View Full Version : Spreading out of units and formations.
I have posted this in another topic but I thought it was better suited here. To not needlessy repeat myself I'll provide the links to the post in question:
https://forums.totalwar.org/vb/showpost.php?p=1708302&postcount=43
https://forums.totalwar.org/vb/showpost.php?p=1708384&postcount=46
Does anyone have an idea how to fix this or what might be causing it?
Thanks in advance.
And ofcourse amazing mod!
Does noone have an idea?
I have included a screenshot since my explanation might be a bit vague.
https://img509.imageshack.us/img509/5400/0002xr5.th.jpg (https://img509.imageshack.us/my.php?image=0002xr5.jpg)
The black rectangle is their starting position. As you can see I moved them a bit forward and they drift off way in the wrong direction spreading out everywhere.
Sometimes it's even worse :help:
iceman7291
10-13-2007, 14:41
Well, all I can say is thats what you get for playing and undisiplined faction:laugh4: . Maybe you should start thinking about playing the Romans. :2thumbsup: HAIL ROME!
Aymar de Bois Mauri
10-13-2007, 16:09
Are these the units with Impetuos attribute?
No, I don't believe they have the Impetuos attribute. Almost every Sweboz units seem to have this problem. The units in the screenshot were the Dugunthiz.
Have seen this before with Peltastai, was quite annoying.
The_Mark
10-13-2007, 16:26
There were some movement troubles with two-handed spearmen before, which was caused by something obscure in the animation file for them. It was nothing this serious, though, and I don't think the basic animations have been changed.
Have seen this before with Peltastai, was quite annoying.
Indeed it is. Especially if your entire army does it ;)
As I said in one of my previous posts I had the same problem with the 0.8 build. But then only one unit was affected (Germanic Lancemen). Now the entire Sweboz roster seems to be affected. I haven't played another faction and I'll try it later. Perhaps it's something specific to my installation/system setup.
Aymar de Bois Mauri
10-13-2007, 16:34
No, I don't believe they have the Impetuos attribute.Strange. I have no idea of what is happening then...
Quintus Aurelius
10-13-2007, 20:04
Hello,
I had the same problem in 0.8x very often. I saw it once in 1.0 (lusotani)
From my experience, the problem does not depend on a specific faction. I believe, the problem only occurs if the player is sieging a city which has no walls and the enemy attacks from inside. In this situation some units (in most cases: missile units) have (sometimes) big pathfindings problems.
(First Post! :birthday2: )
Hello,
I had the same problem in 0.8x very often. I saw it once in 1.0 (lusotani)
From my experience, the problem does not depend on a specific faction. I believe, the problem only occurs if the player is sieging a city which has no walls and the enemy attacks from inside. In this situation some units (in most cases: missile units) have (sometimes) big pathfindings problems.
(First Post! :birthday2: )
Yes, the problem seems to be restricted to the situation you describe. It sometimes happens in other situations too but it's not as bad then, they just end up a bit of course but it's no big deal.
Hello,
I had the same problem in 0.8x very often. I saw it once in 1.0 (lusotani)
From my experience, the problem does not depend on a specific faction. I believe, the problem only occurs if the player is sieging a city which has no walls and the enemy attacks from inside. In this situation some units (in most cases: missile units) have (sometimes) big pathfindings problems.
(First Post! :birthday2: )
welcome to the .org! :balloon2:
Tellos Athenaios
10-13-2007, 21:40
You could try to adjust formation with per unit so they fit in the streets; at least that solves some of it (in my case). Also: do not fight on walls; it's even worse there.
Quintus Aurelius
10-15-2007, 13:24
welcome to the .org! :balloon2:
Thanks
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