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different_13
10-21-2007, 19:54
Was this town historically known for being especially hard to subdue?

I'm wondering, as it's just revolted for what must be the third time.
I've had solid governors and decent garrisons, but for some reason the longest I've managed to keep it was 3 turns (which was this last time - the first time I've managed to build something there). I'm hoping the temple I just built (and the type 3 government, if it finishes building) will make it easier next time..

And another thing - the rebels that spawn there are just standard iberian/lusotanian troops, with a bith of experience. However, I always have to assault with at least 2 full stacks - outnumbering them at least 2 to one, they still slaughter hundreds of my troops (I always autoresolve, but I rarely see my forces lose that many troops).

Has anyone had any similar strange problems taking and holding this, or any other, city?

russia almighty
10-21-2007, 19:58
I'd say this is a case to cheat and build up your temples .

Karo
10-21-2007, 20:05
Maybe there are many enemy spies in the city that are causing unrest in the city. And try building a goverment lvl 4 maybe that will help.

Sakkura
10-21-2007, 20:19
Maybe there are many enemy spies in the city that are causing unrest in the city. And try building a goverment lvl 4 maybe that will help.
How would that help, it increases population growth so you get into even more trouble.

Landwalker
10-21-2007, 20:28
How would that help, it increases population growth so you get into even more trouble.

Presumably the public order decrease through squalor would accrue slowly enough that the public order increase from the Type IV government would be sufficient to "buy him time" to build other public order buildings, or to increase the garrison.

One of the best ways you might consider approaching the problem, especially if you're playing on Huge unit sizes, is to build an MIC and fill the entire production queue with the cheapest, largest unit you can. Since the engine deducts the numbers of units that aren't even constructed yet from the city's population, filling the queue will significantly reduce the population, and thus significantly reduce the problems of squalor. Usually, the population-loss-from-unit-recruitment is a major annoyance for me, because I'm constantly trying to get my cities to maintain growth while simultaneously trying to produce and maintain an army; however, in this case, it could act as a benefit.

Cheers.

bovi
10-21-2007, 20:41
Build an academy in some city, and put a youth there for schooling. In a couple of years he'll have a lot of influence affecting traits/ancillaries, so you can use him to keep order the next time you take it. Putting a spy or two in there could also be a good idea, to chase away any enemy spies that linger.

different_13
10-21-2007, 21:01
It only has about 2000 population. The character with good influence etc doesn't work.
Type I government has an initial -5% public order, and the client king spawned is never as good as any decent character I've put in (all my other client kings tend to start at about 30 years, 1 or 2 influence/management).

I'm pretty sure it's not a case of spies.

As for cheating, I don't know how (I know it involves the ~ key and then the codes, but I can't access the little screen to enter the codes - my tild key is a shift option of the # key).

It's not squalor, the thing that usually tips the revolt is unrest. For some reasons whenver I take this settlement it immediately has about 10 icons worth of unrest, plus a few cultural difference.

I'll probably spend a year or 2 building up some armies n launch em over the Spain. I'll see if there's a strong managerial type FM nearby and keep him nearby. I'll try the spy thing too (though I doubt it'll work - I've never managed to infiltrate a spy anywhere; the best odds I've ever seen were in the 30/40% range.. I haven't even bothered building assassins as a result!)

Pharnakes
10-21-2007, 21:35
BTw, its the FM's influence that affects the public order of a settlement, the managment skill jsut affects the income, so what you want in this case is a FM with very high influence.

Edit: oh, and the maximum inpact a garison can have is 80%, so if you have reached that level, putting in more troops won't help.

bovi
10-21-2007, 21:56
If you really can't keep it from rebelling... Why not let it be? Raze it to the ground and allow them to enjoy their free poverty.

Aymar de Bois Mauri
10-21-2007, 22:27
Was this town historically known for being especially hard to subdue?Yes. The Cantabri were the last Iberian population to surrender to Roman power. In the year 9BC. For more than a century and half they were a torn on the rest of the romanized provinces being very persistent raiders that attacked by surprise, raided and then fled to the protection of their mountain refuges.

different_13
10-21-2007, 23:20
Dammit..

I'll save it till last then. It's a required province for Carthaginian victory, but I've still got most of Italy to reconquer (I raided it and left it to the Romans, as well as Sidon (ditto, with Ptolemy).

Sdragon
10-22-2007, 06:25
If need be try moving your capital closer to the troubled city.

Arzeal
10-22-2007, 09:54
put them to sword, sell every rebels and their mothers to slavery, do it over and over again until it has like 100 populations over there and they will find their places, dont let them trouble you, u still have the world to conquer, dont ya?

different_13
10-22-2007, 11:16
Like I said, I'll let it be my final province-to-conquer.
I'm currently advancing up Italy, having just taken Apri, Capua and Rome (and bribed a province in Gaul and given it to the Aedui).

When I do take Velilika, I'll actually command the assault this time (as I said before, I auto-resolve campaigns)