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View Full Version : Regarding recruitable generals and client rulers.



Dram
10-18-2007, 14:03
There's a few things I wanted to know about how these work.

1. Recruitable generals are listed as having a certain recruitment and upkeep cost. Is the upkeep cost the entire amount of money you pay for the general and his guards, or is there an additional wage paid for him as well?
The reason I ask is because with family members, their guards have zero upkeep cost, but you have to pay for the general's wages.

2. Does the game count recruitable generals and/or client rulers as family members in relation to how many real family members you can have at once? Usually the game will always insure you have at least 1 family member per 2 regions that you own, but if you go subtantially over that you start to get less people being born, or dont get any benefactor/man of the hour offers.

3. How come you get less men per unit than advertised? for example I recruited a Celtic lesser king who reportedly had 82 men per unit (on large unit setting), but when I recruited him he only had 62. Actually, it seems all my generals/client rulers have exactly 62 men.

Thanks very much.

Teacher
10-18-2007, 15:00
I am playing as Makedon and cannot recruit any merc generals, is there is trick to this or are they suppose to appear in the normal merc recruitment display?

Zaknafien
10-18-2007, 15:01
they're recruitible under the highest level regional MIC with a Type IV gov.

Dram
10-19-2007, 06:59
Bump.

skuzzy
10-19-2007, 07:31
It is a great feature for keeping the family tree pure. Though I couldn't resist marrying off two of the daughters to mates that were just too good to pass up but luckily they've had more girls than guys. Mytilene starts with type4 gov't so start building it up Teacher!

Dram
10-19-2007, 11:41
I just tested some of this myself.

Recruitable generals cost 200 per turn in addition to their bodyguard fee. I didn't test client rulers but I'd assume they would be the same. 200 is the same fee a real family member costs per turn.

On large unit setting, cavalry generals will tend to provide about 40 men after being recruited, and infantry ones around 60, regardless of what they say in the recruitment page.

I dont know whether the generals/client rulers affect your max amount of family members or not.

The cav generals are really useful since you get alot more men in each unit than you would with a typical family member general, plus they passively replenish their numbers after each battle.

https://i93.photobucket.com/albums/l52/dramascus/thumbz0r.jpg

konny
10-19-2007, 12:32
I dont know whether the generals/client rulers affect your max amount of family members or not.


From the first impressions, I would say yes. I am playing the same campaign I had ended EB 0.8 with, I have puppets in all conquered lands and I have much fewer family than I can remember from previous Roman games. I had so far just one adoption and also have several girls unmarried for four or more years. The fourth generation so far has only one boy.

So, the puppet rulers are fine when going on conquest but on the long run you are better off without them.

russia almighty
10-19-2007, 13:30
Them Gallic lesser kings kick serious ass .

Tellos Athenaios
10-19-2007, 13:38
All them recruitable generals do. :grin:

And AFAIK: none of them affects your FM-tree; because none of them appears in it. ~;)

konny
10-19-2007, 17:00
Might be, if the program just counts the family members from the tree and not the 'hired' ones.