View Full Version : A question on recruitment
Jaywalker-Jack
10-21-2007, 23:29
Ok Im sure this has been debated before but you'll have to forgive me, I havnt been playing EB for that long. Im wondering is there any patch available to let me train factional troops everywhere, rather than in just a select few provinces.
I understand the reasoning behind the regional system - but I think there's a strong argument against it, backed up by a precedent: Epeiros can train elephants in Ambrakia. Now that implies the elephants were transported there from India. So, by the same logic, why not have your factional troops available everywhere, the implication being they were transported there from their recruitment zones? I like a good, challenging game as much as the next man but it seems a waste how you only get to use those nice shiny elite units once in a blue moon.
No there's not a patch that I'm aware of, and there probably never will be, it completely beats the purpose of EB. Just think, you're playing the Casse and somehow you manage to expand to India, will you be able to recruit your Iaosatae or will you perhaps adapt and try the Indian Archers. Another example, you're playing as as the KH, if you expand to Iberia you're not going to be able to recruit those fantastic new Epiletkoi, you're going to recruit some local units. In fact, it would be extremely difficult to create this type of patch, it would probably mean completely re-writing the EDB.
The change is fairly easy. Just copy a line containing the unit in question and remove all conditions except the faction. Mind you, you destroy a great part of what is EB doing it.
different_13
10-21-2007, 23:57
Yeah, I like the fact that most of my armies come directly from Carthage and the two neighbouring territories..
The rest are nearly all either totally Iberian armies, used almost strictly in Iberia, or mercenaries/regional skirmishers.
i love the regionalism... then again i tend to expand to a certain degree, and then ruinate all regions on my borders and make buffers... world domination was never my thing, but being powerful is... so its not liek i make huge empires either... diversity is great, gives your semi-large kingdom some flavor....
Jaywalker-Jack
10-22-2007, 00:53
Thats exactly how I like to play it Kukulza, build a nice neat empire and then fight foreign wars beyond my borders to stop other factions getting too powerful. A little like the USA!
I agree the regionalism can make the game more interesting, especially for a faction like Carthage. Its just for the likes of Baktria, if you want those cool units deployed where the action is you have to march them all the way across Asia...
Anyway right ye are, I suppose moving the units around is just a little extra bit of micromanagement. :beam:
Hooahguy
10-22-2007, 00:57
and it slowes you down. as the romans, 99% of the regional troops didnt fit with the roman way of fighting, so i had to export stacks to the front,which took time, which slowed me down a lot. you miss alot of the game if you try to blitz.
Also, it would not be historical if you could recruit Baktrion Agema inevery province, it is that you have to import you're elites from your homelands. Imagine if Alexander had lost all of his Comapanions, he would either have to wait for more from Macedonia, or use local cavalry.
Kromulan
10-23-2007, 23:38
This is the (ok-one of the) things EB fixes. How could you justify building steppe HA in the forests of Germany? Or wardogs:laugh4: in Arabia?
I always thought your recruits should have some regional character. It's very interesting to watch the composition and character of my army change as I replace losses in my factional regulars with locals.
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