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View Full Version : First Impressions of EB 1.0?



Teleklos Archelaou
10-12-2007, 05:05
We had a good thread on this for 0.8, so I'm sure the team members are curious as to what first catches your eye or your interest in 1.0. Little things to big things to whatever.

johnhughthom
10-12-2007, 05:07
I like the difficulty levels on the faction select screen, not sure I agree with them all though.

madmatg
10-12-2007, 05:27
i know its a small thing but i really like having the difficulty levels on the faction descriptions!

Dooz
10-12-2007, 05:27
I think the unusual levels of inactivity on the boards speaks for itself. Everyone is busy playing. :D

johnhughthom
10-12-2007, 05:29
I think the unusual levels of inactivity on the boards speaks for itself. Everyone is busy playing. :D
Too true, I'm just waiting for my defrag and virus scan to finish then I'm off into a Saba campaign.

Manstein16
10-12-2007, 05:34
I'd like to play. Unfortunately, even after two completely fresh installs, I get a crash to desktop during the initial loading screen. This is quite frustrating.

Kull
10-12-2007, 05:47
I'd like to play. Unfortunately, even after two completely fresh installs, I get a crash to desktop during the initial loading screen. This is quite frustrating.

I assume you are loading EB onto a clean RTW v1.5 build? And you ran the vanilla RTW to make sure it works and is in fact v1.5 (as decribed in the readme)? If installed onto a previous EB build, v1.0 will crash.

Centurion Crastinus
10-12-2007, 05:58
So, you have to delete everything and start afresh? Is that the catch?

hoom
10-12-2007, 05:59
Its using more resource. Is taking over a Gig of RAM on my PC & turns are definitely slower.
Thats ok though, my PC is man enough for the task :)

The cloud reflection on the water is very pretty but pretty distracting too, could possibly do with a bit of a toning down?
I keep finding myself looking at the clouds going by when I should be moving my armies, plotting assaults, looking after my cities etc :worried2:

I like the new Eleutheroi general, should fit in pretty well everywhere :nice:

Lovin' my KH Somatophylakes :D

The trading card images directory is a bit messed up, the backs are divided up into region & named but the fronts are all just lumped into one directory & numbered :-/

Again with the clouds, the in-battle skies are great :beam:

Some very cool new loading screens :yes:

Redmeth
10-12-2007, 06:05
Check the TWC announcement for more from Caratacos' masterpieces.

Now I'd like to say a few things the Eleutheroi are definitely more powerful so I suggest not going above medium battle difficulty unless you're very good and playing a powerful faction, you might not make it out the first turns.

Don't be shy to play on hard strategy map difficulty, the AI is more reasonable and thanks to the money script the factions' economies are in good shape even without those extra 10k they receive on VH.

Kull
10-12-2007, 06:09
So, you have to delete everything and start afresh? Is that the catch?

If your only RTW directory contains an earlier version of EB, you are probably best off deleting it and just reinstalling everything. If you already have a *clean* vanilla RTW directory installed, it's best to make a copy of that and install EB onto the copy.

Dram
10-12-2007, 06:18
well im just going through the unit lists on the website and im really impressed by all the new units and reskins, i'm seeing all sorts of amazing new units in areas i never expected. i think its great how there is more city/region specific units since it gives more meaning to capturing certain areas.

hoom
10-12-2007, 06:55
One brickbat: Why are missile trails still in? They can be removed & it looks better when they are.

Manstein16
10-12-2007, 07:08
I assume you are loading EB onto a clean RTW v1.5 build? And you ran the vanilla RTW to make sure it works and is in fact v1.5 (as decribed in the readme)? If installed onto a previous EB build, v1.0 will crash.

Yes. After two failed attempts I uninstalled everything and made a clean install on a different hard drive. v1.5 ran fine. I installed EB, only to have it crash as soon as the loading screen popped up. Perhaps the Filefront download is corrupt; I'm going to try again in the morning with the torrent instead...5 straight hours of installing and uninstalling isa bit much for one night :wall:

Dram
10-12-2007, 10:47
Yes. After two failed attempts I uninstalled everything and made a clean install on a different hard drive. v1.5 ran fine. I installed EB, only to have it crash as soon as the loading screen popped up. Perhaps the Filefront download is corrupt; I'm going to try again in the morning with the torrent instead...5 straight hours of installing and uninstalling isa bit much for one night :wall:

i just installed the filefront version and its working fine for me. my file is aprox 652,441 KB , so if your file is smaller in size than that it could be incomplete or corrupted.

MiniMe
10-12-2007, 11:20
We had a good thread on this for 0.8, so I'm sure the team members are curious as to what first catches your eye or your interest in 1.0. Little things to big things to whatever.

Well, the first thing that I've mentioned is that you guys for some reasons constantly redraw Epeiros and Ptolemaioi Peltastai, they have new skins every major release :laugh4:
Ok for me anyway, I find these guys very good infantry and treat them with respect they deserve, so, if they are that obsessed by ancient haute couture, I don't mind :laugh4:

2. I like the idea to give Spartiatai bodyguards to the KH spartan starting generals very much.

3. phalanx stats rebalance - :2thumbsup:

4. (should be number one, actually) - Fantastic new campaign terrain, sea, rivers and clouds!

5. o so Precious own medium infantry for Pahlavans :2thumbsup: Finally these guys don't have to sacrifice zillions of peasant levies in their attempts to storm a decent stone wall :laugh4:

I could continue for hours :laugh4:
Best regards,
MiniMe

Bactron
10-12-2007, 12:08
I just returned home from school. So I havn't really played it yet. Expect for a short while in morning after waking up and instaling the downloaded precious EB.

So I started a campaign in morning to see the new textures, map etc. And I have to say that I like it very much - those new campaign map water areas with shadows of clouds are really great. And I really dig those two added new cities Babylon and Utica - they were really good choice.

I just wants to ask about those planned portrais for famous faction family members from previews. Will they be added later at some point?, I know that its a minor thing and you surely had tons of major things to take care of. But I think that those portraits for Arsaces and Antiochus looked really great in previews. And it also was very neat idea.

And now gentelmans if you will excuse me I am going on my EB junkie-fest. Which will last probably till monday early morning hours.

Karo
10-12-2007, 12:18
I'm loving it, played for four hours straight stopping for a fesw hours to work a little bit for school and than go back and conquer the last two settlements in the Caucasus. Hayastan rocks :beam:

Tellos Athenaios
10-12-2007, 13:17
The trading card images directory is a bit messed up, the backs are divided up into region & named but the fronts are all just lumped into one directory & numbered :-/

Arkatreides explained a bit about this elsewhere already; but allow me: the reason that they are numbered this way is to allow a tool you get to use them too....

tynnmahn
10-12-2007, 13:51
Just started a new Romani campaign last night. I really like the "this day in history" thing that has been added. The clouds over the water is a nice touch. I noticed a few new buildings as well.

One thing I noticed is, the main intro has been put back. Why is that? I guess it doesn't matter because you can skip it with the esc, but .8a didn't have it. It went straight from the splash screen to the main menu screen.

Anyway, it's friday and I can't wait to get home from work and rebuild my Roman empire to the economic poser house it was in .8a. (which was a piece of work I might add) Then when I have plenty of money to field monster armies, I'm going to smash down some new barbarian walls :)

I am anxiously awaiting eb2 ONLY because I hope that the MTWII engine will run more smoothly on my machine. I generally don't have issues on the battle map, but the campaign map sometimes boggs down.

Good job and keep up the good work.

Elminster12
10-12-2007, 14:03
Yeah, in my eagerness to play, I kinda botched the install process twice, so it took me a good two hours to get it working. Too excited...

All I did was play a short Romani campaign before going to bed. Like the gens and the new strat map....oh, and the new trees. I could actually see what was going on when the Epeirotes ambushed me....

Watchman
10-12-2007, 14:17
I've yet to get around to playing mine, but I did already engage in my usual pasttime of going through the skins and the EDU out of sheer curiosity. Remains to be seen how the new approach with spear infantry works out, but I'm pretty sure there's been a mix-up in the African elephant stats and for some strange reson a couple of units had their weapon type defined as "siege"... :sweatdrop:

...who are you calling compulsively pedantic ?

Landwalker
10-12-2007, 14:20
Its using more resource. Is taking over a Gig of RAM on my PC & turns are definitely slower.


Indeed. So far my only complaint is that it takes a year and a day to load anything, and alt-tabbing is only advisable if you need a few minutes to go take care of something else. And my computer's no slacker, either.

Cheers.

Tellos Athenaios
10-12-2007, 14:25
My first impression?

The installer is a helluva lot faster than it used to be. :2thumbsup:

naut
10-12-2007, 14:29
Do you have to reinstall RTW and then install EB, because if so I don't think I could be bothered. Would deleting the EB folder and then installing EB suffice?

Foot
10-12-2007, 14:36
Indeed. So far my only complaint is that it takes a year and a day to load anything, and alt-tabbing is only advisable if you need a few minutes to go take care of something else. And my computer's no slacker, either.

Cheers.

Put -ne into the target line of the shortcut and it will run in windowed mode. If you make sure that the resolution you play EB at is the same as your desktop it will look fine.


One thing I noticed is, the main intro has been put back. Why is that? I guess it doesn't matter because you can skip it with the esc, but .8a didn't have it. It went straight from the splash screen to the main menu screen.

We did this so that you can play the pahlava intro (before we had -nm in the shortcut which stopped all movies from playing). Eventually we will have our own intro.


I've yet to get around to playing mine, but I did already engage in my usual pasttime of going through the skins and the EDU out of sheer curiosity. Remains to be seen how the new approach with spear infantry works out, but I'm pretty sure there's been a mix-up in the African elephant stats and for some strange reson a couple of units had their weapon type defined as "siege"... :sweatdrop:

I believe the african elephants did have a small problem with stats, but I'm not sure if they were swapped by accident.

The units with "siege" weapons must stay like that. They are reform units, and thanks to the work of Dol Guldor and others we are able to do something pretty cool with them. Basically we make the building a reform unit is recruitable give a weapon bonus of -1, this makes that reform unit unrecruitable. When the reform happens we place a marker in that province that gives a weapon bonus of 1 (negating the -1), which then allows that unit to be recruited.

Foot

antisocialmunky
10-12-2007, 14:56
Wow, that's pretty cool. I'm going to try it out with BI in a bit, has anyone on the team tried it with BI?

Tellos Athenaios
10-12-2007, 15:09
Do you have to reinstall RTW and then install EB, because if so I don't think I could be bothered. Would deleting the EB folder and then installing EB suffice?

Yes. To quote abou "bad things will happen" (CTD's, weird bugs etc.) if you don't.

Main reason is that 0.81a had more leftovers in the base RTW\Data folder than 1.0 has. That may interferre with the workings of 1.0.

Hence simply deleting the EB folder WILL NOT suffice. If you won't to de-install EB quickly you could check my guide. (Shameless self-promotion alert! ~;))

Anyhow you will find that the new installer is a LOT faster than previous versions... So it won't be a real pain.

Alternatively you can just copy a back up of RTW 1.5 (if you had any) to a new location; and install 1.0 on top of that one.

Lovejoy
10-12-2007, 16:58
LOVE IT!

The new camp-map is fantastic! The new sweboz units are fantastic! Everything is fantastic!!!

And I reeeeeally LOVE that new loading screen with the Galatikoi Kleruchois slaughtering does selue Pantodapoi Phalangitai. Is there more loading screens like it?

Now I cant remember his nick, but the guy who painted it(and much more), he is great. EB most be very happy to have him!

mighty_rome
10-12-2007, 17:07
First let me say that RTW with EB is one of the best games I have ever played. I have spent hundreds of hours playing it and I never get tired of it, because it is one of the deepest games out there.

I do have to say that I am a little concerned about some of the unit stats in 1.0 though. It appears Samnite Heavy Infantry have been seriously weakened (defense went from 28 to 20, I believe). Also, the elite Roman infantry just isn't in the same class as that of the other factions. Cohors Praetoriana are far weaker than elite units from virtually all other factions. And, some Carthaginian heavy infantry have been weakened considerably too. Dorkim Aloopim and Cohors Imperatoria just seem average.

I just want to know why some units that seemingly should be very powerful have been weakened, while others were left untouched. The Hellenistic elites are still incredibly powerful...Thorakitai Agema are virtually invincible yet they cost basically the same amount as the now-average Cohors Praetoriana. it just seems unbalanced to me. I was very happy with the unit stats in EB 0.81. Given the stats the Seleucids have now, they seem invincible compared to the Romans, and we all know they weren't.

Tellos Athenaios
10-12-2007, 17:44
On the other hand, a praetorian cohort is quite large for an elite unit...

mighty_rome
10-12-2007, 17:51
Yeah, and they still lose to other smaller sized units. That's the problem. I just thought they should be at least an equal, or close to an equal, of some of the other elites.

The Celtic Viking
10-12-2007, 18:41
My first impression from the strat map was that they ground looked a little strange, but the sea... wow. Beutiful. To have reflections of clouds drifting by instead of just blue is a great visual improvement there. Now the ground feels fine though, so perhaps it's nothing, really. But it was my first impression! :D

My first impression of the tac map is the horns... beutiful. Sexy. Love it. But the lighting mod thing is a little bit too dark. I don't like that (but of course I can live with it).

I haven't played much yet, but overall it feels great. I'm looking forward to seeing my new, fresh stonewalls in action - something I've waited for ever since I first heard about that, and that was a long time ago. :2thumbsup:

mighty_rome
10-12-2007, 19:17
Yeah, the strat map is much better. I love the improvements to the water and the land textures. I haven't had a chance to really get into a campaign yet but so far I'd rate this release maybe a 9.2 out of 10. My only concern was some unit stat changes I previously mentioned. (Elephants only have 2 hp too... I think they may need a few more.)

I know I am new to this forum but I've been playing EB for years and have always thoroughly enjoyed it.

Cadwalader
10-12-2007, 19:22
Prehistoric music shall be mine.

Sakkura
10-12-2007, 19:27
First impression: It doesn't work. ~:mecry:

Second impression: It still doesn't work. ~:mecry:

Goth47
10-12-2007, 20:03
But the lighting mod thing is a little bit too dark. I don't like that (but of course I can live with it).



No Need to worry about the lighting, we have 3 other lighting files available so people can customize the lighting to their own tastes, we merely used the lighting file voted as the most popular as the default.
Here is a link to 4 Lighting files we created at EB ranging from dark(the default) to light.
choose the descr_battle_map_lighting_and_fog_control file you want to choose and paste it into the EB\data folder , you should find one you like

http://hosted.filefront.com/Goth47/

Goth

Forgus
10-12-2007, 20:08
Well, the first thing that I've mentioned is that you guys for some reasons constantly redraw Epeiros and Ptolemaioi Peltastai, they have new skins every major release :laugh4:
Ok for me anyway, I find these guys very good infantry and treat them with respect they deserve, so, if they are that obsessed by ancient haute couture, I don't mind :laugh4:

2. I like the idea to give Spartiatai bodyguards to the KH spartan starting generals very much.

3. phalanx stats rebalance - :2thumbsup:

4. (should be number one, actually) - Fantastic new campaign terrain, sea, rivers and clouds!

5. o so Precious own medium infantry for Pahlavans :2thumbsup: Finally these guys don't have to sacrifice zillions of peasant levies in their attempts to storm a decent stone wall :laugh4:

I could continue for hours :laugh4:
Best regards,
MiniMe

I made the epirote peltast, and it hasn't changed since. I also made the ptolemaioi, they first appear in this present version....

Tellos Athenaios
10-12-2007, 20:09
Yeah, and they still lose to other smaller sized units. That's the problem. I just thought they should be at least an equal, or close to an equal, of some of the other elites.

They better well do. They are basically men from the legion who've distinguised themselves as particularly loyal. They are not the best soldiers among the ranks per se; as are most other elite corpses.

AFAIK they only lose yield to two/three other infantry units: Vasci shock infantry & Seleukid equivalent. The third would be the Irish equivalent of the Vasci.

Foot
10-12-2007, 20:09
Yeah, the strat map is much better. I love the improvements to the water and the land textures. I haven't had a chance to really get into a campaign yet but so far I'd rate this release maybe a 9.2 out of 10. My only concern was some unit stat changes I previously mentioned. (Elephants only have 2 hp too... I think they may need a few more.)

I know I am new to this forum but I've been playing EB for years and have always thoroughly enjoyed it.

Whilst you may be concerned with stat changes, we are not. We have a very complex system to determine stats for each unit, and a very capable member in charge of it. If those changes have been made it must have been for good reasons, and they reflect the equipment, training and other information that the historians give. We don't have any evidence of what the outcome was when 100 Praetorians met 100 Thorakitai, so we use the evidence that we do know of the individual units and ensure balancing by applying that same system to every unit. If the praetorians die so easily (something that I certainly haven't seen happening, and no other member has deemed worthy to mention) then it is because the stats are correct not because they are wrong.

Foot

blacksnail
10-12-2007, 20:21
mighty_rome, what difficulty are you selecting? VH campaign, M battles?

MiniMe
10-12-2007, 21:05
I made the epirote peltast, and it hasn't changed since. I also made the ptolemaioi, they first appear in this present version....
sorry, my mistake, I was talking about baktria

dezzerx
10-12-2007, 21:27
I'm loving it. Tho one problem I have is that my Sweboz units seem to drift out if I move them around. Spreading around for meters and moving way to far from there designated position causing them to be spread around the entire battle map almost before falling back together in formation (which is still not what it should be or on the spot I want them)

Forgus
10-12-2007, 21:36
sorry, my mistake, I was talking about baktria
The one with the dioskuroi on the shield? That's my baby too.

antisocialmunky
10-12-2007, 21:45
I'm loving it. Tho one problem I have is that my Sweboz units seem to drift out if I move them around. Spreading around for meters and moving way to far from there designated position causing them to be spread around the entire battle map almost before falling back together in formation (which is still not what it should be or on the spot I want them)

Yeah, I've also run into some M2TWish unit cohesion issues with certain units.

dezzerx
10-12-2007, 22:24
Yeah, I've also run into some M2TWish unit cohesion issues with certain units.

Hmm yes it looks like the MTW2 thing. It's not just a minor annoyance but it's cripling my ability to play since I can not move most of my units around with out them spreading out everywhere. They take forever to form up and when they do they are in the wrong place and sometimes have their backs to the enemy. I had the same thing with the Germanic Lancemen (can't remember their exact name) in 0.8. But since that was just one unit I didn't bother putting it up on the forum. But now most of my Sweboz units seem to be afflicted by this.

name
10-12-2007, 22:33
I have not played much, but I'm sorry, but there are two things that horribly disturb me:
AI turns take too long and the Costum Battles are broken.
There are some nice gimmicks, but the clouds in the water are somehow making it a bit laggy here.
But for me the long turns ruin everything, I'm not a patient person and this makes it nearly impossible for me to play.
Otherwise good work, but well, you know, I think there are a bit too many scripts running in background now ^^^

Sarkiss
10-12-2007, 22:36
simply breathtaking. both campaign and battle map. those rivers and clouds... just cant take my eyes off them. amazing!
bunch of new buildings and units and PDFs, unit cards, building trees... all wrap up like the best present you can get.
i did however get a weird error message when i quit the game. didnt cause any troubles while in game though:inquisitive:
https://forums.totalwar.org/vb/showthread.php?p=1708393#post1708393
thanks a lot guys!:beam:

Elminster12
10-12-2007, 22:43
Played the Parthians...and...WOW. That intro movie was pretty awesome:2thumbsup: I had fun messing with the Seleukids for a little bit. Might've continued it, but there's just so much more to see!

Tellos Athenaios
10-12-2007, 22:46
That happened with the Battle of Areios didn't it?

>_>



<_<

abou!

blacksnail
10-12-2007, 22:57
the Costum Battles are broken.
Do you mean that the selected faction's units do not usually appear in the list? If so, this is because of the way RTW reads in the units for the campaign game. There is a specific "Custom Battle EDU" - a file which removes all the seemingly extraneous units from the campaign game list - and I think somebody on the boards already created a batch file which allows you to switch back and forth depending on whether you're doing a Custom Battle or the campaign game.


But for me the long turns ruin everything, I'm not a patient person and this makes it nearly impossible for me to play.
Otherwise good work, but well, you know, I think there are a bit too many scripts running in background now ^^^
I agree that the lag is really intense. One of the things I'm working on for the next release is optimization to really cut down on the time for the AI turns.

Note that there are ways to speed up the AI turn lag. Some friendly soul may be able to provide you with a link to some of the tips people have come up with.

Thanks very much for your feedback! I also want to say that this is the kind of constructive criticism that really helps us improve the mod.

mighty_rome
10-12-2007, 22:57
Whilst you may be concerned with stat changes, we are not. We have a very complex system to determine stats for each unit, and a very capable member in charge of it. If those changes have been made it must have been for good reasons, and they reflect the equipment, training and other information that the historians give. We don't have any evidence of what the outcome was when 100 Praetorians met 100 Thorakitai, so we use the evidence that we do know of the individual units and ensure balancing by applying that same system to every unit. If the praetorians die so easily (something that I certainly haven't seen happening, and no other member has deemed worthy to mention) then it is because the stats are correct not because they are wrong.

Foot

Thanks for the reply. I just wanted to know why they were changed and you have answered that.

Sarkiss
10-12-2007, 23:05
That happened with the Battle of Areios didn't it?

>_>



<_<

abou!
in case the question addressed to me, yes, i have tried it. then went for a couple of turns as Hayasdan and when quit got this weird message.

jhhowell
10-12-2007, 23:30
I only had time to look around for a few minutes, but it looks very nice indeed! I like the unique buildings, there seem to be more of them (hard to tell, I loaded as Hayasdan, and never reached that part of the world with my 0.8 Rome game).

I spent more time looking over the unit cards, and had a few questions. The Romans seem to have two duplicate units - the two spear auxilia appear identical, as do the Cohors Reformata and Cohors Imperatoria. For the spears, were those just duplicate unit cards representing a single unit? From the names, the Cohors pretty clearly are two distinct units, but I don't understand why that would be the case if I read correctly that their stats are identical in every detail. Maybe I missed a tiny difference between them...?

I quite liked the unit rebalancing, looks like slingers and archers both have their uses now. Some of the sword units included text saying they're especially useful to take out enemy spear units. Could someone elaborate? Do swords get bonuses against spears, and/or spears get maluses against swords? Or is this a special quality of those particular units? Oh yes, I also noticed that the elephant defense scores had two parts. What does that mean?

Zaknafien
10-12-2007, 23:50
The spear auxilias are eastern and western varieties. Cohors Reformata are "Marian" Cohorts, while Imperatoria are "Augustan".

konny
10-13-2007, 00:08
First impressions: It took forever to install but the game runs absolutly smooth, after toggling off the shadows on the start map, and even seems to load faster - but the later might also be imagination because I was prepared for the worst after all those lag reports around here.

Second impression: Absoutly nice new map, great work. Only the rough ground in Baktria looks a little strange. I also like the new strat. generals (I first thought the Roman one was wearing trousers, but no he isn't). BTW, Babylon? I thought it was much burned down. Did you remove a province to get it in? Which one?

Third impression: Started a campaign as Sweboz. Could you please consider to replace the four units of very expensive cavalry with something more affordable? They are not needed either because Sweboz will hardly fight any serious open battles the first two decades, on,y sieges. I fought some battles (new Sweboz units are much more colorfull than before) and started the next campaign.

Fourth Impression: Started a campaign as Romani. And ohh, I was wrong: there are new units for the Romans, and also one that was much missing: Italian Allied medium cavalry! I made the usual first two turns: moved the second Legion south with their consul, moved the other consul to Arpi (16 year old Cotta commanding a Legion? No way), made peace with the Aedui, sent the spy to Taras (I thought you wanted to reduce the garrison? But that's ok, a Romani campaign wouldn't be alright without a hard fight for Taras). After that I had to fight the usual battle with the one-unit-army from Taras: a Phalanx. And yes, it was different: new Greek vioce mode and redone stats. Now slingers have a real chance to kill a man or two even when hitting the Phalanx frontal. Now, that will be my first campaign.


Summeray: GREAT :2thumbsup:

muzz
10-13-2007, 00:21
can you play this mod with the BI.exe?

pezhetairoi
10-13-2007, 01:26
First impression: It runs something nastily smooth, though it now takes a little bit longer than .81a to load and run. But hey, all good.

Second impression: I played as the Sweboz, and I found the prehistoric music very annoying. It sounds very aboriginal and the didgeridoo sound drills right into my ear. It was a major reason for my abandoning the Sweboz after only 10 turns. You definitely do not want to be listening to that for a long period of time like the 14 hours I play daily. I also agree about the Ridanz. Could we get rid of them for the start? They really are quite deadweight. I ended up disbanding them anyway, and using my Dugunthiz for outflankings during sally battles. XD

Third impression: I played as the Arverni, getting the music inflicted on me again to try out the oppida. They rock! They totally change the whole landscape of Gaul. I can't storm them cities so easily anymore, and my slingers now become a lot more nerfed thanks to not being able to shoot above the walls. It just got a whole lot more challenging. The oppida themselves look positively beautiful, by the way. Wonderful job to those who worked on it! It's like a dream come true. But I got a CTD in the third AI turn just after winning a most improbable and unexpected victory against long odds, and that made me give up the campaign because I didn't want to fight that muddled, chaotic forest battle again. But good job on shortening the forests, now I can actually see my troops somewhat without having to zoom in to ground level.

Fourth impression: Played a bit as Baktria. Them units, they're SHINY. *drool* Definitely gonna play them sometime. I shall play them next, after...

Fifth impression: Hayasdan. To be sure, I am playing this on M/M, because I don't want the AI to handle me too roughly yet before I get a hold of the Hai campaign dynamic. It looks nice so far, the general's units sure are colourful. XD Not much impression yet, beyond me currently trying to break even with loans to build mines that throw me even deeper in debt, and trying to conquer out the pan-caucasian empire. The Shuban Fradakshana have been nerfed back to a unit size of 120, though, from the previous 160. Why? O.o And the Hai troops seem to be speaking Greek/Latin, I wasn't really listening hard... o.O

HopliteElite
10-13-2007, 01:42
My first impression is that I'm not a fan of the water on the campaign map but only because I imagine it is the cause of my somewhat greater lag. On the other hand, as KH, I love the Agoge system, the new festival schedules, and of course, ALL of the new units for all the factions. All in all, I just got a chance to play and ran off 6 hours straight and the only reason it is down for the moment is to avoid any potential crashes. I'm completely dumbfounded as to how these EB guys do it but they have provided me with "free" enjoyment of a game that would have become dust fodder otherwise. Great job and thank you EB.

dezzerx
10-13-2007, 03:40
Man, I'm loving EB1. In my current Sweboz campaign the Casse just invaded Gawjam~Kimbroz in 267 BC. This is amazing.

Tho I still have the problem that my units don't move where they are supposed to and spread out all over the map before falling back to formation. One unit might have men spread out over 100s of meters before they collapse back in formation which even then is mostly directed in the wrong direction or is in the wrong place.

PigLatin
10-13-2007, 03:43
I haven't gotten too far into a campaign yet however from what I've seen it looks great. There seems to be a ton more polish to it than previous versions and as someone else pointed out the water looks fantastic although I think it's causing a bit more lag than the old blue carpet. The music as always is amazing and the new unit skins I've seen so far are incredible. Whoever did the art for some of the loading screens also did an amazing job.

When I have more time to play (all weekend!) I'll be sure to heap some more praise on you worthy individuals. The fact that a group of people with enough dedication and knowhow can produce such a fantastic mod is simply astounding.

I do have one question though. After taking Taras (I play as the Romani) I had a pop up helper thing tell me to go after Rhegion next. After taking Rhegion and slaughtering it's occupants I got another pop up saying something about Rome's reputation. Is this new? I don't remember it from previous versions. Does it have any affect on the game or just a cool immersion factor type of thing?

Landwalker
10-13-2007, 03:48
I do have one question though. After taking Taras (I play as the Romani) I had a pop up helper thing tell me to go after Rhegion next. After taking Rhegion and slaughtering it's occupants I got another pop up saying something about Rome's reputation. Is this new? I don't remember it from previous versions. Does it have any affect on the game or just a cool immersion factor type of thing?

I also got an interesting reputation-based question as I marshaled my Epeirote army on the northern border of Attica, preparing to invade the Peloponnese (and specifically Corinth). It had something to the effect of how attacking a Greek city-state would not be looked on favorably by the others, blah blah blah. So, off to Corinth I go, regardless.

Does something like this have any in-game diplomacy effect (e.g. attacking a Greek city in Hellas will make the Koinon Hellenon more hostile to you, etc.), or is it just there for immersion's sake?

Cheers.

gurakshun
10-13-2007, 04:12
I also got an interesting reputation-based question as I marshaled my Epeirote army on the northern border of Attica, preparing to invade the Peloponnese (and specifically Corinth). It had something to the effect of how attacking a Greek city-state would not be looked on favorably by the others, blah blah blah. So, off to Corinth I go, regardless.

Does something like this have any in-game diplomacy effect (e.g. attacking a Greek city in Hellas will make the Koinon Hellenon more hostile to you, etc.), or is it just there for immersion's sake?

Cheers.

i got a similar message when i attacked sinope as pontus, i believe that the effect is that the threatening civilization may or may not declare war (there is a probability to this, i think). i know KH has declared war immediately on me next turn some times, and then sometimes just ignored it and asked for ceasfire/trading rights

Fearless Samnite
10-13-2007, 05:39
I began my journey with the romani in EB 1.0 in the land of ecstasy. First season i put taxes at very high, and put one Rorarii in each of my settlements as a garrison. Second Season, i made peace with the Aedui and forced tribute of 5k for 2 seasons, and stacked all my generals together and fought off the first wave of Epeiros as i plowed through them with tact and sheer solid hooves and spears. Another Season rolled on by and i besieged an Epeiros settlement on my mainland, all i had was my generals...they thought i was small and easy prey. I also made peace with Arverni and forced tribute of 10k. I demolished all temples in my settlements and placed mars priority as my capitol and juno as all my other settlements. My First priority was Growth with no governors, Second money, but while i was doing that i signed construction orders for my next barracks upgrade so i could recruit Pedites Extraordinarii and amass legions of them too attack north. Another season rolled by, Epeiros sallied forth from their settlement and i quickly crushed them from both sides as they marched out of their gates with calavry charge after charge sometimes forming a circle around an emerging enemy only to charge to the center....heroic battle after heroic battle.....my proud yet old leader was quickly making waves politically and wealth as he massacred rebel province and enemy provinces alike. After i crushed the following rebel province, i was declared imperious (sp) by my men! My leader and his grouped generals of his family carved a bloody path with the same method. They always sallied and i always conquered them the next turn. Then it was i and KartHadastim, head to head...first i stepped on Sicily, provoking them to betray us. Our great destiny was at hand! I besiged and destroyed the sallying army of both rebel cities and then crushed the first wave of KartHadastim. Their City fell soon after, All acomplished so far but nothing then our proud family members and generals. At this point i was creating a great network of trade agreements for the future of the republic. Years passed, my construction of an upgraded barracks at my capital finished and i began amassing legions of Pedites Extraordinarii. Meanwhile Me and my family members board ships and set sail to the isles of KartHadastim....

the game crashed after 6 hours of non stop gameplay
played on:

Romani
Very Hard Campaign
Medium Battle (only because units were meant to be coded this way :P )


im going back to my conquest of an ancient world to change history!

Sakkura
10-13-2007, 06:04
I finally got EB1.0 running too!

First impression: I started up a campaign as Pahlava, who I have never tried before. I just had to see the intro video, which is pretty neat stuff. Would be great if every faction eventually got one. :yes:
Their starting position is nasty by the way. I didn't expect to get bushwacked by a big stack of Eleutheroi horse archers that wiped the floor with an army of like 90% of my forces.

Next I think I'll go check out KH, to see what all this agoge and stuff is about. Man, there's so much cool new stuff to explore! :2thumbsup:

Beefy187
10-13-2007, 06:31
Just to see the intro I went for Pahlava. Then I changed my mind soon as the game loaded and moved to Casse. Casse is alot harder now. Ill eventually have to work out diffrent tactic. Those rebel army are quite tough and my Casse general seems even weeker then before.

I then tried Makedon after getting pwned in my Casse campeign. 2 turns after I captured Athens I got PLAGUED. Athens had one uber Thracian/Hellenic family member in it. 17 year old and his already the best administrater in my family getting plagued.. I hope he doesnt die on me.

hoom
10-13-2007, 08:57
So far I've had two very well balanced Macedonian armies give me some serious grief as KH, has something been done to help with army composition?
Similarly they kept formation right up to contact causing more grief, again is this new intentional work or just luck?

Had some custom battles testing out the much awaited romphaiophori & I'm so planning a Getai campaign soon :beam:

Watchman
10-13-2007, 09:15
I believe the african elephants did have a small problem with stats, but I'm not sure if they were swapped by accident.Far as I can tell they've got the crews' and eles' defense scores (ie. primary and secondary) swapped. It's actually even in the unit cards (compare to the Indikoi eles that follow right after). Weird. :inquisitive:


The units with "siege" weapons must stay like that. They are reform units, and thanks to the work of Dol Guldor and others we are able to do something pretty cool with them. Basically we make the building a reform unit is recruitable give a weapon bonus of -1, this makes that reform unit unrecruitable. When the reform happens we place a marker in that province that gives a weapon bonus of 1 (negating the -1), which then allows that unit to be recruited.:bow: Whoa, now that's some arcane stuff. One question though; doesn't that also mean they'll never be qualifying for blacksmith weapon bonuses ?

Tristuskhan
10-13-2007, 09:33
My first impression is that my P3 1.6ghz, nvidia gforce4 and 256 ram won't run it:clown: What a pity! and I don't know wether I should invest one month of wages to get a new one or give up and play good old Sudden Strike 2. Probably I'll go for the first solution after reading a few AARs.

The_Mark
10-13-2007, 09:47
My first impression is that my P3 1.6ghz, nvidia gforce4 and 256 ram won't run it:clown: What a pity! and I don't know wether I should invest one month of wages to get a new one or give up and play good old Sudden Strike 2. Probably I'll go for the first solution after reading a few AARs.
Get more RAM. It's cheap, and it should work - I had an equivalent computer (AMD 2000+ at 1.6GHz with geforce 4 MX 440, an infamous piece of equipment) which ran EB (0.8, admittedly) bearably, the only difference was that I had 256+512 MBs of RAM.

sgsandor
10-13-2007, 10:02
Last night i almost cried because after all the downloading nothing worked (urgh!) However after deleting and removing everything and reading the install guide and four hours of waiting, defraging and restarting I got to PLAY.
AND IT WAS WORTH ALL OF IT!!!!!!!!!!!:yes: I started as SPQR and didnt expect much except the new type IV govners but oh no......IT WAS EVEN beter then i could have hoped! New mercs and regionals a smarter AI (no not running with bi) that uses its navy effectivtly (Carthage making some nice moves) Just too awesome i played for 6 hours myself and it is 5 am eastern time here while i write this, I started playing at 8 or 9 pm. Wow if any Eb memember is ever in NJ i ll buy u a drink or 2 or 3 for sure wow!!!! I cant wait to burn some cities to the ground!:egypt:

Tristuskhan
10-13-2007, 10:06
Get more RAM. It's cheap, and it should work - I had an equivalent computer (AMD 2000+ at 1.6GHz with geforce 4 MX 440, an infamous piece of equipment) which ran EB (0.8, admittedly) bearably, the only difference was that I had 256+512 MBs of RAM.

Well I had 512 mb ram but one half collapsed (Is it the ram itself or is it the slot? Does ram dies?). I'm still able to run 0.81 with slow loading. Very slow: before a battle I can do the washing up, prepare some tea, have a phone call, play with the cat... and not get addicted to the game (I have to work anyway).

konny
10-13-2007, 12:27
After taking Rhegion and slaughtering it's occupants I got another pop up saying something about Rome's reputation.

Never slaughter or enslave the people of conquered homeland territories.

Zaknafien
10-13-2007, 12:49
why not? Anyways, for places like Rhegion and Taras you should always first install a Type IV gov and work your way up progressively III to II finally to I after many years to simulate the integration to Roman society. At least that's how I do it. We're looking at ways in EB II to portray a city's place in society as well as its size and military output.

Besides, sacking the city is the only reward the citizen militia legionaries get, its the least you can do for these guys before sending them back to their farms. ;)

Janius
10-13-2007, 13:02
Had some troubles getting the game up and running, but it was well worth the trouble :beam:

Haven't played it that long, but from what I've seen, you guys surpassed yourselves (again) :clown:

Congratz to the team for this piece of art :2thumbsup:

konny
10-13-2007, 17:00
why not?

Isn't there a negative trait for "enslaving your people"? I rember something from another campaign. Then again, yes, those rebellious cities in the South reward a little burning, butchering, raping and plundering here and there. On the other hand, it's difficult to convince them of Roman superior leadership when the lads do not behave much better than any barbarian or mercenary mob. Anyway, I made it a rule to just occupy homeland cities (what will happen later, for example, down there in Syracusae is another story...).


Anyways, for places like Rhegion and Taras you should always first install a Type IV gov and work your way up progressively III to II finally to I after many years to simulate the integration to Roman society. At least that's how I do it.

I usualy start with gov. IV (what just brought me my first puppet ruler! But beware, he is able to move only in his first turn, so don't move him outside the town). I advance the Italian towns to gov. I after Polybian reforms. The colonies outside Italy will get a gov. III then and under Marius II.

With the new puppet ruler system I will probably change that house rule to gov. III after the ruler has died.

Tellos Athenaios
10-13-2007, 17:19
You are talking about Enslaved Own People & Exterminated Own People. Those are about peoples who've allied with your faction but are due to engine limitations represented as Eleutheroi.

(E.g. Pantikapaion should not be sacked by the KH else this trait will appear with the general who's leading the looting.)

Praxil
10-13-2007, 19:13
Man god damn! Just look at that campaign map, its ****ing beautiful! Oh man, M2TW has nothing on this. Of course, the land has better textures in M2TW, but the overall feeling and atmosphere is far better in EB. The reflections of clouds on the water are ****ing impressive. I saw screenshots before, but it looks so much better in motion. Those who made that should be very, very proud now. That's some sweet talent right there I think, or it was quite easy to make (I don't know anything about it LOL).

konny
10-13-2007, 19:30
You are talking about Enslaved Own People & Exterminated Own People. Those are about peoples who've allied with your faction but are due to engine limitations represented as Eleutheroi.

Ah, that's not everytime in homelands?


Good for the people in Rhegion that I took it before reading the above. :whip:

kambiz
10-13-2007, 20:28
Hi EB team :smiley:
First impressions ! Well ,I prefer to talk about those thing I don't like instad of many great things and lots of enhancements :tongue:

1st Custom battles ;I checked several (Not all) faction rosters in custom battle and I found out that each factions I checked has several missed units in its Custom battle roster. For instance Romani (Which we know them well) ,No principes/Hastatii or none of the legionary units are in the "Romani Custom battle roster" and other factions as well !!!

2nd I've began a Pahlava campaign ,And I shoud admit that it is sooo difficult:oops: I used blitzkrieg tactic and invaded Selukid territories immediately. However ,After taking majority of Iran (Pars ,Susa ,Kermana and...) I still have negative profit :no: consider that I'm still fighting with my starting unit and trained no new units yet. And this new Pahlava building system is another problem ,It's confusing :tongue: I've got two options : remove all of my units and retreat from captured territories and waite untill I gradually gain some incomes :thumbsdown: Or Cheating:no:
Also "Parthian cataphract" and "Parthian noble Cataphract" have exactly the same states while have different coasts !

Regards

Zaknafien
10-13-2007, 20:33
Hi EB team :smiley:
First impressions ! Well ,I prefer to talk about those thing I don't like instad of many great things and lots of enhancements :tongue:

1st Custom battles ;I checked several (Not all) faction rosters in custom battle and I found out that each factions I checked has several missed units in its Custom battle roster. For instance Romani (Which we know them well) ,No principes/Hastatii or none of the legionary units are in the "Romani Custom battle roster" and other factions as well !!!

2nd I've began a Pahlava campaign ,And I shoud admit that it is sooo difficult:oops: I used blitzkrieg tactic and invaded Selukid territories immediately. However ,After taking majority of Iran (Pars ,Susa ,Kermana and...) I still have negative profit :no: consider that I'm still fighting with my starting unit and trained no new units yet. And this new Pahlava building system is another problem ,It's confusing :tongue: I've got two options : remove all of my units and retreat from captured territories and waite untill I gradually gain some incomes :thumbsdown: Or Cheating:no:
Also "Parthian cataphract" and "Parthian noble Cataphract" have exactly the same states while have different coasts !

Regards

Ah, apparently you are another soul that doesnt read the dreaded "readme" files..:thumbsdown:

kambiz
10-13-2007, 20:36
Found it :tongue:
Thanks Zaknafien

V.T. Marvin
10-14-2007, 01:40
First impression??? ..........AMAZING!!!!:balloon2: :bow:

- It came much sooner than we expected. :2thumbsup:
- It took less than half an hour to download for us. :2thumbsup:
- It installed smoothly and so far runs without any CTDs on BI.exe. :2thumbsup: :applause::2thumbsup:
- It fulfilled all the expectations aroused by the teasers. :applause: (and our expectations went really high, I can tell you :laugh4:)
- The Pahlava intro did not work for us, but it does not matter, we watched it off-game - and its really great :applause:
- The game just FEELS great overall, and we are considering taking a few days leave at work just to play. :shame:

And who are "we"? A lucky couple who got the most beautiful gift to their 4th wedding-day-anniversary from the EB team. Thank you, guys!!! :dancing: V.T. Marvin and Kari

P.S.- Though you have probably ruined our family fife for several moths to come. Have mercy on us - no EB 1.1. please! :laugh4: :laugh4: :laugh4:

Gaias
10-14-2007, 02:09
Ah, apparently you are another soul that doesnt read the dreaded "readme" files..:thumbsdown:

Maybe you should make the readme file as the intro for EB. I think it could save alot of time and grief down the road.

Bonny
10-14-2007, 02:12
Does something like this have any in-game diplomacy effect (e.g. attacking a Greek city in Hellas will make the Koinon Hellenon more hostile to you, etc.), or is it just there for immersion's sake?

Yep, it immidiately takes effekt, its scripted ;-). It was always a feature of EB (sinnce 0.72) but it has been increased in 1.0 with the Rhegion event for the Romans.

pezhetairoi
10-14-2007, 02:29
And who are "we"? A lucky couple who got the most beautiful gift to their 4th wedding-day-anniversary from the EB team. Thank you, guys!!! :dancing: V.T. Marvin and Kari


Wow, we have a married couple playing EB together! How sweet!

Chronos
10-14-2007, 02:56
This is my first post hear, so, first I want to say, "Great work guys, this EB version is F*#%in Awesome":2thumbsup: ...I'm a 20yrs Totalwar veteran (started on a board game) and have played all the total war games but this V1.0 is by far the best Total war game I have played...

I played 1 game of EB back when it was for RTW v1.2 platform and enjoyed it...I started a second game of EB last week with V0.81, playing as "Rome"...After two days of establishing a small empire, I realized that V1.0 was out...Hmmm, do I abandon my new game 2 days into it or keep playing...

I obviously abandoned my new game and tried EBv1.0...

I played as Pontus (near on impossible) playing on all the hardest settings I could think off:wall: ...I wasn't sure how long I would last but luv a challenge, so, I Immediately rose an army with all I had and took my first city by the coast and then went straight for Byzantium and took that...By now, I am in dept $55,000...So, I take on some surrounding rebels and use up my army until I had no army left, not even a defensive force...This was the quickest way to pay my dept off and it still took over 20yrs (I was careful not to attack another nation and stuck to rebel cities)...During that 20 yrs of dept recovery, I sent an emissary and spy out to spy the world and build as many alliances as I could...By the time I was out of dept, I spent another 20 yrs building my 3 cities up to produce decent soldiers...I then build an army and took 2 more rebel cities...I quickly paid that dept of again and now I am left with 5 cities, 1 third of Anatolia...If my alliances hold up for a few years, then I am now in a position to win the game!!!:dizzy2:

Because I am new to EB I can't pick up to many things right or wrong with it but hear is what I did notice after swaping from 2 days of v0.81 and then 1 day of v1.0;

Firstly, I downloaded this v1.0 release at my full speed of 1.1m...I Had it in 15 minutes and installed on RTW v1.5 I have saved and had it running within half hour of finding it released...That was awesome to start with but then;

1. The 3d army battles are by far the best quality and fastest/smoothest running battles I have ever played on Totalwar games...This is even better than v0.81...This was very noticeable to me and it was satisfying to find such a great running game play with no lagg at all....

2. EB is can be hard at times and that is a great plus, considering how easy RTW is...EB v1.0 offers a great challenge...I played Pontus on all hard levels with RTR and walked over the game like I owned it but this EB v1.0 game, well, it has been the hardest Totalwar game I have played ever. I even doubt I will win. I have survived 1 day as Pontus but if Antiochus even so much as turns my way within the next few years, then I will be screwed...

3. I found that it loaded the game slower but this was a minor thing in comparison to having faster/smoother (no lagging) game play...It seemed to me that the game play was so much better than what I am used to...Did you guys work on that???

All I can say is "Thanks EB Crew for your labor of love"..."No financially built game can even nearly match what you guys have produced hear"...

"This is a masterpiece"...

--edited comments on religion that started very off topic discussion-- (Teleklos Archelaou)

mcantu
10-14-2007, 03:04
Chronos,

The recommended difficulty setting are VH campaign/M battles

Chronos
10-14-2007, 03:24
Chronos,

The recommended difficulty setting are VH campaign/M battles

mcantu, Are those settings universal or just for Pontus??

If I put battles on Medium for Rome or Macedonia, it would be far to easy, so I am assuming your recommendation is just for Pontus...I think you are right on that also because I doubt I will last to much longer without stronger armies...

When I said I set my game on the hardest levels I knew, I also took into account the preferences...Things like large units, limited Ammo, Moral, Fatigue, unlimited men on Battlefield and anything else to make sure it wasn't affecting real time outcomes...:juggle2:

It was very hard to keep alive but still enjoyable!!:wall:

mcantu
10-14-2007, 03:30
mcantu, Are those settings universal or just for Pontus??

If I put battles on Medium for Rome or Macedonia, it would be far to easy, so I am assuming your recommendation is just for Pontus...I think you are right on that also because I doubt I will last to much longer without stronger armies...

When I said I set my game on the hardest levels I knew, I also took into account the preferences...Things like large units, limited Ammo, Moral, Fatigue, unlimited men on Battlefield and anything else to make sure it wasn't affecting real time outcomes...:juggle2:

It was very hard to keep alive but still enjoyable!!:wall:


Medium battles is recommended for all factions. A lot of work went into balancing the unit stats and anything but medium does nothing but give the AI attack and morale bonuses without a smarter AI.

Teleklos Archelaou
10-14-2007, 04:19
Good grief, move on people. This is about first impressions of EB 1.0.

Teleklos Archelaou
10-14-2007, 05:17
Do you people not understand English? Continue arguing about religion or something that doesn't relate to this topic and you'll no longer have access to this subforum.

Landwalker
10-14-2007, 05:19
I thought we had just agreed to let it go, and thus already ended the argument?

Regardless, I just noticed something about 1.0 during my Epeiros campaign that I'd like to ask a question about: It seems that the Granaries (the first level of them, at least) don't actually increase your population growth, despite claims on the "Building Card". Is this intentional, accidental, or is there some "hidden" benefit of a granary that doesn't appear?

Cheers.

MarcusAureliusAntoninus
10-14-2007, 07:48
This is probably due to the fact you have a building that gives negative population growth. Negative bonuses can only cancel out possitive bonuses and not go below 0.

Batahr
10-14-2007, 14:09
My first impression was simply "wow!". There's so many changes to the already great previous release. But I still haven't started a campaign yet: all the marvellous additions to most of the factions make it too hard for me to choose :embarassed:

Thank you EB team for giving me this luxury problem and be assured your hard work is very much appreciated!

SirPoot
10-14-2007, 15:41
Fought my first battle as Rome against a rebel town, up north,stacked full of gauls. Had my entire army annihilated.

Damn naked warriors are just sooooo hard to kill. That, and the other gauls all appearing in stacks of 240 just adds to the pain.

Strategos Alexandros
10-14-2007, 18:40
The campaign map textures and loading screen artwork are great. The AI turn and campaign map is laggy but that could just be my slow computer. I love the new units, especially the Cordinau Orca and Karian warband.

LusitanianWolf
10-14-2007, 18:48
Greats congrats to the EB team!!!!
I've instaled it yesterday and I couldnt leave it before 4am!!!!
It took lots of time to do it tought (I was thinking it wasnt instaling, nearly gived up) but it worthed!!!!
:balloon2: :balloon2: :balloon2: :balloon2:

Conradus
10-14-2007, 18:54
I've started some campaigns this weekend with EB 1.0 and love it. First I united the tribes as the Sweboz, and loved all the new units, new traits, the celtic fortesses (damn those were hard battles)...
In a short Bactrian campaign I already enjoyed the client rulers and the new bactrian units.

Now I'm conquering the Seleucid Empire as Ptolemaioi and like the new units/mercenaries in the Levant.
And my computer 's finally fast enough to play EB!

Oleander Ardens
10-14-2007, 19:58
WOW :balloon2:

So far, so very nice :beam:

Of coursed I loved the regional Rhaetian units, very nice skins... but now back to playing

Cheers
OA

LotW89
10-14-2007, 19:59
Finished my Swêbōz campaign. Now I have 3 questions:

1.) Why is at Sparte pieces of Krete, Kilikia and Aitolia? ~:shock:
2.) The client rulers can't attack siege armies, so will this problem get solved?
3.) I want intros xD When do you have more?^^

Sakkura
10-14-2007, 20:14
Finished my Swêbōz campaign. Now I have 3 questions:

1.) Why is at Sparte pieces of Krete, Kilikia and Aitolia? ~:shock:

It's intended. You can land a family member there and get mercs.

Kampfkrebs
10-14-2007, 20:16
3.) I want intros xD When do you have more?^^

When its done :P

bovi
10-14-2007, 20:17
2.) The client rulers can't attack siege armies, so will this problem get solved?
Hopefully in the next version. Currently there will be a problem in winter most places, in summer some places. Or if he's ill or participating in the olympics, I guess.

Bonny
10-14-2007, 20:46
Or if he's ill or participating in the olympics, I guess.

lol

MerlinusCDXX
10-14-2007, 20:56
Finished my Swêbōz campaign. Now I have 3 questions:

1.) Why is at Sparte pieces of Krete, Kilikia and Aitolia? ~:shock:
2.) The client rulers can't attack siege armies, so will this problem get solved?
3.) I want intros xD When do you have more?^^

'cause...
1. Cape Taurainon(sp?) -the Mercs-R-Us of the ancient world...
corporate HQ at Lakhedaimon

2. I may have an idea on that...I'll try it in my current AS campaign and get back to everyone on that...but my idea is to attack the beseiging army with a unit out of the garrison and see if that works (also if the Client King joins the unit of______that initiates the sally)

3. Hehehehheh......yet another gullible EB player, youse guys oughtta know by now that if we hassle the devs about release dates for any new content, it gets translated as license to give us smartarse answers and generally mess with our heads (although now that I think of it, keep hasslin' those guys about that kind of stuff, it is hilariously entertaining to read some of the stuff the devs will get people to believe):laugh4:

Geoffrey S
10-14-2007, 21:25
2.) The client rulers can't attack siege armies, so will this problem get solved?
If roleplaying, it could be said that you should have no direct control over those governors and to break a siege must attack with a seperate factional army.

Landwalker
10-14-2007, 21:32
If roleplaying, wouldn't it make sense for the allied puppet ruler to break the siege himself? After all, a semblence of authority (which he has under your government) is better than the potentially no authority that he may have under the new regime. Indeed, he may even be executed for complying with your government.

Cheers.

Aymar de Bois Mauri
10-14-2007, 22:53
WOW :balloon2:

So far, so very nice :beam:

Of coursed I loved the regional Rhaetian units, very nice skins... but now back to playing

Cheers
OANice to hear from you, Oleander Ardens. Everything fine with you?

Nice that you liked the Rhaetic units. :2thumbsup:

Kurulham
10-15-2007, 08:43
Okay, after playing all weekend with no Internet I can finally post my impressions.

LOVE the clouds in the water. Looks beautiful; unfortunately it does make trade routes a little hard to see due to low contrast, but I can totally live with that.

Sounds like the voicemod team paid more attention to accents and diphthongs with this recording (at least from what I've heard, mostly the KH and Makedonian VMs). Expression of strong approval on that score. (An aside about language - shouldn't it be "Iphikratou Hoplitai" or "Iphikratides Hoplitai" instead of "Iphikratous Hoplitai"? I note that the voicemod is saying "Iphikratides"...)

Still getting the rebelling-city CTD, alas.

I really like the Pahlava intro video, but the timing of the text could use some work - there's such a long split between the penultimate and ultimate text splats that I forgot what the sentence was saying by the time I saw the end. Though perhaps I was just distracted by the ooooh shiny.

Looking back over this I note that it looks more like a litany of what's wrong than my actual first impression, which was OOOOOOH SHINY WHAT DOES THIS BUTTON DO OOOH IS THAT GREEK I LIIIIIIIKE THIS.

Or something like that. I forget. It was so many decades ago, and I've killed so many Makedonians since then...

iamphet
10-15-2007, 09:26
Great work, guys!
As techie, I was uncomfortable with EB putting some its files into vanilla Data folder (some of them used to have identical names with those from EB\Data making me wondering which one is effective). I see you even managed to put custom loading progress bar into EB\Data.
No more missing cards, UI colors are readable, v 1.0 is a well-deserved name.
Time to spend some months playing EB, he-he.

Juvenal
10-15-2007, 14:05
I decided to go back and see how the Casse campaign has changed since 0.80. I was very pleasantly surprised.

I was really pleased to see that the Casse start with units they can actually build with their starting MIC.

I disbanded my fleet and most of my army and started building my economy. This was made harder by unattractiveness of Casse maps and alliances to the rest of the world. My diplomat was lucky to get room and board from declarations of eternal brotherhood and friendship with a succession of stuck-up Hellenic successor factions (must be some in-breeding going on here).

I had a hard time beating off the (I assume) scripted early attack on Camulosadae with just two infantry units plus my extended family. However, in this first battle I got to see what the EB team has done with Briton chariots. They are much improved over 0.80 - they are less fragile, but still need to stand-off most of the time, and the steady drip-drip of javelins against the rear of the engaged enemy had the desired effect. The enemy (Calaedonian skirmishers) broke and ran, and the Casse proto-empire was saved.

The regular Year in History pop-ups are a splendid addition. It took me until 261BC before I had enough savings to buy a half-stack and enough income to avoid going into mega-debt, so I had plenty of time to read them.

Just as my precious army began marching north, plague struck at Camulosadae. Still, no going back, I laid siege to Ratei with an inferior force and waited.

When the Eleutheroi finally sallied, I had a nail-biting battle with my melee infantry holding the battle line in guard mode, and my slingers and family members providing flanking fire.

I am very happy to see how slingers have been changed. They still pack a big punch, but greater spacing in their formation makes them more vulnerable to melee and harder to guard. It also limits the firepower you can apply with slingers to a single point.

I haven't come across any enemy cavalry yet - but I still think I will be able to use my slingers if I keep an extra family member or two in the army to supplement their spearman escort.

I can't wait to invade the continent and get to grips with the Gauls. I want to see Oppida and find out if I can mix it with Gaesetae and Gaulic cavalry.

Kampfkrebs
10-15-2007, 14:35
I really like the Pahlava intro video, but the timing of the text could use some work - there's such a long split between the penultimate and ultimate text splats that I forgot what the sentence was saying by the time I saw the end. Though perhaps I was just distracted by the ooooh shiny.


Its because of the gay program Ive used for this intro (Ulead Media Studio 7).
The settings are completely retarded, and there was nothing I could do against it :shrug:

But Ive changed the program to Adobe Premiere, and everything is ALOT better now. Prepare for the next intros :2thumbsup:

Umnir
10-15-2007, 21:07
I have been so hungry to play 1.0, but I have other awesome games on queue. :(

Well, some day... :)

mlc82
10-15-2007, 22:49
I have been so hungry to play 1.0, but I have other awesome games on queue. :(

Well, some day... :)

I dropped a long running Civilization game just to start playing this one when it came out... I haven't been to bed before 3am at all during the last week ;)

Han
10-15-2007, 23:13
I must say my head was swooning from the complex building trees, and also the lag! Oh man, I can't wait until I get a faster computer/laptop to play this on. It takes forever to load and play. My seven year old PC is dying from running this mod lol.

mlc82
10-15-2007, 23:23
I must say my head was swooning from the complex building trees, and also the lag! Oh man, I can't wait until I get a faster computer/laptop to play this on. It takes forever to load and play. My seven year old PC is dying from running this mod lol.

I think something added actually slows down the battle performance now (I noticed "gloss maps", not sure what they are though and having them on/off didn't seem to make much difference). I had to turn off antialiasing and now it runs fine no matter how big the battle is, used to get almost the same performance with AA on though. Not sure if it's EB or if something may be off with my comp, I haven't played much besides EB since 1.0 came out.

I'm running it on an AMD 64 3500 computer, using an ATI Radeon x800 256mb graphics card btw.

Power2the1
10-16-2007, 00:24
I have not had the chance to heavily tinker with the files, so maybe thats why the game is twice as slow than 0.81, but, its incredibly tedious to wait so long between turns. I hope the team is able to optimize/speed up the game here soon. I could help with the files if need be.

Other than the tremendous slow downs, this game is not going to be deleted of my hard drive, its too perfect, and despite long loading times, the game is growing better and better each release. As if 0.81 was not sweet enough on its own, we get something better :yes:

mlc82
10-16-2007, 01:03
I have not had the chance to heavily tinker with the files, so maybe thats why the game is twice as slow than 0.81, but, its incredibly tedious to wait so long between turns. I hope the team is able to optimize/speed up the game here soon. I could help with the files if need be.

Other than the tremendous slow downs, this game is not going to be deleted of my hard drive, its too perfect, and despite long loading times, the game is growing better and better each release. As if 0.81 was not sweet enough on its own, we get something better :yes:

The between turn speed to me doesn't actually seem any slower. It certainly isn't fast, but doesn't feel slower than .81 was.

Mouzafphaerre
10-16-2007, 03:45
.
I'm impressed, hair to heel! :2thumbsup:

Installation is pretty smooth, no need to be a nerd, and it completes as fast as could be expected from such a heavy mod. Initial loading took 6-7 minutes for me but I couldn't give up my emule and mü-torrent at the background -the latter continuously seeding EB. ~;) No serious lags either on the the campaign map or in the battles until the notorious memory leak hits. :wall:

The historical insight is just amazing! I'm reading almost every bit and piece, from loading screens to traits and building/unit descriptions. :book2: A few typoes here and there but professional games have got as much, if not more of them.

Loved the calm strategy map! No pointless expansions, no useless warmongery. People (:inquisitive:) are getting on, trading and occassionally taking on the Eleutheroi. The battles are satisfying! No more easy bloodfests. Victory comes with its price and you really worry that you might really lose a struggle!

The campaign map is plain beautiful! :smitten: Love everything you added. The true potential of the game is unleashed. If only there were much fewer hard-code restrictions, or none at all.

My first session lasted six hours. More sleepless nights of mine shall be consumed with EB, no doubt. Well done, thanks and congratulations once again.

:medievalcheers:
.

PSYCHO V
10-16-2007, 12:26
Do you people not understand English? Continue ... and you'll no longer have access to this subforum.

:laugh4: Nothing's changed. Good to see you at your benevolent best there Dave.

On a more positive note, congratulations to the team. Generally the game has been improved significantly from previous versions.

I do however have some problems with accuracy which I will post in detail when I get the chance. Disapointing considering the whole.

my2bob

Aymar de Bois Mauri
10-16-2007, 15:13
.
I'm impressed, hair to heel! :2thumbsup:

Installation is pretty smooth, no need to be a nerd, and it completes as fast as could be expected from such a heavy mod. Initial loading took 6-7 minutes for me but I couldn't give up my emule and mü-torrent at the background -the latter continuously seeding EB. ~;) No serious lags either on the the campaign map or in the battles until the notorious memory leak hits. :wall:

The historical insight is just amazing! I'm reading almost every bit and piece, from loading screens to traits and building/unit descriptions. :book2: A few typoes here and there but professional games have got as much, if not more of them.

Loved the calm strategy map! No pointless expansions, no useless warmongery. People (:inquisitive:) are getting on, trading and occassionally taking on the Eleutheroi. The battles are satisfying! No more easy bloodfests. Victory comes with its price and you really worry that you might really lose a struggle!

The campaign map is plain beautiful! :smitten: Love everything you added. The true potential of the game is unleashed. If only there were much fewer hard-code restrictions, or none at all.

My first session lasted six hours. More sleepless nights of mine shall be consumed with EB, no doubt. Well done, thanks and congratulations once again.

:medievalcheers:
.Thanks, Mouz. Very good to know that you are enjoying it. Long time coming your first play. But all the better, since you can enjoy it more now. :smiley:

Mouzafphaerre
10-16-2007, 16:12
Thanks, Mouz. Very good to know that you are enjoying it. Long time coming your first play. But all the better, since you can enjoy it more now. :smiley:
.
Absolutely! :2thumbsup: It's been worth the wait. :yes:
.

CrownOfSwords
10-16-2007, 17:12
Here are my first impressions:

I really like the new units they look really good as always what I would expect from the EB team.

But I have two major pet peeves:

#1 There is a MAJOR performance slowdown, turns take forever it shouldn't be this slow I have 1.5 gigs of RAM and my computer is being pushed to the max. The game nearly runs so slow that it becomes unappealing after just a few turns.

--comments about new music deleted - if you can't be polite at all then just leave-- (Teleklos Archelaou)

Foot
10-16-2007, 18:37
#1 make sure there are no background programs running. I have 1gig of ram and the turns take 1min tops.

#2 The old music is still there. We aren't sorry that you don't like it, we do. It is a fantastic representation of ancient celtic music, which we were able to use thanks to the kindness. So how about you don't insult us, them and their music and be a bit more tactful next time?

Foot

The_Mark
10-16-2007, 18:51
I've always wondered what's the fuss about AI turns taking long. Even on my old computer, which was a piece of :daisy:, turns went past like water. Well, at least, like syrup, but they never took too long. Loading times, they were hell, at least for a scripter who has to load the game tens of times just to test whether or not he got the number of empty lines (which is random) between two random monitors right.

Zaknafien
10-16-2007, 18:54
mine also runs incredibly smooth, always has. I always wonder why some folks have such problems.

You do realize you can switch off the "watch AI moves" part, right?

Sakkura
10-17-2007, 01:23
mine also runs incredibly smooth, always has. I always wonder why some folks have such problems.

You do realize you can switch off the "watch AI moves" part, right?
That does help quite a lot. Much more than it did in vanilla RTW, presumably due to the larger area under fog of war.

Oleander Ardens
10-17-2007, 16:09
Nice to hear from you, Oleander Ardens. Everything fine with you?

Nice that you liked the Rhaetic units.


All fine Aymar, I'm deep into a Sweboz campaign, 245 BC by now and under the top 5.

So far it runs very smooth, even on my old system. Takes some time but no CTD so far.

Great work so far

Cheers
OA

CrownOfSwords
10-17-2007, 19:21
Look ive been playing RTW as long as anyone here, I even helped beta test this mod back in the days of its creation. And I say there is a slow down in performance, i'm not stupid my settings are correct as they have always been.

And I was not insulting anyone about the horns, but that music is simply not fit on the battlemap!

Thaatu
10-17-2007, 19:50
I do however have some problems with accuracy which I will post in detail when I get the chance. Disapointing considering the whole.
Just remember to be polite and maybe even squeeze in a few jokes to lighten the mood. Try to give a solution to the problem, but don't demand it. If those steps are followed, we might get through this without the need for peacekeepers.

Thank you for your cooperation! :burnout:

Aymar de Bois Mauri
10-18-2007, 01:53
All fine Aymar, I'm deep into a Sweboz campaign, 245 BC by now and under the top 5.

So far it runs very smooth, even on my old system. Takes some time but no CTD so far.

Great work so far

Cheers
OAThanks! Enjoy... :2thumbsup:

PSYCHO V
10-18-2007, 04:50
Just remember to be polite and maybe even squeeze in a few jokes to lighten the mood. Try to give a solution to the problem, but don't demand it. If those steps are followed, we might get through this without the need for peacekeepers.

Thank you for your cooperation! :burnout:

:laugh4: .. will do.

Bonny
10-18-2007, 06:05
mine also runs incredibly smooth, always has. I always wonder why some folks have such problems.

You do realize you can switch off the "watch AI moves" part, right?

You haven't played vanilla (or any mod without script) recently. The vanilla Ai turn is a matter of seconds (~1-5) while the eb ai turn is near 1 minute (~30 seconds to 1 minutes and if you catch the eleutheori on an bad turn it takes even longer).

Play a bit FATW (or just eb without the script) and you will notice that EB ai turns take a damn large amount of time compared to any other tw game.

After you have played it for a while you won't notice the long ai turns any more, but i can assure you that they are there.

olly
10-19-2007, 12:45
Hello

Finally had time for a couple of hours play last night.

Again an excellent mod, installed easily, no CTD's or bugs, and no slower then the 0.8 version I had before.

Had a go as KH and instantly got Athens nicked from me by Macedon but thanks to Epiros eating up a lot of their army I am stabilising a bit now and pushing them back.

Not sure what to make of the sea at the moment but then again I have been used to the same old blue for a couple of years now!

Thank you very much for another excellent mod. Really enjoying it.