean, I do have kids! :P
Awesome Stuff, even more things to do with the already full Romani faction :2thumbsup:
So what are the bonuses for this Ancilliary?
The Celt
10-08-2007, 19:22
I hope the Celts get something like this, because I never play as either the Romans or the AS.:whip: Romans are just too predictable, and the AS practically have their Empire already!
d'Arthez
10-08-2007, 19:30
Lovely features. Why is EB so well developed??? I will keep constantly redoing my order of play list.
Thumbs up for the team.
CaesarAugustus
10-08-2007, 19:35
:2thumbsup:
I think EB 1.0 is going to take over my life when it's released... I'll have to get a chamber pot to put under my desk....:sweatdrop:
Grrrrrrrr....
List of Factions to play: Aedui, Saba and now Rome!!! :furious3:
johnhughthom
10-08-2007, 19:41
I take it the ancillary in itself gives no bonuses but gives the trait, and if the ancilliary is taken away the trait is removed? Or have I got it totally wrong?
The Celt
10-08-2007, 19:42
:2thumbsup:
I think EB 1.0 is going to take over my life when it's released... I'll have to get a chamber pot to put under my desk....:sweatdrop:
Agreed. EB 1.0 release date = bye bye good grades....:help:
BozosLiveHere
10-08-2007, 19:44
Actually, you only get the bonuses if your general stays in the province. If he moves away, even if he keeps the ancillary, the bonuses go away until he comes back.
Ozymandias
10-08-2007, 19:48
Is Atiga a new city for Carthage? You can see it a little south of Sardinia.
johnhughthom
10-08-2007, 19:50
I thought there were to be absolutely no map changes until EB2 :inquisitive:
yeah that was AFTER they changed these cities around. :laugh4:
yes Atiga is a new city, they previewed it a long long time ago, along with the new map textures and Babylon.
Respenus
10-08-2007, 19:52
Actually, you only get the bonuses if your general stays in the province. If he moves away, even if he keeps the ancillary, the bonuses go away until he comes back.
Yes, we know that, but what if he give his ancillary to someone ELSE? Does that person then get the bonuses.
Plus, anyone in his right mind would use his general somewhere else, not on two islands (of course we know Corsica is the most important of them all).
BTW, you guys didn't answer my question in teaser 4. Do we get to recruit generals? That would make the whole thing much more logical.
Yes, we know that, but what if he give his ancillary to someone ELSE? Does that person then get the bonuses.
Plus, anyone in his right mind would use his general somewhere else, not on two islands (of course we know Corsica is the most important of them all).
BTW, you guys didn't answer my question in teaser 4. Do we get to recruit generals? That would make the whole thing much more logical.
well, when you create type 4 governments you are spawned a governor
so..... yes ish kinda?
CaesarAugustus
10-08-2007, 19:56
yeah that was AFTER they changed these cities around. :laugh4:
yes Atiga is a new city, they previewed it a long long time ago, along with the new map textures and Babylon.
There's going to be a Babylon? Awesome!:beam:
johnhughthom
10-08-2007, 20:05
I have a question about Roman traits, when my Roman generals come of age I send them off with a more experienced general for 10 years to simulate the military service needed for a political career but they always stay as "green" as they aren't actually in command of the army despite the fact they often have a lot of battles under their belt. Is this going to change in the new build or are there hardcoded problems stopping it? Or perhaps you don't think it's a problem and despite having a lot of battle experience they perhaps don't have proper command experience?
Andronikos
10-08-2007, 20:10
Ha, Zak makes his own underground teasers :2thumbsup:
FAKE! clearly you cant have 2 mouse pointers on one screen.
fake.
Very nice addition to the allready mindblowing fun historylesson EB is. :2thumbsup:
FAKE! clearly you cant have 2 mouse pointers on one screen.
fake.
Oh man I knew they'd catch on... Zak, I told you to be more careful... Now EdwardL will have to be stowed away in one of EB's top secret prison located in my basement...
(check my location if you don't get the joke..)
Zaknafien
10-08-2007, 20:29
Youre right, theres no such thing as EB 1.0 ;)
Respenus
10-08-2007, 20:33
well, when you create type 4 governments you are spawned a governor
so..... yes ish kinda?
Yeh, but they can't move. :furious3:
Watchman
10-08-2007, 20:45
Outta curiosity, what happens if the "owner" of the ancialliary thingy dies ? Or does anyone who qualifies and sticks around governing the province(s) in question simply get one equally ?
Zaknafien
10-08-2007, 20:52
Yes, they are transferrable, and whoever you transfer it to will get the appropriate trait if he goes to the city.
And if a character dies, the next character who meets the critera in that city will get the ancilliary and trait.
Respenus
10-08-2007, 21:17
Yes, they are transferrable, and whoever you transfer it to will get the appropriate trait if he goes to the city.
And if a character dies, the next character who meets the critera in that city will get the ancilliary and trait.
Aren't the criteria capturing the islands? So, giving them to barbarians and then getting them back? :idea2: :inquisitive: :whip: :wall:
Yeh, I know, sorry.
sgsandor
10-08-2007, 21:21
Yes...start sharpening my gldius, I will!
Zaknafien
10-08-2007, 21:52
Uh, no. Criteria are owning the appropriate territories that make up the province, and putting type II or type III gov's there, establishing a provincia. The general also has to be of a certain age, etc.
Bootsiuv
10-08-2007, 22:48
So....I assume you would have to destroy the gov's and rebuild them with the new guy in there? Or does simply having them in the city give your new gov the requirements?
Zaknafien
10-08-2007, 22:51
simply having them in the city will suffice.
LusitanianWolf
10-09-2007, 02:00
Nice new stuff, perfect to RP!! :2thumbsup:
Hooahguy
10-09-2007, 02:02
romani is now offically #1 on my list to play!
Hooahguy
10-09-2007, 02:14
Agreed. EB 1.0 release date = bye bye good grades....:help:
same, but it will be more severe: bye bye good grades AND wrestling! ~:mecry:
What are the positive attributes associated with having this other than taking up one of our limited and precious retinue slots?
Zaknafien
10-09-2007, 02:38
oh you know, the standard bonuses for law and public security, influence, public unrest and such
Mouzafphaerre
10-09-2007, 03:55
.
:2thumbsup:
.
Bootsiuv
10-09-2007, 04:23
What are the positive attributes associated with having this other than taking up one of our limited and precious retinue slots?
I'd rather it were a retinue than a trait personally. Then one of them has them, I can basically determine who is the governor at that point.
That is, unless it won't let me switch them without meeting certain criteria, in which case, maybe they should be traits....
I Am Herenow
10-09-2007, 08:11
Great stuff! :beam:
Few questions:
Will puppet rulers be able to get this ancillary if you only have a puppet ruler in the appropriate province?
Are there only posts available for regions which the Romans conquered historically, or will you become a Governor of Arabia or whatever if you happen to conquer that part of the world?
Does being Governor of Rome/Italy give any additional bonuses/is it different in any way to the other positions?
If leaving the area you are governing removes the bonuses, have you made the bonuses go away for those "You have earnt the respect of the Lusotannan" etc. traits when you leave the area that they should be effective in?
How come you can stay in a settlement without doing anything when your FM dies and the Governor Ancillary will be passed on, but you have to destroy and rebuild the Type IV Government in order to get a new puppet ruler when the old puppet ruler dies?
Will any Romans get unique portraits at the start of the game?Cheers! :2thumbsup:
iwwtf_az
10-09-2007, 08:27
does transferring an ancillary just mean to switch the governor? or can you actually transfer the ancillary to another family member? can't you do something like this with tutors?
Bootsiuv
10-09-2007, 08:33
You can transfer most ancillaries (some are special, like family retainer, and can't be transferred)between family members.
I assume these titles will be freely transferable as well.
Note that some ancillaries won't work together....
MarcusAureliusAntoninus
10-09-2007, 18:28
Great stuff! :beam:
Few questions:
Will puppet rulers be able to get this ancillary if you only have a puppet ruler in the appropriate province?
Are there only posts available for regions which the Romans conquered historically, or will you become a Governor of Arabia or whatever if you happen to conquer that part of the world?
Does being Governor of Rome/Italy give any additional bonuses/is it different in any way to the other positions?
If leaving the area you are governing removes the bonuses, have you made the bonuses go away for those "You have earnt the respect of the Lusotannan" etc. traits when you leave the area that they should be effective in?
How come you can stay in a settlement without doing anything when your FM dies and the Governor Ancillary will be passed on, but you have to destroy and rebuild the Type IV Government in order to get a new puppet ruler when the old puppet ruler dies?
Will any Romans get unique portraits at the start of the game?Cheers! :2thumbsup:
1- I don't believe so. Type4 represent allied territories with Rome-friendly puppets. They are not officially part of the Roman Empire.
2- Actually, there only seem to be the provinces for about Caesar's time. There was a map that I believe was previewed, I'll try to find it...
EDIT: Whether or not it was previewed, here it is (I don't know if that is the final version):
https://i41.photobucket.com/albums/e286/Alhazenalrashid/romanprovinceszak.jpg[/center]
3- :shrug:
4- The game can tell if you are in a certain city or not, but not if you are in a territory or not. Certain traits are given/taken away when you end a turn in a city, not province. For example, you have a general in Britain. He marches all the way to the Sahara without stopping in any city. He will still have winter restrictions in winter, even in the desert, because the game can only tell that the last city he was in was in Britain.
5- Granting an ancillary and spawning a general are two different things. Plus, if a puppet ruler spawned everytime the last one died, you would be permenently stuck with a Type4.
6- No.
Zaknafien
10-09-2007, 18:40
Yep, that map was an early conceptual version, and some changes have been made. In the next update, I plan to create "provinces" for some other Roman provinces up to the time of Augustus and beyond though.
I Am Herenow
10-09-2007, 19:14
By "next update", do you mean 1.1 (or whatever)?
Also, wouldn't it make sense extending the Ancillaries to cover the whole EB map, as the Romans would surely have continued appointing people to govern conquered areas, no matter how far they expanded.
Zaknafien
10-09-2007, 19:25
Alas, at EB we dont dip into fantasy..
I Am Herenow
10-09-2007, 20:12
I understand that, but didn't you say somewhere that you want to let history develop historically, rather than on-rails? Because surely it's a reasonable enough supposition that the Romans would have continued their method of assimilation and government of newly acquired provinces if it had proven to be successful in the past?
I understand that, but didn't you say somewhere that you want to let history develop historically, rather than on-rails? Because surely it's a reasonable enough supposition that the Romans would have continued their method of assimilation and government of newly acquired provinces if it had proven to be successful in the past?
By that logic they would be able to recruit legions in every part of the map and build Type IIs everywhere as well.
Foot
I Am Herenow
10-09-2007, 20:22
I thought the point of Type I and Type II zones was to represent over how great an area a faction could have realistically had direct (or "centralised", if you will) control? Do the limitations of the Roman Governor Ancillary system suggest, then, that the Romans would have "run out" of Roman people to govern their provinces, had their empire gone beyond a certain size, and would have had to resort to client kingdoms?
EB will be taking up more of my time now, it's taken over 2 months to get to 200 BC as Romanai.
Well atleast my general knowedgle of classical history is great now:laugh4:
I have a question about Roman traits, when my Roman generals come of age I send them off with a more experienced general for 10 years to simulate the military service needed for a political career but they always stay as "green" as they aren't actually in command of the army despite the fact they often have a lot of battles under their belt. Is this going to change in the new build or are there hardcoded problems stopping it?
The problem is there is no way for the trait system to detect whether a particular character is present in a battle when he is not in command. Hence he does not gain experience from it. So it's not going to change, unfortunatly.
Bootsiuv
10-11-2007, 21:46
:thumbsdown: :sad:
BozosLiveHere
10-11-2007, 22:23
The problem is there is no way for the trait system to detect whether a particular character is present in a battle when he is not in command. Hence he does not gain experience from it. So it's not going to change, unfortunatly.
Working on it, but it's for EB2 only.
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