View Full Version : German reforms
SwebozGaztiz
10-22-2007, 09:02
hello i already went through the faq for the 1.0 version but unfortunately i really don't know how to trigger the military reforms it says something about metallurgic centers and wealth, well i have blacksmiths in most of my towns and well i have a lot of money right now, am i missing something?
regards
Beefy187
10-22-2007, 09:54
At least 190BC,
-A (forum)(L3 Market) built in these provinces: Kimbriolandam, Swebolandam, Rugolandam, Herusklandam, Habukolandam, Mrog Actagone (previously Hattolandam)
- (army_barracks_U1)(L4 Regional MIC) in one of these provinces: Luvarottea, Sarmiszegethusa, Burdava, Eburonum, Vindobona, Iuvavoaeta, Veldideno, Aventicos, Vindelicoppidos, Vienna
Thats from FAQ
SwebozGaztiz
10-22-2007, 16:56
wow in that case i am in a serious disadvantage again celts or romans, coz the only units available are not so strong my only hope is try to get regionals in order to reinforce my ranks, thanks for the info though!
Ritterlichvon86
10-22-2007, 19:27
You don't need individual strength and not numerical superiority. The germans used cunning strategies and sneaky tactics instead of brute force, your warriors also had to cultivate for food in ver. Blitz em ^^
Until you get technology (reforms). Tigers Bears and Sheperd dogs.
:idea2: I'd love to have warhounds back. A single dog as a secondary officer unit for some warbands would be great ;)
SwebozGaztiz
10-23-2007, 05:37
i do understand i know its not only matter of brute force and numbers you need to think haha but well sometimes too much thinking gets frustrating when you see celtic hordes filled with gaesetae its easy to beat them but it can get frustrating coz the brihentin are also strong i was looking forward to use the german pikemen they seem to be strng but well i will have to settle with the trans-alpine guys hahaha thanks for your responses!!!
saludos desde mexico!!
Ritterlichvon86
10-23-2007, 15:18
estoy en alemania, saludos daqui y ahora, asumes la responsabilidad sobre mi gente.. get the reforms man:2thumbsup:
blitzkrieg80
10-23-2007, 15:23
the pikemen are pre-Reform at MIC level 5
SwebozGaztiz
10-23-2007, 17:02
thanks for the info!that should help, right now im trying to get the elite tracian infantry though hahaha trying to give a new spin to my german campaign, but im looking to use all the post reform units, who have used the chatti club infantry they seem to be very usefull coz of the frighten infantry trait thats nice, are they useful?
saludos ojala te este iendo bien por alemania!suerte!
thanks for the info!that should help, right now im trying to get the elite tracian infantry though hahaha trying to give a new spin to my german campaign, but im looking to use all the post reform units, who have used the chatti club infantry they seem to be very usefull coz of the frighten infantry trait thats nice, are they useful?
saludos ojala te este iendo bien por alemania!suerte!
The Chatti clubmen is in my opinion the best Germanic unit available! If you use it correctly and flank the enemy with them they are amazingly deadly. You can see the Triari drop like flies :laugh4:
Oleander Ardens
10-23-2007, 22:08
Yeah an armorpiercing unit with mighty throwing arm which causes fear is always a good thing to have in your army.... :yes
As a Sweboz I'm able to recruit Appae gaedotos, the rhaetic phalanx with 4 experience - a great allrounder with decent armor, something which the Sweboz long lack. Great for defending and great for attacking when the time is ripe.
Personally I think that the Sweboz rely greatly on their javelins - nobody expect the Romani have so many mighty throwers. A hail of their framae from behind cuts down up to thirty lightly armored people.
Celtic, Balearic and Hellenic slingers are a great additon for skirmishing and for screening your lightly armored units, while one or two Ridanz are well suited for skrimishing, timed flanking and chasing.
OA
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