PDA

View Full Version : HOMELAND !



Maksimus
10-17-2007, 06:17
OK, I dont now this so you must tell me,
If I counquer some Seleucid 'royal barracks' for example as Makedonija, could I use those barracks for my own unit recruit after I build Homeland Resource??? Or if I take Epirote barracks...:book:

bovi
10-17-2007, 07:05
OK, I dont now this so you must tell me
Oh, way to ask a question.

MarcusAureliusAntoninus
10-17-2007, 07:36
Makedonia can use the Regional MICs of other Western Greek factions but not their Factional MICs. Makedonia cannot use any Eastern Greek MICs.

Maksimus
10-17-2007, 07:54
Thank you, ... I saw that anyway in my export_descr_buildings but wasnt sure ...you made it hard to belive that what you see is realy what you think...

(sorry Bovi:oops: )

note: delete this thread now !:yes:

And by the way... Does EB team consider in realy implementing such a thing -- When you counquer other factions city and if nomlande is available, -- you should use its buildings for units at least... No? ;)

Sakkura
10-17-2007, 13:08
Makedonia can use the Regional MICs of other Western Greek factions but not their Factional MICs. Makedonia cannot use any Eastern Greek MICs.
Don't they share factional MICs with, hmm, Baktria I think? Or was that only in 0.81...

blacksnail
10-17-2007, 14:09
When you counquer other factions city and if nomlande is available, -- you should use its buildings for units at least... No? ;)
What is a "nomlande?"

Maksimus
10-17-2007, 21:01
grammar.. I was refering to Homeland .. :yes:

blacksnail
10-17-2007, 21:40
For regional barracks, those in the same culture allow you to immediately recruit units.

For factional barracks, those factions that are similar enough to your own can immediately allow you to recruit units.

In all cases, read the barracks description to understand who "shares" any particular barracks.

Maksimus
10-17-2007, 23:44
For regional barracks, those in the same culture allow you to immediately recruit units.

For factional barracks, those factions that are similar enough to your own can immediately allow you to recruit units.

In all cases, read the barracks description to understand who "shares" any particular barracks.

I know that,
My point was -- Why (or before two posts - is) shouldnt there be an option to build Nomeland resource and than use existing barracks..:juggle2:

Sakkura
10-18-2007, 00:01
I know that,
My point was -- Why (or before two posts - is) shouldnt there be an option to build Nomeland resource and than use existing barracks..:juggle2:
Imagine some Celts invaded a piece of Hellenic homeland, and set up MICs for recruiting Celtic soldiers. Those MICs would be making Celtic gear and training in Celtic ways. If a Hellenic nation then reconquers that province, the Celtic gear and training would be useless to them.

blacksnail
10-18-2007, 04:11
I know that,
My point was -- Why (or before two posts - is) shouldnt there be an option to build Nomeland resource and than use existing barracks..:juggle2:
Please read the Homeland description in the game. It is not something you can build.

Maksimus
10-18-2007, 10:24
Imagine some Celts invaded a piece of Hellenic homeland, and set up MICs for recruiting Celtic soldiers. Those MICs would be making Celtic gear and training in Celtic ways. If a Hellenic nation then reconquers that province, the Celtic gear and training would be useless to them.

Yes, I know that (do i did not wrote it), I think that we should make one big difference from Barbarians and Nomads- to others civilised factions.. Right?
So Maybe all Hellenic factions should be able to use other hellenic barracks -- especialy if there is ahomelande resource... But let us say -- not Barbarians or if you prefer romans --
The point (:wall: )is that it is a part of the game that is realy unrealistics, ... if Makedonija are in Asia Minor, why can they use Seleucid barracs? End do not post here saying that 'there are no macedonians in asia minor' -- that does not matter, the only thing that should matter are 'map compatible unit constructions', and therefore if you have (and you do) the same type of infantry seleucids have -- you can use it , yes:inquisitive:

...i will fix all that after some eb 1 patches :smash:

blacksnail
10-18-2007, 14:03
Makedonia should not be able to use any Seleucid barracks.

A lot of what you are talking about relates to the painfully acrobatic coding we needed to do behind the scenes to keep expansion slow and recruitment to a per-region basis. We can't easily change that without fundamentally destroying the core of the EB recruitment and slow expansion systems - both of which are fundamental to EB - but if you plan to do so as part of an unofficial mod, good luck.

Tellos Athenaios
10-18-2007, 14:36
Though you are bound to screw up somewhere.... Man those files amount to Megs of code for a reason. ~;)

Anyhow: this is not quite as unrealistic as you may well think. MIC's are an abstract representation of a way to recruit troops. Encomprising all the industry & logistics & management a faction may have needed to; represent through one "building". It's more like building up the social & economical model required to recruit troops your own factional way.

Calling upon regional troops is therefore a cultural defined thing to do (Romans would organize them as socii and/or auxilia; Western greek factions would use the polis-system; and Eastern Greek factions have yet another (albeit partially derived form Western Greek examples) way to do so.)

Factional troops however represent the troops you would recruit for your main military: garrison & campaigning armies. Those explicitly rely on a faction-wide "homogenous" system of acquiring everything needed to raise an army and support it with provisions etc. As far as money is concerned this is also represented through the cost of units; but as far as the underlying management goes this is what the MIC is for. The social & economic structure is what is represented through Governments; which determines the level of MIC (hence the level of central management) can be imposed on the region.

The Governments, in turn, are bound to the level of cultural; ethnic & social similarity to your own society prior to your conquest. Within the limitations of the game engine (it's all black or white; rather than a grayscale) this is a very accurate way of portraying the characteristics of the relationship between the "ruling-center/class" & the masses below, fine-tuned for each faction.

Maksimus
10-19-2007, 12:22
Well, thank you for commenting, and explanations, that are not good for me, actualy - and that is not because I dont like your work (it is one of the best on RTW), it is just because I do not like EB ways of gameplay as a 'whole' wich are not hardly connected to the historic facts..and even those that are can not be represented in a historc way...
Makedonija never hade Rome..and if they did, we do not know what would have happend, that is a stage above 'regular' gameplay - ..maybe they would use Roman military system - like 'celtic barbarians' that came from the north when they first saw greece (they just used anciant cultures to 'mod' their own - greek)...or any other example after the fall of Rome (476) into the barbarian hands (then came the new 'roman empire' - actualy two..but, from the west we had barbarians that copied or learned from East Roman Empire to create Caroling one)..
It is hard to belive that one Germanic tribe will march in Rome or Pella and then use the same -low end- military skills and equipment as before -- ( I have already implemented that into my mods-- when barbarians take civilised cities - they get to build civilised units only -unless they destroy it-)

I personaly prefer more battles and expansions that are a choise of the human player - not EBBS script (do it is one of the best solutions for chalange), and I dont like opponent generals 'never seen a battle spawns' that have 8 stars wich gives no advantige of command to my generall that passed from Sparta to Galatia.. the spawn should be (if they are not -fixed- 60-70% tops of your general..)

And the script editing would be no prob at all..:smash:

I would just like to thank you all (EBs) for time spent here, for this great mod and help to others that 'like' their own ways and thank you for your suggestions and help in supporting EB moddifications..:yes:

be well!

blacksnail
10-19-2007, 21:26
Sorry to hear it doesn't work for you, but thanks for giving EB a try.