View Full Version : Minor anomalies and nuisance
Mouzafphaerre
10-17-2007, 19:14
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Let me report such minor glitches as the title says using this thread. ~:) Others are welcome to post here instead of cluttering the place with plenty of threads.
No major bugs here please! :stop:
In my ongoing Lusotannan campaign (actually my first ever EB game ~D) there's this dock in my land, with a weird pop-up:
https://img150.imageshack.us/img150/8594/1700xw5.jpg
A place holder is holding place in the building browser: :knight:
https://img152.imageshack.us/img152/3728/1701zt7.jpg
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A place holder is holding place in the building browser:
The building browser is broken and useless in EB. For some reason it does not like the "and not" variable which is extensively used in the EB edb. We can't do anything about it.
For Building information you should refer to the building trees made by JMRC,which are in the eb/documentation folder.
Mouzafphaerre
10-17-2007, 20:26
The building browser is broken and useless in EB. For some reason it does not like the "and not" variable which is extensively used in the EB edb. We can't do anything about it.
For Building information you should refer to the building trees made by JMRC,which are in the eb/documentation folder.
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Thanks. Nothing affecting my gameplay really. It was just there. ~;)
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Mouzafphaerre
10-18-2007, 22:41
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So, what about the docks? ~:) Is it really a buglet or something intended that rests in ambush to surprise me when the time is ripe? :jumping:
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Well, the Lusotannan are expert ambushers and all... But I wouldn't worry much about the docks.
I'm not sure wether this is minor stuff, but I don't like to open a new thread:
1. As Ptolemaioi I cannot recruit Cretan Archers because the necessary level 1 or 2 government cannot be installed in Crete. I just copied the Cretan Archers to a barrack with a level 3 or 4 government to get them.
2. In Meroe I should be able to recruit bush elephants - that isat least what the ingame description of the MIC tells me. But the unit does not appear in the roster. I did not try to solve the problem because bush elephants were probably never used in warfare.
3. Ptolemaioi can recruit Indian longbowmen. The unit info however is missing, the friendly placeholder appears. I simply copied the unit info file from 0.81 into the 1.0 folder.
4. I would like to recruit Ethiopian warriors but cannot as Ptolemaioi, although the edu gives them to me. I think it's intention of the EB team to let the units only to Saba, to make them a bit exclusive.
But it's nice that you made all the preparations that other factions can have them too. I just had to copy them from Saba to my Ptolemaioi barracks.
EB 1.0 is great!
LordCurlyton
10-20-2007, 03:40
Minor issue/annoyance of mine:
In my Romani campaign I have now twice had invisible, non-locateable Carthie armies/FMs siege cities of mine, which forces me to reload since I can't sally with my army since there is no army present! I even tried to find it using an outside army the last time and while it presents the red areas that should indicate where it is sadly those red zones seem to indicate an army that would already be in the city!:inquisitive:
Mouzafphaerre
10-21-2007, 03:13
Well, the Lusotannan are expert ambushers and all... But I wouldn't worry much about the docks.
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The dummy prince got bored of sitting inside Oxtraca and decided to take a walk to investigate the issue on location:
https://img86.imageshack.us/img86/4951/docksac9.jpg
The demons fiddling with the docks apparently vanished at his rumour. Well, if you can't go there, it's not yours! :laugh4:
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Mouzafphaerre
10-21-2007, 03:22
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A couple more bells and whistles:
Foreign Sea Trading Post is awaiting its EB description:
https://img151.imageshack.us/img151/2654/tradepostai7.jpg
The adjective form of Pahlava appears as Parthian:
https://img155.imageshack.us/img155/4927/parthxp4.jpg
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LordCurlyton
10-21-2007, 21:32
http://farm3.static.flickr.com/2205/1677283160_640ff162e5_o.jpg
And I've found my culprit: an invisible Xanthippos. Oddly enough I can not attack him in the open field, even though it shows the little sword. I tried, repeatedly, to no avail. I finally brought him to task when he decided to retreat into a city and show himself there. But I will say that is a most annoying bug.
Note: It shows 14 AD b/c I took the pic before I activated the script; I loaded a game to get this pic.
That is really odd. I don't think I've ever seen invisible armies before. Could there have been a major disaster that killed every soldier in a stack, making it a ghost army, then that merged with another and remained invisible?
LordCurlyton, am I seeing something wrong in your minimap? It seems kind of weird, colourwise.
LordCurlyton
10-22-2007, 04:10
AFAICT the map color is actually a lack of minimap texturing. I played the first few years with straight RTW-exe before converting over to BI-exe, which required/recommended the deletion of map.rwm. The mini-map has been that way ever since. I like it, personally. Very crisp and all.
@ Bovi: I didn't think of that, but I DO know that Xanthippos is a spawned character, no? Maybe something weird happened when he got scripted to appear...I can also say that I saw a perfectly visible Xanthippos appear after the start of Punic War I, but (and I can't say positively) I would have sworn there was TWO Xanthippos' in the army, and then I get this invisible, non-assailable, obviously worn down army with a 65-year old Xanthippos in it. Took me some frustration to figure it out, since if he sieged you could not find him and could not sally, as the red ZOCs when you move an army would indicate that he was IN a city I owned!!! And if I COULD manage to somehow locate the phantom with the inside army it would just say path blocked. But as I said he made the fatal mistake of retreating into a city, where I brought him to task with that full stack of Polybian units you see in the screenshot.
I once had the invisible character problem, but in my case it was me who controlled the invisible army!
Playing an EB 0.81 campaign with Baktria, I moved a character with the "move_character" command (to a perfectly valid location) to intercept some brigands and he just vanished. Clicking on the location the character was moved to did select him normally and showed the army layout and the area of movement for the turn, the character stayed invisible on the campaign map however. I tried to attack the brigands with my invisible army, but that caused an immediate CTD (right after I right-clicked the brigands: looked like the game crashed because it couldn't play the attack animation of the invisible character).
So perhaps there is a tiny chance in RTW that "spawning" a character (creating or moving one with a script command) causes the character to become invisible, and that using such a character for some specific actions crashes the game. Could be an explanation for some of the unexplainable crashes ~:)
TWFanatic
10-22-2007, 20:36
Freaky.:dizzy2:
Has anyone had problems with the Campaignian (sp?) cavalry giving them flashing lines on the battlefield? It's hard to explain, so here's a screen shot:
https://img139.imageshack.us/img139/4070/bugug2.jpg
I've had a similar problem with praetorian cavalry, but that problem was far more severe and often gave me CTDs.
Has anyone had problems with the Campaignian (sp?) cavalry giving them flashing lines on the battlefield? It's hard to explain, so here's a screen shot:
damn, this should have been fixed already.
Centurio Nixalsverdrus
10-24-2007, 03:51
Seems that this is the right thread for two minor observations I made:
1. In Tyde, the northwesternmost settlement in Spain, there is a Sacred Enclosure to Marduk. This seemed pretty odd to me.
2. As Sweboz I experienced it twice that a family member got both the Spearcarrier and the Gaizaberon ancillary in the same turn. Which seems odd because it's exactly the same thing.
burn_again
10-24-2007, 06:43
I had a CTD during a battle when I zoomed at the Campanian Cavalry. I also had a similar problem with the praetorian cavalry in 0.8, so this is probably a known issue.
Dunno if you know or not, but the low-res Hoplitai (Greek Classical Hoplites) have a short spear. All other low-res hoplite models have a long spear, as far as I know.
ElectricEel
10-27-2007, 21:04
The Getai unit Komatai Epilektoi has an incorrect upkeep cost. It should be 737 (1/4 of their recruitment cost), but currently it is 168.
jhhowell
10-28-2007, 09:58
A few issues I've noticed (apologies if these have been posted in other threads):
1. Some of the untyped public order bonuses remain. I've seen them on two flavors of AS temple, one flavor of Hayasdan temple, and a few other places I don't remember as specifically.
2. In my Hayasdan campaign, I now have duplicate homeland/expansion region markers in the pan-caucasus provinces (except the capital). One set appeared as normal after the capital triggered the start of the reform, and the other set seems to have showed up after I captured Karkathiokerta (Sophene province, in case I totally butchered the city's spelling...). Not a problem as far as gameplay (these markers share my culture), it's just a bit of unnecessary clutter in the city.
3. My AS campaign ran into the Babylonian New Year bug noted elsewhere. Maybe this is intended but unclear, but I find it odd that the Babylonian New Year trait triggered when the faction leader was in Antioch at the start of spring - seems pretty far from Babylon to me...
4. One of my AS guys (I think the one who starts out in Ipsos or Sardis) starts with a Mentor ancillary who says he reduces squalor. His actual effect is to increase squalor. Not that I mind - it's relatively easy to move the ancillary along so he's putting the brakes on someplace like Antioch. ~:)
5. Again, maybe WAD, but I noticed that both of my satraps in the AS campaign got the "minting own coins" trait very soon after their satrapy ancillary, despite being Loyal characters. Perhaps the minting trait isn't as closely tied to the basic character traits as I'd expect, though.
Ligurian Infantry have a bow symbol instead of javelin symbol when you click to attack a unit.
Centurio Nixalsverdrus
10-28-2007, 19:56
Ligurian Infantry have a bow symbol instead of javelin symbol when you click to attack a unit.
So do Druhtiz Habukisku, plus they have the option for skirmishing mode or even start the battle in skirmishing mode.
The Celtic Viking
11-06-2007, 17:33
In the Saba factional MIC (at least the very first level) has a gramatical error. At one place, it says "the the". See picture below.
https://img223.imageshack.us/img223/7582/thetheib6.jpg
Mouzafphaerre
11-07-2007, 07:17
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I get plenty of such typos in texts but simply ignore them. As I said elsewhere, stock games tend to have at least as much. Some discrepancies in history of the year texts I save though, which are apparently leftovers from the initial copy-paste.
But I'm keeping screenshots of missing descriptions and place holders to upload in lot, instead of piecemeal spam. ~:)
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Thanks. That was not the only case of double the's, I've fixed a number of them now :2thumbsup:.
Mr Durian
11-07-2007, 10:27
I don't have a screenshot but it can get annoying sometimes. When you try to look at the unit details or get a message pop up. The words and stats are there but in the picture part, its a white blank. I'll try to get a screeny next time it happens.
I saw that on the apothecary once. I think if the guy alt-tabbed out of the game and back in again, the pictures came up fine, then turned white again the next time he pulled the scroll up. The solution was more RAM, IIRC.
ElectricEel
11-08-2007, 16:05
Komatai Epilektoi are missing sprites. When you zoom out far enough on the battlefield, the only thing you see where they are supposed to be are their shadows.
The last sentence of the short description for Scythian Foot Archers reads: "However, like most bowmen, they are not well suited." The end of the sentence appears to be missing.
The Year in History popup for 255 BC has a mistake in it:
... In Cyclades, Antigonos Gonatas secures the Island League, or Nesiotes, after defeating a serious defeat upon the Ptolemaic admiral Patroklos, ... 'Defeating' should be 'inflicting'.
ElectricEel
11-09-2007, 15:38
The description of the Aorsi Riders implies they should be armored better than the basic horse archers, but they actually have even less armor.
Strategos Alexandros
11-09-2007, 15:47
Freaky.:dizzy2:
Has anyone had problems with the Campaignian (sp?) cavalry giving them flashing lines on the battlefield? It's hard to explain, so here's a screen shot:
https://img139.imageshack.us/img139/4070/bugug2.jpg
I've had a similar problem with praetorian cavalry, but that problem was far more severe and often gave me CTDs.
I have this problem with campanians and with asthetairoi but I don't have a screenshot.
One of my KH generals, a Spartan, doesn't have a Spartan bodyguard (and curiously also got several traits unbecoming of a Spartan, which I began beating out of him in wars after he completed the Agoge).
EDIT: A regular Claudius, that one.
Only starting spartan generals will have spartan bodyguards. We cannot change this, unfortunately.
There is no description for Carthage reform (at least in Roman settlements :dizzy2:)
Its white background looks strange as well.
https://i233.photobucket.com/albums/ee27/iamphet/0001.jpg
I Am Herenow
11-17-2007, 15:03
I've found a few small things:
The "Year In History" message appears on the second turn of a year, not the first:http://img33.picoodle.com/img/img33/5/11/17/f_8m_cbd8e68.png (http://www.picoodle.com/view.php?img=/5/11/17/f_8m_cbd8e68.png&srv=img33)
When selecting how often you want the Olympics etc. to be held, one of the options says "Biennual" - it should be "Biennial" IMO (I don't think "Biennual" is a word, but even if it is, then it should still be changed in order to fit in with "Quadrennial"):http://img33.picoodle.com/img/img33/5/11/17/f_7m_297d1c1.png (http://www.picoodle.com/view.php?img=/5/11/17/f_7m_297d1c1.png&srv=img33)
The settlement of Ankrya looks like it's surrounded by sand:http://img03.picoodle.com/img/img03/5/11/17/f_3m_ab67928.png (http://www.picoodle.com/view.php?img=/5/11/17/f_3m_ab67928.png&srv=img03)
[/URL]
In the description of the "Zoanon tou Dios", its bonuses are listed twice:[URL=http://www.picoodle.com/view.php?img=/5/11/17/f_5m_5faf9b5.png&srv=img33]http://img33.picoodle.com/img/img33/5/11/17/f_5m_5faf9b5.png (http://www.picoodle.com/view.php?img=/5/11/17/f_3m_ab67928.png&srv=img03)
This is more a personal thing than a bug, but in my opinion, the image for a sounded rallying horn for a General seems too different from the image for a rallying horn that hasn't been sounded:http://img33.picoodle.com/img/img33/5/11/17/f_10m_3272631.png (http://www.picoodle.com/view.php?img=/5/11/17/f_10m_3272631.png&srv=img33)
Tellos Athenaios
11-17-2007, 17:27
The YIH thingy is known. Mind you your faction leader receives a YIH trait in Spring. The trait description contains exactly the same as the YIH message. (Which incidentally is simply the trait description triggered through the line "gain_message" or some such piece of code.)
So if you wish you can already look everything up one season before the game pops a message.
MarcusAureliusAntoninus
11-18-2007, 00:55
Yeah, 'Biennual' isn't a word... :shrug:
Babarian towns have always had that white ring around them, just like 'civilized' towns have a white square.
The temple bonuses means that you get +2 morale. Most likely, the building has a base set of bonuses and your faction gets even more because of their cultural familiaritiy with the building.
The temple bonuses means that you get +2 morale. Most likely, the building has a base set of bonuses and your faction gets even more because of their cultural familiaritiy with the building.
Quite correct. We "overload" many different unique buildings into one in order to cram more buildings in without hitting the hardcoded limit. In this case, as there is not a faction requirement, it could probably be merged into one instance of the bonus. Or possibly each variant was meant to only have one of them, I don't know.
onethree requires factions { all, } and hidden_resource not_here
; 3 Worth 18,000 each for destroying
; onethree egyptian = Philai etc. - TRIAKONTASCHOINOS Pselkis
; onethree carthaginian
; onethree roman
; onethree greek = Statue of Zeus at Olympia - PELOPONNESOS Korinthos
; onethree eastern
; onethree nomad
; onethree barbarian
{
capability
{
; Philai extra bonuses:
recruits_morale_bonus bonus 1
trade_base_income_bonus bonus 1
; Olympia extra bonus:
recruits_morale_bonus bonus 1
trade_base_income_bonus bonus 1
}
construction 3
cost 54000
settlement_min town
upgrades
{
onefour
}
}
larsbecks
11-18-2007, 05:27
I have this problem with campanians and with asthetairoi but I don't have a screenshot.
The Saka lesser general has this problem when he's on foot. Except the stretchy part extends from his foot to his weapon instead of all the way into the air.
I Am Herenow
11-18-2007, 09:11
Babarian towns have always had that white ring around them, just like 'civilized' towns have a white square.
Yeah, I noticed this applied to Roman towns after first posting. Does that mean that there is no way to fix it?
MarcusAureliusAntoninus
11-19-2007, 01:33
I think there is a file somewhere that decides what 'picture' goes underneath the town. I thought of changing it so that the littlest circle appears under all town sizes, making the large towns completely cover the whiteness. But I have forgotten what file it was and have been to lazy to look for it. :sweatdrop:
removed to its own thread
Mad Hoplite
11-23-2007, 03:35
Hey, first of all, great mod. I love everything in EB.
One very minor thing I've found:
The ancillary Puella gaditana has an effect of +2 Influence and -2 Unrest. The +2 influence is ok to me, I know they were supposed to be like wink wink nudge nudge :eyebrows:, but I think that a -2 unrest is a bit excessive for just some chicks shaking her moneymaker.
You know, it's not like they danced for the poor. :beam:
Anyways, it's great to see ancillaries like that. Your attention to detail is massive.
Keep up the good work, chaps!
Mouzafphaerre
11-23-2007, 14:45
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Budget trouble
I'm getting -sometimes largely- different amounts of mnai in my coffers than the end of turn summary suggests; sometimes more, sometimes less. I re-build the balance using add_money but it's happening every turn now and gets frustrating:
https://img254.imageshack.us/img254/3373/191bcbudgetpq8.th.jpg (https://img254.imageshack.us/my.php?image=191bcbudgetpq8.jpg) https://img513.imageshack.us/img513/7788/174bcbudgetqr6.th.jpg (https://img513.imageshack.us/my.php?image=174bcbudgetqr6.jpg) https://img254.imageshack.us/img254/428/173bcbudgetyx2.th.jpg (https://img254.imageshack.us/my.php?image=173bcbudgetyx2.jpg) https://img208.imageshack.us/img208/9185/172bcbudgetfl0.th.jpg (https://img208.imageshack.us/my.php?image=172bcbudgetfl0.jpg)
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Tellos Athenaios
11-23-2007, 15:00
Is not EB. The scroll suggests an estimate -and my guess is that it is equal to the income of all your settlements minus the expenses you make- it doesn't cover for rebels popping up, governors dying, protectorates paying you less/more tribute this season, governors changing from one to another, battles you fight, etc. etc. :shrug:
In short: I've seen that happen with other mods and Vanilla as well.
Mouzafphaerre
11-24-2007, 09:34
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Relieved. :sweatdrop:
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I Am Herenow
11-24-2007, 18:38
There is a small typo in the Akademia description ("it's" should be "its" in one case):
http://img29.picoodle.com/img/img29/5/11/24/f_Akademiam_0fa71f2.png (http://www.picoodle.com/view.php?img=/5/11/24/f_Akademiam_0fa71f2.png&srv=img29)
The Lakonike province (here controlled by the Koinon Hellenon) has two small sections taken out of it, one of which is part of the Aitolia province (here controlled by the Eleutheroi), the other one being part of the Kilikia province (here controlled by the Ptolemaioi):
http://img29.picoodle.com/img/img29/5/11/24/f_Spartem_a36c6f8.png (http://www.picoodle.com/view.php?img=/5/11/24/f_Spartem_a36c6f8.png&srv=img29)
The three provinces south of Sparta allow you to recruit a wide range of mercs there and is completely intentional.
Mouzafphaerre
11-28-2007, 03:00
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Relieved. :sweatdrop:
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...but still... I'm getting such dramatic differences:
https://img509.imageshack.us/img509/7134/164bcbudgetmp4.jpg
If you're sure that's OK I'll need plenty of patience and add_money in the rest of my campaign. :computer:
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Mouzafphaerre
11-28-2007, 03:03
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Client ruler for the town of Arpi is broken. It's spawned right out of the settlement (one tile off to the right), doesn't get the Client Ruler trait and if moved inside the town gets that intruder vice (forgot the name). Tried twice with the same result.
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Tiberius Nero
11-28-2007, 03:40
Btw, it is not "Zoanon" but "Xoanon tou Dios" (Zeus' statue), the "x" to be pronounced like the "x" in "Bartix".
Mouzafphaerre
11-28-2007, 22:04
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'Faction Destroyed' messages for Pahlava (or Saka-Rauka but not both) and Hayasdan didn't pop up. Arethey missing/WIP or is the AI tricking?
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My two cents worth while I'm thinking of it...
1. As Romani, I also have the graphics problem with the Campanian cav, although I have (fortunately) not experienced a CTD when viewing them.
2. Despite the client ruler movement fix, I still can't get my Type IV rulers to move out a settlement, even after living there many years and/or being asked (ordered!!!) to sally.
Thanks guys!!!
Tellos Athenaios
11-29-2007, 01:02
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Client ruler for the town of Arpi is broken. It's spawned right out of the settlement (one tile off to the right), doesn't get the Client Ruler trait and if moved inside the town gets that intruder vice (forgot the name). Tried twice with the same result.
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Possible additional data you could supply us with?
For instance:
-check if you happen to have another character with the exact same (aka one) name? Look among your assasins, spies etc. etc. Particulalry those who got epiteths. Also look among the Client Rulers you got.
-check if you happen to have a whole bunch of Client rulers in place? Say ~20-50 or onwards?
-check if you happened to have conquered/captured the city with a full stack in place when the interloper-client ruler was spawned?
It won't help your game much, but at least we can gather data. (I made a report about it internally as well some days ago.)
Mouzafphaerre
11-29-2007, 02:22
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Thanks. :bow:
-check if you happen to have another character with the exact same (aka one) name? Look among your assasins, spies etc. etc. Particulalry those who got epiteths. Also look among the Client Rulers you got.
He was named Letontu. I had one Letontu Oxthracoi, later epitheted the Fat but he was dead by the time. Although I note down all FM/Wife births and dates, this one seems to have slipped and I can't tell you the date right now but I recall he was dead and epitheted when the bug stroke. I have to check in-game for exactness. He might be the culprit. :yes:
Lusotannan scribes take careful notes especially of wars, major battles, alliances and protectorates, as well as conquests, annexations and client kingdoms. Thanks to that, I can provide some details:
The first client kingdom (gov4) established by Lusotanna was Campania in 173 BC. Letontunos was the governor of Capua (spawned client ruler).
The second client kingdom was established later the same year and the spawned ruler (in Ariminum) was named Likinos. In 168 BC Ariminum revolted and Likinos was killed.
I had a certain Likinos Mirobricoi, died in 185 BC. Apparently no problem occured about any Likinos.
In the winter of 166 BC client kingdom established in Apulia. The puppet ruler for Arpi was named Letontu but he spawned right out of the city and never got the necessary trait. I decided to use him as a general in the field instead.
In 165 BC. Capua rebelled and Letontunos was killed. (They're always killed probably due to movement restrictions.)
Sometime around here (the scribes didn't write it down) I tried the type IV in Arpi again. Another Letontu was spawned, right out of the city and without the Client Ruler trait. I joined him to the army the other Letontu had been in, and poof! the first Letontu vanished. There's only one there and it has the second Letontu's portrait.
In the winter of 164 BC client kingdom of Kalabria was established. The properly spawned ruler was named Letondu (not Letontu).
In 161 BC. Arpi with no governor revolted. In 159 BC it was taken back but a type III government was ordered.
Agent names, I have to check in-game. Only those of permanent ambassadors are of interest to the scribes and they don't match with the client ruler names.
-check if you happen to have a whole bunch of Client rulers in place? Say ~20-50 or onwards?
Per above, that's not the case. I've been newly experimenting with client rulers and their total number is 4, including the killed ones in revolts (< 4 at a time that is). If a type IV settlement revolts and is taken back, then a type III (annexation in RP terms) is built.
-check if you happened to have conquered/captured the city with a full stack in place when the interloper-client ruler was spawned?
Inapplicable. Much less than a full stack with mostly depleted units.
Hope it helps you narrow it down if a little. :bow:
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'Faction Destroyed' messages for Pahlava (or Saka-Rauka but not both) and Hayasdan didn't pop up. Arethey missing/WIP or is the AI tricking?
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I've seen the Hayasdan faction destroyed message just in the last few days. Will check the Saka and Pahlava.
Mouzafphaerre
11-29-2007, 03:48
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Pahlava is all right. I haven't got Saka and Hayasdan.
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beatoangelico
12-01-2007, 22:45
2 minor problems with a Romani campaign
https://img117.imageshack.us/img117/421/0002ej8.th.jpg (https://img117.imageshack.us/my.php?image=0002ej8.jpg)
this FM doesn't have the "Gens x" trait (in this case Avrelia, is the first son of Caius Aurelius Cotta)
also, a really odd thing: after I took Syracuse in 253 bc or so, icons of the "fish" resources popped up in all Italy, even in inland areas (only the icons, not the resource itself), look at the screenshot
I Am Herenow
12-02-2007, 18:15
1)
http://img34.picoodle.com/img/img34/5/12/2/f_1m_3aa10f3.png (http://www.picoodle.com/view.php?img=/5/12/2/f_1m_3aa10f3.png&srv=img34)
a) After combining an army with another army that was besieging a settlement, the combined army continued besieging the settlement, but the Family Member in charge appeared to be crouching (as if ambushing or out of movement points), rather than standing and facing the settlement, as he was doing previously. It may be important to note that the army originally besieging the settlement was led by the same Family Member who was put in charge of the combined army, and that the army that merged with his was led by a captain.
2)
http://img02.picoodle.com/img/img02/5/12/2/f_2m_fafeb7f.png (http://www.picoodle.com/view.php?img=/5/12/2/f_2m_fafeb7f.png&srv=img02)
a) [Not technically a bug]. This character (who, I believe, is the Faction Leader of Makedonia at the start of the game) is both a Moderate Drinker and an Occasional Drinker. What is the point of having two groups traits that convey basically the same thing (i.e. how much one drinks and the regularity of their drinking sessions)?
3)
http://img26.picoodle.com/img/img26/5/12/2/f_3m_a144425.png (http://www.picoodle.com/view.php?img=/5/12/2/f_3m_a144425.png&srv=img26)
a) A word is missing after the word "covered".
4)
http://img37.picoodle.com/img/img37/5/12/2/f_4m_6ccfb4f.png (http://www.picoodle.com/view.php?img=/5/12/2/f_4m_6ccfb4f.png&srv=img37)
a) The Eleutheroi Family Member who is in Thermon at the start of the game (I believe) has a Peasant unit card for his bodyguard unit.
5)
http://img27.picoodle.com/img/img27/5/12/2/f_6m_e7fedb6.png (http://www.picoodle.com/view.php?img=/5/12/2/f_6m_e7fedb6.png&srv=img27)
a) [Not technically a bug]. As the word in brackets after a building's or unit's description is meant to be in English, I suggest changing "Gymnasion (Gymnasion)" to "Gymnasion (Gymnasium)" or "Gymnasion (Excercise Area)" or something similar, as "gymnasion" is not a word in English; and, moreover, if the player doesn't understand what "Gymnasion" means when they read it as a transliteration from Greek, reading the same word again will not help them!
6)
http://img26.picoodle.com/img/img26/5/12/2/f_7m_ae9e62a.png (http://www.picoodle.com/view.php?img=/5/12/2/f_7m_ae9e62a.png&srv=img26)
a) "The Medieval ages" should be changed either to "medieval times" or "the Middle Ages".
b) This phrase does not make sense: it must be changed accordingly (for example, by changing the word "defences" to "armour").
c) There should not be a comma here.
d) "Bronzen" should be changed to "bronze" here, as "bronzen" is not a word!
7)
http://img30.picoodle.com/img/img30/5/12/2/f_8m_7beb850.png (http://www.picoodle.com/view.php?img=/5/12/2/f_8m_7beb850.png&srv=img30)
a) [Not technically a bug]. Inappropiate tone?
8)
http://img03.picoodle.com/img/img03/5/12/2/f_9m_a4380bf.png (http://www.picoodle.com/view.php?img=/5/12/2/f_9m_a4380bf.png&srv=img03)
a) [Not technically a bug]. In my opinion, it would be better to use a colon here.
b) [Not technically a bug]. Inappropriate tone?
c) The word "do" is not needed here and should be removed.
9)
http://img26.picoodle.com/img/img26/5/12/2/f_10m_81d44ef.png (http://www.picoodle.com/view.php?img=/5/12/2/f_10m_81d44ef.png&srv=img26)
a) It seems strange that the Eleutheroi, who are, by definition, not a united people, should have a capital. Therefore, could the capital be moved to the settlement in the province of Eremos? If the Eleutheroi have a tendency to move it around from time to time, then could the script move it back to Terhazza (I believe that's the right one) every turn after the Eleutheroi finish their go?
10)
http://img32.picoodle.com/img/img32/5/12/2/f_12m_350e36b.png (http://www.picoodle.com/view.php?img=/5/12/2/f_12m_350e36b.png&srv=img32)
a) "From what" should be changed to "to that which".
11)
http://img37.picoodle.com/img/img37/5/12/2/f_16m_9295c57.png (http://www.picoodle.com/view.php?img=/5/12/2/f_16m_9295c57.png&srv=img37)
a) It seems strange that this building, which is clearly "Barbarian", should be "Western Greek". Should this not be changed?
12)
http://img37.picoodle.com/img/img37/5/12/2/f_17m_8e5cb0f.png (http://www.picoodle.com/view.php?img=/5/12/2/f_17m_8e5cb0f.png&srv=img37)
a) [Not technically a bug]. As you call the Autumn traits "Autumn" traits, could you change the season description for when it is not winter from "Spring, Summer or Fall" to "Spring, Summer or Autumn"?
13)
http://img03.picoodle.com/img/img03/5/12/2/f_20m_390c0c9.png (http://www.picoodle.com/view.php?img=/5/12/2/f_20m_390c0c9.png&srv=img03)
a) If it is not clear from this picture, on a particular turn, all my Family Members received both their normal, faction-specific season trait (namely, that of autumn), but also a trait called "Autumn" which had the same description. Presumably this is a bug?
14)
http://img36.picoodle.com/img/img36/5/12/2/f_24m_f123afe.png (http://www.picoodle.com/view.php?img=/5/12/2/f_24m_f123afe.png&srv=img36)
a) [Not technically a bug]. With this trait, I neither understand why it is named "Repulsive", nor do I find its description particularly easy to understand. I had to read the description three times before I realised that the character's settling of accounts and his going shopping were separate events (i.e. it did not mean that this character went shopping straight after settling accounts). Secondly, why should this stinginess (or at least, that was my overall impression after reading the trait's description) make the character "Repulsive"? Both the title and the description of this trait need to be changed, in my opinion.
15)
http://img26.picoodle.com/img/img26/5/12/2/f_28m_3b6bd31.png (http://www.picoodle.com/view.php?img=/5/12/2/f_28m_3b6bd31.png&srv=img26)
a) It seems strange that, when looking at the recruitment window of a settlement, a character's Unit Card should be strangely cut off at the right-hand side.
16) i)
http://img31.picoodle.com/img/img31/5/12/2/f_29m_6a64aac.png (http://www.picoodle.com/view.php?img=/5/12/2/f_29m_6a64aac.png&srv=img31)
a) [Not technically a bug]. This should be "honour" since you are using UK grammar (seeing as you mainly refer to autumn as "autumn" and not "fall", for example).
b) [Not technically a bug]. This should be "colour" since you are using UK grammar (seeing as you mainly refer to autumn as "autumn" and not "fall", for example).
c) In this case, "it's" should be "its".
16) ii)
http://img32.picoodle.com/img/img32/5/12/2/f_31m_53b369b.png (http://www.picoodle.com/view.php?img=/5/12/2/f_31m_53b369b.png&srv=img32)
a) [Not technically a bug]. The comma should come after the second bracket since you are using UK grammar (seeing as you mainly refer to autumn as "autumn" and not "fall", for example).
17)
http://img34.picoodle.com/img/img34/5/12/2/f_32m_2b8b483.png (http://www.picoodle.com/view.php?img=/5/12/2/f_32m_2b8b483.png&srv=img34)
a) I found these units in a settlement controlled by Saba; were they not meant to be restricted only to Eleutheroi settlements?
Mouzafphaerre
12-02-2007, 21:46
.
1) The combined movement points are those of the army with the lesser ones. The joining army used all their points and as a result the combined army had none left. Independent units aren't affected. (Your general might leave the army and go away granted that he has mps left.)
7) In-game humour I believe. ~;)
9) The capital is moved autoidiotically by the AI and is not moddable, AFAIK.
17) Apeleutheroi are spawned in all rebelling settlements, no matter what the faction. ADD: The higher the mic level, the fewer the apeleutheroi.
:2cents:
.
Mouzafphaerre
12-02-2007, 22:42
.
Client ruler for the town of Arpi is broken. It's spawned right out of the settlement (one tile off to the right), doesn't get the Client Ruler trait and if moved inside the town gets that intruder vice (forgot the name). Tried twice with the same result.
Possible additional data you could supply us with?
For instance:
-check if you happen to have another character with the exact same (aka one) name? Look among your assasins, spies etc. etc. Particulalry those who got epiteths. Also look among the Client Rulers you got.
I had one Letontu Oxthracoi, later epitheted the Fat but he was dead by the time. Although I note down all FM/Wife births and dates, this one seems to have slipped and I can't tell you the date right now but I recall he was dead and epitheted when the bug stroke. I have to check in-game for exactness. He might be the culprit. :yes:
...
In the winter of 166 BC client kingdom established in Apulia. The puppet ruler for Arpi was named Letontu but he spawned right out of the city and never got the necessary trait. I decided to use him as a general in the field instead.
I've checked and Letontu the Fat (fka Oxthracoi) was recorded to have died in 166 BC. He's probably the cause.
Suggestion:
If the client rulers' names can be any name then make alien names (Hellene, Gaul, Romani and Tsori?) to the faction's roster.
If the client rulers' names need to be in the faction's name list then tag them as Letontu_client etc.
.
Tellos Athenaios
12-03-2007, 00:41
1)
http://img34.picoodle.com/img/img34/5/12/2/f_1m_3aa10f3.png (http://www.picoodle.com/view.php?img=/5/12/2/f_1m_3aa10f3.png&srv=img34)
a) After combining an army with another army that was besieging a settlement, the combined army continued besieging the settlement, but the Family Member in charge appeared to be crouching (as if ambushing or out of movement points), rather than standing and facing the settlement, as he was doing previously. It may be important to note that the army originally besieging the settlement was led by the same Family Member who was put in charge of the combined army, and that the army that merged with his was led by a captain.
In game weirdness. No really: it's the default thing a general does after traveling and having run out of 'movement points'. So if either of the general cannot travel further than this particular spot...
2)
http://img02.picoodle.com/img/img02/5/12/2/f_2m_fafeb7f.png (http://www.picoodle.com/view.php?img=/5/12/2/f_2m_fafeb7f.png&srv=img02)
a) [Not technically a bug]. This character (who, I believe, is the Faction Leader of Makedonia at the start of the game) is both a Moderate Drinker and an Occasional Drinker. What is the point of having two groups traits that convey basically the same thing (i.e. how much one drinks and the regularity of their drinking sessions)?
Dunno.
3)
http://img26.picoodle.com/img/img26/5/12/2/f_3m_a144425.png (http://www.picoodle.com/view.php?img=/5/12/2/f_3m_a144425.png&srv=img26)
a) A word is missing after the word "covered".
And that should've been "a covered version", I suppose.
4)
http://img37.picoodle.com/img/img37/5/12/2/f_4m_6ccfb4f.png (http://www.picoodle.com/view.php?img=/5/12/2/f_4m_6ccfb4f.png&srv=img37)
a) The Eleutheroi Family Member who is in Thermon at the start of the game (I believe) has a Peasant unit card for his bodyguard unit.
:gah2:
5)
http://img27.picoodle.com/img/img27/5/12/2/f_6m_e7fedb6.png (http://www.picoodle.com/view.php?img=/5/12/2/f_6m_e7fedb6.png&srv=img27)
a) [Not technically a bug]. As the word in brackets after a building's or unit's description is meant to be in English, I suggest changing "Gymnasion (Gymnasion)" to "Gymnasion (Gymnasium)" or "Gymnasion (Excercise Area)" or something similar, as "gymnasion" is not a word in English; and, moreover, if the player doesn't understand what "Gymnasion" means when they read it as a transliteration from Greek, reading the same word again will not help them!
:grin: Yeah, I think your assumption would be correct.
6)
http://img26.picoodle.com/img/img26/5/12/2/f_7m_ae9e62a.png (http://www.picoodle.com/view.php?img=/5/12/2/f_7m_ae9e62a.png&srv=img26)
a) "The Medieval ages" should be changed either to "medieval times" or "the Middle Ages".
What's the English for 'contaminatie'? A proper mix up.
b) This phrase does not make sense: it must be changed accordingly (for example, by changing the word "defences" to "armour).
c) There should not be a comma here.
d) "Bronzen" should be changed to "bronze" here, as "bronzen" is not a word!
Yup.
7)
http://img30.picoodle.com/img/img30/5/12/2/f_8m_7beb850.png (http://www.picoodle.com/view.php?img=/5/12/2/f_8m_7beb850.png&srv=img30)
a) [Not technically a bug]. Inappropiate tone?
Intended. Humour.
8)
http://img03.picoodle.com/img/img03/5/12/2/f_9m_a4380bf.png (http://www.picoodle.com/view.php?img=/5/12/2/f_9m_a4380bf.png&srv=img03)
a) [Not technically a bug]. In my opinion, it would be better to use a colon here.
b) [Not technically a bug]. Inappropriate tone?
c) The word "do" is not needed here and should be removed.
a) Correct. Textbook example of the use of colons. If there is any textbook about it that is.
b) See 7.
c) No, this time you're wrong. Emphasis of the implicit question. ~;)
9)
http://img26.picoodle.com/img/img26/5/12/2/f_10m_81d44ef.png (http://www.picoodle.com/view.php?img=/5/12/2/f_10m_81d44ef.png&srv=img26)
a) It seems strange that the Eleutheroi, who are, by definition, not a united people, should have a capital. Therefore, could the capital be moved to the settlement in the province of Eremos? If the Eleutheroi have a tendency to move it around from time to time, then could the script move it back to Terhazza (I believe that's the right one) every turn after the Eleutheroi finish their go?
Internal engine craziness. Perhaps possible, but then again Terhazza is as good as any other Free settlement for imaginary capital purposes.
10)
http://img32.picoodle.com/img/img32/5/12/2/f_12m_350e36b.png (http://www.picoodle.com/view.php?img=/5/12/2/f_12m_350e36b.png&srv=img32)
a) "From what" should be changed to "to that which".
11)
http://img37.picoodle.com/img/img37/5/12/2/f_16m_9295c57.png (http://www.picoodle.com/view.php?img=/5/12/2/f_16m_9295c57.png&srv=img37)
a) It seems strange that this building, which is clearly "Barbarian", should be "Western Greek". Should this not be changed?
12)
http://img37.picoodle.com/img/img37/5/12/2/f_17m_8e5cb0f.png (http://www.picoodle.com/view.php?img=/5/12/2/f_17m_8e5cb0f.png&srv=img37)
a) [Not technically a bug]. As you call the Autumn traits "Autumn" traits, could you change the season description for when it is not winter from "Spring, Summer or Fall" to "Spring, Summer or Autumn"?
13)
http://img03.picoodle.com/img/img03/5/12/2/f_20m_390c0c9.png (http://www.picoodle.com/view.php?img=/5/12/2/f_20m_390c0c9.png&srv=img03)
a) If it is not clear from this picture, on a particular turn, all my Family Members received both their normal, faction-specific season trait (namely, that of autumn), but also a trait called "Autumn" which had the same description. Presumably this is a bug?
14)
http://img36.picoodle.com/img/img36/5/12/2/f_24m_f123afe.png (http://www.picoodle.com/view.php?img=/5/12/2/f_24m_f123afe.png&srv=img36)
a) [Not technically a bug]. With this trait, I neither understand why it is named "Repulsive", nor do I find its description particularly easy to understand. I had to read the description three times before I realised that the character's settling of accounts and his going shopping were separate events (i.e. it did not mean that this character went shopping straight after settling accounts). Secondly, why should this stinginess (or at least, that was my overall impression after reading the trait's description) make the character "Repulsive"? Both the title and the description of this trait need to be changed, in my opinion.
15)
http://img26.picoodle.com/img/img26/5/12/2/f_28m_3b6bd31.png (http://www.picoodle.com/view.php?img=/5/12/2/f_28m_3b6bd31.png&srv=img26)
a) It seems strange that, when looking at the recruitment window of a settlement, a character's Unit Card should be strangely cut off at the right-hand side.
16) i)
http://img31.picoodle.com/img/img31/5/12/2/f_29m_6a64aac.png (http://www.picoodle.com/view.php?img=/5/12/2/f_29m_6a64aac.png&srv=img31)
a) [Not technically a bug]. This should be "honour" since you are using UK grammar (seeing as you mainly refer to autumn as "autumn" and not "fall", for example).
b) [Not technically a bug]. This should be "colour" since you are using UK grammar (seeing as you mainly refer to autumn as "autumn" and not "fall", for example).
c) In this case, "it's" should be "its".
16) ii)
http://img32.picoodle.com/img/img32/5/12/2/f_31m_53b369b.png (http://www.picoodle.com/view.php?img=/5/12/2/f_31m_53b369b.png&srv=img32)
a) [Not technically a bug]. The comma should come after the second bracket since you are using UK grammar (seeing as you mainly refer to autumn as "autumn" and not "fall", for example).
17)
http://img34.picoodle.com/img/img34/5/12/2/f_32m_2b8b483.png (http://www.picoodle.com/view.php?img=/5/12/2/f_32m_2b8b483.png&srv=img34)
a) I found these units in a settlement controlled by Saba; were they not meant to be restricted only to Eleutheroi settlements?
Reserve this for tomorrow, if you don't mind. Unless somebody else replies first, of course.
MarcusAureliusAntoninus
12-03-2007, 00:58
The slave guys will pop up for everyone in a rebellion. This is on pupose and how it is supposed to work.
I Am Herenow
12-03-2007, 10:54
What's the English for 'contaminatie'? A proper mix up.
Sorry? :confused:
Intended. Humour.
Well, whatever, but it seems odd that you should have these descriptions when EB is trying to be a definitive guide to the ancient world and whatnot. Your choice, however.
No, this time you're wrong. Emphasis of the implicit question. ~;)
If you say so :laugh4: - but it just sounds like something a foreigner would say to me (just like "He asked me what was I doing.").
Tellos Athenaios
12-03-2007, 14:37
10)
http://img32.picoodle.com/img/img32/5/12/2/f_12m_350e36b.png (http://www.picoodle.com/view.php?img=/5/12/2/f_12m_350e36b.png&srv=img32)
a) "From what" should be changed to "to that which".
Or from that which. It depends on the meanings of 'to differ from' and 'to differ to'. From a quick googling attempt the difference doesn't appear to be that much, if any at all. Either way the current version isn't correct.
11)
http://img37.picoodle.com/img/img37/5/12/2/f_16m_9295c57.png (http://www.picoodle.com/view.php?img=/5/12/2/f_16m_9295c57.png&srv=img37)
a) It seems strange that this building, which is clearly "Barbarian", should be "Western Greek". Should this not be changed?
Foot came up with an untested, unconfirmed but quite possible theory about this issue altogether. Currently the issue is that the engine mixes up the cultures of buildings placed through script. This is one such building.
12)
http://img37.picoodle.com/img/img37/5/12/2/f_17m_8e5cb0f.png (http://www.picoodle.com/view.php?img=/5/12/2/f_17m_8e5cb0f.png&srv=img37)
a) [Not technically a bug]. As you call the Autumn traits "Autumn" traits, could you change the season description for when it is not winter from "Spring, Summer or Fall" to "Spring, Summer or Autumn"?
Yes, anyone should be able to: Vanilla RTW doesn't read this three for the price of one sentence. But I do not think it is really neccesary to change it.
13)
http://img03.picoodle.com/img/img03/5/12/2/f_20m_390c0c9.png (http://www.picoodle.com/view.php?img=/5/12/2/f_20m_390c0c9.png&srv=img03)
a) If it is not clear from this picture, on a particular turn, all my Family Members received both their normal, faction-specific season trait (namely, that of autumn), but also a trait called "Autumn" which had the same description. Presumably this is a bug?
It clearly is a bug. *But* it could be 'your fault' if you have played a turn or so without the script activated.
14)
http://img36.picoodle.com/img/img36/5/12/2/f_24m_f123afe.png (http://www.picoodle.com/view.php?img=/5/12/2/f_24m_f123afe.png&srv=img36)
a) [Not technically a bug]. With this trait, I neither understand why it is named "Repulsive", nor do I find its description particularly easy to understand. I had to read the description three times before I realised that the character's settling of accounts and his going shopping were separate events (i.e. it did not mean that this character went shopping straight after settling accounts). Secondly, why should this stinginess (or at least, that was my overall impression after reading the trait's description) make the character "Repulsive"? Both the title and the description of this trait need to be changed, in my opinion.
AFAIK it is one of the top levels, or even the very top level itself of a rather obnoxious bad habit. So had you read the trait description he previously acquired and remembered them you'd know what this one refers to. So the top level of an obnoxious bad habit: how would one judge him? The answer 'Repulsive' is quite possible. Beyond that it is a matter of taste if you want to keep refering to the nature of the bad habit through every level.
Also, IIRC this description is apart from its name copied over from a previous level.
15)
http://img26.picoodle.com/img/img26/5/12/2/f_28m_3b6bd31.png (http://www.picoodle.com/view.php?img=/5/12/2/f_28m_3b6bd31.png&srv=img26)
a) It seems strange that, when looking at the recruitment window of a settlement, a character's Unit Card should be strangely cut off at the right-hand side.
I think this is the result of the way the engine renders the GUI. Since the picture is fine by any means if you look at the unit description (and we're talking about the same picture here!), I doubt that nothing but a completely different pose would help. And I doubt that'd be as aesthetically pleasing.
16) i)
http://img31.picoodle.com/img/img31/5/12/2/f_29m_6a64aac.png (http://www.picoodle.com/view.php?img=/5/12/2/f_29m_6a64aac.png&srv=img31)
a) [Not technically a bug]. This should be "honour" since you are using UK grammar (seeing as you mainly refer to autumn as "autumn" and not "fall", for example).
b) [Not technically a bug]. This should be "colour" since you are using UK grammar (seeing as you mainly refer to autumn as "autumn" and not "fall", for example).
c) In this case, "it's" should be "its".
a) We're not using one specific form of English accross the board, so to speak. We've had a discussion about this internally, and decided we'd not maintain one specific English clause. (Mostly, I guess, because half of the descriptions are naturally written in American English (American EB Members, people who've been spending too much time in American English texts, etc.) and the other half are naturally written in British English (which is what most non-English people are taught at school AFAIK, and the native clause of the British members).
b) See a.
16) ii)
http://img32.picoodle.com/img/img32/5/12/2/f_31m_53b369b.png (http://www.picoodle.com/view.php?img=/5/12/2/f_31m_53b369b.png&srv=img32)
a) [Not technically a bug]. The comma should come after the second bracket since you are using UK grammar (seeing as you mainly refer to autumn as "autumn" and not "fall", for example).
See 16a.
17)
http://img34.picoodle.com/img/img34/5/12/2/f_32m_2b8b483.png (http://www.picoodle.com/view.php?img=/5/12/2/f_32m_2b8b483.png&srv=img34)
a) I found these units in a settlement controlled by Saba; were they not meant to be restricted only to Eleutheroi settlements?
The result of rebellion or bribery which caused the settlement to join the Saba. These units are not meant to be 'Eleutheroi only', they are a unit every faction can get - but only the Eleutheroi can recruit. The reason for their existence altogether is to solve an annoying rebellion CTD, and they are also used as 'bait' to incite the Eleutheroi to upgrade/build MICs. (The desired result of this role is that new, better units become available to the Eleutheroi which should ensure better chances at survival.)
Tellos Athenaios
12-03-2007, 14:44
Sorry? :confused:
Contaminatie is the Dutch name of a particular figure of speech. The one which is about confusing two expressions and mixing them together to a new but wrong version.
Mouzafphaerre
12-04-2007, 09:28
.
https://img338.imageshack.us/img338/5097/151deadspqractsv9.jpg
SPQR were dead for eight years at the time this happened. :laugh4:
I presume either it's a vanilla buglet or has some little to do with the internal faction swap. Note that this is RTW.exe and there's no re-emergence.
.
http://img37.picoodle.com/img/img37/5/12/2/f_4m_6ccfb4f.png (http://www.picoodle.com/view.php?img=/5/12/2/f_4m_6ccfb4f.png&srv=img37)
same is the case with late Armenian bodyguard
MarcusAureliusAntoninus
12-05-2007, 05:07
.
https://img338.imageshack.us/img338/5097/151deadspqractsv9.jpg
SPQR were dead for eight years at the time this happened. :laugh4:
I presume either it's a vanilla buglet or has some little to do with the internal faction swap. Note that this is RTW.exe and there's no re-emergence.
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Thats a vanilla bug. Your state of war/alliances remains after a faction is killed. This also means that if a faction is allied to someone who you are at war with then they die. That first faction will never be able to ally with you. Since an alliance/war between two peoples means that anyone allied to them is effected, it will effect dead factions too.
this FM doesn't have the "Gens x" trait (in this case Avrelia, is the first son of Caius Aurelius Cotta)I discovered this a few weeks ago. Both gens Avrelia and gens Cvria were failing to pass on the gens trait. You'll get the fix in EB 1.1.
captured Antioch with its huge military harbour as Pontus. it gave me the access to Pendotierre (spelling), the most expensive type of ship. but i got a peasant shown in unit description scroll instead of the boat. will post a screen shot tomorrow.
there it is, the troubled boats - Pentereis
https://img356.imageshack.us/img356/7985/rometwbi200712080949413iv0.th.jpg (https://img356.imageshack.us/my.php?image=rometwbi200712080949413iv0.jpg)
late Armenian bodyguard
https://img503.imageshack.us/img503/7153/rometw2007102013085486sx0.th.jpg (https://img503.imageshack.us/my.php?image=rometw2007102013085486sx0.jpg)
i also noticed that Anatolian, Cappadocian hillmen and Eastern axeman too, have by default a rather weird for heavy infantry (thats what it says they are anyway) very thin formation that would be more suitable for a skirmisher unit.
is there a reason for that?
https://img356.imageshack.us/img356/9871/rometwbi200712080955216ag8.th.jpg (https://img356.imageshack.us/my.php?image=rometwbi200712080955216ag8.jpg)
i always manually put them into denser formation.
thanks
I Am Herenow
12-08-2007, 17:26
Hi, me again :beam:
1)
http://img01.picoodle.com/img/img01/5/12/8/f_1m_3a771e1.png (http://www.picoodle.com/view.php?img=/5/12/8/f_1m_3a771e1.png&srv=img01)
a) I came across this Arverni army besieging an Eleutheroi settlement, and saw that there was a red streak in the grey/black ground that they had created by besieging the settlement. Presumably this should not be there?
2)
http://img36.picoodle.com/img/img36/5/12/8/f_2m_6c8067b.png (http://www.picoodle.com/view.php?img=/5/12/8/f_2m_6c8067b.png&srv=img36)
a) [Not technically a bug]. The way this is phrased seems quite abrupt and not in keeping with the style of EB's other descriptions to me; I would edit the description of such campsites to the following: "The population of a nearby town has been expelled. Its people seek temporary refuge here before moving on.".
3)
http://img02.picoodle.com/img/img02/5/12/8/f_3m_248b07e.png (http://www.picoodle.com/view.php?img=/5/12/8/f_3m_248b07e.png&srv=img02)
a) The highlighted text should read "290s" in both cases.
4)
http://img36.picoodle.com/img/img36/5/12/8/f_4m_fce841f.png (http://www.picoodle.com/view.php?img=/5/12/8/f_4m_fce841f.png&srv=img36)
a) [Not technically a bug]. The way this is phrased seems quite abrupt and not in keeping with the style of EB's other descriptions to me; I would edit the description of such campsites to the following: "Country Bumpkin - This man talks too loudly in public and pays too close attention to the teeth of donkeys he sees in the street.".
5)
http://img26.picoodle.com/img/img26/5/12/8/f_5m_556f710.png (http://www.picoodle.com/view.php?img=/5/12/8/f_5m_556f710.png&srv=img26)
a) [Not technically a bug]. I would replace the word "carry" with the word "get" here, or alternatively rephrase this sentence to say that "one can get far in life with..." - it just seems more natural to me.
b) This should read "Hit Points".
c) This should read "Hale And Hearty"; in fact, I would extend it to say "the 'Hale And Hearty' trait".
MarcusAureliusAntoninus
12-08-2007, 20:00
Hi, me again :beam:
1)
http://img01.picoodle.com/img/img01/5/12/8/f_1m_3a771e1.png (http://www.picoodle.com/view.php?img=/5/12/8/f_1m_3a771e1.png&srv=img01)
a) I came across this Arverni army besieging an Eleutheroi settlement, and saw that there was a red streak in the grey/black ground that they had created by besieging the settlement. Presumably this should not be there?
That has always been like that. Devistation caused by a foreign army living off the land. The red streaks appear when it gets really bad.
Mediolanicus
12-09-2007, 18:17
Contaminatie is the Dutch name of a particular figure of speech. The one which is about confusing two expressions and mixing them together to a new but wrong version.
I'm quite sure the english word is "contamination"
But then you still have to know what that certain figure of speech exactly means.
(De vertaling van bv. de stijlfiguur Zeugma zou al wat moeilijker liggen...)
Tellos Athenaios
12-09-2007, 19:29
'k Ben bang dat je nu niet de stijlfiguur maar de 'besmetting' zou bedoelen in het Engels. Althans Wikipedia noemt geen "contamination" onder "figure of speech" - en wat dat betreft is het doorgaans wel correct.
In het Engels heten veel stijlfiguren hetzelfd als in het grammatica jargon, dus het zou zomaar kunnen dat Zeugma simpelweg Zeugma is (google bevesitgt dit vermoeden). :wink:
Mediolanicus
12-09-2007, 21:34
Ik leer bij... ik leer bij...:clown:
Ik had niet aan besmetting gedacht natuurlijk, het leek me zo logisch :wall:
Ik heb ook eens op wiki gekeken naar de lijst van engelse stijlfiguren en ik zie niet direct iets wat er op lijkt.
But now we shall continue in English, because to most people it must seem as if we're talking jibberish.
Mouzafphaerre
12-10-2007, 04:28
.
There's already a talk gibberish Dutch thread out there. :clown:
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Mouzafphaerre
12-11-2007, 13:27
.
Another Lusotannan gov4/Client Ruler problem:
In Avaricum, Olindikus gets the Interloper trait and full movement points when spawned (correctly, inside the settlement). It's only the next turn when he gets the Client Ruler trait and movement restrictions, and gets rid of the Interloper.
Tested twice (reloading). Nobody's got the same name (Olindikus).
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beatoangelico
12-11-2007, 16:07
Ik leer bij... ik leer bij...:clown:
Ik had niet aan besmetting gedacht natuurlijk, het leek me zo logisch :wall:
Ik heb ook eens op wiki gekeken naar de lijst van engelse stijlfiguren en ik zie niet direct iets wat er op lijkt.
But now we shall continue in English, because to most people it must seem as if we're talking jibberish.
too many "k" and "j" in Dutch for my tastes :laugh4:
Mediolanicus
12-12-2007, 20:07
too many "k" and "j" in Dutch for my tastes :laugh4:
That's because "I" is "ik" in Dutch.
And because "you" is "jij"
And because we often have the "ij"-sound which you don't have in English : e.g.: "a list of words" --> "een lijst van woorden"
And now back on topic, because this thread is getting too linguistic :book:
Centurio Nixalsverdrus
12-15-2007, 20:46
In my Carthage campaign, I conquered Baikor. It is still of barbarian culture, and I built a stonewall (lvl 3) there. The stonewall is in the building viewer at the bottom, and is also visible in the battle map, but the settlement on the campaign map still has a wooden wall. I wondered about this because in my 0.81 Makedonian campaign, stonewalls around culturally barbarian settlements were visible on the campaign map. I can provide a screenie if needed.
Mouzafphaerre
12-15-2007, 22:19
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AFAICT, the new Oppida looks like a wooden wall on the campmap. Once you upgrade the palace to a semitic one, your walls should turn white. :burnout:
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Centurio Nixalsverdrus
12-15-2007, 22:45
Ah, you think because the culture is barbarian, the game "thinks" that the stonewalls are Oppida?
MarcusAureliusAntoninus
12-16-2007, 04:31
No stone wall strat models were made for the barbarians yet, so wooden walls are used as placeholders.
Mouzafphaerre
12-16-2007, 11:51
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:shame:
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Centurio Nixalsverdrus
12-16-2007, 20:04
OK!:stupido2:
Ymarsakar
12-18-2007, 01:23
I've read through this thread and tried searching for this inconsistency elsewhere, but couldnt' come up with anything.
The inconsistency I am refering to is the skeleton model for the Indohellinikoi hoplitai from baktria. On the unit card and EDU file, it says it should have an attack of 15 spear light_spear. Yet the skeleton file says it has a fs_swordsman and in a custom game, what I see is the right texture and shield, but wielding a sword, not a spear.
Is there a reason for this and what does it do to the combat stats? Does it function as a spear even though it only has the length of a sword in game?
For the "end of turn" faction summary scroll, I would suggest that you use the faction economic scroll instead. That end of turn thing is pretty much useless in terms of stating the amount of money you actually will or have gotten, therefore I stopped using it. I could never make sense of how it calculated the end results, cause it was always in error.
MarcusAureliusAntoninus
12-18-2007, 10:49
I believe the Indo-Greek Hoplite has both a sword and a spear, the sword just happens to be the primary weapon so that they charge with the spear. Just ALT-RightClick for the spear attack.
Ymarsakar
12-18-2007, 18:56
Marcus, I apologize for not being more clear. I am refering to the Indo-Greek noble hoplite. It is true that the Baktrian Agema (classical hoplite) fights with a spear and a sword, but there was also a normal Indo-Greek hoplite that was in a phalanx. But the unit with the card/EDU stats I am refering to is the IndoGreek noble hoplites. The unit card shows them using a hoplite spear, so does the primary weapon stats for it in the edu. They didn't get a secondary weapon either.
For easier reference, this is the unit with a base 14 armor unupgraded.
https://i187.photobucket.com/albums/x152/Elphir/RomeTW-BI2007-12-2016-43-05-98.jpg
Balearic slingers? Shouldn't these little bastards have a proper Karthadastim name?
Centurio Nixalsverdrus
12-29-2007, 19:00
I read in another thread that granaries are supposed to be destructable in 1.0. However, I (Carthago) can't. I could destroy a captured Greek Granary, but my own not. Lvl 1 Granaries however, I didn't build a big one yet.
Uncle Odin
12-29-2007, 23:11
I have a strange problem in Bostra in my Saba campaign. After an seige from the Ptolies, which was lifted in a bloody fight my client ruler gave his life and from that Point on I couldn´t see anything in the area. It´s still my city, but looks like an enemy city. I can double click it and govern it, but I see only the fog of war around it. So I can´t lift the new seige of the city. I´m trieing to build a new typ of goverment there hoping the fog goes away, but I don´t konw if I´m gone see this day. :clown: :clown:
Has anyone had this problem before and can help me out?:help:
Thanks in advance.
I hope my english is not too bad. :oops:
MarcusAureliusAntoninus
12-30-2007, 00:49
Granaries should be destructable. Since what makes them destructable or not is tied to the building tree not the individual buildings, I don't see why one level should be and another not.
The weird thing with the fog on one of your own cities is a RTW thing. Sometimes when a family member/general dies in a city the city looses all 'sight'. I think putting a new family member in it will make it work normal again, though it doesn't always work.
Tellos Athenaios
12-30-2007, 00:58
This is a Vanilla bug. It is a very unfortunate one; and with your game, it apparently happens at a most inconvenient time.
However, next turn it should be 'back to normal' - it is nothing persistent from my experience; and isn't particularly harmful either.
Uncle Odin
12-30-2007, 09:50
Hi thanks for your replies. But I played a few more turns and the foggy thing didn´t go away. I wouldn´t have mentioned it, if it wasn´t for some turns. I still hope it´s away after I build my lvl 2 goverment and can keep the city so far...
:dizzy2: :dizzy2:
Mouzafphaerre
12-30-2007, 17:53
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Try toggling the FOW off then on, maybe ending a turn before turning it on. I can't say why it should work but no harm will come out of trying such a simple thing.Hit the key on the left of 1 on your keyboard; type toggle_fow, press enter; hit the aforementioned key again to close the Rome Shell. Repeat the process to turn it on again.
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I have just finished my EB1.0 Casse campaign - it rocks, here are some minor issues that I noticed.
1. Great Games building has a place-holder picture.
https://i238.photobucket.com/albums/ff2/juvenal_aar/great-games-picture.jpg
2. Year in History for 222 has a cut-and-paste error.
https://i238.photobucket.com/albums/ff2/juvenal_aar/year-in-history-typo.jpg
3. When I build Casse Watchtowers, only the foundation shows up on the map. Captured towers look fine. I haven't yet tried building any outside of Britannia.
https://i238.photobucket.com/albums/ff2/juvenal_aar/watchtower-glitch.jpg
4. I have heard about the Arse Battle CTD, but I also get a repeatable CTD trying to assault nearby Mastia, I got around it by auto-resolving - is this a known problem?
Mouzafphaerre
12-31-2007, 12:08
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3. When I build Casse Watchtowers, only the foundation shows up on the map. Captured towers look fine. I haven't yet tried building any outside of Britannia.
AFAIK that's how "Barbarian" watchtowers look. I never build them (I turn off FOW) but whenever I capture a Barbarian territory, I find those foundation-only watchtowers in place.
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I Am Herenow
12-31-2007, 17:26
I can't comment on the other stuff, but there's a 1.0 permanent fix for the Arsé CTD in the sticky at the top of this thread.
I have been guiding the Casse to world-domination in recent months, bringing the benefits of advanced beauty products to the unwashed masses of Western Europa.
When I came into possession of Ivernis in Hibernia, I noticed that they had developed this strange habit of putting white stone on their roads, leading to a large bill for sunglasses so that the Casse garrison could avoid the glare.
I thought the stone roads looked rather pretty, so I put my researchers to work to produce a Casse version of them, but try as they might, they were unsuccessful.
Now I do understand that some civilizations are considered too backward or disorganized to create stone roads, but it seems odd that the Hibernians can have them, but not the Casse. I have also seen some in Arverni territory at Vesontio. Well the Casse, Aedui and Arverni are all quite closely related and I would expect them to have access to the same technology. After all, I can build Oppida.
On the other hand, I am not aware of any Celtic stone roads in Britannia (of course the Romani could have relaid them and claimed the credit), so it was rather surprising to find them in southern Hibernia (but not northern Hibernia).
Can someone please clear this up for me - was southern Hibernia really a centre for advanced traffic management? (And did they get as far as inventing the contra-flow?)
MarcusAureliusAntoninus
01-01-2008, 09:30
Celts built advanced roadways in Gaul, but nowhere else. So stone roads were given to Arverni and Aedui but not Casse. Unfortunately any city with Arverni or Aedui as the founding faction (which determines the culture of the rebel cities) can also build roads. This is what happened in Ireland, since the southern province is Arverni, IIRC.
@MarcusAureliusAntoninus
Ah, I see. Thanks very much for clearing that up. I can see that modding must sometimes be a very frustrating experience when changes you want to make have undesirable side-effects.
I am playing a Sauromatae campaign for the first time.
I guess it is a design decision, that watchtowers are extremely expensive (4000, never tried to actually build one, since money is low).
The screen for selecting a watchtower or Fort to build has no pictures for them.
Uncle Odin
01-02-2008, 15:19
Thanks for the good advise to everybody. The toggle_fow thing didn´t cross my mind, cause I consider it cheating normally...
:yes: :yes:
I am playing a Sauromatae campaign for the first time.
I guess it is a design decision, that watchtowers are extremely expensive (4000, never tried to actually build one, since money is low).
The screen for selecting a watchtower or Fort to build has no pictures for them.
I believe we changed the cost of watchtowers for 1.0?
Mediolanicus
01-02-2008, 17:57
I believe we changed the cost of watchtowers for 1.0?
I also noticed that in 1.0 the Sauromatae watchtowers cost much more than the other faction's watchtowers! :book:
I also noticed that in 1.0 the Sauromatae watchtowers cost much more than the other faction's watchtowers! :book:
Gah. I replaced all instances of watchtower_cost*2000 with 500, but of course doing that the one that was 4000 remained the same. Fixed now, thanks.
For everyboy wondering where to change the value for watchtower cost for nomad factions (like Sauromatae), look at the file descr_cultures.txt in EB\data folder (at the end of the file).
Changing it from 4000 to 500 seems to be savegame compatible (no map.rwm rebuild necessary).
It would be nice to have a stickied thread where als those minor fixes would be listed (with restricted write access to prevent cluttering), since these minor changes don't seem to make it into the bug fix thread.
like:
the switched values for primary and secondary armor of all the african elephants
wrong upkeep cost for Komatai Epilektoi (168 instead of 768)
Normally the upkeep cost of a unit seems to be a quarter of the build-cost (except ships and siege engines). The following units don't follow that rule (by design or bug ?):
The Misteret Izrahim Tsorim (Poeni citizen militia and equivalent rebel unit) has a ratio 802 - 300 (should be 200 like Hopltai Haploi ?)
The Libyphoenician Cavalry has a ratio 2250 -810
The Anatolian Hillmen have a ratio 1149 - 209
The Druhtiz Skandzisku have 1233 - 354
The Chatti Clubmen have 1594 -507
the Agema Hippeon Hellenikon have 3629 - 805
the Polybian Principes have 1647 - 342
the Sarmatian Foot Archers have 939 - 188 (should be 235 like Mardian Archers or 188 for Mardian?)
the Subeshi Fistaegfataexsdzhytae have 939 - 188
julius_caesar_the_first
01-05-2008, 14:23
The Following is a list of small things i have noticed so far:
- a rebel unit in Italia had polybian Velites in about 270 BC;
- the map for Saba says that I have to conquer Eremos but as far as I know that is impossible and the victory conditions mention Dumatha which doesn't exist;
- I can't red the description for gens Octavia because a large part of the text is beyond the top of my screen. This also happens with other long descriptions;
- there is a small Seleukid army in Gherrhaia at the beginning. Why?
- I once sent a small army through the mountains (not the costal road) to Axum to see how strong it was (I didn't want to train a spy just for this). When it left it had 57 soldiers, and got back to Ptolemais-Theron with just 10 (and did not battle anyone). When I sent a large army led by a general through the same mountains I was surprised when he died for no apparent reason (the message just said "The Will of God"). When I separated him from the army (which was in a fort) I got a message about an earthquake in the same area (and he didn't die this time). So what happened?
- the messages for Saba all mention Cartage. Is this something that can't be changed or just work that will be finished later?
- when a family member or an agent dies from a natural disaster the message says "The Will of God". This seems out of place in the polytheistic world of that period. "The Will of the Gods" I think would be better.
- there is a message for the Ptolemaioi that is meant for the Romans (I forgot which message it was)
- the description for the Sergii has "notoriety" written "noto#riety"
- near Malta there is a tree growing from the sea :laugh4:
Sorry for the long post and hope it wasn't just a long post about nothing.
MarcusAureliusAntoninus
01-05-2008, 22:24
The Following is a list of small things i have noticed so far:
1 a rebel unit in Italia had polybian Velites in about 270 BC;
2 the map for Saba says that I have to conquer Eremos but as far as I know that is impossible and the victory conditions mention Dumatha which doesn't exist;
3 I can't red the description for gens Octavia because a large part of the text is beyond the top of my screen. This also happens with other long descriptions;
4 there is a small Seleukid army in Gherrhaia at the beginning. Why?
5 I once sent a small army through the mountains (not the costal road) to Axum to see how strong it was (I didn't want to train a spy just for this). When it left it had 57 soldiers, and got back to Ptolemais-Theron with just 10 (and did not battle anyone). When I sent a large army led by a general through the same mountains I was surprised when he died for no apparent reason (the message just said "The Will of God"). When I separated him from the army (which was in a fort) I got a message about an earthquake in the same area (and he didn't die this time). So what happened?
6 the messages for Saba all mention Cartage. Is this something that can't be changed or just work that will be finished later?
7 when a family member or an agent dies from a natural disaster the message says "The Will of God". This seems out of place in the polytheistic world of that period. "The Will of the Gods" I think would be better.
8 there is a message for the Ptolemaioi that is meant for the Romans (I forgot which message it was)
9 the description for the Sergii has "notoriety" written "noto#riety"
10 near Malta there is a tree growing from the sea :laugh4:
Sorry for the long post and hope it wasn't just a long post about nothing.
1- Rebels can't be decided by era. Velites were added so that rebellions in mid to late game would look better.
2- The ingame map probably hasn't been changed yet. I think it will work without it...
3- This is an RTW thing that is really annoying and can't be fixed in any way other than shortening descriptions. This is the reason Year Events were moved from just traits to popup messages.
4- Before the autospy thing, this was done so that the Seleukid AI would see the town exsisted and would give them to option to expand there.
5- :shrug: Probably a series of disasters. You don't always get the disaster popup if it is in an enemy territory, but you'll usually get it when you have men there.
6- Finished later...
7- Good point, but that comes from original RTW...
10- Yeah, that is something RTW does when you try to place trees near a coast. The trees could be removed, but then it would give the impression that Malta is just a rock...
julius_caesar_the_first
01-05-2008, 23:04
Thank you for the answers.
Mediolanicus
01-07-2008, 22:36
I noticed this little inconsistency while playing as Macedon.
I think it's the same for all Successor factions.
https://i43.photobucket.com/albums/e358/Miros_G/0000.jpg https://i43.photobucket.com/albums/e358/Miros_G/0001.jpg
What is the correct name of the acient Greek god of medicine and health, Asklepios or Asklepeios?
Edit : I just read it says Asklepieos... yet another variant...
Tellos Athenaios
01-07-2008, 23:00
Asklepeios is wrong, Asklepieios is correct. FYI:
1) Asklap' (a short)
2) Asklapios
3) Asklepieios
4) Asklepios.
And there are about another 10 deratives from those 4.
Mediolanicus
01-08-2008, 08:34
Ok, thank you for answering! I was just wondering.
Makes sense all those different spellings in a society where there were no institutionalized rules for writing, I suppose.
Centurio Nixalsverdrus
01-08-2008, 19:05
I was fighting a battle in the province of Aemilia (Bononia), just south of the city. And what caught my eyes?
https://img186.imageshack.us/img186/484/ebzugroebumetrotz10indegr7.jpg (https://imageshack.us)
https://img186.imageshack.us/img186/3351/ebzugroebumetrotz10sdlicy1.jpg (https://imageshack.us)
You forgot the new super-beautyful resized trees there. At least I know it for the city-area itself and the area just south.
Mediolanicus
01-08-2008, 22:16
https://i43.photobucket.com/albums/e358/Miros_G/0003.jpg
26th year of the Pontic dynasteia...
Some problem as posted above for 222BC
Howdy y'all,
Im having the same problem as the fellows who posted the pictures of the Equites Campanici with their lances that extend into space....but im also getting it with the Hetairoi Aspidophoroi.Also,each time i charge with one of these units my comp crashes,not to the desktop but the screen turns blue and then my comp reboots....just wondering if there was a fix for this.
Another small thing i noticed was the horse blankets of the Hippeis Thessalikoi,when you recruit them in Thessaly and engage in battle the blankets are those of the mercs(brown)and not the red ones with the gold embroidery.
Centurio Nixalsverdrus
01-09-2008, 20:30
My Equites Campanici don't have a lance, they charge with swords!
Centurio Nixalsverdrus
01-10-2008, 19:10
Please, do you have an idea about the trees? Because on the tile southeast of the city, the trees are normal, and so look the trees in the distance towards Bononia. But when you are in Bononia, or just straight south, they are ugly and tall.:no:
beatoangelico
01-11-2008, 22:59
maybe a vanilla bug: a unreported sea disaster has affected ALL my ship regardless of where they were, and after that the movement points of all ships seems to be reduced at about 50%
Tellos Athenaios
01-12-2008, 21:24
Not a bug. It's how the disaster works: a disaster strikes a province/region as a whole, not a particular area within it. Therefore everything inside the region suffers, with forces in settlements suffering less than forces outside.
Since the Sea is an ordinary region regarding disasters, all standing armies (aka fleets) suffer from disasters. Not just yours: the pirates, the other AI's as well.
Mouzafphaerre
01-12-2008, 21:33
.
Sounds like the vanilla flood bug.
Tellos was faster.
.
Centurio Nixalsverdrus
01-12-2008, 21:37
I found another region with the wrong trees. It's region 90 Volcallra, position 60,143.
Darth Stalin
01-13-2008, 11:31
Well, what I suggest is not a bug, but rather a "nuisance" that IMHO should be fixed.
I found that Carthaginian city Lilybaeo (Lilybaion, Lilybaeum) in Sicily has at the start jus a wooden wall (or even a palisade only?) - which for me is wrong. Lilybaeo was at the time one of the strongest fortresses and for example Pyrrhos was unable to capture it while conquering the rest of Carthaginian Sicily, as well as the Romans had to besiege the fortress for long time before they finally got it - and AFAIK they got the fortress with the whole Sicily in peace treaty, not as a result of succesful siege or assault...
Lilybaeo represents a whole bunch of Carthaginian cities there, including Agrigento, which was also nice fstronghold and war harbor... so I suggest to make Lilybaeo stronger by adding it stone walls - that would make it harder to be captured.
EDIT: question moved from another thread:
BTW: why there are no higher levels of smiths? (i.e. Armourer and Foundry). I personally like very much these silver and gold weapons... :D and I added that to my own EB, yet having them very expensive and not so very available (Armourer 12800, counstruction 12 turns; Foundry some 24000, construction another 16 turns, requires Curia and Paved roads), and also made description for export_buildings (so far only in Polish, yet I can translate it into English if someone would be interested :D )
Also I wasn't sure whether the Epic stone walls are available to be constructed - yet judging from the roster, they aren't, so I also made them available => I personally like very much these enormous constructions that my brave soldiers would storm with no mercy for defenders...
Ozymandias the Great
01-13-2008, 17:36
Contaminatie is the Dutch name of a particular figure of speech. The one which is about confusing two expressions and mixing them together to a new but wrong version.
I'm quite sure the english word is "contamination"
But then you still have to know what that certain figure of speech exactly means.
(De vertaling van bv. de stijlfiguur Zeugma zou al wat moeilijker liggen...)
While contamination might be a more literal translation of "contaminatie," I believe that a better English translation of the meaning would be "Irish bull".
Mediolanicus
01-13-2008, 19:10
Irish Bull? Well... that's a prosaic name.
But looking at the examples in a wikipedia article about irish bull, I think you are indeed spot on!
julius_caesar_the_first
01-13-2008, 23:06
Two problems to report:
1. My admiral's stars don't show up during a battle. I'm not sure if they count in the battle or not. Maybe they don't appear but are taken into acount by the AI. (i doubt it matters but the campaign is with Epeiros)
2. If I kill all the family members of a faction that has more than one province on the battle map the game crashes when loading the campaign map. It is not a real problem since I solved it just by letting the AI fight the battle.
Centurio Nixalsverdrus
01-14-2008, 22:11
Some Qarthadastim issues:
1. Balearic Light Infantry doesn't have a Phoenician name.
2. Balearic Slingers don't have a Phoenician name.
3. The Carthaginian Lvl 3 Government, "New Colony", doesn't have a Phoenician name.
4. The building "Ocheteia Haple (Simple Drainage)" has obviously no Phoenician name.
5. All the barracks iirc don't have a Phoenician name.
6. The Lvl 5 Temple to Baal-Hammon iirc (the one in Kart-Hadast itself) doesn't have an English name.
7. The Lvl 1 and Lvl 2 School have both the same Phoenician name, "Beit Seper Katan" I think, although the English description says "Small" and "Middle" Academy.
Mouzafphaerre
01-15-2008, 05:13
.
2. Balearic Slingers don't have a Phoenician name.
Nor do they a Lusotannan.
.
Centurio Nixalsverdrus
01-16-2008, 00:53
I found out that with a Lvl 3 regional barracks I could recruit Equites Romani in Arretium (and Roma too iirc) as Qarthadastim. Is that intended? These Riders were made up from the Roman nobility, I don't think they would go to war in service of an occupying faction!? And they have been executed by mighty Hiempsal, I might add. ~:confused:
Tellos Athenaios
01-16-2008, 18:26
Meh, the Romans weren't really that careful about whom they served as long as they got their money. In any case the unit (along with a few others) is there to close a recruitment hole; you will for instance notice the fact that between Capua and Segesta there is hardly anything else to find...
Centurio Nixalsverdrus
01-16-2008, 20:36
I have thought these were almost Senatores? Pillars of the Republic? I will restrict myself though...:laugh4:
Tellos Athenaios
01-16-2008, 22:10
Yes, the ordo equester.
Centurio Nixalsverdrus
01-16-2008, 23:44
I knew that I knew it. :2thumbsup:
Mediolanicus
01-18-2008, 18:53
I had a screenshot ready, but I accidentially deteled it...
In my Macedon campain a client ruler just received the retinue "Priest of Ares" (in Greek), but the description is talking about Asklepios...
beatoangelico
01-19-2008, 20:57
as the Recruitement Viewer shows, any non celtic faction can recruit Gaeroas (Celtic Spearmen), but not Gaelaiche (Celtic Spearmen...again). On the other hand celtic faction can recruit Gaelaiche but not Gaeroas. This creates odd situations where, for example, as Roman you can recruit loads of good quality spearmen in northern Italy, Massalia and even much of central europe and southern britain, but not in transalpine gaul itself, and this could be a big problems; and as Aedui you are limited to levy spearmen in Mediolanum. Is this intended for reasons unknown to me or a bug?
I found out that with a Lvl 3 regional barracks I could recruit Equites Romani in Arretium (and Roma too iirc) as Qarthadastim. Is that intended? These Riders were made up from the Roman nobility, I don't think they would go to war in service of an occupying faction!?
I guess they don't just represent Roman nobility, but also the nobility of other Latin cities. Also, although the Romans were in general very nationalistic, I think the nationalism would get somewhat less after Rome was comprehensively defeated and subjugated by a foreign power. After a decade of your rule, the less staunch members of the nobility would probably be willing to serve under you if that provided a way for them to get ahead.
Mediolanicus
01-23-2008, 20:20
https://i43.photobucket.com/albums/e358/Miros_G/0000-2.jpg
"The Macedonian soldiers IS persuaded to abandon their garrison."
Might just be my graphics card but I got two non sensical polygons for the image of a broken barbarian stone wall gateway
https://img146.imageshack.us/img146/3621/whatax2.png
Centurio Nixalsverdrus
01-30-2008, 04:19
Almost forgot the following:
- the lvl 2 industrial agriculture for Carthage has no appropiate big description image, but a vanilla barrack's instead
- same goes for great medical academy (lvl 2)
- the lvl 3 industrial agriculture (Carthage) has the same big description image as the kleroi. I don't know if it's intended though.
- Epilektoi Hoplitai I think have a vanilla peasant unit card if they are Eleutheroi
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