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View Full Version : Query - Is it the CPU or GPU that allows you to increase the unit scale?



homefry
10-10-2007, 05:37
Higher units on the battlefield are affected by the processor and not the graphics card, right?

I have a 1950XT 256mb and a E6300 running at 2.8 (400*7). I game at 1680 x 1050.

Will I be able to have huge battles with full reinforcement armies on the huge scale?

antisocialmunky
10-11-2007, 21:53
I really wish there was an override for this sort of thing because I know by computer can handle 4 armies despite what the game thinks....

Anyway, my specs are a higher than that at Geforce 8800GTS 320 and 6400 @ 2.4 ghz but the game won't allow more than two full stacks on the battle map:(.

homefry
10-12-2007, 01:37
There's a way to override that. Search around...

How's the game run with 2 full stacks in the game?

TevashSzat
10-12-2007, 03:39
It would depends on your settings I guess.

IMO, I don't think the battle will be too smooth with your comp with perfect or high settings simply because although M2TW is almost a year old now, running at such a high resolution with a comp thats not the most up to date will be a problem

homefry
10-12-2007, 04:43
I run it with all medium except for buildings (which is set to low).

AA off and bilinear filtering.

Heinrich VI
10-12-2007, 15:56
open your "medieval2.preference.cfg" and set:

unlimited_men_on_battlefield = 1

and all reinforcements will enter battle immediately.
but the battle might get sluggish if your computer can't handle it.

antisocialmunky
10-12-2007, 16:16
open your "medieval2.preference.cfg" and set:

unlimited_men_on_battlefield = 1

and all reinforcements will enter battle immediately.
but the battle might get sluggish if your computer can't handle it.

THANKS!!!!!!

@ 1280 x 1024, I've played up to about 4 stacks vs 1 stack(everyone vs England on the Britannia Campaign with maxxed settings) without too much lag. M2TW seems to have improved features(resulting in less frameskip) that help the smoothness of the game.