Reshey
10-26-2007, 12:15
I am no historian but I think going to offensive warfare should cost more, then defending. In this game it cost the same to have 5 units stationed as town garrison for 100 turns in a row, or to have the same 5 units on enemy territory for 100 turns.
In game there is a text for cartage stating that it could field large militia army's to defend the city. It seems reasonable.
Could one make :
Add some free no movable militia units that will slowly (re)generate according to city size. This will make blitz krig against AI undefended citys harder, and the AI can now use its army in the field. (Maby in connection with the garrison structure).
50 % increase in upkeep for units stationed in hostile territory with bordering friendly province.
100 % increases in upkeep for units stationed deep into hostile territory.
Infinite or much more ammunition for ranged units stationed in a city with walls. I dont believe the only could fire a few times before running out of spears or arrows.
Trade and population bonus with prolonged time of peace.
In game there is a text for cartage stating that it could field large militia army's to defend the city. It seems reasonable.
Could one make :
Add some free no movable militia units that will slowly (re)generate according to city size. This will make blitz krig against AI undefended citys harder, and the AI can now use its army in the field. (Maby in connection with the garrison structure).
50 % increase in upkeep for units stationed in hostile territory with bordering friendly province.
100 % increases in upkeep for units stationed deep into hostile territory.
Infinite or much more ammunition for ranged units stationed in a city with walls. I dont believe the only could fire a few times before running out of spears or arrows.
Trade and population bonus with prolonged time of peace.