Lord of the Isles
09-11-2002, 21:45
This is basically an unsolicitied testimonial for the "No Agents" mod, as provided by that Doyen of Developers, that Munificence among Men, the Prince of Programmers .. http://www.totalwar.org/ubb/wink.gif .. EatColdSteel. Download it from:
http://www.totalwar.org/MTWFiles/Stats.shtml
always remembering to save the original four files it replaces before replacing them.
If micromanaging a large empire bores you after a while, if moving 50 assassins a turn back from the provinces they have chased targets to gives you cramp, if playing MTW begins to seem like Civ3 with a few battles (and of course you removed Civ3 from your hard disk months ago), then give the mod a try.
It removes assassins, spies, religious agents (bishops, alims, priests etc) and inquisitors from the game, along with most of the buildings that produce them. The exceptions that I have seen so far are churches and cathedrals (and equivalents) which stay because these are now the main (only?) way to keep religious faith figures up in a province (their effect has been increased).
You still get emissaries and princesses but that is all. Now, if you prefer, you can concentrate on strategy and battles without spending hours moving strategic agents around.
Of course, it is too early to decide if this simple mod has unbalanced the game in favour of emissaries. It may be that the lack of assassins means that unstoppable army bribing will be a problem. But so far, around 1190 as the Byzantines in my first No Agents game, I'm a happy Emperor.
I'd welcome comments from others using the mod on how it has affected gameplay.
http://www.totalwar.org/MTWFiles/Stats.shtml
always remembering to save the original four files it replaces before replacing them.
If micromanaging a large empire bores you after a while, if moving 50 assassins a turn back from the provinces they have chased targets to gives you cramp, if playing MTW begins to seem like Civ3 with a few battles (and of course you removed Civ3 from your hard disk months ago), then give the mod a try.
It removes assassins, spies, religious agents (bishops, alims, priests etc) and inquisitors from the game, along with most of the buildings that produce them. The exceptions that I have seen so far are churches and cathedrals (and equivalents) which stay because these are now the main (only?) way to keep religious faith figures up in a province (their effect has been increased).
You still get emissaries and princesses but that is all. Now, if you prefer, you can concentrate on strategy and battles without spending hours moving strategic agents around.
Of course, it is too early to decide if this simple mod has unbalanced the game in favour of emissaries. It may be that the lack of assassins means that unstoppable army bribing will be a problem. But so far, around 1190 as the Byzantines in my first No Agents game, I'm a happy Emperor.
I'd welcome comments from others using the mod on how it has affected gameplay.