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EdwardL
10-20-2007, 01:38
Wanted to play an eastern faction, and I preferred Baktria. I've played them before and have no interest starting landlocked or trifling with AS early.

Campaign: very hard
Battles: medium

So, to spice things up I decided I will build an empire from the ground up in an area of my choosing, but where?

If the Mediterranean was referred to as a Roman pond, then the Black Sea shall be a Baktrian puddle.

Rather than start units near Pontus Exunis, or a town in Baktrian possesion, I decided I would manually migrate. With 2 units of Panto-phalangites, 2 archer units, and 4 family members I set off..

https://i79.photobucket.com/albums/j158/ealabor/migration.jpg

So long as the alliance with AS and Hai last, i'll have safe passage to my destination. The journey turned out to be rather exciting. The feeling on a gamble of "all or nothing" with my limited units, and my homelands left with skeleton garrisons to allow me to have positive income for the building of my new capital, left me on the edge of my seat every turn.

Finally, after 8 years, 3 battles with Eleutheroi and sacrificing some relations with former allies, we found our new home..

https://i79.photobucket.com/albums/j158/ealabor/newcapital.jpg

Relations would soon become strained with my new neighbors, specifically Pontos. Once a great friend against the silver giant, Pontos no longer appreciated my rise to power and moved against me. Having taken so long to get to my new home, the other nations had time to develope their military machines and many of the battles with my new rival consisted of my Akontistai against their Chalkaspidai. After many exciting edge of the seat battles against professional units, my low tier Hellenic units suplimented with Thracian, Dacian, Galatian, and Sarmatian (oh my) mercs were able to upset Pontos and lay the foundation to what would be an interesting kingdom

https://i79.photobucket.com/albums/j158/ealabor/kingdomdisplay.jpg

Spoofa
10-20-2007, 01:47
fun stuff, sorta like my AAR about Lusotannia's great exodus to Ireland.

nice work!

tapanojum
10-20-2007, 02:27
Ha that looks freaking sweet. I think I'll try something like that in the future. As of now I had fun being Saka and just blitzing south pillaging and destroying everything I could. In debt 50,000g+ lol

Malik of Sindh
10-20-2007, 03:24
I remeber I tried to migrate to Krete as Baktria in previous version,but unsucessfully.

The Celt
10-20-2007, 03:34
Cool. You seem to be much more successful in Asia Minor than my Pontos Campaign. I hope you can make due without those Baktrian Homeland elites because that faction isn't meant to go so far west without it's homelands.(ut then again, that's what makes fun eh?)

I remember when I abandoned Gaul as the Aedui and became a fully Italian faction back in 0.8. I had a CTD that I couldn't figure out though so I'm trying it again in 1.0. But for proper RP I have to let the Arverni beat me to a pulp, and so far, that's proven to be more difficult than I first believed.:shame:

Good luck with your campaign my friend.:2thumbsup: Kill some Seleucids for me if you get the chance...:whip:

EdwardL
10-20-2007, 05:31
Cool. You seem to be much more successful in Asia Minor than my Pontos Campaign. I hope you can make due without those Baktrian Homeland elites because that faction isn't meant to go so far west without it's homelands.(ut then again, that's what makes fun eh?)



Yeah thats what made it exciting initially. Using Akontistai in defensive mode as main line infantry, while i ran some more Akon' around the backsides to javelin them was really entertaining. I really dont need elites to mow down AI, regardless of what they field. Sure I might miss a few homeland Baktrian units to flavor up a roster, but between the mercs and the regional troops I have a great selection. Besides, part of the motivation to move west was to get access to the Baktrian Hoplite, which is the most beautiful of the traditional hoplites IMO :)

https://i79.photobucket.com/albums/j158/ealabor/showarmy.jpg

Thats all the army I would need to defeat anything. Stretch the Hoplites in defense mode to match the length of the enemies line, then move the armored archers to the backside and fire into them.

Really im a 1 dimensional commander. Infantry is the unit to get all tasks done, therefore all other types have been moved to obsolecense.

Pharnakes
10-20-2007, 10:34
Away from your homelands, will you ever get the Hetairoi Kataphraktoi? If you do, I really fail to see how you could possibly call them "obselete"

keravnos
10-20-2007, 15:01
Yes, once the Marian reforms kick in. RTW limitation, unfortunately.

Pharnakes
10-20-2007, 15:20
Just followed that link about Alexandros in your sig for the first time Keravnos, brilliant. Sums up alexanders achivements perfectly.

Bonny
10-20-2007, 16:07
way from your homelands, will you ever get the Hetairoi Kataphraktoi? If you do, I really fail to see how you could possibly call them "obselete"

the Hetairoi Kataphaktoi is the late bodyguardunit of the Baktrians, you can't recruit them but you get one for free with every new Family Member.

Pharnakes
10-20-2007, 16:27
Yes, I know, but they're still cavalry, and that army he posted didin't have any cav, not even an FM.

EdwardL
10-20-2007, 18:57
Yes, I know, but they're still cavalry, and that army he posted didin't have any cav, not even an FM.

Well most acting commanders (family members) will be cavalry units, so that will account for the few horses in my arsenal. Beyond that it's all infantry.

Boyar Son
10-20-2007, 19:09
well, new nation means new name.

rename the empire!

also i heard of a way to rename cities but that was an oolldd thread...

Pharnakes
10-20-2007, 20:51
Can be done through modding the prefrences file, but don't do it, stupidly the scripts run not on the code name for a city but on the percived name for a city, so if you change it you will screw up all the reforms/breaking govs, ect ect that are assoicated with that city.

Megas Methuselah
10-20-2007, 20:57
Can be done through modding the prefrences file, but don't do it, stupidly the scripts run not on the code name for a city but on the percived name for a city, so if you change it you will screw up all the reforms/breaking govs, ect ect that are assoicated with that city.

Uh oh... I renamed some cities after the dead kings in my Baktrian family tree...

Pharnakes
10-20-2007, 21:02
Tut tut, rename em back and hope for the best, though I wouldn't be too hopeful were I you, still at least Baktria has no reforms as far as I know, but those cities will now be useless to the ai, who won't have the right govs placed for them, or any of the other things the Ai relies on scripts for, being stupid as it is.

Megas Methuselah
10-20-2007, 21:09
lol, not that the AI will ever be able to conquer them...

The Celt
10-20-2007, 21:52
It's interesting to hear how you use the Peltastai as front line infantry Edward since I've thought of doing that myself. I've seen that they can be pretty sturdy after they've run out of javelins and you've sent them into the fray.(Saved my Pontic Prince's ass a few times.:dizzy2: Poor guy, he'll never be like his Dad.)
Also, this might actually work better since they need to be so close to their target to be within firing range. Might as well turn off skirmish mode and but them in a solid formation I guess.:inquisitive:
I might try this in my Pontic campiagn. It's sure as helluva lot cheaper than building up the MICs to get Thurouphoi.(sp?)



Tut tut, rename em back and hope for the best, though I wouldn't be too hopeful were I you, still at least Baktria has no reforms as far as I know, but those cities will now be useless to the ai, who won't have the right govs placed for them, or any of the other things the Ai relies on scripts for, being stupid as it is.
How come I'm the only one who's renamed his cities and still had functional reforms? I guess if it's outside of the homeland and recruitment zone you'll be okey.(I renamed Rome as the Arverni since I figured it would be far away enough to not make a difference.)

johnhughthom
10-20-2007, 21:56
[QUOTE=The Celt] Poor guy, he'll never be like his DadQUOTE]

For some reason that sums up exactly why I love EB.

Tellos Athenaios
10-20-2007, 22:03
:inquisitive: Reforms that do not explicitly depend on holding aforementioned city will still be able to work with other cities... :idea2:

EdwardL
10-20-2007, 23:28
It's interesting to hear how you use the Peltastai as front line infantry Edward since I've thought of doing that myself. I've seen that they can be pretty sturdy after they've run out of javelins and you've sent them into the fray

Yes they work best holding the line in defensive mode. Combine that with the big spaces between the individual men, and it can take quite a while for many units to kill them. Just make sure you have men to move behind the units they have pinned in place, otherwise you are just throwing men away.

The Celt
10-21-2007, 01:35
:inquisitive: Reforms that do not explicitly depend on holding aforementioned city will still be able to work with other cities... :idea2:
Exactly. So could you rename a reform required town after all the reforms hit? Or do they still have to have the same name throughout the game? :(

pezhetairoi
10-21-2007, 02:45
Considering how Trapezous was your first new homeland, you could rename your empire the Trapezoidal Empire... o.O

Megas Methuselah
10-21-2007, 03:15
I'd go with "Bosphoran Empire"... I think I spelt it wrong.
:uneasy:

The Celt
10-21-2007, 04:16
Considering how Trapezous was your first new homeland, you could rename your empire the Trapezoidal Empire... o.O
Err how about just "Kingdom of Trebizond?":inquisitive:

pezhetairoi
10-21-2007, 05:16
Trebizond is anachronistic, is it not?

The Celt
10-21-2007, 05:19
Trebizond is anachronistic, is it not?
So is taking the Kingdom of Baktria and migrating west to the Black Sea coast.:laugh4:

paullus
10-21-2007, 06:42
touche!

JeffSteel
11-08-2007, 17:08
Wow, what a coincidence!! I'm putting togeather an AAR, where I, as the Saka Rauka, migrate to India on starting turn 1. Let me tell you, getting out of the ~120,000 mina debt was not something I was expecting to happen within the original migrator's lifetimes, but....... well, you can read about it when I finnaly get it started!

overweightninja
11-09-2007, 00:28
Wow, what a coincidence!! I'm putting togeather an AAR, where I, as the Saka Rauka, migrate to India on starting turn 1. Let me tell you, getting out of the ~120,000 mina debt was not something I was expecting to happen within the original migrator's lifetimes, but....... well, you can read about it when I finnaly get it started!

I did the same thing, never realised how poor those Indian provinces actually were :(
Still as soon as I got my guild warriors into Iran, happy days :D

Cheers

Tiberius of the Drake
11-09-2007, 01:11
this has inspired me to do a migration of my own.. Im not going to do an aar ort anyhting but ive started to do a seleucid migration to Sicily, specifically Syracuse. the only issue is that my navy is taking Forever to move even from Antiochea to Sardis. Its taken me 4 turns already. :cry:

Constantine the Great
11-09-2007, 01:23
This has inspired me. I'm going to attempt two Koinon Hellion migrations, one to India and one to Britain.