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Cid
10-23-2007, 20:35
Sorry to bother you guys, but this is driving me nuts.

I'm trying to change the settings for catapults/artillary in the export_desc._unit file so that I don't get catapult AI stacks thrown at me. Obviously I unpacked the files, and I'm changing the numbers under stat_cost to 2 (2 turns to make) and raising the amount of florins to build. For some reason it doesn't show up in the game after I make the changes though. Turns to build still remain 1 and cost (for catapults) still remains 400. I'm doing this in the British Kingdoms campaign if that matters.

There's a thread on this in the Singleplayer section, so obviously others are having problems with catapult blitzkreigs as well.

Any help would be appreciated. I'm tired of dodging rocks.

Cid
10-24-2007, 22:34
Lol,

Obviously this is either a stupid question or a difficult one. It's probably answered somewhere. If someone can point me to the thread, that would be great.

Thanks!

alpaca
10-25-2007, 13:06
Moved to modding questions.

You have to set up a mod folder or use file_first. There's a slightly outdated tutorial in the tutorials section called "How to set up M2TW for modding"

Cid
10-27-2007, 23:06
Moved to modding questions.

You have to set up a mod folder or use file_first. There's a slightly outdated tutorial in the tutorials section called "How to set up M2TW for modding"

Thought I might have posted in the wrong section. Sorry about that.

Alpaca, I did read your tutorial. I'm a real, no fooling around, authentic newb, so many of the instructions went over my head-for example-I downloaded your mod folder creator and all the files (including those in the "Text" folder) are now in text. When I opened them, they seem to have nothing to do with the file I want to edit in the Data folder. They're mainly descriptions, etc.

Anyway, I just want to mod one (1) file in my Kingdoms British campaign (the export_description_units file) and have the changes show up in the game. I want to change the cost/turns to produce for catapults and artillery so the AI doesn't mass produce them. Is it necessary to go through all the steps in the turorial to do this??

Any help would be greatly appreciated. I really enjoy the game until the 1st AI catapult rush. Then it goes rapidly downhill.

Thanks

Kjartan
10-30-2007, 23:38
I am using MTW2, so I'm not sure if this is compatible with Kingdoms, but it should be.

In the file export_descr_unit.txt you'll find the individual units. Each unit will have an entry labelled 'stat_cost' with 6 numerical values after it. They are, in order:

Number of turns to build
Cost of unit to construct
Cost of upkeep
Cost of upgrading weapons
Cost of upgrading armour
Cost for custom battles

You can change any of these and the effects will occur in game without requiring a restart of the campaign.

Kj

Cid
10-31-2007, 17:17
I am using MTW2, so I'm not sure if this is compatible with Kingdoms, but it should be.

In the file export_descr_unit.txt you'll find the individual units. Each unit will have an entry labelled 'stat_cost' with 6 numerical values after it. They are, in order:

Number of turns to build
Cost of unit to construct
Cost of upkeep
Cost of upgrading weapons
Cost of upgrading armour
Cost for custom battles

You can change any of these and the effects will occur in game without requiring a restart of the campaign.

Kj

Thanks KJ,

That was helpful. So was the post two threads down. As far as what I want to do (which isn't much) I think I've got a handle on it.

Do you think CA could have made it any more difficult to mod?! Especially since they didn't seem to playtest enough (artillery armies, etc.). I think it's a great game and an improvement to RTW, but minor tweaks were badly needed. Most of them can be done by the most basic modding (IMO), but with all this unpacking, i.o_first_ files, etc. they've made it a major pain.

Thanks again for the info!