View Full Version : EB Recruitment Viewer Released!
Krusader
10-16-2007, 21:19
Greetings Europa Barbarorum fans.
Today we have something we hope people will love, the previously mentioned Recruitment Viewer.
Go here to download it (https://www.europabarbarorum.com/downloads_misc.html)
You can use the Recruitment Viewer to basically view the recruitment zones for the EB units ingame and which MIC level they need and also if factional or regional MIC.
NOTE: For more information check the manual that follows the installer. Please check it before posting for any help in the forums, but be warned that most EB members don't know the specific details of the program.
Big thanks to LordBula for making this program and Kull & blacksnail for helping out. There are probably others worthy of thanks, but can't recall them at the moment, but thank you.
overweightninja
10-16-2007, 21:50
Well thank f*** for that!
Cheers!
sgsandor
10-16-2007, 21:52
so awesome
Pharnakes
10-16-2007, 21:52
Cool!
Now all I need is a computer that can play eb :cry:
I LIKE!!! :laugh4: :laugh4: :laugh4:
Mouzafphaerre
10-16-2007, 23:20
.
Thanks! :bow:
.
Thanks, this is really great!
This is very cool and the first time ever I've wanted dual DVI for two monitors. I do want to know if the source will become available because I would like to also create a mode in which you can select a region and it will just RW to a text field all the units possible for every government type/MIC with a selected faction instead of doing it on a per unit basis. If the source is not possible then I will add it to a wishlist for new feature
ex:
select faction: Makedonia
click on map (interactive) or select territory from a list
display
MIC 1 Native
------------
x unit
x unit
x unit
MIC 2 Native
------------
x unit
x unit
etc...
Wow, this is terrific. It's a really great program, very well done once again EB. Although there seems to be a discrepancy, possibly. I'm not absolutely positive, so I'll check as soon as I can, but I haven't been able to recruit the Silurian warband in the province I should be able to, with an MIC up to the level I'm supposed to have it. Is there a government type restriction on there as well?
I think it might relate to the MIC, not the level but the type... I'm not clear on one thing. From the manual on the site - "Other options can appear depending on which faction is selected. Note that the MIC number that appears is just a unique way to uniquely identify a specific MIC building in the R:TW code."
Now for the unit I'm talking about, it appears I need the MIC type of 21 as indicated by the unit details, but I'm not sure what that is. Is it relevant in any way or am I misunderstanding something?
blacksnail
10-17-2007, 03:12
It's internal coding - substitute the letter for the letter of the alphabet and that's the MIC it matches. So, 21 would be barracks_U, 4 and 5 would be barracks_D and barracks E.
Are those separate from Regional or Foreign barracks?
blacksnail
10-17-2007, 04:10
Factional barracks begin at A and end somewhere in the middle of the alphabet. Regional barracks begin at Z and end somewhere around T.
In other words, it's all internal notation for EB isolation of barracks coding and will likely be of marginal use to the average user of the Recruitment Viewer.
Ok, so then it probably has nothing to do with the inability to recruit Silurian warbands. Maybe the foreign barracks weren't up to level 3 as they're supposed to be, and I thought they were... when I can confirm, I'll check back in just in case there is a recruitment error on their part.
Thanks blacksnail!
LorDBulA
10-17-2007, 06:52
I do want to know if the source will become available because I would like to also create a mode in which you can select a region and it will just RW to a text field all the units possible for every government type/MIC with a selected faction instead of doing it on a per unit basis
There is no plan to release the sourcecode.
You can see what units are available for faction in specific province in "Province Details" dialog.
You can open this dialog by Manu "View" > "Province Details" or by key combination ( Ctrl + p ). Check Manual for details.
You can also copy data from list by marking rows You are interested in and pressing ( Ctrl + c ).
You can then paste it to whatever program You like.
Sorry for the post without fiddling enough. This is perfect, thanks!
Little Legioner
10-17-2007, 10:45
Excellent job again! You guys show the people how is gonna be a perfect mod made of. Maps, artworks, recruitment guide etc etc. Infact i can't call your mod as a mod this a complete game.
I do not mean any CA bashing intent but they should have a look at your project and inspire their team again. Again about historic accuracy, detail work, serious strategic warfare and such.
Back to topic. There is no "can i recruit that unit, those phalanx" thread anymore. Every single question find it's answer within that program. I was thinking to ask couple of question this morning but no need to do that anymore.
I warmly shake your hands and offer my best wishes. :bow:
blacksnail
10-17-2007, 13:54
I suspect with CA it is very much "this would be neat if we could put this in but a) it won't sell and b) we don't have the time or money to do so" - the painful reality of computer game development. It's why I shake my head when people complain about how company X doesn't support modding. But anyway, that's off-topic.
Enjoy the Recruitment Viewer, it is the reason you have 1.0. ~:)
Tellos Athenaios
10-17-2007, 14:52
It's also the reason why Arka's front sides were numbered rather than named...
Lysander13
10-17-2007, 17:19
This sounds great...Look forward to getting home to try it out. :2thumbsup:
Oleander Ardens
10-23-2007, 11:21
Brilliant work. I could now really use a second screen :book:
OA
Digby Tatham Warter
10-25-2007, 08:40
Very useful tool, thanks alot.
Still can't play EB 1.0 but had a look at the unit viewer....DELUXE! :study:
pezhetairoi
10-25-2007, 13:59
Oh YES! Excellent.
Jaywalker-Jack
10-27-2007, 18:43
One little problem with it, Baktrian Hetairoi Kataphraktoi dont seem to have been included, where can I recruit them?
Other than that the recruitment viewer is pure brilliance! :beam:
You can't recruit them. They are just a bodyguard unit.
Use your Hellenikoi Kataphraktoi instead.
... I could now really use a second screen :book:
OA
Alt-Tab combo helps me a lot =)
Best regards,
MiniMe
Underhand
10-31-2007, 13:18
Will this program work on a computer that does not have RTW:EB installed?
LorDBulA
10-31-2007, 14:53
Will this program work on a computer that does not have RTW:EB installed?
Yes. It works independently from RTW.
Underhand
10-31-2007, 16:23
Thank you.
delablake
11-04-2007, 09:44
Thanx a lot, this is really a great help!
Olaf The Great
11-04-2007, 15:43
Now I can finally find out where those "missing" celtic units went
Son of Perun
11-06-2007, 22:01
You can get those ethiopian regionals only for Saba? Why they are not recrutable by all factions that conquer Ethiopia?
pezhetairoi
11-09-2007, 12:53
Mm, I have a request. Is there a version that uses the original ethnic-language names of the units? Quite frankly I've gotten so used to referring to all the units and thinking of them by their real names instead of the English translation that quite frankly I'm lost trying to relate the units I know to the English names in the viewer. Sometimes I don't even know if I'm checking up the right unit. ;-)
Mm, I have a request. [...]
Seconded.
blacksnail
11-09-2007, 15:28
I believe the documentation tells you how to do this.
Oops. Classic case of RTFM, i suppose. Thanks alot, Blacksnail :bow:
blacksnail
11-09-2007, 22:27
Hey, the only reason I know is that I proofread the thing for LorDBulA, who did such a comprehensive job in the first place. :2thumbsup:
Senatus Populusque Romanus
11-29-2007, 02:41
Cheers for the release!:balloon2:
Is there a legend for the unit card details in the province data view? The icons below the picture, I mean.
Some are fairly self-explanatory, such as wedge formation, calabrian circle, but a full list would be useful. I did read the manual, but couldn't see anything there.
LorDBulA
12-04-2007, 07:36
Nope there is none in Recruitment Viewer.
Check \Rome - Total War\EB\documentation\Arka Unit Cards\Card Fronts\Readme.jpg for legend.
Thanks LordBula, that's exactly what I needed to know :2thumbsup:
I've got to say, this is an excellent resource. I always consult it when planning further conquests. Great work EB people!
Is it against protocol for me to offer my own meager balloons?:balloon2: :balloon2: :balloon2:
Re hetairoi kataphraktoi:
You can't recruit them. They are just a bodyguard unit.
Use your Hellenikoi Kataphraktoi instead.
When do they (hetairoi) show up then?
(I didn't pick Baktria as my first 1.0 campaign cos I wanted a shiny new tank. No, not at all...)
MarcusAureliusAntoninus
12-05-2007, 23:09
Vanilla Marian Reform triggers them to be your new bodyguard unit. (Requiring a huge_city in one of the nonRoma Romani starting cities.)
For Qarthadast the province Atiqa does not appear as a homeland province in the recruimentviewer, but it does appear as one ingame.
The same goes for Arche Seleukeia and Babylonia.
Basileus Seleukeia
12-06-2007, 19:47
Those 2 new provinces are shown as "alliances available" for everybody. Only a small issue, but one which is very easy to fix (at least I hope so:juggle2:)
LorDBulA
12-06-2007, 20:11
There are quite a few errors like this.
If You can point out such mistakes I will fix them for 1.1 update.
Time is ticking though and I will fix only what You report in this thread.
Thanks MAA for the reply (as always!), and thanks to his Lordship et al for the viewer. Top notch.
There are quite a few errors like this.
If You can point out such mistakes I will fix them for 1.1 update.
Time is ticking though and I will fix only what You report in this thread.
The island of Gwamjam Gotanoz is indicated as Latium in the recruitment viewer, while Latium itself is Latium_2. Also, the homeland provinces for the KH are wrong.
BTW, thanks for this great tool!
LorDBulA
12-09-2007, 19:50
Latium and latium 2 is just a trick connected to RTW hardcoded feature.
lso, the homeland provinces for the KH are wrong.
Could You specify exactly what province are wrong and how ( how they are now and how they should be ).
Could You specify exactly what province are wrong and how ( how they are now and how they should be ).
:oops: Athens is indeed a homeland province in-game. Beg your pardon.
pezhetairoi
12-18-2007, 17:07
Brihentin are apparently available for recruitment in Eburonum as a Gallic faction when they cannot possibly be given the government system.
Brihentin are apparently available for recruitment in Eburonum as a Gallic faction when they cannot possibly be given the government system.
The same seems to be true for Casse.
Drwdae 'available' in Ireland and Caledonia
Rycalawre 'available' in Europe
In these places there are no homeland resources for lvl 5 MIC, however it's ok as these can be recruited in homeland regions such as Camulosadae.
The worse thing is, though no Brihentin for Casse at all :no: as they can only be recruited in Gaul, where it's all expansion and no homeland provinces and for cavalry, I have to make do with Leuce Epos. Why would Brihentin be factional anyway as they are 'Gallic' and Casse are kind of British-Belgian
The worse thing is, though no Brihentin for Casse at all :no: as they can only be recruited in Gaul, where it's all expansion and no homeland provinces and for cavalry, I have to make do with Leuce Epos. Why would Brihentin be factional anyway as they are 'Gallic' and Casse are kind of British-Belgian
British? Briton, perhaps, but IIRC the Casse were Gauls that had migrated to Britain just before the start of the game. Belgae were Gauls to, by the way.
Hooahguy
12-23-2007, 20:55
um, this is kinda a dumb question, but how come there arent any pezhetairoi in the RV? all i can find is the klerouchi phalangitai(sp?) AFAIK, the klerouchis are different from the pezhetairoi. at least their stats are.
so, why arent they listed?
(btw, i ask this in a very pollite manner)
and btw, the RV is the coolest thing to hit us since 1.0!
http://img31.picoodle.com/img/img31/5/12/23/admetos/t_pezm_7e71144.png (http://www.picoodle.com/view.php?img=/5/12/23/admetos/f_pezm_7e71144.png&srv=img31)
Hooahguy
12-24-2007, 00:53
oh- i was looking at the Baktrian recruitment....
thanks!
LorDBulA
12-24-2007, 08:50
(btw, i ask this in a very pollite manner)
Dont worry mate, nobody will bite Your head of.
If You cant find specific unit check out Menu View->Unit Details.
There You will have full list of units available. Upon selecting unit name You will get list of factions that can recruit it.
and btw, the RV is the coolest thing to hit us since 1.0!
Thanks.
The worse thing is, though no Brihentin for Casse at all :no: as they can only be recruited in Gaul, where it's all expansion and no homeland provinces and for cavalry, I have to make do with Leuce Epos. Why would Brihentin be factional anyway as they are 'Gallic' and Casse are kind of British-Belgian
Here's the secret. As Casse, you share Factional Barracks with the mainland Gauls (Aedui/Arverni). Accordingly, if you allow them to build the Level 5 Barracks, then you get to recruit Brihentin from that province after you conquer it. To facilitate this, you might want to intervene in the Gallic Civil War, to ensure that at least one of the two factions develops the economic strength to faciliate building the required levels.
As an explanation for this odd approach, think of the Brihentin as they truly were - mainland Gallic Nobles. To recruit these individuals to your banner, it would help if they knew your Faction was rich and generous, which is exactly the behaviour you would display by getting involved in the Civil War and gifting money and cities to one side.
Tellos Athenaios
12-26-2007, 22:51
The intervening business is not really neccesary though. Just wait till roughly 240BC before sending forth massive alien invasion. ~;) (At least 3 - 7 settlement ought to have been developped fully enough for the MIC trick.)
I'll try and do that with Gergovia which is the only settlement the Arverni have left, just beat them to a pulp,(Blame me for being impatient) but keep them alive until they build it (give them money, maybe use process_cq every turn or create_building (if it works)). I captured a level 5 MIC in Bibracte but it was still on time of Freemen and couldn't build Brihentin (not sure if they're tied to a reform or not) so I destroyed it and rebuilt it to level 4 using process_cq. Time of Soldiers hasn't come yet, though I've been making Dauerdanoch, Large Cities and Temples high priority, maybe I just dont have enough large cities yet.
I tried to download this, but I am geting a corupted file from the download. could someone uplode it an give a lin?
LorDBulA
01-02-2008, 08:59
I tried to download this, but I am geting a corupted file from the download.
I have checked this and file on server is fine. Please try to download it again.
Strange, when I try to run it downloaded or directly from the download site, I get the file is corupt message.
Try deleting the corrupted file from the temp folders and download it again.
Thanks helped. Should have thought of that.
When I run the viewer, I get a error popup with only an OK button:
Connection informations are missing.
Please fill in missing data.
My normal user doesn't have Admin rights (WinXP Pro), but "Run As..." an admin user doesn't help. However, when I log in as an Admin, I can run the viewer.
Any idea how to fix this for non-admin user?
LorDBulA
01-16-2008, 09:05
Installation is made for only one user. I guess you installed it on your admin account.
Go to \Documents and Settings\User Name\Application Data
Take note that Application Data folder name is localised so it wont be the same if you dont use english windows.
"User Name" should be your admin account name.
Copy Recruitment Viewer directory.
Now go to \Documents and Settings\User Name\Application Data
But this time "User Name" should be User name on whos account you are trying to run RV.
Copy Recruitment Viewer folder there.
It should work now.
Installation is made for only one user. I guess you installed it on your admin account.
The installer wanted Admin rights. So I did a "Run as..." the admin account, which put the "Recruitment Viewer" data under that account.
Following your instructions fixed the problem. Thank you very much.
Go to \Documents and Settings\User Name\Application Data
Take note that Application Data folder name is localised so it wont be the same if you dont use english windows.
"User Name" should be your admin account name.
Copy Recruitment Viewer directory.
Now go to \Documents and Settings\User Name\Application Data
But this time "User Name" should be User name on whos account you are trying to run RV.
Copy Recruitment Viewer folder there.
It should work now.
eddy_purpus
02-27-2008, 19:00
The recruitment Viewer is to be installed on the EB folder ? or
its just to see the units in the desktop ?
LorDBulA
02-28-2008, 08:07
No it doesnt need to be installed in EB folder.
It's not an add-on to the game.
It works completely separate.
Tyrfingr
03-21-2008, 17:01
This is very cool and the first time ever I've wanted dual DVI for two monitors. I do want to know if the source will become available because I would like to also create a mode in which you can select a region and it will just RW to a text field all the units possible for every government type/MIC with a selected faction instead of doing it on a per unit basis. If the source is not possible then I will add it to a wishlist for new feature
ex:
select faction: Makedonia
click on map (interactive) or select territory from a list
display
MIC 1 Native
------------
x unit
x unit
x unit
MIC 2 Native
------------
x unit
x unit
etc...
I second that, I want to know at which Government Type I can start creating Scordici Orcas
eddy_purpus
03-21-2008, 20:39
Greetings Europa Barbarorum fans.
Today we have something we hope people will love, the previously mentioned Recruitment Viewer.
Go here to download it (https://www.europabarbarorum.com/downloads_misc.html)
You can use the Recruitment Viewer to basically view the recruitment zones for the EB units ingame and which MIC level they need and also if factional or regional MIC.
NOTE: For more information check the manual that follows the installer. Please check it before posting for any help in the forums, but be warned that most EB members don't know the specific details of the program.
Big thanks to LordBula for making this program and Kull & blacksnail for helping out. There are probably others worthy of thanks, but can't recall them at the moment, but thank you.
So this thing goes into the mod EB ?
do i need to put it somewhere ?
or is it just to view the units in other window in the desktop ?
can you help me ?
just give me this instructions if its lik that
Creative Assembly / ------/-----/------/
Thank you
LorDBulA
03-21-2008, 20:59
eddy_purpus
NOTE: For more information check the manual that follows the installer.
It is a stand alone application.
I second that, I want to know at which Government Type I can start creating Scordici Orcas
Check out what MIC level is required to build them. Check out if they require native or regional barracks ( this 2 things can be checked out in RV ).
Now open building trees for faction you are playing and check out what government is required to reach this minimal level of MIC.
LorDBulA, is there going to be a new version of RV released along with 1.1 due to introduced changes?
LorDBulA
03-21-2008, 21:52
New version no.
But there will be update of data files so RV data is up to date with 1.1 version.
Tyrfingr
03-23-2008, 11:45
Now open building trees for faction you are playing and check out what government is required to reach this minimal level of MIC.
Uhm, where are the building trees? :embarassed:
Now Playing: Weird Al Yankovic - Dare to Be Stupid
Uhm, where are the building trees? :embarassed:
[R:TW folder]\EB\documentation\JMRC building trees
Darth Stalin
04-06-2008, 10:14
Well, I found in RV that I cannot see anywhere, where the Roman Western Auxilia can be recruited. The Eastern Auxilia are shown, yet the Western - are not.
What is about that?
LorDBulA
04-06-2008, 10:47
Well, I found in RV that I cannot see anywhere, where the Roman Western Auxilia can be recruited. The Eastern Auxilia are shown, yet the Western - are not.
What is about that?
Both this units have exactly the same name in EB. And RV uses unit name to identify units, so instead of 2 units only 1 was exported.
This is fixed for 1.1
Is there any at about the next version of the RV for 1.1
It's included in the 1.1 download.
OK :sweatdrop: :sweatdrop:
chairman
04-16-2008, 08:48
The EB Recruitment Veiwer is probably the best supplement to EB ever. I was wondering what program you used to create it, and how easy is to use? Is it available online or do you have to buy the program? Thanks for any answers.
Chairman
LorDBulA
04-16-2008, 12:38
. I was wondering what program you used to create it, and how easy is to use?
Recruitment Viewer is wrtten in C++ using wxWidgets GUI Library.
Is it available online or do you have to buy the program? Thanks for any answers.
All components needed to write C++ applications using wxWidgets are freely available. But this is programming so its not easy.
chairman
04-17-2008, 06:33
Thanks for the quick response. I'm completely new to programming, so would you be able to recommend an easier program with similar abilities?
Chairman
LorDBulA
04-17-2008, 09:43
I'm completely new to programming, so would you be able to recommend an easier program with similar abilities?
What do you mean by similar abilities? I am a bit confused.
If you prefer Java to C++, you should take a look at Swing. I used this for my "main" project, while it's not really straightforward to program against, you can easily see results of what you do. I've used it successfully later, although a command-line UI is a lot easier to program if you just want simple user input like I did with the validation tool. Go ahead and JAD it if you want to see how, but be warned that the code isn't necessarily clean.
I have a question about the unit cards. Any idea when/if those will be available for RV for EB 1.1?
Also have you thought of just using the EB data files as a source for doing the unit cards programmatically? This would eliminate the need to redo the cards for each release. :wink:
Arkatreides
04-17-2008, 20:37
I have a question about the unit cards. Any idea when/if those will be available for RV for EB 1.1?
Also have you thought of just using the EB data files as a source for doing the unit cards programmatically? This would eliminate the need to redo the cards for each release. :wink:
I am working on them, but due to RL issues, this has not made it into the release. I plan to release the 1.1 units on their own.
I don't think there is an easy way to do this automatically, but hopefully there won't be many updates in the future.
I Am Herenow
04-20-2008, 07:41
RE the programming question, I think that BASIC is a good place to start (any version, really).
Could the next version of RV include ship recruitment?
I'm playing Aedui, wanting to invade the Casse but can't seem to build ships anywhere I own other than Tolosa.
My reading of the Build Trees indicates I need provinces with the Small Fleet or Large Fleet hidden resource but there doesn't seem to be a map of where those are :no:
My reading of the Build Trees indicates I need provinces with the Small Fleet or Large Fleet hidden resource but there doesn't seem to be a map of where those are :no:
There is an old map for EB 0.72, actually. You can find it here (https://forums.totalwar.org/vb/showthread.php?p=1022147#post1022147).
LorDBulA
04-22-2008, 17:26
Could the next version of RV include ship recruitment?
No. RV development is finished.
Only new data files will be provided on as needed basis.
There is an old map for EB 0.72, actually. You can find it here.Cool, thanks for that.
I remember that thread but it didn't make much sense to me way back then, makes much more sense now :D
Tellos Athenaios
04-23-2008, 03:12
For an 1.1 version: here you are:
http://img37.picoodle.com/img/img37/4/4/22/t_smallfleet1m_c62924a.png (http://www.picoodle.com/view.php?img=/4/4/22/f_smallfleet1m_c62924a.png&srv=img37)
http://img37.picoodle.com/img/img37/4/4/22/t_navyport11m_9fb1ebd.png (http://www.picoodle.com/view.php?img=/4/4/22/f_navyport11m_9fb1ebd.png&srv=img37)
part_time_player
06-18-2008, 08:44
Hi, just come back for another EB campaign after months away, this RV looks great, I just have a couple of quick questions if I may..
I have selected a Faction - Casse
Selected an MIC - Native
Selected an MIC level - 1
and I have also checked "exact"
I have then selected the Casse starting province and opened the province data screen.
The only unit I expected to see was the levy spearmen, but I also have in the list;
Militia Skirmishers MIC 5
Militia Skirmishers
Britons Shortswordsmen MIC 5
Britons Shortswordsmen
I then selected MIC level 2 and expected to see Slingers, Southern Gallic Swordsmen and the spearmen which make up the bulk of my forces which I think are called Goaroas?
In the list on the RV I have;
Celtic Naked Spearmen MIC 5
Celtic Naked Spearmen
Iaosatae (slingers) MIC 5
Iaosatae (slingers)
Southern Gallic Swordsmen MIC 5
Southern Gallic Swordsmen
So my questions are;
Why can I see units in the list that in the game I don't seem to be able to recruit with those MIC levels?
Why are the Spearmen missing from the MIC level 2?
What does the "MIC 5" bit mean?
Many thanks in advance,
LorDBulA
06-18-2008, 20:13
MIC 5 refers to unit you can get after second reform.
Why are the Spearmen missing from the MIC level 2?
I dont know what unit you mean by spearmen. On level 1 you can get 2 units, on level 2 4. What is full name of unit you are missing?
Why can I see units in the list that in the game I don't seem to be able to recruit with those MIC levels?
In this case I dont think you should be able to see units that you cant recruit in game.
RV manual: RV Limitations section explains why you sometimes see unit in RV that you cant recruit in game.
part_time_player
06-19-2008, 13:15
I've checked the game and the spearmen appear to be Gearoas (Celtic Spearmen).
I know I can build these in my starting region and the one above it as well but in the recruitment viewer it shows them as only being available in the cornish region for the british isles?
At the games start I can train these, levy spearmen, slingers and southern gallic swordsmen in camulosadae.
On the recruitment viewer, if I select Casse/Native/2/, select their home province and then "province data" it shows Celtic naked spearmen, levy spearmen, milita skirmishers, slingers, briton shortswordsmen and southern swordsmen
So I'm just confused why they don't seem to match? I can't work out what I'm doing wrong so any guidance is much appreciated!
Ancyrean
06-20-2008, 09:35
By the way, is there an entry in the RV for Rhodian slingers? I looked for that entry the other day but was unable to find it (sorry for the question if this is because I didn't look well enough :shame: ).
Swordmaster
06-20-2008, 10:09
By the way, is there an entry in the RV for Rhodian slingers? I looked for that entry the other day but was unable to find it (sorry for the question if this is because I didn't look well enough :shame: ).
The Rhodians are a 1.1 unit, so not in the RV yet.
There is in the v1.1 RV, but not in the v1.0 one (because they hadn't been included then).
Swordmaster
06-20-2008, 10:34
There is in the v1.1 RV, but not in the v1.0 one (because they hadn't been included then).
Where is the 1.1 RV?
Edit: Oh I see it's a data update, not a new version. I haven't got EB on this machine so downloaded the RV from the EB site, which still has the 1.0 data.
part_time_player
06-23-2008, 22:18
Apologies, for earlier questions,
After a good year away from EB at least, I loaded up a campaign, then I downloaded the RV, then I asked some questions, THEN I realised how may updates/changes I had missed and needed installing. I was playing EB 0.8 and referring to RV 1.0. I clearly need to spend more time on this forum, even when I'm not playing.
Thanks again for all the time and effort you guys put into this.
Che Roriniho
06-29-2008, 18:39
Sorry, relative newb.
What has happened to the Unit Cards? Also, what does Complex 26 mean? Is that the Regional Barracks?
Strategos Alexandros
06-29-2008, 19:24
The updated unit cards are in your EB documentation folder.
Che Roriniho
06-29-2008, 20:47
The updated unit cards are in your EB documentation folder.
What, C:\Program Files\The Creative Assembly\Rome - Total War\EB\documentation? cos all that's in there is a spreadsheet and some pdf's in a folder marked JMRC Building Trees. Or am I looking in the wrong place?
What has happened to the Unit Cards? Also, what does Complex 26 mean? Is that the Regional Barracks?
This number represent building complex in RTW ( building complex in RTW consists from up to 9 buildings )
Number is the letter number in english alphabet. So MIC 1 is:
Barrack_A complex MIC 2 is Barrack_B and so on up to barrack 29
Barracks with MIC < 20 are native barracks for given faction.
Barracks wtih 20 < MIC <30 are regional barracks.
Barracks with MIC > 29 are for nomad faction and this have names:
nomadcamp MIC 30
nomadsett MIC 31
nomadherd MIC 32
So how does it work.
If you build Gov level one you get hight level building of native barracks available and very low building level of regional barracks available.
If you are Pahlava and are still nomad you can choose different province policies that will let you build buildings from MIC > 29 (Check out buildings trees and nomad faction documentation ).
When Phlava is settled you can build MIC 3 in some provinces
When you are installing allied government you can build buildings from MIC 23.
The updated unit cards are in your EB documentation folder.
To my knowledge, there are no updated unit cards, so they were not included in the latest release of EB 1.1.
Che Roriniho
07-08-2008, 12:24
So why can't I recruit Samniti Milites in any of my southern cities anymore. I am n ow in the Polybian Era if that makes any difference. Also, I can't recruit ANY Natives in southern Italy, as building a native barracks simply isn't an option there. Can anyone explain what, if anything, I'm doing wrong? Balloon for help :D
:balloon2:- You wantses it...
phonicsmonkey
07-23-2008, 14:52
Is the RV linked to in the first post the 1.1 version (ie. the same as the one bundled with the 1.1 installation?)
only for some reason I decided not to install it when I installed EB1.1 and now I wish I had, but I don't want to reinstall the whole thing from scratch....so was hoping I could just dl and install this one..
LorDBulA
07-23-2008, 15:35
Check out Extras folder in your Rome Total War directory.
XSamatan
04-28-2009, 15:37
I'm sorry to bump this, but is the recruitment info in the viewer up to date (v.12)??
It seems that the roman possibilities in Gallia are not correct represented, so anyone knows if there is an update I missed?
Thanks in advance!
XSamatan
MarcusAureliusAntoninus
04-28-2009, 20:25
I believe the download in this thread is v1.0. The v1.1 installer will include the v1.1 Recruitment Viewer. There is no v1.2 version of the Recruitment Viewer...
XSamatan
04-28-2009, 22:19
hmmm....will there be an update in the future?
XSamatan
Nachtmeister
04-28-2009, 23:14
hmmm....will there be an update in the future?
XSamatan
I like the sig...
There will be an update as soon as someone makes one!
I personally admire the person who made the RV for even thinking about making one in the first place - such skill and work ethos... All done not for profit but for the community.
I for one even have trouble finding the time to keep up to date with this forum...
But maybe some day there might be an update.
Right now I believe most EB members are heavily burdened with balancing real life and EBII...
Tellos Athenaios
04-28-2009, 23:35
The recruitment viewer is the viewer component of a program used to generate the export_descr_building.txt file. You didn't think the EB team put in about 15Megs worth of code by hand, did you? :inquisitive: :grin:
Nachtmeister
04-28-2009, 23:58
The recruitment viewer is the viewer component of a program used to generate the export_descr_building.txt file. You didn't think the EB team put in about 15Megs worth of code by hand, did you? :inquisitive: :grin:
Yikes - he has a point there... :sweatdrop:
[Drum roll]
Err, Tellos - if it is not about re-writing the RV, how can a not-so-skilled but very enthusiastic consumer bring the RV back up to date? Can I? Because what you just said sounds like it might be possible for myself to fathom how this thing *works* and to subsequently *groom* it a bit.
[/drums and recruitee speech]
Tellos Athenaios
04-29-2009, 10:19
Yikes - he has a point there... :sweatdrop:
[Drum roll]
Err, Tellos - if it is not about re-writing the RV, how can a not-so-skilled but very enthusiastic consumer bring the RV back up to date? Can I? Because what you just said sounds like it might be possible for myself to fathom how this thing *works* and to subsequently *groom* it a bit.
[/drums and recruitee speech]
It uses SQL lite or similar as a database to query for info when you ask: "what units can I recruit in province xyz with building abc?" I don't know whether or not is has an operation to update its DB from the text files, it was by all means written to do the exact opposite. So updating it yourself is likely going to be more difficult than writing something from scratch (wich is actually not terribly difficult).
godsakes
07-03-2009, 15:13
just downloaded the RV from the europabarbarorum website but it seems outdated
how do i update it?
MarcusAureliusAntoninus
07-04-2009, 06:10
The most up-to-date version comes with the v1.1 installer. There is no version updated to v1.2, however.
The most up-to-date version comes with the v1.1 installer. There is no version updated to v1.2, however.
Wasn't the v1.1. RV included in EB1.2? I can't remember, but I there was an RV install file in the EB 1.2 data folder, even when you did not install the RV.
godsakes
07-05-2009, 21:44
most likely, however the one(s) which came with the EB1.x installer didn't include any unit cards (or at least not on mine it seems) so i downloaded the version from the EB expecting it to be the current version
anyway the one on the EB site has the unit cards but is outdated - oh why can't anything be easy?
Tellos Athenaios
07-06-2009, 17:25
Simply place the older units cards in the right folder of the newer version: just look at how the directory structure of the older version works and apply it to the newer version. Then you should have the old unit cards with the newer version which means that it will be correct most of the time, since there aren't that many units which changed between RV versions (it was mostly recruitment).
godsakes
07-06-2009, 18:10
short of reinstalling my entire EB mod - is there anyway to update the RV? don't suppose it's just a config file some could upload for me? (pretty please)
Tellos Athenaios
07-06-2009, 18:31
Uninstall the RV ? Use the Control Panel of your Windows version select Programs and Features, find the RV and then uninstall it from there.
I've been trying to make sense of this thread, but for clarification I would like to ask the following questions:
1) My RV appears to be version 0.9. Where can i find the latest version?
2) will the latest version have unit cards? If not, what precisely must i do to make them visible 9if I can do anything)?
godsakes
07-07-2009, 01:29
Uninstall the RV ? Use the Control Panel of your Windows version select Programs and Features, find the RV and then uninstall it from there.
sorry i must be explaining myself badly...
1. i had the RV1.1 installed but it was missing the unit cards
2. so i installed the RV0.9 from the EB site (wrongly) assuming it would be the current version
3. however the RV0.9 did have the unit cards
4. so now i'm in a position where presumably i can reinstall the EB mod 1.1 (and then 1.2) which would presumably update it back to RV1.1 (with unit cards from RV0.9) - however that seems to be quite a bit of hassle
5. so is there no one that can provide me a few simple files to update the RV database to spare me the hassle of reinstalling the EB mod????
You may want to take a look at SirRethcir's one (https://forums.totalwar.org/vb/showthread.php?t=116325&highlight=unit+cards) too, it's more up to date. May not have quite the same functionality, but should cover most's need.
godsakes
07-08-2009, 00:15
You may want to take a look at SirRethcir's one (https://forums.totalwar.org/vb/showthread.php?t=116325&highlight=unit+cards) too, it's more up to date. May not have quite the same functionality, but should cover most's need.
i've got that site bookmarked already, it's a gr8 site and i tend to use it as quick reference on this forum when people debate the pros/cons of a unit but because it's unit based rather than map based it's not so good for planning which areas i need to take over next or what recuritment buildings i need
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