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View Full Version : 1092 A.D. campaign is now here



Paladin
09-09-2002, 03:20
I've been trying to modify the game so that it can be closer to being historically accurate, so I did a search on the internet and found this map of Europe in 1092 A.D.

http://www.croatianmall.com/lupic/belmonte/middle_ages/a1092eu.gif

I modified the Early Period to correspond with the information on the above map. This new Early Period is the most accurate map in MTW.

You can get a copy of the new Early Period here:

http://home.pacbell.net/jpaladin/1092Early.zip

Just right click and save it to desktop then unzip and put the .txt file into C:\Program Files\Total War\Medieval - Total War\campmap\startpos). Be sure to rename the original "Early.txt" file to something else.

Following are the changes I made:

- Hungary, Novgorod, Sicilian, and Aragonese factions are now playable.

- Change date to 1092 A.D.

- The Turkish Faction has been given: Nicea, Trebizond, Rum, Georgia, Anatolia, Edessa, Armenia, Syria, Antioch, Tripoli, and Palestine.

- Added Fort in Nicaea.

- The Turkish Faction has the following troops in the respective provinces:

ANATOLIA - Horse Archers 40
ANATOLIA - Spearmen 100
NICAEA - Horse Archers 40
NICAEA - Spearmen 100
TREBIZOND - Spearmen 100
GEORGIA - Horse Archers 40
GEORGIA - Spearmen 100

- "Lesser Armenia" is rebel controlled with the following units:

Horse Archers 40
Spearmen 100

- Changed Libya (Cyrenacia) and Tunisia to rebel (Hammadids-Zirrids) controlled.

- Added the following units to Algeria:
Berber Camel 40
Desert Archers 60
Berber Camel 40

- Added Horse Guild, Cathedral, Monastery, Reliquary, Royal Palace, and Merchant to Constantinople. (Historically, St. Sofia had been around for hundreds of years and was the greatest cathedral of its' age. Not including it would be a huge breach of historical fact.)

- Upgraded Citadel to Fortress in Constantinople.

- Added the following units to Constantinople:
Spearmen 100
Spearmen 100
ByzantineInfantry 100
ByzantineInfantry 100
ByzantineInfantry 100
ByzantineInfantry 100
NapthaThrowers 12
NapthaThrowers 12
TrebizondArchers 60
TrebizondArchers 60
AlanMercenaryCavalry 40
Kataphraktoi 80
FireGalley 1
FireGalley 1 (The Byzantines had an extensive fleet which is not represented in the original "Early Period."

- Changed control of Crimea to Byzantines.

- Added Spearmen 100 to Crimea

- Added a port and castle to Crimea.

- Changed control of Serbia to Byzantines.

- Added the following units to Serbia:
Spearmen 100
ByzantineInfantry 100

- Added castles to Crete, Rhodes, Cyprus, and Malta. (Historically, all four had castles and Malta's castle was very strong.)

- Changed Portugal to Almohad ownership. (Historically, the Almohads controlled 3/4 of Portugal. However, Portugal is Catholic religion and culture.)

- Added the following units to Portugal:
Desert Archers 60
Berber Camel 40

- Added castle to Trebizond. (Historically, the Byzantines held on to the castle while the Turks held the province. There's no way that I know of to split up control so I opted to include a castle but give nominal control of the province to the Turks.)

- Changed Burgundy and Provence to Burgundinian (rebel) control. (Historically, Burgundy was a seperate nation for many years and wasn't consumed by the HRE until the mid-1200's)

- Added troops originally in Burgundy and Provence into Swabia and Tyrolia, respectively.

- Added a port in Wessex and Normandy (Both provinces had ports by that time.)

- Changed control of Anjou and Aquitaine to French control. (Again, historically, the French had control of these areas by 1092)

- Added Archers 60 and Spearmen 100 to Aquitaine.

- Added Peasants 100 and Archers 60 to Anjou.

- "Improved Farmland" and "Horse Farmer" for Wessex.

- Moved all English units previously in Anjou and Aquitaine into Normandy.

- Increased income of Normandy to 430

- Increased income of Wessex to 450

- Increased income of Mercia to 320

- Increased income of Northumbria to 290

- Changed control of "The Papal States" province to Italy while Rome remains in the Papist hands.

- Papist leader is moved to Rome.

- Moved units from "The Papal States" to Rome.

- Put Naples under Sicilian Rule.

- Add Spearmen 100 to Naples.

- Added (1) Galley to Venice.


** My thanks to Nicephorus Phocas for his help on the Byzantine parts of this project. **

Interesting historical note on Italy: There was no Italy until the 1800's. The faction referred to as Italy in the game is historically merely a geographical region and nothing more. The area was controlled by a number of City-States with no central authority.

During the 11th century an elaborate pattern of communal government began to evolve under the leadership of a burgher class grown wealthy in trade, banking, and such industries as woolen textiles. Many cities--especially FLORENCE, GENOA, PISA, MILAN, and VENICE--became powerful and independent City-States. Resisting the efforts of both the old landed nobles and the emperors to control them, these COMMUNES hastened the end of feudalism in northern Italy and spawned deeply rooted identification with the city as opposed to the larger region or country. The cities were often troubled by violent and divisive rivalries among their citizens, the most famous being the papal-imperial struggle--between the GUELPHS AND GHIBELLINES, the supporters respectively of the popes and the emperors.

So, really, Italy should not be a power at all but instead should be broken up into a number of City-States. I fought the temptation to make the Italian player a one province empire with Venice as the sole playable province and then Genoa, Tuscany, Milan, Corsica, Sardinia, and the Papal States province, as all rebels. But since that would obviously make playing the Italian player almost impossible, I left the Italian states as one empire.

Please check this early campaign out and post your comments. Thank you.